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Attack⁄Defense Catch: Difference between revisions
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'''Attack/Defense Catch''' (Japanese: {{hl|攻撃守備の機先|Kōgeki-shubi no kisen}} ''Attack/Defense delay'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Def Catch 1''', '''Atk/Def Catch 2''', '''Atk/Def Catch 3''', and '''Atk/Def Catch 4''' in order from lowest to highest. | '''Attack/Defense Catch''' (Japanese: {{hl|攻撃守備の機先|Kōgeki-shubi no kisen}} ''Attack/Defense delay'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Def Catch 1''', '''Atk/Def Catch 2''', '''Atk/Def Catch 3''', and '''Atk/Def Catch 4''' in order from lowest to highest. Atk/Def Catch boosts its user's [[Attack (stat)|Attack]] and [[Defense]] during combat whenever their foe has full [[HP]] or any active penalties; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both potential activation criteria are active at once. | ||
==Data== | ==Data== | ||
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==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
====Atk/Def Catch 1==== | |||
{{ItemLoc | |||
|method1=Units | |||
|data1=[[Gustav|Gustav: Sovereign Slain]] • [[Sigurd|Sigurd: Fated Holy Knight]] • [[Zeke|Zeke: Past Unknown]] | |||
|methodlast=[[Tempest Trials+]] | |||
|datalast=June 2022: 10,000 points<!-- | |||
|methodlast=[[Sacred Seal Forge]] (creation) | |||
|datalast=Requires 100 {{Badge|Scarlet}}, 20 {{GreatBadge|Scarlet}}, and 40 {{SacredCoin}}--> | |||
}} | |||
====Atk/Def Catch 2==== | |||
{{ItemLoc | |||
|method1=Units | |||
|data1=[[Gustav|Gustav: Sovereign Slain]] • [[Sigurd|Sigurd: Fated Holy Knight]] • [[Zeke|Zeke: Past Unknown]] | |||
|methodlast=[[Sacred Seal Forge]] (enhancement) | |||
|datalast=Requires 200 {{Badge|Scarlet}}, 60 {{GreatBadge|Scarlet}}, 50 {{SacredCoin}}, and the '''Atk/Def Catch 1''' seal | |||
}} | |||
====Atk/Def Catch 3==== | |||
{{ItemLoc | |||
|method1=Units | |||
|data1=[[Gustav|Gustav: Sovereign Slain]] • [[Sigurd|Sigurd: Fated Holy Knight]] • [[Zeke|Zeke: Past Unknown]] | |||
|methodlast=[[Sacred Seal Forge]] (enhancement) | |||
|datalast=Requires 1000 {{Badge|Scarlet}}, 400 {{GreatBadge|Scarlet}}, 100 {{SacredCoin}}, and the '''Atk/Def Catch 2''' seal | |||
}} | |||
====Atk/Def Catch 4==== | |||
{{ItemLoc | {{ItemLoc | ||
|methodlast=Units | |methodlast=Units | ||
|datalast=[[Gustav|Gustav: | |datalast=[[Gustav|Gustav: Sovereign Slain]] • [[Sigurd|Sigurd: Fated Holy Knight]] • [[Zeke|Zeke: Past Unknown]] | ||
}} | }} | ||
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{{NavPassiveAH}} | {{NavPassiveAH}} | ||
{{NavPassiveSH}} |
Revision as of 16:35, 17 June 2022
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Attack/Defense Catch (Japanese: 攻撃守備の機先 Attack/Defense delay) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Catch 1, Atk/Def Catch 2, Atk/Def Catch 3, and Atk/Def Catch 4 in order from lowest to highest. Atk/Def Catch boosts its user's Attack and Defense during combat whenever their foe has full HP or any active penalties; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both potential activation criteria are active at once.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Def Catch 1) |
Boosts user's Attack and Defense by 3 each during combat. | Target has full HP or an active penalty applied to it | -- | Cost: 60 SP | |
Heroes (Atk/Def Catch 2) |
Boosts user's Attack and Defense by 4 each during combat. | Target has full HP or an active penalty applied to it | -- | Cost: 120 SP | |
Heroes (Atk/Def Catch 3) |
Boosts user's Attack and Defense by 5 each during combat. | Target has full HP or an active penalty applied to it | -- | Cost: 240 SP | |
Heroes (Atk/Def Catch 4) |
Boosts user's Attack and Defense by 7 each during combat; additional +2 each if both potential activation criteria are true. | Target has full HP or an active penalty applied to it | -- | Cost: 300 SP |
Availability
Heroes
Atk/Def Catch 1
Units | Gustav: Sovereign Slain • Sigurd: Fated Holy Knight • Zeke: Past Unknown |
Tempest Trials+ | June 2022: 10,000 points |
Atk/Def Catch 2
Units | Gustav: Sovereign Slain • Sigurd: Fated Holy Knight • Zeke: Past Unknown |
Sacred Seal Forge (enhancement) | Requires 200 , 60 , 50 , and the Atk/Def Catch 1 seal |
Atk/Def Catch 3
Units | Gustav: Sovereign Slain • Sigurd: Fated Holy Knight • Zeke: Past Unknown |
Sacred Seal Forge (enhancement) | Requires 1000 , 400 , 100 , and the Atk/Def Catch 2 seal |
Atk/Def Catch 4
Units | Gustav: Sovereign Slain • Sigurd: Fated Holy Knight • Zeke: Past Unknown |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Catch |
-- |
Spanish (Spain) |
Captura Ataque/Defensa |
Attack/Defense catch; abbreviated as Captura Ata/Def. |
Spanish (Latin America) |
Presa Ataque/Defensa |
Attack/Defense capture; abbreviated as Presa Atq./Def. |
French |
Prise Attaque/Défense |
Attack/Defense hold; abbreviated as Prise Atq/Déf. |
German |
Angriff/Verteidigung-Fang |
Attack/Defense Catch; abbreviated as Agr./Ver.-Fang. |
Italian |
Cogli Attacco/Difesa |
Grasped Attack/Defense; abbreviated as Cogli Att/Dif. |
Portuguese (Brazil) |
Captura Ataque/Defesa |
Attack/Defense capture; abbreviated as Captur. Atq./Def. prior to the Bridal Grace update, and as Capt. Atq./Def. from the Bridal Grace update onward. |
Traditional Chinese |
攻擊防守的先機 |
Attack/Defense key movement |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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