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Super Smash Bros. Ultimate: Difference between revisions
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|rating={{Rating|ESRB=E10+|PEGI=12|USK=12|ACB=PG}} | |rating={{Rating|ESRB=E10+|PEGI=12|USK=12|ACB=PG}} | ||
|predecessor={{SSB4}} | |predecessor={{SSB4}} | ||
|strategywiki=Super Smash Bros. Ultimate | |||
|switcher=super-smash-bros-ultimate-switch | |switcher=super-smash-bros-ultimate-switch | ||
|armswiki=Super Smash Bros. Ultimate | |armswiki=Super Smash Bros. Ultimate | ||
|bulbapedia=Super Smash Bros. Ultimate | |bulbapedia=Super Smash Bros. Ultimate | ||
|fzerowiki=Super Smash Bros. Ultimate | |fzerowiki=Super Smash Bros. Ultimate | ||
|finalfantasy=Super Smash Bros. Ultimate | |finalfantasy=Super Smash Bros. Ultimate | ||
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|megaman=Super Smash Bros. Ultimate | |megaman=Super Smash Bros. Ultimate | ||
|metroidwiki=Metroid in Super Smash Bros. Ultimate | |metroidwiki=Metroid in Super Smash Bros. Ultimate | ||
|miiwiki=Super Smash Bros. Ultimate | |||
|nwiki=Super Smash Bros. Ultimate | |nwiki=Super Smash Bros. Ultimate | ||
|nookipedia=Super Smash Bros. Ultimate | |nookipedia=Super Smash Bros. Ultimate | ||
|pikipedia=Super Smash Bros. Ultimate | |pikipedia=Super Smash Bros. Ultimate | ||
|sew=Super Smash Bros. Ultimate | |sew=Super Smash Bros. Ultimate | ||
|smashwiki=Super Smash Bros. Ultimate | |||
|wikibound=Super Smash Bros. Ultimate | |wikibound=Super Smash Bros. Ultimate | ||
|wikirby=Super Smash Bros. Ultimate | |wikirby=Super Smash Bros. Ultimate | ||
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===Playable cast=== | ===Playable cast=== | ||
Only the eight starter characters from the original [[smashwiki:Smash 64|''Super Smash Bros.'']] | Only the eight starter characters from the original [[smashwiki:Smash 64|''Super Smash Bros.'']] are unlocked by default, with all other characters (aside from the Mii Fighters, who are instead available via customization) needing to be unlocked. | ||
Characters making their ''Super Smash Bros.'' debut in this game are listed in '''bold'''. Characters who are officially considered "echo fighters" (a subcategory of [[smashwiki:clone|clone]]s) are marked with an <sup>ε</sup>. Characters who are | Characters making their ''Super Smash Bros.'' debut in this game are listed in '''bold'''. Characters who are officially considered "echo fighters" (a subcategory of [[smashwiki:clone|clone]]s) are marked with an <sup>ε</sup>. Characters who are [[smashwiki:Starter character|available from the start]] are marked with a ‡. Characters available for purchase separately through downloadable content are marked with a §. Characters who are available via customization are marked with an asterisk. | ||
{{ | |||
{{div col|12em}} | |||
*[[File:Head mario ssbu.png|24px]] [[mariowiki:Mario|Mario]]‡ | *[[File:Head mario ssbu.png|24px]] [[mariowiki:Mario|Mario]]‡ | ||
*[[File:Head donkey kong ssbu.png|24px]] [[mariowiki:Donkey Kong|Donkey Kong]]‡ | *[[File:Head donkey kong ssbu.png|24px]] [[mariowiki:Donkey Kong|Donkey Kong]]‡ | ||
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*[[File:Head ness ssbu.png|24px]] [[wikibound:Ness|Ness]] | *[[File:Head ness ssbu.png|24px]] [[wikibound:Ness|Ness]] | ||
*[[File:Head captain falcon ssbu.png|24px]] [[fzerowiki:Captain Falcon|Captain Falcon]] | *[[File:Head captain falcon ssbu.png|24px]] [[fzerowiki:Captain Falcon|Captain Falcon]] | ||
*[[File:Head jigglypuff ssbu.png|24px]] [[bulbapedia:Jigglypuff (Super Smash Bros.)|Jigglypuff]] | *[[File:Head jigglypuff ssbu.png|24px]] [[bulbapedia:Jigglypuff (Super Smash Bros.)|Jigglypuff]] | ||
*[[File:Head peach ssbu.png|24px]] [[mariowiki:Princess Peach|Peach]] | *[[File:Head peach ssbu.png|24px]] [[mariowiki:Princess Peach|Peach]] | ||
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*[[File:Head marth ssbu.png|24px]] [[Marth]] | *[[File:Head marth ssbu.png|24px]] [[Marth]] | ||
*[[File:Head lucina ssbu.png|24px]] [[Lucina]]<sup>ε</sup> | *[[File:Head lucina ssbu.png|24px]] [[Lucina]]<sup>ε</sup> | ||
*[[File:Head young link ssbu.png|24px]] [[zeldawiki:Young Link|Young Link]] | *[[File:Head young link ssbu.png|24px]] [[zeldawiki:Young Link|Young Link]] | ||
*[[File:Head ganondorf ssbu.png|24px]] [[zeldawiki:Ganon|Ganondorf]] | *[[File:Head ganondorf ssbu.png|24px]] [[zeldawiki:Ganon|Ganondorf]] | ||
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*[[File:Head wario ssbu.png|24px]] [[mariowiki:Wario|Wario]] | *[[File:Head wario ssbu.png|24px]] [[mariowiki:Wario|Wario]] | ||
*[[File:Head snake ssbu.png|24px]] [[smashwiki:Solid Snake|Snake]] | *[[File:Head snake ssbu.png|24px]] [[smashwiki:Solid Snake|Snake]] | ||
*[[File:Head ike ssbu.png|24px]] [[Ike]] | *[[File:Head ike ssbu.png|24px]] [[Ike]] | ||
*[[File:Head pokemon trainer ssbu.png|24px]] [[bulbapedia:Pokémon Trainer (Super Smash Bros.)|Pokémon Trainer]] | *[[File:Head pokemon trainer ssbu.png|24px]] [[bulbapedia:Pokémon Trainer (Super Smash Bros.)|Pokémon Trainer]] | ||
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*[[File:Head wolf ssbu.png|24px]] [[lylatwiki:Wolf O'Donnell|Wolf]] | *[[File:Head wolf ssbu.png|24px]] [[lylatwiki:Wolf O'Donnell|Wolf]] | ||
*[[File:Head villager ssbu.png|24px]] [[nookipedia:Villager|Villager]] | *[[File:Head villager ssbu.png|24px]] [[nookipedia:Villager|Villager]] | ||
*[[File:Head mega man ssbu.png|24px]] [[smashwiki:Mega Man|Mega Man]] | *[[File:Head mega man ssbu.png|24px]] [[smashwiki:Mega Man|Mega Man]] | ||
*[[File:Head wii fit trainer ssbu.png|24px]] [[smashwiki:Wii Fit Trainer|Wii Fit Trainer]] | *[[File:Head wii fit trainer ssbu.png|24px]] [[smashwiki:Wii Fit Trainer|Wii Fit Trainer]] | ||
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*[[File:Head bowser jr. ssbu.png|24px]] [[mariowiki:Bowser Jr.|Bowser Jr.]] | *[[File:Head bowser jr. ssbu.png|24px]] [[mariowiki:Bowser Jr.|Bowser Jr.]] | ||
*[[File:Head duck hunt ssbu.png|24px]] [[smashwiki:Duck Hunt|Duck Hunt]] | *[[File:Head duck hunt ssbu.png|24px]] [[smashwiki:Duck Hunt|Duck Hunt]] | ||
*[[File:Head ryu ssbu.png|24px]] [[smashwiki:Ryu|Ryu]] | *[[File:Head ryu ssbu.png|24px]] [[smashwiki:Ryu|Ryu]] | ||
*[[File:Head ken ssbu.png|24px]] '''[[smashwiki:Ken Masters|Ken]]'''<sup>ε</sup> | *[[File:Head ken ssbu.png|24px]] '''[[smashwiki:Ken Masters|Ken]]'''<sup>ε</sup> | ||
*[[File:Head cloud ssbu.png|24px]] [[ | *[[File:Head cloud ssbu.png|24px]] [[finalfantasy:Cloud Strife|Cloud]] | ||
*[[File:Head corrin ssbu.png|24px]] [[Corrin]] | *[[File:Head corrin ssbu.png|24px]] [[Corrin]] | ||
*[[File:Head bayonetta ssbu.png|24px]] [[smashwiki:Bayonetta|Bayonetta]] | *[[File:Head bayonetta ssbu.png|24px]] [[smashwiki:Bayonetta|Bayonetta]] | ||
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*[[File:Head isabelle ssbu.png|24px]] '''[[nookipedia:Isabelle|Isabelle]]''' | *[[File:Head isabelle ssbu.png|24px]] '''[[nookipedia:Isabelle|Isabelle]]''' | ||
*[[File:Head incineroar ssbu.png|24px]] '''[[bulbapedia:Incineroar (Super Smash Bros.)|Incineroar]]''' | *[[File:Head incineroar ssbu.png|24px]] '''[[bulbapedia:Incineroar (Super Smash Bros.)|Incineroar]]''' | ||
*[[File:Head piranha plant ssbu.png|24px]] '''[[mariowiki:Piranha Plant|Piranha Plant]]'''§ | *[[File:Head piranha plant ssbu.png|24px]] '''[[mariowiki:Piranha Plant|Piranha Plant]]'''§ | ||
*[[File:Head joker ssbu.png|24px]] '''[[ | *[[File:Head joker ssbu.png|24px]] '''[[megatenwiki:Ren Amamiya|Joker]]'''§ | ||
*[[File:Head hero ssbu.png|24px]] '''[[ | *[[File:Head hero ssbu.png|24px]] '''[[smashwiki:Hero|Hero]]'''§ | ||
*[[File:Head banjo & kazooie ssbu.png|24px]] '''[[smashwiki:Banjo & Kazooie|Banjo & Kazooie]]'''§ | *[[File:Head banjo & kazooie ssbu.png|24px]] '''[[smashwiki:Banjo & Kazooie|Banjo & Kazooie]]'''§ | ||
*[[File:Head terry ssbu.png|24px]] '''[[smashwiki:Terry Bogard|Terry]]'''§ | *[[File:Head terry ssbu.png|24px]] '''[[smashwiki:Terry Bogard|Terry]]'''§ | ||
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*[[File:Head pyra ssbu.png|24px]] '''[[xenoseries:Pyra|Pyra]] / [[xenoseries:Mythra|Mythra]]'''§ | *[[File:Head pyra ssbu.png|24px]] '''[[xenoseries:Pyra|Pyra]] / [[xenoseries:Mythra|Mythra]]'''§ | ||
*[[File:Head kazuya ssbu.png|24px]] '''[[smashwiki:Kazuya|Kazuya]]'''§ | *[[File:Head kazuya ssbu.png|24px]] '''[[smashwiki:Kazuya|Kazuya]]'''§ | ||
|} | *[[File:Head sora ssbu.png|24px]] '''[[khwiki:Sora|Sora]]'''§ | ||
{{div col end}} | |||
===Marth=== | ===Marth=== | ||
[[File:SSBU Marth.png|right|200x200px]] | {{main|Marth/Super Smash Bros. series#Super Smash Bros. Ultimate{{!}}Marth/''Super Smash Bros.'' series § ''Super Smash Bros. Ultimate''}} | ||
[[File:SSBU Marth.png|right|200x200px]] | |||
{{SmashWiki|Marth (SSBU)}} | {{SmashWiki|Marth (SSBU)}} | ||
[[Marth]] returns from the previous titles. His voice in the Japanese version was redone (though keeping the same actor, Hikaru Midorikawa),<ref> | |||
[[Marth]] returns from the previous titles. His voice in the Japanese version was redone (though keeping the same actor, Hikaru Midorikawa),<ref>{{cite web|author={{lang|ja|Nintendo 公式チャンネル}}|url=https://www.youtube.com/watch?v=VjAsmfiIK3E&t=7m44s|title={{lang|ja|大乱闘スマッシュブラザーズ SPECIAL [E3 2018]}} (''Super Smash Bros. Ultimate'' E3 2018)|location=7:44|site=YouTube|published=June 12, 2018|retrieved=October 8, 2018}}</ref> and his voice in other versions is now in English.<ref>{{cite web|author=Nintendo of America|url=https://www.youtube.com/watch?v=L93H7YC-83o&t=7m46s|title=Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch|location=7:46|site=YouTube|published=June 12, 2018|retrieved=October 8, 2018}}</ref> His design was changed somewhat to match ''New Mystery of the Emblem''. | |||
From his transition into Ultimate, he was nerfed due to his top tier presence in ''Smash for 3DS / Wii U''. His combos are very good with his forward aerial having lots of spacing tool. His recovery can be very useful and used to kill opponents and edge-guard, and his tips are powerful. Despite his upcoming, he has a few flaws that actually hurt him more than what his strengths can perform. His tippers are hard to perform, and not getting the tipper isn't very substantial to him. With all of his strengths and weaknesses combined in tournaments, he is said to be a mid- or upper-mid- tier character. His player base online isn't very impressive as well, given his popularity; he was said to be very unpopular online. This is overall his worst placement in all of his debut all over his appearances. | From his transition into Ultimate, he was nerfed due to his top tier presence in ''Smash for 3DS / Wii U''. His combos are very good with his forward aerial having lots of spacing tool. His recovery can be very useful and used to kill opponents and edge-guard, and his tips are powerful. Despite his upcoming, he has a few flaws that actually hurt him more than what his strengths can perform. His tippers are hard to perform, and not getting the tipper isn't very substantial to him. With all of his strengths and weaknesses combined in tournaments, he is said to be a mid- or upper-mid- tier character. His player base online isn't very impressive as well, given his popularity; he was said to be very unpopular online. This is overall his worst placement in all of his debut all over his appearances. | ||
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===Lucina=== | ===Lucina=== | ||
{{main|Lucina/Super Smash Bros. series#Super Smash Bros. Ultimate{{!}}Lucina/''Super Smash Bros.'' series § ''Super Smash Bros. Ultimate''}} | |||
[[File:SSBU Lucina.png|right|200x200px]] | [[File:SSBU Lucina.png|right|200x200px]] | ||
{{SmashWiki|Lucina (SSBU)}} | {{SmashWiki|Lucina (SSBU)}} | ||
[[Lucina]] returns from the previous title. She remains a clone of Marth, and she is part of the newly created "echo fighter" category. | [[Lucina]] returns from the previous title. She remains a clone of Marth, and she is part of the newly created "echo fighter" category. | ||
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===Roy=== | ===Roy=== | ||
{{main|Roy/Super Smash Bros. series#Super Smash Bros. Ultimate{{!}}Roy/''Super Smash Bros.'' series § ''Super Smash Bros. Ultimate''}} | |||
[[File:SSBU Roy.png|right|200x200px]] | [[File:SSBU Roy.png|right|200x200px]] | ||
{{SmashWiki|Roy (SSBU)}} | {{SmashWiki|Roy (SSBU)}} | ||
[[Roy]] returns from the previous titles and now his first-ever time speaking English which is now voiced by Ray Chase. | [[Roy]] returns from the previous titles and now his first-ever time speaking English which is now voiced by Ray Chase. | ||
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===Chrom=== | ===Chrom=== | ||
{{main|Chrom/Super Smash Bros. series#Super Smash Bros. Ultimate{{!}}Chrom/''Super Smash Bros.'' series § ''Super Smash Bros. Ultimate''}} | |||
[[File:SSBU Chrom.png|right|200x200px]] | [[File:SSBU Chrom.png|right|200x200px]] | ||
{{SmashWiki|Chrom (SSBU)}} | {{SmashWiki|Chrom (SSBU)}} | ||
[[Chrom]] is a new character. He is an "echo fighter" of Roy, though he has a unique final smash, called "Awakening Aether", in which he performs [[Aether]], and a different up special attack, which resembles Ike's (though it isn't exactly the same). | [[Chrom]] is a new character. He is an "echo fighter" of Roy, though he has a unique final smash, called "Awakening Aether", in which he performs [[Aether]], and a different up special attack, which resembles Ike's (though it isn't exactly the same). | ||
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===Ike=== | ===Ike=== | ||
{{main|Ike/Super Smash Bros. series#Super Smash Bros. Ultimate{{!}}Ike/''Super Smash Bros.'' series § ''Super Smash Bros. Ultimate''}} | |||
<choose><option>{{#vardefine:A|}}</option><option>{{#vardefine:A|_F}}</option></choose> | <choose><option>{{#vardefine:A|}}</option><option>{{#vardefine:A|_F}}</option></choose> | ||
[[File:SSBU Ike{{#ifeq:{{#var:A}}|_F|_RD}}.png|right|200x200px]] | [[File:SSBU Ike{{#ifeq:{{#var:A}}|_F|_RD}}.png|right|200x200px]] | ||
{{SmashWiki|Ike (SSBU)}} | {{SmashWiki|Ike (SSBU)}} | ||
[[Ike]] returns from the previous titles. He now has his ''Path of Radiance'' and ''Radiant Dawn'' designs as alternate costumes, with the former being the default. He has different voice clips between the two variants as well (they sound only slightly different in English, but are noticeably different in Japanese),<ref> | [[Ike]] returns from the previous titles. He now has his ''Path of Radiance'' and ''Radiant Dawn'' designs as alternate costumes, with the former being the default. He has different voice clips between the two variants as well (they sound only slightly different in English, but are noticeably different in Japanese),<ref>{{cite web|author=Nintendo of America|url=https://www.youtube.com/watch?v=L93H7YC-83o&t=6m16s|title=Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch|location=6:16|site=YouTube|published=June 12, 2018|retrieved=October 8, 2018}}</ref><ref>{{cite web|author={{lang|ja|Nintendo 公式チャンネル}}|url=https://www.youtube.com/watch?v=VjAsmfiIK3E&t=6m15s|title={{lang|ja|大乱闘スマッシュブラザーズ SPECIAL [E3 2018]}} (''Super Smash Bros. Ultimate'' E3 2018)|location=6:15|site=YouTube|published=June 12, 2018|retrieved=October 8, 2018}}</ref> and he is now voiced by Greg Chun in English,<ref>{{cite web|author=Greg Chun|url=https://twitter.com/greg_chun/status/1006645155737157632|site=Twitter|published=June 12, 2018|retrieved=October 13, 2018}}</ref> replacing Jason Adkins. | ||
Ike has been buffed like Roy due to their both low-mid-tier placements. Ike has a very respectable combo potential. One of his aerials, his neutral aerial, is very highly used with his low knockback and very good kill confirms. Aether has been buffed to kill much earlier, which kills at 110% in the middle of the stage. His throws can lead them into other aerials, such as his forward or back aerial, which is very strong. His flaws are noticeable; he has some of the worst frame data in the game, which hurts him against agile characters, and his recovery is predictable and can easily be edge guarded. Overall, Ike is considered to be in the middle of the high tier, which is nonetheless considered to be his best placement out of all of his appearances in the series. | Ike has been buffed like Roy due to their both low-mid-tier placements. Ike has a very respectable combo potential. One of his aerials, his neutral aerial, is very highly used with his low knockback and very good kill confirms. Aether has been buffed to kill much earlier, which kills at 110% in the middle of the stage. His throws can lead them into other aerials, such as his forward or back aerial, which is very strong. His flaws are noticeable; he has some of the worst frame data in the game, which hurts him against agile characters, and his recovery is predictable and can easily be edge guarded. Overall, Ike is considered to be in the middle of the high tier, which is nonetheless considered to be his best placement out of all of his appearances in the series. | ||
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[[File:SSBU Robin{{#var:A}}.png|right|200x200px]] | [[File:SSBU Robin{{#var:A}}.png|right|200x200px]] | ||
{{SmashWiki|Robin (SSBU)}} | {{SmashWiki|Robin (SSBU)}} | ||
[[Robin]] returns from the previous title. Their weapons' remaining durability now shows up near their damage indicator.<ref> | [[Robin]] returns from the previous title. Their weapons' remaining durability now shows up near their damage indicator.<ref>{{cite web|author=Nintendo of America|url=https://www.youtube.com/watch?v=L93H7YC-83o&t=10m17s|title=Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch|location=10:17|site=YouTube|published=June 12, 2018|retrieved=October 8, 2018}}</ref> | ||
Robin has been buffed, possibly due to their status of mid-tier placements. Their buffs and nerfs were toned a bit from ''Smash 4''. Their combo has received a few adjustments. Arcfire can zone players and lead into other attacks like their aerials and smash attacks. Arcthunder however has received a noteworthy nerf as the hitbox now goes faster if it connects the opponents, which make hit harder to follow-up combos unlike ''Smash 4''. Despite some of their nerfs, their buffs helped Robin in some areas. However, Robin placement hasn't changed as much as players were expecting, and is still considered a mid-tier character. | Robin has been buffed, possibly due to their status of mid-tier placements. Their buffs and nerfs were toned a bit from ''Smash 4''. Their combo has received a few adjustments. Arcfire can zone players and lead into other attacks like their aerials and smash attacks. Arcthunder however has received a noteworthy nerf as the hitbox now goes faster if it connects the opponents, which make hit harder to follow-up combos unlike ''Smash 4''. Despite some of their nerfs, their buffs helped Robin in some areas. However, Robin placement hasn't changed as much as players were expecting, and is still considered a mid-tier character. | ||
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===Corrin=== | ===Corrin=== | ||
{{main|Corrin/Super Smash Bros. series#Super Smash Bros. Ultimate{{!}}Corrin/''Super Smash Bros.'' series § ''Super Smash Bros. Ultimate''}} | |||
[[File:SSBU Corrin{{#var:A}}.png|right|200x200px]] | [[File:SSBU Corrin{{#var:A}}.png|right|200x200px]] | ||
{{SmashWiki|Corrin (SSBU)}} | {{SmashWiki|Corrin (SSBU)}} | ||
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===Byleth=== | ===Byleth=== | ||
{{main|Byleth/Super Smash Bros. series#Super Smash Bros. Ultimate{{!}}Byleth/''Super Smash Bros.'' series § ''Super Smash Bros. Ultimate''}} | |||
[[File:SSBU Byleth{{#var:A}}.png|right|200x200px]] | [[File:SSBU Byleth{{#var:A}}.png|right|200x200px]] | ||
{{SmashWiki|Byleth (SSBU)}} | {{SmashWiki|Byleth (SSBU)}} | ||
[[Byleth]] makes their playable debut as the fifth | [[Byleth]] makes their playable debut as the fifth and last downloadable fighter for Fighters Pass Vol. 1, and the sixth overall downloadable fighter (as [[smashwiki:Piranha Plant (SSBU)|Piranha Plant]] is not part of a fighters pass). Byleth has received a few buffs in some updates, but tournament viability remains questionable. Byleth has good prominent disjoints through some of their moves, but is laggy in general. Byleth relies heavily on spacing for more and better damage, which their strengths and flaws together considered to be a mid-tier character. Their competitive ranking remains to be seen, due to the lack of offline tournaments. | ||
{{clear}} | {{clear}} | ||
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One item from the ''Fire Emblem'' series appears and the first ''Fire Emblem'' item to be introduced into ''Smash''. | One item from the ''Fire Emblem'' series appears and the first ''Fire Emblem'' item to be introduced into ''Smash''. | ||
*[[Killing Edge]] | *[[Killing Edge]] | ||
===Assist Trophies=== | ===Assist Trophies=== | ||
[[smashwiki:Assist Trophy|Assist Trophies]] are non-playable characters who can be summoned temporarily into a battle using the Assist Trophy item, in order to aid their summoner. Three ''Fire Emblem'' characters are available as Assist Trophies. | [[smashwiki:Assist Trophy|Assist Trophies]] are non-playable characters who can be summoned temporarily into a battle using the Assist Trophy item, in order to aid their summoner. Three ''Fire Emblem'' characters are available as Assist Trophies. | ||
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====Fighter Spirits==== | ====Fighter Spirits==== | ||
These Spirits represent the playable fighters. They cannot be equipped for battle and can only be viewed in the menu. There are 12 for the ''Fire Emblem'' series. | These Spirits represent the playable fighters. They cannot be equipped for battle and can only be viewed in the menu. There are 12 for the ''Fire Emblem'' series. | ||
{{div col|12em}} | |||
* [[Marth]] | * [[Marth]] | ||
* [[Lucina]] | * [[Lucina]] | ||
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* [[Byleth]] <small>(Male)</small> | * [[Byleth]] <small>(Male)</small> | ||
* Byleth <small>(Female)</small> | * Byleth <small>(Female)</small> | ||
{{div col end}} | |||
====Primary Spirits==== | ====Primary Spirits==== | ||
These Spirits are equitable spirits that will boost the user's attack and defense. They are further divided into four categories: Attack, Shield, Grab, and Neutral. There are 49 for the ''Fire Emblem'' series. | These Spirits are equitable spirits that will boost the user's attack and defense. They are further divided into four categories: Attack, Shield, Grab, and Neutral. There are 49 for the ''Fire Emblem'' series. | ||
{ | {{div col}} | ||
* [[Caeda]] | * [[Caeda]] | ||
* [[Jagen]] | * [[Jagen]] | ||
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* [[Alm]] & [[Celica]] <small>(Young)</small> | * [[Alm]] & [[Celica]] <small>(Young)</small> | ||
* Alm & Celica | * Alm & Celica | ||
* [[Sigurd]] | * [[Sigurd]] | ||
* [[Seliph]] | * [[Seliph]] | ||
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* Lyn <small>(Blade Lord)</small> | * Lyn <small>(Blade Lord)</small> | ||
* [[Eliwood]] | * [[Eliwood]] | ||
* [[ | * [[Raven]] | ||
* [[Eirika]] | * [[Eirika]] | ||
* [[Ephraim]] | * [[Ephraim]] | ||
* [[Lyon]] | * [[Lyon]] | ||
* [[Titania]] | * [[Titania]] | ||
* [[Elincia]] | * [[Elincia]] | ||
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* [[Severa]] | * [[Severa]] | ||
* [[Hinoka]] | * [[Hinoka]] | ||
* [[Takumi]] | * [[Takumi]] | ||
* [[Xander]] | * [[Xander]] | ||
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* Claude - Five Years Later | * Claude - Five Years Later | ||
* [[Rhea]] | * [[Rhea]] | ||
{{div col end}} | |||
====Support Spirits==== | ====Support Spirits==== | ||
These Spirits can be equipped with Primaries to boost certain aspects of the user, like allowing them to heal over time, strengthening their magic attack, or start the battle with an item like the Killing Edge. There are 30 for the ''Fire Emblem'' series. | These Spirits can be equipped with Primaries to boost certain aspects of the user, like allowing them to heal over time, strengthening their magic attack, or start the battle with an item like the Killing Edge. There are 30 for the ''Fire Emblem'' series. | ||
{| | {{div col|7em}} | ||
* [[Wrys]] | * [[Wrys]] | ||
* [[Navarre]] | * [[Navarre]] | ||
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* [[Hector]] | * [[Hector]] | ||
* [[Ninian]] | * [[Ninian]] | ||
* [[Karel]] | * [[Karel]] | ||
* [[Nino]] | * [[Nino]] | ||
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* [[Lon'qu]] | * [[Lon'qu]] | ||
* [[Walhart]] | * [[Walhart]] | ||
* [[Azura]] | * [[Azura]] | ||
* [[Jakob]] | * [[Jakob]] | ||
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* [[Ingrid]] | * [[Ingrid]] | ||
* [[Hilda]] | * [[Hilda]] | ||
{{div col end}} | |||
====Master Spirits==== | ====Master Spirits==== | ||
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* '''[[Fire Emblem Theme]]''': This operatic, orchestral performance of the series' main theme returns from ''Brawl'' and ''for Wii U''. | * '''[[Fire Emblem Theme]]''': This operatic, orchestral performance of the series' main theme returns from ''Brawl'' and ''for Wii U''. | ||
* ''' | * '''Fire Emblem Theme <small>(Heroic Origins)</small>''': A rock arrangement of {{FEH}}{{'}}s version of the Fire Emblem Theme. | ||
* '''Code Name: F.E.''': A medley of the Fire Emblem Theme and ''The Binding Blade''{{'}}s [[Sound Room of Fire Emblem: The Binding Blade| | * '''Code Name: F.E.''': A medley of the Fire Emblem Theme and ''The Binding Blade''{{'}}s "[[Sound Room of Fire Emblem: The Binding Blade|Winning Road - Roy's Hope]]", taken directly from {{steam}}. | ||
* '''Lords-A Chance Encounter''': A rock arrangement of [[Fire Emblem The Best Vol. 1| | * '''Lords-A Chance Encounter''': A rock arrangement of "[[Fire Emblem The Best Vol. 1|Story 1: The Beginning of Each Map]]", taken directly from ''Code Name: S.T.E.A.M.''. | ||
* '''[[Fire Emblem The Best Vol. 1|Story 5 Meeting]]''': This fast-paced medley of | * '''[[Fire Emblem The Best Vol. 1|Story 5 Meeting]]''': This fast-paced medley of {{FE1}}{{'}}s "Story 5: Meeting" and the Fire Emblem Theme originating from {{SSBM}} returns once again. | ||
* '''Shadow Dragon Medley''': A medley of music from | * '''Shadow Dragon Medley''': A medley of music from ''Shadow Dragon & the Blade of Light'' (namely [[Fire Emblem The Best Vol. 1|"Battle Map 2: CP Side's Attack", "Story 1: The Beginning of Each Map", and "Battle Map 1: Player Side's Attack"]]), returning from ''Brawl''. | ||
* '''Coliseum Series Medley''': A medley of the musical tracks played in [[arena]] battles in {{FE4}} and {{FE6}}, returning from ''for Wii U''. | * '''Coliseum Series Medley''': A medley of the musical tracks played in [[arena]] battles in {{FE4}} and {{FE6}}, returning from ''for Wii U''. | ||
* '''[[Sound Test of Fire Emblem Echoes: Shadows of Valentia|March to Deliverance]]''': Alm's player phase map ported directly from {{FE15}}. | * '''[[Sound Test of Fire Emblem Echoes: Shadows of Valentia|March to Deliverance]]''': Alm's player phase map ported directly from {{FE15}}. | ||
* '''With Mila's Divine Protection (Celica Map 1)''': The {{SSBB}} rendition of [[Fire Emblem The Best Vol. 1| | * '''With Mila's Divine Protection (Celica Map 1)''': The {{SSBB}} rendition of "[[Fire Emblem The Best Vol. 1|Battle Map 3: Battle Map 2-1 (Celica 1)]]", the player phase theme for Celica's maps from {{FE2}}, returns from ''Brawl''. | ||
* '''Fight 1 - Fire Emblem Gaiden''': An arrangement of the player-phase battle theme from | * '''Fight 1 - Fire Emblem Gaiden''': An arrangement of the player-phase battle theme from ''Gaiden'', "[[Fire Emblem The Best Vol. 1|Fight 1 (Player Side)]]", returning from ''for Wii U''. | ||
* '''Lords-Showdown''': Taken directly from | * '''Lords-Showdown''': Taken directly from ''Code Name: S.T.E.A.M.'', this is a medley of ''Gaiden''{{'}}s "[[Fire Emblem The Best Vol. 1|Fight 1 (Player Side)]]" and ''Shadow Dragon & the Blade of Light''{{'}}s "[[Fire Emblem The Best Vol. 1|Story 5: Meeting]]". | ||
* '''Those Who Challenge Gods''': Ported directly from ''Shadows of Valentia'', this track played when attacking enemies in the maps leading up to the final map. | * '''Those Who Challenge Gods''': Ported directly from ''Shadows of Valentia'', this track played when attacking enemies in the maps leading up to the final map. | ||
* '''[[Sound Museum track list of Fire Emblem: Mystery of the Emblem|Under This Banner]]''': A new arrangement of {{FE3}}{{'}}s "Under This Banner", which plays on the player phase in the first 19 chapters of Book 1. | * '''[[Sound Museum track list of Fire Emblem: Mystery of the Emblem|Under This Banner]]''': A new arrangement of {{FE3}}{{'}}s "Under This Banner", which plays on the player phase in the first 19 chapters of Book 1. | ||
* '''[[Sound Museum track list of Fire Emblem: Mystery of the Emblem|Advance]]''': A new arrangement of | * '''[[Sound Museum track list of Fire Emblem: Mystery of the Emblem|Advance]]''': A new arrangement of ''Mystery of the Emblem''{{'}}s "Advance", which plays in the first eight chapters of Book 2. | ||
* '''Fire Emblem: Mystery of the Emblem Medley''': A medley of tracks from | * '''Fire Emblem: Mystery of the Emblem Medley''': A medley of tracks from ''Mystery of the Emblem'', adapting the following songs (in order of appearance): [[Sound Museum track list of Fire Emblem: Mystery of the Emblem|"Advance", "Attack", "Defense"]], and the Fire Emblem Theme. It returns from ''for Wii U''. | ||
* '''Meeting Theme Series Medley''': A medley of [[recruitment]] themes from across the series (namely ''Mystery of the Emblem''{{'}}s [[Sound Museum track list of Fire Emblem: Mystery of the Emblem| | * '''Meeting Theme Series Medley''': A medley of [[recruitment]] themes from across the series (namely ''Mystery of the Emblem''{{'}}s "[[Sound Museum track list of Fire Emblem: Mystery of the Emblem|Meeting Theme]]", ''The Sacred Stones''{{'}}s "[[Sound Room of Fire Emblem: The Sacred Stones|Comrades]]", ''Genealogy of the Holy War''{{'}}s "[[Fire Emblem: Genealogy of Holy-War Original Sound Version|Joining]]", and ''Thracia 776''{{'}}s "[[Sound Room of Fire Emblem: Thracia 776|During Chapter - Joining]]"). Returns from ''for Wii U''. | ||
* [[Fire Emblem: Genealogy of Holy-War Original Sound Version|Edge of Adversity]]: A new arrangement of the song in | * [[Fire Emblem: Genealogy of Holy-War Original Sound Version|Edge of Adversity]]: A new arrangement of the song in ''Genealogy of the Holy War'' which plays after the conclusion of the first generation, though with the intro cut. | ||
* '''[[Sound Room of Fire Emblem: The Binding Blade|Beyond Distant Skies - Roy's Departure]]''': A new arrangement of [[Sound Room of Fire Emblem: The Binding Blade|the song of the same name]] from | * '''[[Sound Room of Fire Emblem: The Binding Blade|Beyond Distant Skies - Roy's Departure]]''': A new arrangement of [[Sound Room of Fire Emblem: The Binding Blade|the song of the same name]] from ''The Binding Blade'', which played on the player phase in chapters 1-8 as well as 15 and 16. | ||
* '''[[Sound Room of Fire Emblem: The Binding Blade|Winning Road - Roy's Hope]]''': A cover of [[Sound Room of Fire Emblem: The Binding Blade|the song of the same name]] from | * '''[[Sound Room of Fire Emblem: The Binding Blade|Winning Road - Roy's Hope]]''': A cover of [[Sound Room of Fire Emblem: The Binding Blade|the song of the same name]] from ''The Binding Blade'', returning from ''Brawl''. It is played on Castle Siege, and needs to be unlocked by randomly collecting it. | ||
* '''Attack - Fire Emblem''': A medley of the songs [[Sound Room of Fire Emblem: The Blazing Blade|"Strike" and "Rise to the Challenge"]] from {{FE7}}, returning from ''Brawl''. | * '''Attack - Fire Emblem''': A medley of the songs [[Sound Room of Fire Emblem: The Blazing Blade|"Strike" and "Rise to the Challenge"]] from {{FE7}}, returning from ''Brawl''. | ||
* '''Preparing to Advance''': A cover of [[Sound Room of Fire Emblem: The Sacred Stones| | * '''Preparing to Advance''': A cover of "[[Sound Room of Fire Emblem: The Sacred Stones|Combat Preparation]]" from {{FE8}}, returning from ''Brawl''. | ||
* '''Victory Is Near''': An overworld theme from {{FE9}} played in certain chapters when close to completion, completely unaltered from its original appearance, returns from ''Brawl''. | * '''Victory Is Near''': An overworld theme from {{FE9}} played in certain chapters when close to completion, completely unaltered from its original appearance, returns from ''Brawl''. | ||
* '''Crimean Army Sortie''': The map theme [[Sound Room of Fire Emblem: Path of Radiance| | * '''Crimean Army Sortie''': The map theme "[[Sound Room of Fire Emblem: Path of Radiance|Crimea Attacks]]" from ''Path of Radiance'', completely unaltered from its original appearance, returns from ''Brawl''. | ||
* '''Against the Dark Knight''':{{sic}} The [[Black Knight (character)|Black Knight]]'s battle theme in | * '''Against the Dark Knight''':{{sic}} The [[Black Knight (character)|Black Knight]]'s battle theme in ''Path of Radiance'', "Against the Black Knight", completely unaltered from its original appearance, returns from ''Brawl''. | ||
* '''Power-Hungry Fool''': Oliver's theme song in ''Path of Radiance'', completely unaltered from its original appearance, returns from ''Brawl''. | * '''Power-Hungry Fool''': Oliver's theme song in ''Path of Radiance'', completely unaltered from its original appearance, returns from ''Brawl''. | ||
* '''[[Sound Room of Fire Emblem: Radiant Dawn|Eternal Bond]]''': A map theme from {{FE10}} used primarily in chapters focusing on [[Ike]] and the [[Greil Mercenaries]], directly imported with no alterations. Returns from ''Brawl'' and ''for Wii U'', though with its name changed to match ''Radiant Dawn''. | * '''[[Sound Room of Fire Emblem: Radiant Dawn|Eternal Bond]]''': A map theme from {{FE10}} used primarily in chapters focusing on [[Ike]] and the [[Greil Mercenaries]], directly imported with no alterations. Returns from ''Brawl'' and ''for Wii U'', though with its name changed to match ''Radiant Dawn''. | ||
* '''[[Sound Room of Fire Emblem: Radiant Dawn|The Devoted]]''': A battle theme from | * '''[[Sound Room of Fire Emblem: Radiant Dawn|The Devoted]]''': A battle theme from ''Radiant Dawn'' used primarily in chapters focusing on [[Ike]] and the [[Greil Mercenaries]], directly imported with no alterations. Returns from ''for Wii U''. | ||
* '''[[Sound Room of Fire Emblem: Radiant Dawn|Time of Action]]''': A battle theme from | * '''[[Sound Room of Fire Emblem: Radiant Dawn|Time of Action]]''': A battle theme from ''Radiant Dawn'' used in the Apostle's Army chapters in the latter half of Part 3, directly imported with no alterations. It returns from ''for Wii U''. | ||
* '''[[Soundtrack of Fire Emblem Awakening|Prelude (Ablaze)]]''': A new arrangement of the player phase battle theme from the prologue and second chapter of | * '''[[Soundtrack of Fire Emblem Awakening|Prelude (Ablaze)]]''': A new arrangement of the player phase battle theme from the prologue and second chapter of {{FE13}}. | ||
* '''[[Soundtrack of Fire Emblem Awakening|Destiny (Ablaze)]]''': A new arrangement of a player phase battle theme from ''Awakening''. | * '''[[Soundtrack of Fire Emblem Awakening|Destiny (Ablaze)]]''': A new arrangement of a player phase battle theme from ''Awakening''. | ||
* '''[[Soundtrack of Fire Emblem Awakening|Duty (Ablaze)]]''': A player-phase battle theme from ''Awakening'', directly imported with no alterations. Returns from ''for Wii U''. | * '''[[Soundtrack of Fire Emblem Awakening|Duty (Ablaze)]]''': A player-phase battle theme from ''Awakening'', directly imported with no alterations. Returns from ''for Wii U''. | ||
* '''[[Soundtrack of Fire Emblem Awakening|Conquest (Ablaze)]]''': A player-phase battle theme from ''Awakening'' used in its [[skirmish]]es, directly imported with no alterations. Returns from ''for Wii U''. | * '''[[Soundtrack of Fire Emblem Awakening|Conquest (Ablaze)]]''': A player-phase battle theme from ''Awakening'' used in its [[skirmish]]es, directly imported with no alterations. Returns from ''for Wii U''. | ||
* '''[[Soundtrack of Fire Emblem Awakening|Id (Purpose)]]''': A new arrangement of the map and battle theme for the [[Grima (chapter)|Endgame]] of | * '''[[Soundtrack of Fire Emblem Awakening|Id (Purpose)]]''': A new arrangement of the map and battle theme for the [[Grima (chapter)|Endgame]] of ''Awakening''. | ||
* '''[[Soundtrack of Fire Emblem Awakening|Id (Purpose)]]''': A direct port of the map and battle theme for the [[Grima (chapter)|Endgame]] of | * '''[[Soundtrack of Fire Emblem Awakening|Id (Purpose)]]''': A direct port of the map and battle theme for the [[Grima (chapter)|Endgame]] of ''Awakening''. Returns from ''for Wii U''. | ||
* '''[[Lost in Thoughts All Alone]]''': A new instrumental arrangement of the main theme of {{FE14}}. | * '''[[Lost in Thoughts All Alone]]''': A new instrumental arrangement of the main theme of {{FE14}}. | ||
* '''Lost in Thoughts All Alone (JP)''': A shortened version of [[Azura]]'s trademark song, returning from ''Smash Bros. for Wii U''. As with the full version in | * '''Lost in Thoughts All Alone (JP)''': A shortened version of [[Azura]]'s trademark song, returning from ''Smash Bros. for Wii U''. As with the full version in ''Fates'', the shortened version is sung by Renka. | ||
* '''Lost in Thoughts All Alone''': A shortened version of | * '''Lost in Thoughts All Alone''': A shortened version of Azura's trademark song, returning from ''Smash Bros. for Wii U''. As with the full version in ''Fates'', the shortened version is sung by Rena Strober. | ||
* '''[[Lost in Thoughts All Alone]] <small>(for 3DS / Wii U)</small>''': The instrumental arrangement of the main theme of | * '''[[Lost in Thoughts All Alone]] <small>(for 3DS / Wii U)</small>''': The instrumental arrangement of the main theme of ''Fates'', returning from ''for 3DS / Wii U''. | ||
* '''Gear Up For...''': A new arrangement of the menu theme of | * '''Gear Up For...''': A new arrangement of the menu theme of ''Heroes''. | ||
* '''Lords of a Dead Empire''': Taken directly from | * '''Lords of a Dead Empire''': Taken directly from ''Shadows of Valentia'', this track plays on Rudolf's map. | ||
* '''The Scions' Dance in Purgatory''': The boss battle theme for the final encounter with [[Berkut]], taken directly from | * '''The Scions' Dance in Purgatory''': The boss battle theme for the final encounter with [[Berkut]], taken directly from ''Shadows of Valentia''. | ||
* '''[[The Edge of Dawn (Seasons of Warfare)|Fire Emblem: Three Houses Main Theme]] (JP)''': An arrangement of | * '''[[The Edge of Dawn (Seasons of Warfare)|Fire Emblem: Three Houses Main Theme]] (JP)''': An arrangement of "The Edge of Dawn" from {{FE16}}. | ||
* '''Fire Emblem: Three Houses Main Theme''': An arrangement of | * '''Fire Emblem: Three Houses Main Theme''': An arrangement of "The Edge of Dawn" from ''Three Houses''. | ||
* '''[[Music Library of Fire Emblem: Three Houses|Fódlan Winds]]''': A map theme from | * '''[[Music Library of Fire Emblem: Three Houses|Fódlan Winds]]''': A map theme from ''Three Houses'' used for early-game chapters; taken directly from ''Three Houses''. | ||
* '''[[Music Library of Fire Emblem: Three Houses|Blue Skies and a Battle]]''': A map theme from | * '''[[Music Library of Fire Emblem: Three Houses|Blue Skies and a Battle]]''': A map theme from ''Three Houses'' used for Chapter 7; taken directly from ''Three Houses''. | ||
* '''[[Music Library of Fire Emblem: Three Houses|Tearing Through Heaven]]''': A map theme from | * '''[[Music Library of Fire Emblem: Three Houses|Tearing Through Heaven]]''': A map theme from ''Three Houses'' used for mid-game chapters; taken directly from ''Three Houses''. | ||
* '''[[Music Library of Fire Emblem: Three Houses|Chasing Daybreak]]''': A map theme from | * '''[[Music Library of Fire Emblem: Three Houses|Chasing Daybreak]]''': A map theme from ''Three Houses'' used for late-game chapters; taken directly from ''Three Houses''. | ||
* '''[[Music Library of Fire Emblem: Three Houses|Between Heaven and Earth]]''': A map theme from | * '''[[Music Library of Fire Emblem: Three Houses|Between Heaven and Earth]]''': A map theme from ''Three Houses'' used for Chapter 17 in Azure Moon and Verdant Wind; taken directly from ''Three Houses''. | ||
* '''[[Music Library of Fire Emblem: Three Houses|Paths That Will Never Cross]]''': A battle theme from | * '''[[Music Library of Fire Emblem: Three Houses|Paths That Will Never Cross]]''': A battle theme from ''Three Houses'' used when fighting enemy students in Part II; taken directly from ''Three Houses''. | ||
* '''[[Music Library of Fire Emblem: Three Houses|The Apex of the World]]''': A map theme from | * '''[[Music Library of Fire Emblem: Three Houses|The Apex of the World]]''': A map theme from ''Three Houses'' used for the final chapters of Azure Moon and Crimson Flower; taken directly from ''Three Houses''. | ||
* '''[[The Edge of Dawn (Seasons of Warfare)]] (JP)''': The full version of the opening movie version of ''Three Houses''{{'}} main theme; not actually used in ''Three Houses'', though it is present in both editions of the "Hresvelg no Shōjo ~Fūkasetsugetsu~" album. Sung by Caro. | * '''[[The Edge of Dawn (Seasons of Warfare)]] (JP)''': The full version of the opening movie version of ''Three Houses''{{'}}s main theme; not actually used in ''Three Houses'', though it is present in both editions of the "Hresvelg no Shōjo ~Fūkasetsugetsu~" album. Sung by Caro. | ||
* '''The Edge of Dawn (Seasons of Warfare)''': The full version of the opening movie version of ''Three Houses''{{'}} main theme; not actually used in ''Three Houses''. Sung by Buttercup. | * '''The Edge of Dawn (Seasons of Warfare)''': The full version of the opening movie version of ''Three Houses''{{'}}s main theme; not actually used in ''Three Houses''. Sung by Buttercup. | ||
The following tracks are not present in the sounds menu: | The following tracks are not present in the sounds menu: | ||
* '''Fire Emblem Victory''' (conjectural title): Taken from ''Brawl'' and ''Smash 4'', but it is edited so that the tempo is slightly faster, and additionally the tempo is sped up further near the end. This brief portion of the Fire Emblem Theme is used as Marth, Roy, Chrom (prior to 3.0.0), and Ike's victory fanfare. | * '''Fire Emblem Victory''' (conjectural title): Taken from ''Brawl'' and ''Smash 4'', but it is edited so that the tempo is slightly faster, and additionally the tempo is sped up further near the end. This brief portion of the Fire Emblem Theme is used as Marth, Roy, Chrom (prior to 3.0.0), and Ike's victory fanfare. | ||
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* '''Fire Emblem Fates Victory''' (conjectural title): A brief portion of "Lost in Thoughts All Alone". Used as Corrin's victory fanfare. | * '''Fire Emblem Fates Victory''' (conjectural title): A brief portion of "Lost in Thoughts All Alone". Used as Corrin's victory fanfare. | ||
* '''Fire Emblem: Three Houses Victory''' (conjectural title): A brief portion of "The Edge of Dawn (Seasons of Warfare)". Used as Byleth's victory fanfare. | * '''Fire Emblem: Three Houses Victory''' (conjectural title): A brief portion of "The Edge of Dawn (Seasons of Warfare)". Used as Byleth's victory fanfare. | ||
==Trivia== | ==Trivia== | ||
*Robin is the only ''Fire Emblem'' character to not have their fighter spirit use artwork from their game of origin, as there is no standalone render of Robin in ''Awakening''. | |||
**While there is artwork in {{FEWA}}, with said artwork even recreating their poses from {{SSB4}} due to the lack of artwork from ''Awakening'', it goes unused in ''Ultimate'' for unknown reasons. | |||
*Within the context of the {{FES}}, the events of Byleth's ''Ultimate'' reveal trailer are a dream conjured by [[Sothis]].<ref>{{Cite|Mm... You must...join Smash... Ah! There you are. You have awakened me from a peculiar dream.|[[Sothis]] to [[Byleth]] in [[Weave of Fate]]|Heroes}}</ref> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=''Super Smash Bros. Ultimate'' | |eng-name=''Super Smash Bros. Ultimate'' | ||
| | |jpn-name={{hover|大乱闘スマッシュブラザーズ SPECIAL|Dairantō sumasshu burazāzu supesharu}} | ||
|jpn-mean=''Great Melee Smash Brothers Special'' | |||
| | |||
|dut-name=''Super Smash Bros. Ultimate'' | |dut-name=''Super Smash Bros. Ultimate'' | ||
|span-name=''Super Smash Bros. Ultimate'' | |span-name=''Super Smash Bros. Ultimate'' |
Revision as of 17:09, 28 March 2024
This article or section is a short summary of Super Smash Bros. Ultimate. SmashWiki features a more in-depth article. |
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Super Smash Bros. Ultimate (Japanese: 大乱闘スマッシュブラザーズ SPECIAL Great Melee Smash Brothers Special) is a fighting video game for the Nintendo Switch, released December 7, 2018 in all regions it was released in.
As with other games in the franchise other than the first game, it features characters from the Fire Emblem series participating in the game alongside those of other Nintendo franchises.
Characters
Super Smash Bros. Ultimate contains every single character from the past four games, including six Fire Emblem characters: Marth, Roy, Ike, Robin, Lucina, and Corrin; in addition to these, Chrom makes his playable debut as a clone of Roy, and Byleth makes their playable debut as a downloadable fighter. Lyn also returns as an assist trophy, and the Black Knight and Tiki debut as new assist trophies.
Playable cast
Only the eight starter characters from the original Super Smash Bros. are unlocked by default, with all other characters (aside from the Mii Fighters, who are instead available via customization) needing to be unlocked.
Characters making their Super Smash Bros. debut in this game are listed in bold. Characters who are officially considered "echo fighters" (a subcategory of clones) are marked with an ε. Characters who are available from the start are marked with a ‡. Characters available for purchase separately through downloadable content are marked with a §. Characters who are available via customization are marked with an asterisk.
- Mario‡
- Donkey Kong‡
- Link‡
- Samus‡
- Dark Samusε
- Yoshi‡
- Kirby‡
- Fox‡
- Pikachu‡
- Luigi
- Ness
- Captain Falcon
- Jigglypuff
- Peach
- Daisyε
- Bowser
- Ice Climbers
- Sheik
- Zelda
- Dr. Mario
- Pichu
- Falco
- Marth
- Lucinaε
- Young Link
- Ganondorf
- Mewtwo
- Roy
- Chromε
- Mr. Game & Watch
- Meta Knight
- Pit
- Dark Pitε
- Zero Suit Samus
- Wario
- Snake
- Ike
- Pokémon Trainer
- Diddy Kong
- Lucas
- Sonic
- King Dedede
- Olimar
- Lucario
- R.O.B.
- Toon Link
- Wolf
- Villager
- Mega Man
- Wii Fit Trainer
- Rosalina & Luma
- Little Mac
- Greninja
- Mii Fighters*
- Palutena
- PAC-MAN
- Robin
- Shulk
- Bowser Jr.
- Duck Hunt
- Ryu
- Kenε
- Cloud
- Corrin
- Bayonetta
- Inkling
- Ridley
- Simon
- Richterε
- King K. Rool
- Isabelle
- Incineroar
- Piranha Plant§
- Joker§
- Hero§
- Banjo & Kazooie§
- Terry§
- Byleth§
- Min Min§
- Steve§
- Sephiroth§
- Pyra / Mythra§
- Kazuya§
- Sora§
Marth
This article or section is a short summary of Super Smash Bros. Ultimate. SmashWiki features a more in-depth article. |
Marth returns from the previous titles. His voice in the Japanese version was redone (though keeping the same actor, Hikaru Midorikawa),[1] and his voice in other versions is now in English.[2] His design was changed somewhat to match New Mystery of the Emblem.
From his transition into Ultimate, he was nerfed due to his top tier presence in Smash for 3DS / Wii U. His combos are very good with his forward aerial having lots of spacing tool. His recovery can be very useful and used to kill opponents and edge-guard, and his tips are powerful. Despite his upcoming, he has a few flaws that actually hurt him more than what his strengths can perform. His tippers are hard to perform, and not getting the tipper isn't very substantial to him. With all of his strengths and weaknesses combined in tournaments, he is said to be a mid- or upper-mid- tier character. His player base online isn't very impressive as well, given his popularity; he was said to be very unpopular online. This is overall his worst placement in all of his debut all over his appearances.
Lucina
This article or section is a short summary of Super Smash Bros. Ultimate. SmashWiki features a more in-depth article. |
Lucina returns from the previous title. She remains a clone of Marth, and she is part of the newly created "echo fighter" category.
Despite her high tier status from Smash for 3DS / Wii U, she was considerably buffed. Her echo-fighter status with Marth is very different, given her non-tipper presence, and she instead has even damage output overall. She has great frame data and low end-lag, which benefits her and her viability. Lucina is mostly considered to be the best Fire Emblem character, even potentially the best sword fighter in the game. She is also noteworthy for being a top 10 character, too.
Roy
This article or section is a short summary of Super Smash Bros. Ultimate. SmashWiki features a more in-depth article. |
Roy returns from the previous titles and now his first-ever time speaking English which is now voiced by Ray Chase.
He was considered to be the lowest-ranked Fire Emblem character in Smash for 3DS / Wii U, along with Ike. Along with Ike, he was heavily buffed from his transition. His combos are also very noteworthy too with most of the damage output was very impressive. His weaknesses aren't big flaws but are noticeable. His recovery can be a bit predictable, but it can be used diagonally to mix up his strategy. Overall, Roy has a high reputation and is said to be a very good tournament-viable character, being a high-top-tier character, with a few saying Roy is the best Fire Emblem character in the game.
Chrom
This article or section is a short summary of Super Smash Bros. Ultimate. SmashWiki features a more in-depth article. |
Chrom is a new character. He is an "echo fighter" of Roy, though he has a unique final smash, called "Awakening Aether", in which he performs Aether, and a different up special attack, which resembles Ike's (though it isn't exactly the same).
Chrom's new debut in Ultimate gives him more similar things to Roy ever since Roy was buffed. Like Lucina, his sword deals even damage across the whole blade, as opposed to Roy's being more powerful close up. Despite these different things, Chrom has a great combo potential like Roy's. He still has a few flaws that hurts him, however. His recovery is very predictable, and, unlike Ike's, he does not have a second horizontal recovery move. Despite these flaws, Chrom has said to be a high/top-tier character, but is said to be below Roy due to his own characteristics.
Ike
This article or section is a short summary of Super Smash Bros. Ultimate. SmashWiki features a more in-depth article. |
Ike returns from the previous titles. He now has his Path of Radiance and Radiant Dawn designs as alternate costumes, with the former being the default. He has different voice clips between the two variants as well (they sound only slightly different in English, but are noticeably different in Japanese),[3][4] and he is now voiced by Greg Chun in English,[5] replacing Jason Adkins.
Ike has been buffed like Roy due to their both low-mid-tier placements. Ike has a very respectable combo potential. One of his aerials, his neutral aerial, is very highly used with his low knockback and very good kill confirms. Aether has been buffed to kill much earlier, which kills at 110% in the middle of the stage. His throws can lead them into other aerials, such as his forward or back aerial, which is very strong. His flaws are noticeable; he has some of the worst frame data in the game, which hurts him against agile characters, and his recovery is predictable and can easily be edge guarded. Overall, Ike is considered to be in the middle of the high tier, which is nonetheless considered to be his best placement out of all of his appearances in the series.
Robin
This article or section is a short summary of Super Smash Bros. Ultimate. SmashWiki features a more in-depth article. |
Robin returns from the previous title. Their weapons' remaining durability now shows up near their damage indicator.[6]
Robin has been buffed, possibly due to their status of mid-tier placements. Their buffs and nerfs were toned a bit from Smash 4. Their combo has received a few adjustments. Arcfire can zone players and lead into other attacks like their aerials and smash attacks. Arcthunder however has received a noteworthy nerf as the hitbox now goes faster if it connects the opponents, which make hit harder to follow-up combos unlike Smash 4. Despite some of their nerfs, their buffs helped Robin in some areas. However, Robin placement hasn't changed as much as players were expecting, and is still considered a mid-tier character.
Corrin
This article or section is a short summary of Super Smash Bros. Ultimate. SmashWiki features a more in-depth article. |
Corrin returns from the previous title. Corrin's high tier status in Smash 4 was what the developers saw to Corrin which led them to be nerfed from their transition into Ultimate. The nerfs that they got ruin their viability from the competitive scene. The tippers were nerfed significantly, Counter was weakened, and their combo wasn't as useful, with this Corrin was seen as considered a low-tier character. The updates, however, has buffed Corrin more and more which more people have then considered Corrin to be a low-mid tier or a mid-tier character. Despite the buffs, it's currently unknown how they fare in competitive Smash Ultimate.
Byleth
This article or section is a short summary of Super Smash Bros. Ultimate. SmashWiki features a more in-depth article. |
Byleth makes their playable debut as the fifth and last downloadable fighter for Fighters Pass Vol. 1, and the sixth overall downloadable fighter (as Piranha Plant is not part of a fighters pass). Byleth has received a few buffs in some updates, but tournament viability remains questionable. Byleth has good prominent disjoints through some of their moves, but is laggy in general. Byleth relies heavily on spacing for more and better damage, which their strengths and flaws together considered to be a mid-tier character. Their competitive ranking remains to be seen, due to the lack of offline tournaments.
Stages
All three Fire Emblem stages from past Super Smash Bros. games appear: Castle Siege from Smash Bros. Brawl, Arena Ferox from Smash Bros. for Nintendo 3DS, and Coliseum from Smash Bros. for Wii U. An additional stage, Garreg Mach Monastery, was released alongside Byleth.
Items
One item from the Fire Emblem series appears and the first Fire Emblem item to be introduced into Smash.
Assist Trophies
Assist Trophies are non-playable characters who can be summoned temporarily into a battle using the Assist Trophy item, in order to aid their summoner. Three Fire Emblem characters are available as Assist Trophies.
Collectibles
Spirits
Replacing trophies from previous titles, Spirits are new collectibles depicting characters from a host of iconic franchises. These Spirits can be used to grant fighters extra abilities, relating to the character the Spirit depicts. The Spirits are divided into four types. The Fire Emblem: Three Houses spirits were added as DLC alongside Byleth.
Fighter Spirits
These Spirits represent the playable fighters. They cannot be equipped for battle and can only be viewed in the menu. There are 12 for the Fire Emblem series.
Primary Spirits
These Spirits are equitable spirits that will boost the user's attack and defense. They are further divided into four categories: Attack, Shield, Grab, and Neutral. There are 49 for the Fire Emblem series.
- Caeda
- Jagen
- Draug
- Bord & Cord & Barst
- Minerva
- Pegasus Sisters (Palla, Catria, Est)
- Tiki
- Tiki (Naga's Voice)
- Camus
- Sirius
- Alm & Celica (Young)
- Alm & Celica
- Sigurd
- Seliph
- Leif
- Julius
- Lilina
- Lyn
- Lyn (Blade Lord)
- Eliwood
- Raven
- Eirika
- Ephraim
- Lyon
- Titania
- Elincia
- Queen Elincia
- Zelgius
- Black Knight
- Micaiah
- Cordelia
- Tharja
- Gangrel
- Owain
- Severa
- Hinoka
- Takumi
- Xander
- Camilla
- Leo
- Tsubasa Oribe
- Tsubasa Oribe (Carnage Form)
- Edelgard
- Edelgard - Five Years Later
- Dimitri
- Dimitri - Five Years Later
- Claude
- Claude - Five Years Later
- Rhea
Support Spirits
These Spirits can be equipped with Primaries to boost certain aspects of the user, like allowing them to heal over time, strengthening their magic attack, or start the battle with an item like the Killing Edge. There are 30 for the Fire Emblem series.
Master Spirits
These are unique Spirits found in the World of Light campaign. Instead of equipping them, defeating them in battle will allow the player to use their facilities to buy items or train Spirits. There are two for the Fire Emblem series.
Music
There are fifty-two tracks from the Fire Emblem series in Smash Bros. Ultimate, plus four character victory themes.
- Fire Emblem Theme: This operatic, orchestral performance of the series' main theme returns from Brawl and for Wii U.
- Fire Emblem Theme (Heroic Origins): A rock arrangement of Fire Emblem Heroes's version of the Fire Emblem Theme.
- Code Name: F.E.: A medley of the Fire Emblem Theme and The Binding Blade's "Winning Road - Roy's Hope", taken directly from Code Name: S.T.E.A.M..
- Lords-A Chance Encounter: A rock arrangement of "Story 1: The Beginning of Each Map", taken directly from Code Name: S.T.E.A.M..
- Story 5 Meeting: This fast-paced medley of Fire Emblem: Shadow Dragon & the Blade of Light's "Story 5: Meeting" and the Fire Emblem Theme originating from Super Smash Bros. Melee returns once again.
- Shadow Dragon Medley: A medley of music from Shadow Dragon & the Blade of Light (namely "Battle Map 2: CP Side's Attack", "Story 1: The Beginning of Each Map", and "Battle Map 1: Player Side's Attack"), returning from Brawl.
- Coliseum Series Medley: A medley of the musical tracks played in arena battles in Fire Emblem: Genealogy of the Holy War and Fire Emblem: The Binding Blade, returning from for Wii U.
- March to Deliverance: Alm's player phase map ported directly from Fire Emblem Echoes: Shadows of Valentia.
- With Mila's Divine Protection (Celica Map 1): The Super Smash Bros. Brawl rendition of "Battle Map 3: Battle Map 2-1 (Celica 1)", the player phase theme for Celica's maps from Fire Emblem Gaiden, returns from Brawl.
- Fight 1 - Fire Emblem Gaiden: An arrangement of the player-phase battle theme from Gaiden, "Fight 1 (Player Side)", returning from for Wii U.
- Lords-Showdown: Taken directly from Code Name: S.T.E.A.M., this is a medley of Gaiden's "Fight 1 (Player Side)" and Shadow Dragon & the Blade of Light's "Story 5: Meeting".
- Those Who Challenge Gods: Ported directly from Shadows of Valentia, this track played when attacking enemies in the maps leading up to the final map.
- Under This Banner: A new arrangement of Fire Emblem: Mystery of the Emblem's "Under This Banner", which plays on the player phase in the first 19 chapters of Book 1.
- Advance: A new arrangement of Mystery of the Emblem's "Advance", which plays in the first eight chapters of Book 2.
- Fire Emblem: Mystery of the Emblem Medley: A medley of tracks from Mystery of the Emblem, adapting the following songs (in order of appearance): "Advance", "Attack", "Defense", and the Fire Emblem Theme. It returns from for Wii U.
- Meeting Theme Series Medley: A medley of recruitment themes from across the series (namely Mystery of the Emblem's "Meeting Theme", The Sacred Stones's "Comrades", Genealogy of the Holy War's "Joining", and Thracia 776's "During Chapter - Joining"). Returns from for Wii U.
- Edge of Adversity: A new arrangement of the song in Genealogy of the Holy War which plays after the conclusion of the first generation, though with the intro cut.
- Beyond Distant Skies - Roy's Departure: A new arrangement of the song of the same name from The Binding Blade, which played on the player phase in chapters 1-8 as well as 15 and 16.
- Winning Road - Roy's Hope: A cover of the song of the same name from The Binding Blade, returning from Brawl. It is played on Castle Siege, and needs to be unlocked by randomly collecting it.
- Attack - Fire Emblem: A medley of the songs "Strike" and "Rise to the Challenge" from Fire Emblem: The Blazing Blade, returning from Brawl.
- Preparing to Advance: A cover of "Combat Preparation" from Fire Emblem: The Sacred Stones, returning from Brawl.
- Victory Is Near: An overworld theme from Fire Emblem: Path of Radiance played in certain chapters when close to completion, completely unaltered from its original appearance, returns from Brawl.
- Crimean Army Sortie: The map theme "Crimea Attacks" from Path of Radiance, completely unaltered from its original appearance, returns from Brawl.
- Against the Dark Knight:[sic] The Black Knight's battle theme in Path of Radiance, "Against the Black Knight", completely unaltered from its original appearance, returns from Brawl.
- Power-Hungry Fool: Oliver's theme song in Path of Radiance, completely unaltered from its original appearance, returns from Brawl.
- Eternal Bond: A map theme from Fire Emblem: Radiant Dawn used primarily in chapters focusing on Ike and the Greil Mercenaries, directly imported with no alterations. Returns from Brawl and for Wii U, though with its name changed to match Radiant Dawn.
- The Devoted: A battle theme from Radiant Dawn used primarily in chapters focusing on Ike and the Greil Mercenaries, directly imported with no alterations. Returns from for Wii U.
- Time of Action: A battle theme from Radiant Dawn used in the Apostle's Army chapters in the latter half of Part 3, directly imported with no alterations. It returns from for Wii U.
- Prelude (Ablaze): A new arrangement of the player phase battle theme from the prologue and second chapter of Fire Emblem Awakening.
- Destiny (Ablaze): A new arrangement of a player phase battle theme from Awakening.
- Duty (Ablaze): A player-phase battle theme from Awakening, directly imported with no alterations. Returns from for Wii U.
- Conquest (Ablaze): A player-phase battle theme from Awakening used in its skirmishes, directly imported with no alterations. Returns from for Wii U.
- Id (Purpose): A new arrangement of the map and battle theme for the Endgame of Awakening.
- Id (Purpose): A direct port of the map and battle theme for the Endgame of Awakening. Returns from for Wii U.
- Lost in Thoughts All Alone: A new instrumental arrangement of the main theme of Fire Emblem Fates.
- Lost in Thoughts All Alone (JP): A shortened version of Azura's trademark song, returning from Smash Bros. for Wii U. As with the full version in Fates, the shortened version is sung by Renka.
- Lost in Thoughts All Alone: A shortened version of Azura's trademark song, returning from Smash Bros. for Wii U. As with the full version in Fates, the shortened version is sung by Rena Strober.
- Lost in Thoughts All Alone (for 3DS / Wii U): The instrumental arrangement of the main theme of Fates, returning from for 3DS / Wii U.
- Gear Up For...: A new arrangement of the menu theme of Heroes.
- Lords of a Dead Empire: Taken directly from Shadows of Valentia, this track plays on Rudolf's map.
- The Scions' Dance in Purgatory: The boss battle theme for the final encounter with Berkut, taken directly from Shadows of Valentia.
- Fire Emblem: Three Houses Main Theme (JP): An arrangement of "The Edge of Dawn" from Fire Emblem: Three Houses.
- Fire Emblem: Three Houses Main Theme: An arrangement of "The Edge of Dawn" from Three Houses.
- Fódlan Winds: A map theme from Three Houses used for early-game chapters; taken directly from Three Houses.
- Blue Skies and a Battle: A map theme from Three Houses used for Chapter 7; taken directly from Three Houses.
- Tearing Through Heaven: A map theme from Three Houses used for mid-game chapters; taken directly from Three Houses.
- Chasing Daybreak: A map theme from Three Houses used for late-game chapters; taken directly from Three Houses.
- Between Heaven and Earth: A map theme from Three Houses used for Chapter 17 in Azure Moon and Verdant Wind; taken directly from Three Houses.
- Paths That Will Never Cross: A battle theme from Three Houses used when fighting enemy students in Part II; taken directly from Three Houses.
- The Apex of the World: A map theme from Three Houses used for the final chapters of Azure Moon and Crimson Flower; taken directly from Three Houses.
- The Edge of Dawn (Seasons of Warfare) (JP): The full version of the opening movie version of Three Houses's main theme; not actually used in Three Houses, though it is present in both editions of the "Hresvelg no Shōjo ~Fūkasetsugetsu~" album. Sung by Caro.
- The Edge of Dawn (Seasons of Warfare): The full version of the opening movie version of Three Houses's main theme; not actually used in Three Houses. Sung by Buttercup.
The following tracks are not present in the sounds menu:
- Fire Emblem Victory (conjectural title): Taken from Brawl and Smash 4, but it is edited so that the tempo is slightly faster, and additionally the tempo is sped up further near the end. This brief portion of the Fire Emblem Theme is used as Marth, Roy, Chrom (prior to 3.0.0), and Ike's victory fanfare.
- Fire Emblem Awakening Victory (conjectural title): A brief portion of "Id (Purpose)". Used as Lucina, Chrom (after 3.0.0), and Robin's victory fanfare.
- Fire Emblem Fates Victory (conjectural title): A brief portion of "Lost in Thoughts All Alone". Used as Corrin's victory fanfare.
- Fire Emblem: Three Houses Victory (conjectural title): A brief portion of "The Edge of Dawn (Seasons of Warfare)". Used as Byleth's victory fanfare.
Trivia
- Robin is the only Fire Emblem character to not have their fighter spirit use artwork from their game of origin, as there is no standalone render of Robin in Awakening.
- While there is artwork in Fire Emblem Warriors, with said artwork even recreating their poses from Super Smash Bros. for Nintendo 3DS and Wii U due to the lack of artwork from Awakening, it goes unused in Ultimate for unknown reasons.
- Within the context of the Fire Emblem series, the events of Byleth's Ultimate reveal trailer are a dream conjured by Sothis.[7]
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Super Smash Bros. Ultimate |
-- |
Japanese |
大乱闘スマッシュブラザーズ SPECIAL |
Great Melee Smash Brothers Special |
Spanish |
Super Smash Bros. Ultimate |
-- |
French |
Super Smash Bros. Ultimate |
-- |
German |
Super Smash Bros. Ultimate |
-- |
Italian |
Super Smash Bros. Ultimate |
-- |
Dutch |
Super Smash Bros. Ultimate |
-- |
Korean |
슈퍼 스매시브라더스 얼티밋 |
Super Smash Bros. Ultimate |
Simplified Chinese |
任天堂明星大乱斗 特别版 |
Nintendo All-Star Great Melee Special Edition |
Traditional Chinese |
任天堂明星大亂鬥 特別版 |
Nintendo All-Star Great Melee Special Edition |
Gallery
Character and item renders
Artwork of Marth from Super Smash Bros. Ultimate.
Artwork of Lucina from Super Smash Bros. Ultimate.
Artwork of Roy from Super Smash Bros. Ultimate.
Artwork of Chrom from Super Smash Bros. Ultimate.
Artwork of Path of Radiance Ike from Super Smash Bros. Ultimate.
Artwork of Radiant Dawn Ike from Super Smash Bros. Ultimate
Artwork of male Robin from Super Smash Bros. Ultimate.
Artwork of female Robin from Super Smash Bros. Ultimate.
Artwork of male Corrin from Super Smash Bros. Ultimate.
Artwork of female Corrin from Super Smash Bros. Ultimate.
Artwork of male Byleth from Super Smash Bros. Ultimate.
Artwork of female Byleth from Super Smash Bros. Ultimate.
Artwork of Lyn from Super Smash Bros. Ultimate.
Artwork of the Black Knight from Super Smash Bros. Ultimate.
Artwork of Tiki from Super Smash Bros. Ultimate.
Artwork of a Killing Edge from Super Smash Bros. Ultimate.
Character screenshots
Stage screenshots
References
- ↑ Nintendo 公式チャンネル, 大乱闘スマッシュブラザーズ SPECIAL [E3 2018] (Super Smash Bros. Ultimate E3 2018), YouTube, Published: June 12, 2018, Retrieved: October 8, 2018
- ↑ Nintendo of America, Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch, YouTube, Published: June 12, 2018, Retrieved: October 8, 2018
- ↑ Nintendo of America, Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch, YouTube, Published: June 12, 2018, Retrieved: October 8, 2018
- ↑ Nintendo 公式チャンネル, 大乱闘スマッシュブラザーズ SPECIAL [E3 2018] (Super Smash Bros. Ultimate E3 2018), YouTube, Published: June 12, 2018, Retrieved: October 8, 2018
- ↑ Greg Chun, [1], Twitter, Published: June 12, 2018, Retrieved: October 13, 2018
- ↑ Nintendo of America, Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch, YouTube, Published: June 12, 2018, Retrieved: October 8, 2018
- ↑ "Mm... You must...join Smash... Ah! There you are. You have awakened me from a peculiar dream." — Sothis to Byleth in Weave of Fate, Fire Emblem Heroes
External links
- Super Smash Bros. Ultimate official website
- Super Smash Bros. Ultimate at SmashWiki