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Defense⁄Resistance Bond: Difference between revisions
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{{DISPLAYTITLE:Defense/Resistance Bond}} | {{DISPLAYTITLE:Defense/Resistance Bond}} | ||
{{Skill Infobox | {{Skill Infobox | ||
|name=Defense/Resistance Bond | |name=Defense/Resistance Bond | ||
|image=[[File:Is feh def res bond 1.png]] | |image=[[File:Is feh def res bond 1.png]] | ||
|caption=Icon of the Def/Res Bond 1 skill in {{title|Heroes}}. | |caption=Icon of the Def/Res Bond 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Defense/Resistance Bond''' (Japanese: {{hl|守備魔防の絆|shubi-mabō no kizuna}} ''Defense/Resistance Bond'') is a | '''Defense/Resistance Bond''' (Japanese: {{hl|守備魔防の絆|shubi-mabō no kizuna}} ''Defense/Resistance Bond'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Def/Res Bond 1''', '''Def/Res Bond 2''', '''Def/Res Bond 3''', and '''Def/Res Bond 4''' in order from lowest to highest. Def/Res Bond boosts its user's [[defense]] and [[resistance]] during combat if they are adjacent to an ally; the size of the boosts increase with the skill's tier, with the fourth tier additionally neutralizing penalties to the stats during combat. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Def/Res Bond 1 | ||
| | |type=A | ||
| | |effect=If user is adjacent to an ally, grants +3 each to user's [[defense]] and [[resistance]] during combat. | ||
| | |sp=60 | ||
| | }} | ||
{{PassiveDataCell FEH | |||
|skill=Def/Res Bond 2 | |||
| | |type=A | ||
| | |effect=If user is adjacent to an ally, grants +4 each to user's [[defense]] and [[resistance]] during combat. | ||
| | |sp=120 | ||
| | |pre=[[Defense⁄Resistance Bond|Def/Res Bond 1]] | ||
| | }} | ||
{{PassiveDataCell FEH | |||
|skill=Def/Res Bond 3 | |||
| | |type=A | ||
| | |effect=If user is adjacent to an ally, grants +5 each to user's [[defense]] and [[resistance]] during combat. | ||
| | |sp=240 | ||
| | |pre=[[Defense⁄Resistance Bond|Def/Res Bond 2]] | ||
| | }} | ||
{{PassiveDataCell FEH | |||
|skill=Def/Res Bond 4 | |||
|type=A | |||
|effect=If user is adjacent to an ally, grants +7 each to user's [[defense]] and [[resistance]] and neutralizes user's penalties to defense and resistance during combat. | |||
|sp=300 | |||
|pre=[[Defense⁄Resistance Bond|Def/Res Bond 3]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=4 | ||
| | |- | ||
|trial1=[[Till Song's End]]: 20,000 points | |||
|- | |||
|seal1=100 {{Badge|Transparent}}, 20 {{GreatBadge|Transparent}}, 40 {{SacredCoin}} | |||
|seal2=200 {{Badge|Transparent}}, 60 {{GreatBadge|Transparent}}, 50 {{SacredCoin}}, [[Defense⁄Resistance Bond|Def/Res Bond 1]] seal | |||
|seal3=1,000 {{Badge|Transparent}}, 400 {{GreatBadge|Transparent}}, 100 {{SacredCoin}}, [[Defense⁄Resistance Bond|Def/Res Bond 2]] seal | |||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Def/Res Bond 1)</small> | |||
|english=If unit is adjacent to an ally, grants Def/Res+3<br>during combat. | |||
|japanese=味方と隣接している時、<br>戦闘中、自身の守備、魔防+3 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Def/Res Bond 2)</small> | |||
|english=If unit is adjacent to an ally, grants Def/Res+4<br>during combat. | |||
|japanese=味方と隣接している時、<br>戦闘中、自身の守備、魔防+4 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Def/Res Bond 3)</small> | |||
|english=If unit is adjacent to an ally, grants Def/Res+5<br>during combat. | |||
|japanese=味方と隣接している時、<br>戦闘中、自身の守備、魔防+5 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Def/Res Bond 4)</small> | |||
|english=If unit is adjacent to an ally, grants<br>Def/Res+7 to unit and neutralizes unit's<br>penalties to Def/Res during combat. | |||
|japanese=味方と隣接している時、<br>戦闘中、自身の守備、魔防+7<br>かつ、守備、魔防の弱化を無効 | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name= | |eng-name=Defense/Resistance Bond | ||
|eng-mean= | |eng-mean=Abbreviated as '''Def/Res Bond'''. | ||
| | |jpn-name={{h|守備魔防の絆|shubi-mabō no kizuna}} | ||
| | |jpn-mean=Defense/Resistance Bond | ||
|span-name= | |span-name=Lazo Defensa/Resistencia | ||
|span-mean= | |span-mean=Defense/Resistance tether; abbreviated as '''{{lang|es|Lazo Def/Res}}''' in the European localization and as '''{{lang|es|Lazo Def./Res.}}''' in the Latin American localization. | ||
|fren-name= | |fren-name=Lien Défense/Résistance | ||
|fren-mean= | |fren-mean=Defense/Resistance link; abbreviated as '''{{lang|fr|Lien Déf/Rés}}'''. | ||
|ger-name= | |ger-name=Verteidigung/Resistenz-Band | ||
|ger-mean= | |ger-mean=Defense/Resistance Band; abbreviated as '''{{lang|de|Ver./Res.-Band}}'''. | ||
|ital-name= | |ital-name=Vincolo Difesa/Resistenza | ||
|ital-mean= | |ital-mean=Defense/Resistance bond; abbreviated as '''{{lang|it|Vincolo Dif/Res}}'''. | ||
|por- | |por-name=Laço Defesa/Resistência | ||
| | |por-mean=Defense/Resistance tether; abbreviated as '''{{lang|pt|Laço Def./Res.}}''' | ||
|ch-trad-name={{h|防守魔防的羈絆|fángshǒu mófáng de jībàn}} | |||
|ch-trad-mean=Defense/Magic defense bond | |||
}} | }} | ||
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==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
* [[ | * [[Atk/Spd Bond]] | ||
* [[ | * [[Atk/Def Bond]] | ||
* [[ | * [[Atk/Res Bond]] | ||
* [[ | * [[Spd/Def Bond]] | ||
* [[ | * [[Spd/Res Bond]] | ||
{{ | {{NavPassiveAH}} | ||
{{NavPassiveSH}} |
Latest revision as of 16:22, 26 September 2023
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Defense/Resistance Bond (Japanese: 守備魔防の絆 Defense/Resistance Bond) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Def/Res Bond 1, Def/Res Bond 2, Def/Res Bond 3, and Def/Res Bond 4 in order from lowest to highest. Def/Res Bond boosts its user's defense and resistance during combat if they are adjacent to an ally; the size of the boosts increase with the skill's tier, with the fourth tier additionally neutralizing penalties to the stats during combat.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Def/Res Bond 1) |
A | If user is adjacent to an ally, grants +3 each to user's defense and resistance during combat. | 60 | -- | -- | ✓ | -- | |
Heroes (Def/Res Bond 2) |
A | If user is adjacent to an ally, grants +4 each to user's defense and resistance during combat. | 120 | Def/Res Bond 1 | -- | ✓ | -- | |
Heroes (Def/Res Bond 3) |
A | If user is adjacent to an ally, grants +5 each to user's defense and resistance during combat. | 240 | Def/Res Bond 2 | -- | ✓ | -- | |
Heroes (Def/Res Bond 4) |
A | If user is adjacent to an ally, grants +7 each to user's defense and resistance and neutralizes user's penalties to defense and resistance during combat. | 300 | Def/Res Bond 3 | -- | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Def/Res Bond 1 | Def/Res Bond 2 | Def/Res Bond 3 | Def/Res Bond 4 | |
Unit (★★★★) | Jaffar: Angel of Night | Jaffar: Angel of Night | — | — |
Unit (★★★★★) | August: Astute Tactician • Fae: Holiday Dear • Forsyth: Loyal Lieutenant • Myrrh: Guardian Dragon | August: Astute Tactician • Fae: Holiday Dear • Forsyth: Loyal Lieutenant • Myrrh: Guardian Dragon | August: Astute Tactician • Fae: Holiday Dear • Forsyth: Loyal Lieutenant • Jaffar: Angel of Night • Myrrh: Guardian Dragon | August: Astute Tactician |
Tempest Trials | Till Song's End: 20,000 points | — | — | — |
Sacred Seal Forge | 100 , 20 , 40 | 200 , 60 , 50 , Def/Res Bond 1 seal | 1,000 , 400 , 100 , Def/Res Bond 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Def/Res Bond 1) |
If unit is adjacent to an ally, grants Def/Res+3
during combat. |
味方と隣接している時、
戦闘中、自身の守備、魔防+3 |
Heroes (Def/Res Bond 2) |
If unit is adjacent to an ally, grants Def/Res+4
during combat. |
味方と隣接している時、
戦闘中、自身の守備、魔防+4 |
Heroes (Def/Res Bond 3) |
If unit is adjacent to an ally, grants Def/Res+5
during combat. |
味方と隣接している時、
戦闘中、自身の守備、魔防+5 |
Heroes (Def/Res Bond 4) |
If unit is adjacent to an ally, grants
Def/Res+7 to unit and neutralizes unit's penalties to Def/Res during combat. |
味方と隣接している時、
戦闘中、自身の守備、魔防+7 かつ、守備、魔防の弱化を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Defense/Resistance Bond |
Abbreviated as Def/Res Bond. |
Japanese |
守備魔防の絆 |
Defense/Resistance Bond |
Spanish |
Lazo Defensa/Resistencia |
Defense/Resistance tether; abbreviated as Lazo Def/Res in the European localization and as Lazo Def./Res. in the Latin American localization. |
French |
Lien Défense/Résistance |
Defense/Resistance link; abbreviated as Lien Déf/Rés. |
German |
Verteidigung/Resistenz-Band |
Defense/Resistance Band; abbreviated as Ver./Res.-Band. |
Italian |
Vincolo Difesa/Resistenza |
Defense/Resistance bond; abbreviated as Vincolo Dif/Res. |
Portuguese |
Laço Defesa/Resistência |
Defense/Resistance tether; abbreviated as Laço Def./Res. |
Traditional Chinese |
防守魔防的羈絆 |
Defense/Magic defense bond |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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