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Speed/Defense Catch
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Speed/Defense Catch (Japanese: 速さ守備の機先 Speed/Defense delay) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Def Catch 1, Spd/Def Catch 2, Spd/Def Catch 3, and Spd/Def Catch 4 in order from lowest to highest. Spd/Def Catch boosts its user's speed and defense during combat whenever the foe has full HP or any active penalties on it; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both activation criteria are active at once.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Spd/Def Catch 1) |
Boosts user's speed and defense by +3 each during combat. | Foe has full HP or an active penalty | -- | Cost: 60 SP | |
Heroes (Spd/Def Catch 2) |
Boosts user's speed and defense by +4 each during combat. | Foe has full HP or an active penalty | -- | Cost: 120 SP | |
Heroes (Spd/Def Catch 3) |
Boosts user's speed and defense by +5 each during combat. | Foe has full HP or an active penalty | -- | Cost: 240 SP | |
Heroes (Spd/Def Catch 4) |
Boosts user's speed and defense by +7 each during combat, plus an additional +2 each if both activation criteria are fulfilled at once. | Foe has full HP or an active penalty | -- | Cost: 300 SP |
Availability
Spd/Def Catch 1
Units | Sain: Green Lance |
Tempest Trials+ | November 2022: 10,000 points |
Sacred Seal Forge (creation) | Requires 100 , 20 , and 20 |
Spd/Def Catch 2
Units | Sain: Green Lance |
Sacred Seal Forge (enhancement) | Requires 200 , 60 , 50 , and the Spd/Def Catch 1 seal |
Spd/Def Catch 3
Units | Sain: Green Lance |
Sacred Seal Forge (enhancement) | Requires 1,000 , 400 , 100 , and the Spd/Def Catch 2 seal |
Spd/Def Catch 4
Units | Sain: Green Lance |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Spd/Def Catch 1) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Spd/Def+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、守備+3 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Spd/Def Catch 2) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Spd/Def+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、守備+4 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Spd/Def Catch 3) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Spd/Def+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、守備+5 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Spd/Def Catch 4) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、守備+7 敵のHPが100%で戦闘開始時、かつ 敵が【不利な状態異常】を受けている時、 戦闘中、さらに自分の速さ、守備+2 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Speed/Defense Catch |
-- |
Japanese |
速さ守備の機先 |
Speed/Defense delay |
Spanish (Spain) |
Captura Velocidad/Defensa |
Speed/Defense catch; abbreviated as Captura Vel/Def. |
Spanish (Latin America) |
Presa Velocidad/Defensa |
Speed/Defense catch; abbreviated as Presa Vel./Def. |
French |
Prise Vitesse/Défense |
Speed/Defense hold; abbreviated as Prise Vit/Déf. |
German |
Geschwindigkeit/Verteidigung-Fang |
Speed/Defense Catch; abbreviated as Ges./Ver.-Fang. |
Italian |
Cogli Velocità/Difesa |
Grasped Speed/Defense; abbreviated as Cogli Vel/Dif. |
Portuguese |
Captura Velocidade/Defesa |
Speed/Defense capture; abbreviated as Capt. Vel./Def. |
Traditional Chinese |
速度防守的先機 |
Speed/Defense key movement |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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