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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh bonus doubler 1.png]] | |image=[[File:Is feh bonus doubler 1.png]] | ||
|caption=Icon of the Bonus Doubler 1 skill in {{title|Heroes}}. | |caption=Icon of the Bonus Doubler 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Bonus Doubler''' | '''Bonus Doubler''' (Japanese: {{hl|強化増幅|Kyōka-zōfuku}} ''Enhancement Amp'') is a three-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Bonus Doubler 1''', '''Bonus Doubler 2''', and '''Bonus Doubler 3''' in order from lowest to highest. Doubler multiplies any bonuses currently in place on its user whenever they are in combat; the multiplication factor increases with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
| | {{PassiveDataCell FEH | ||
| | |tier=1 | ||
| | |type=A | ||
| | |effect=Grants +⁠(current bonus on stat × 50%; calculated independently) each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat. | ||
| | |sp=60 | ||
| | |use=[[File:Is feh infantry.png|20px|Infantry]] | ||
}} | |||
{{PassiveDataCell FEH | |||
| | |tier=2 | ||
| | |type=A | ||
| | |effect=Grants +⁠(current bonus on stat × 75%; calculated independently) each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat. | ||
| | |sp=120 | ||
| | |pre=[[Bonus Doubler|Bonus Doubler 1]] | ||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | |||
| | {{PassiveDataCell FEH | ||
| | |tier=3 | ||
| | |type=A | ||
| | |effect=Grants +⁠(current bonus on stat; calculated independently) each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat. | ||
| | |sp=240 | ||
|pre=[[Bonus Doubler|Bonus Doubler 2]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=4 | |||
|type=A | |||
|effect=If bonus is active on user or ally within 2 spaces of user, grants +⁠(4 + highest bonus on stat between user and allies within 2 spaces of user; calculated independently) each to [[attack (stat)|attack]], [[speed]], [[defense]], and [[resistance]] to user during combat. | |||
|sp=300 | |||
|pre=[[Bonus Doubler|Bonus Doubler 3]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=4 | ||
| | |- | ||
|trial1=[[Life & Death 1]]: 20,000 points | |||
|- | |||
|seal1=100 {{Badge|Verdant}}, 20 {{GreatBadge|Verdant}}, 40 {{SacredCoin}} | |||
|seal2=200 {{Badge|Verdant}}, 60 {{GreatBadge|Verdant}}, 50 {{SacredCoin}}, [[Bonus Doubler|Bonus Doubler 1]] seal | |||
|seal3=1,000 {{Badge|Verdant}}, 400 {{GreatBadge|Verdant}}, 100 {{SacredCoin}}, [[Bonus Doubler|Bonus Doubler 2]] seal | |||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Bonus Doubler 1)</small> | |||
|english=Grants bonus to Atk/Spd/Def/Res during<br>combat = 50% of current bonus on each of<br>unit's stats. Calculates each stat bonus<br>independently. | |||
|japanese=戦闘中、攻撃、速さ、守備、魔防が<br>自分が受けている攻撃、速さ、守備、魔防の<br>強化の値の50%だけ上昇(能力値ごとに計算) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Bonus Doubler 2)</small> | |||
|english=Grants bonus to Atk/Spd/Def/Res during<br>combat = 75% of current bonus on each of<br>unit's stats. Calculates each stat bonus<br>independently. | |||
|japanese=戦闘中、攻撃、速さ、守備、魔防が<br>自分が受けている攻撃、速さ、守備、魔防の<br>強化の値の75%だけ上昇(能力値ごとに計算) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Bonus Doubler 3)</small> | |||
|english=Grants bonus to Atk/Spd/Def/Res during<br>combat = current bonus on each of unit's stats.<br>Calculates each stat bonus independently. | |||
|japanese=戦闘中、攻撃、速さ、守備、魔防が<br>自分が受けている攻撃、速さ、守備、魔防の<br>強化の値だけ上昇(能力値ごとに計算) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Bonus Doubler 4)</small> | |||
|english=If【Bonus】is active on unit or<br>an ally within 2 spaces of unit, grants<br>Atk/Spd/Def/Res+X to unit during combat<br>(X = 4 + highest bonus on each stat between<br>unit and allies within 2 spaces of unit;<br>calculates each stat bonus independently).<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
|japanese=自分か周囲2マス以内の味方が<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、速さ、守備、魔防+4<br>さらに、攻撃、速さ、守備、魔防が、<br>自分と周囲2マス以内にいる味方のうち<br>強化が最も高い値だけ上昇(能力値ごとに計算)<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Bonus Doubler | |eng-name=Bonus Doubler | ||
| | |jpn-name={{h|強化増幅|Kyōka-zōfuku}} | ||
|jpn-mean=Enhancement Amp | |||
| | |span-name=Bonificación doble | ||
| | |span-mean=Double bonus; abbreviated as ''{{lang|es|Bonific. doble}}''. | ||
| | |fren-name=Amplification | ||
|span | |fren-mean=Amplification | ||
|span | |ger-name=Bonus-Doppler | ||
|ger-mean=Bonus-Doubler | |||
| | |ital-name=Aumento bonus | ||
| | |ital-mean=Bonus increase | ||
|por-name=Dobra bônus | |||
|fren | |por-mean=Doubles bonus | ||
|fren | |ch-trad-name={{h|強化增幅|qiánghuà zēngfú}} | ||
| | |ch-trad-mean=Intense amplification | ||
| | |||
| | |||
| | |||
| | |||
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| | |||
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}} | }} | ||
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==Gallery== | ==Gallery== | ||
==See also== | ==See also== | ||
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{{NavPassiveAH}} | |||
{{ | {{NavPassiveSH}} |
Latest revision as of 14:03, 20 November 2023
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Bonus Doubler (Japanese: 強化増幅 Enhancement Amp) is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Bonus Doubler 1, Bonus Doubler 2, and Bonus Doubler 3 in order from lowest to highest. Doubler multiplies any bonuses currently in place on its user whenever they are in combat; the multiplication factor increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Bonus Doubler 1) |
A | Grants +(current bonus on stat × 50%; calculated independently) each to attack, speed, defense, and resistance to user during combat. | 60 | -- | ✓ | -- | ||
Heroes (Bonus Doubler 2) |
A | Grants +(current bonus on stat × 75%; calculated independently) each to attack, speed, defense, and resistance to user during combat. | 120 | Bonus Doubler 1 | ✓ | -- | ||
Heroes (Bonus Doubler 3) |
A | Grants +(current bonus on stat; calculated independently) each to attack, speed, defense, and resistance to user during combat. | 240 | Bonus Doubler 2 | ✓ | -- | ||
Heroes (Bonus Doubler 4) |
A | If bonus is active on user or ally within 2 spaces of user, grants +(4 + highest bonus on stat between user and allies within 2 spaces of user; calculated independently) each to attack, speed, defense, and resistance to user during combat. | 300 | Bonus Doubler 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Bonus Doubler 1 | Bonus Doubler 2 | Bonus Doubler 3 | Bonus Doubler 4 | |
Unit (★★★★) | Caspar: Summer Intensity | Caspar: Summer Intensity | Caspar: Summer Intensity | — |
Unit (★★★★★) | Alm: Lovebird Duo • Lyon: Demon King • Mozu: Tragic Start • Nah: Little Miss • Roy: Blazing Lion • Timerra: Trick or Meat | Alm: Lovebird Duo • Lyon: Demon King • Mozu: Tragic Start • Nah: Little Miss • Roy: Blazing Lion • Timerra: Trick or Meat | Alm: Lovebird Duo • Lyon: Demon King • Mozu: Tragic Start • Nah: Little Miss • Roy: Blazing Lion • Timerra: Trick or Meat | Mozu: Tragic Start • Timerra: Trick or Meat |
Tempest Trials | Life & Death 1: 20,000 points | — | — | — |
Sacred Seal Forge | 100 , 20 , 40 | 200 , 60 , 50 , Bonus Doubler 1 seal | 1,000 , 400 , 100 , Bonus Doubler 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Bonus Doubler 1) |
Grants bonus to Atk/Spd/Def/Res during
combat = 50% of current bonus on each of unit's stats. Calculates each stat bonus independently. |
戦闘中、攻撃、速さ、守備、魔防が
自分が受けている攻撃、速さ、守備、魔防の 強化の値の50%だけ上昇(能力値ごとに計算) |
Heroes (Bonus Doubler 2) |
Grants bonus to Atk/Spd/Def/Res during
combat = 75% of current bonus on each of unit's stats. Calculates each stat bonus independently. |
戦闘中、攻撃、速さ、守備、魔防が
自分が受けている攻撃、速さ、守備、魔防の 強化の値の75%だけ上昇(能力値ごとに計算) |
Heroes (Bonus Doubler 3) |
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats. Calculates each stat bonus independently. |
戦闘中、攻撃、速さ、守備、魔防が
自分が受けている攻撃、速さ、守備、魔防の 強化の値だけ上昇(能力値ごとに計算) |
Heroes (Bonus Doubler 4) |
If【Bonus】is active on unit or
an ally within 2 spaces of unit, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
自分か周囲2マス以内の味方が
【有利な状態】を受けている時、 戦闘中、攻撃、速さ、守備、魔防+4 さらに、攻撃、速さ、守備、魔防が、 自分と周囲2マス以内にいる味方のうち 強化が最も高い値だけ上昇(能力値ごとに計算) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Bonus Doubler |
-- |
Japanese |
強化増幅 |
Enhancement Amp |
Spanish |
Bonificación doble |
Double bonus; abbreviated as Bonific. doble. |
French |
Amplification |
Amplification |
German |
Bonus-Doppler |
Bonus-Doubler |
Italian |
Aumento bonus |
Bonus increase |
Portuguese |
Dobra bônus |
Doubles bonus |
Traditional Chinese |
強化增幅 |
Intense amplification |
Sacred Seal skills in Heroes | ||||||||||||||||||||
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