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Lull Attack/Resistance
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Lull Attack/Resistance (Japanese: 攻撃魔防の凪 Attack/Resistance Lull) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Lull Atk/Res 1, Lull Atk/Res 2 and Lull Atk/Res 3 in order from lowest to highest. Units with a Lull Atk/Res skill, during combat, both reduces the target's Attack and Resistance and neutralizes any bonuses to those stats granted by skills such as a Fortify or Rally; the size of both stat drops increase with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Lull Atk/Res 1) |
During combat, reduces target's Attack and Resistance by 1 each and nullifies any bonuses to those stats granted by skills such as a Fortify or Rally. | -- | -- | Cost: 60 SP | |
Heroes (Lull Atk/Res 2) |
During combat, reduces target's Attack and Resistance by 2 each and nullifies any bonuses to those stats granted by skills such as a Fortify or Rally. | -- | -- | Cost: 120 SP | |
Heroes (Lull Atk/Res 3) |
During combat, reduces target's Attack and Resistance by 3 each and nullifies any bonuses to those stats granted by skills such as a Fortify or Rally. | -- | -- | Cost: 240 SP |
Availability
Heroes
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Lull Attack/Resistance |
Abbreviated as Lull Atk/Res. |
Spanish |
Calma Ataque/Resistencia |
Attack/Resistance stillness; abbreviated as Calma Ata/Res in the European localization and as Calma Atq./Res. in the Latin American localization. |
French |
Répit Attaque/Résistance |
Attack/Resistance relief; abbreviated as Répit Atq/Rés. |
German |
Angriff/Resistenz-Tief |
Attack/Resistance Depression; abbreviated as Agr./Res.-Tief. |
Italian |
Culla Attacco/Resistenza |
Attack/Resistance cradle; abbreviated as Culla Att/Res. |
Portuguese (Brazil) |
Ataque/Resistência calma |
Calm Attack/Resistance; abbreviated as Atq./Res. calm. |
Traditional Chinese |
攻擊魔防的靜謐 |
Attack/Resistance stillness |