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Dull Close: Difference between revisions
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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh dull close 1.png]] | |image=[[File:Is feh dull close 1.png]] | ||
|caption=Icon of the Dull Close 1 skill in {{title|Heroes}}. | |caption=Icon of the Dull Close 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type B) | |type=Passive (Type B) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Dull Close''' (Japanese: {{ | '''Dull Close''' (Japanese: {{hl|強化無効・近距離|Kyōka mukō · kinkyori}} ''Nullify Strengthening · Close Range'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Dull Close 1''', '''Dull Close 2''', and '''Dull Close 3''' in order from lowest to highest. Dull Close neutralizes the bonuses of foes with 1-[[range]] weapons; the [[HP]] required for this to take effect decreases with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Dull Close 1 | ||
| | |type=B | ||
| | |effect=If user's [[HP]] = 100% at start of combat and foe uses [[sword]], [[lance]], [[axe]], [[breath]], or [[beast]] weapon, neutralizes foe's bonuses during combat. | ||
|sp=60 | |||
|use={{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}} | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=Dull Close 2 | |||
|type=B | |||
|effect=If user's [[HP]] ≥ 50% at start of combat and foe uses [[sword]], [[lance]], [[axe]], [[breath]], or [[beast]] weapon, neutralizes foe's bonuses during combat. | |||
|sp=120 | |||
|pre=[[Dull Close|Dull Close 1]] | |||
|use={{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}} | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Dull Close 3 | |||
|type=B | |||
|effect=If foe uses [[sword]], [[lance]], [[axe]], [[breath]], or [[beast]] weapon, neutralizes foe's bonuses during combat. | |||
|sp=240 | |||
|pre=[[Dull Close|Dull Close 2]] | |||
|use={{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}} | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=3 | ||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Dull Close 1)</small> | |||
|english=At start of combat, if unit's HP = 100% and<br>foe uses sword, lance, axe, dragonstone, or<br>beast damage, neutralizes foe's bonuses (from<br>skills like Fortify, Rally, etc.) during combat. | |||
|japanese=戦闘開始時、自身のHPが100%で、<br>敵が剣、槍、斧、竜、獣の時、<br>戦闘中、敵の強化の+を無効にする<br>(無効になるのは、鼓舞や応援等の+効果) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Dull Close 2)</small> | |||
|english=At start of combat, if unit's HP ≥ 50% and<br>foe uses sword, lance, axe, dragonstone, or<br>beast damage, neutralizes foe's bonuses (from<br>skills like Fortify, Rally, etc.) during combat. | |||
|japanese=戦闘開始時、自身のHPが50%以上で、<br>敵が剣、槍、斧、竜、獣の時、<br>戦闘中、敵の強化の+を無効にする<br>(無効になるのは、鼓舞や応援等の+効果) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Dull Close 3)</small> | |||
|english=If foe uses sword, lance, axe, dragonstone, or<br>beast damage, neutralizes foe's bonuses (from<br>skills like Fortify, Rally, etc.) during combat. | |||
|japanese=敵が剣、槍、斧、竜、獣の時、<br>戦闘中、敵の強化の+を無効にする<br>(無効になるのは、鼓舞や応援等の+効果) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Dull Close | |eng-name=Dull Close | ||
|jpn-name={{h|強化無効・近距離|Kyōka mukō · kinkyori}} | |||
| | |jpn-mean=Nullify Strengthening · Close Range | ||
| | |span-name=Cobijo cercano | ||
|span-name= | |span-mean=Close shelter | ||
|span-mean= | |fren-name=Affaiblir proche | ||
| | |fren-mean=Weaken close; abbreviated as ''{{lang|fr|Affaibl. proche}}''. | ||
| | |ger-name=Anti-Nahkampf | ||
| | |ger-mean=Anti-Close Combat | ||
| | |ital-name=Anti-mischia | ||
| | |ital-mean=Anti-brawl | ||
| | |por-name=Abrigo perto | ||
| | |por-mean=Close shelter | ||
| | |ch-trad-name={{h|強化無效・近距離|qiánghuà wúxiào · jìnjùlí}} | ||
| | |ch-trad-mean=Nullify strengthening · close-range | ||
| | |||
| | |||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
* [[Dull Ranged]] | |||
{{ | {{NavPassiveBH}} |
Latest revision as of 04:40, 29 November 2023
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Dull Close (Japanese: 強化無効・近距離 Nullify Strengthening · Close Range) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Dull Close 1, Dull Close 2, and Dull Close 3 in order from lowest to highest. Dull Close neutralizes the bonuses of foes with 1-range weapons; the HP required for this to take effect decreases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Dull Close 1) |
B | If user's HP = 100% at start of combat and foe uses sword, lance, axe, breath, or beast weapon, neutralizes foe's bonuses during combat. | 60 | -- | ✓ | -- | ||
Heroes (Dull Close 2) |
B | If user's HP ≥ 50% at start of combat and foe uses sword, lance, axe, breath, or beast weapon, neutralizes foe's bonuses during combat. | 120 | Dull Close 1 | ✓ | -- | ||
Heroes (Dull Close 3) |
B | If foe uses sword, lance, axe, breath, or beast weapon, neutralizes foe's bonuses during combat. | 240 | Dull Close 2 | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Dull Close 1 | Dull Close 2 | Dull Close 3 | |
Unit (★★★) | Bertram: Dread Cavalier • Cormag: Aloof Lanceman • Shez: Keen Mercenary | Cormag: Aloof Lanceman • Shez: Keen Mercenary | — |
Unit (★★★★) | — | Bertram: Dread Cavalier | Cormag: Aloof Lanceman • Shez: Keen Mercenary |
Unit (★★★★★) | Cordelia: Knight Paradise • Edelgard: The Future | Cordelia: Knight Paradise • Edelgard: The Future | Bertram: Dread Cavalier • Cordelia: Knight Paradise • Edelgard: The Future |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Dull Close 1) |
At start of combat, if unit's HP = 100% and
foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
戦闘開始時、自身のHPが100%で、
敵が剣、槍、斧、竜、獣の時、 戦闘中、敵の強化の+を無効にする (無効になるのは、鼓舞や応援等の+効果) |
Heroes (Dull Close 2) |
At start of combat, if unit's HP ≥ 50% and
foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
戦闘開始時、自身のHPが50%以上で、
敵が剣、槍、斧、竜、獣の時、 戦闘中、敵の強化の+を無効にする (無効になるのは、鼓舞や応援等の+効果) |
Heroes (Dull Close 3) |
If foe uses sword, lance, axe, dragonstone, or
beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
敵が剣、槍、斧、竜、獣の時、
戦闘中、敵の強化の+を無効にする (無効になるのは、鼓舞や応援等の+効果) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Dull Close |
-- |
Japanese |
強化無効・近距離 |
Nullify Strengthening · Close Range |
Spanish |
Cobijo cercano |
Close shelter |
French |
Affaiblir proche |
Weaken close; abbreviated as Affaibl. proche. |
German |
Anti-Nahkampf |
Anti-Close Combat |
Italian |
Anti-mischia |
Anti-brawl |
Portuguese |
Abrigo perto |
Close shelter |
Traditional Chinese |
強化無效・近距離 |
Nullify strengthening · close-range |