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Firestorm Dance: Difference between revisions
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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh firestorm dance 1.png]] | |image=[[File:Is feh firestorm dance 1.png]] | ||
|caption=Icon of the Firestorm Dance 1 skill in {{title|Heroes}}. | |caption=Icon of the Firestorm Dance 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type B) | |type=Passive (Type B) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Firestorm Dance''' (Japanese: {{ | '''Firestorm Dance''' (Japanese: {{hl|業火疾風の舞い|Gōka shippū no mai}} ''Hellfire Gale Dance'') is a two-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Firestorm Dance 1''', '''Firestorm Dance 2''', and '''Firestorm Dance 3''', in order from lowest to highest. When using [[Dance]] or [[Sing]], Firestorm Dance grants the target a boost to their [[attack (stat)|attack]] and [[speed]]; the stat boost granted increases with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH}} | ||
{{PassiveDataCell FEH | |||
| | |tier=1 | ||
| | |type=B | ||
| | |effect=If user uses [[Sing]] or [[Dance]], grants +2 each to target's [[attack (stat)|attack]] and [[speed]]. | ||
|sp=120 | |||
|pre=[[Blaze Dance 1]] or [[Gale Dance 1]] | |||
|use={{StaffFEH}} | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|tier=2 | |||
|type=B | |||
|effect=If user uses [[Sing]] or [[Dance]], grants +3 each to target's [[attack (stat)|attack]] and [[speed]]. | |||
|sp=240 | |||
|pre=[[Firestorm Dance|Firestorm Dance 1]] | |||
|use={{StaffFEH}} | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=3 | |||
|type=B | |||
|effect=If user uses [[Sing]] or [[Dance]], user can move 1 space after attacking, using an assist skills, or destroying an Aether Raids structure (once per turn); cannot attack, use an assist skill, destroy an Aether Raids structure, or use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than 1 space; and grants +6 each to [[attack (stat)|attack]] and [[speed]] and "if unit initiates combat, unit can make [[follow-up attack]] before foe's [[counterattack]]" to target for 1 turn. | |||
|sp=300 | |||
|pre=[[Firestorm Dance|Firestorm Dance 2]] | |||
|use={{StaffFEH}} | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=3 | ||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Firestorm Dance 1)</small> | |||
|english=If Sing or Dance is used, grants Atk/Spd+2<br>to target. | |||
|japanese=「歌う」「踊る」使用時、<br>対象の攻撃速さ+2 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Firestorm Dance 2)</small> | |||
|english=If Sing or Dance is used, grants Atk/Spd+3<br>to target. | |||
|japanese=「歌う」「踊る」使用時、<br>対象の攻撃速さ+3 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Firestorm Dance 3)</small> | |||
|english=If Sing or Dance is used, enables【Canto (1)】on<br>unit and grants Atk/Spd+6 and【Desperation】<br>to target for 1 turn.<br><br>【Canto (1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 1 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit would be able to<br>move with normal Canto movement.)<br><br>【Desperation】<br>Grants the following effect for 1 turn: "If unit<br>initiates combat, unit can make a follow-up<br>attack before foe can counterattack." | |||
|japanese=「歌う」「踊る」使用時、<br>【再移動(1)】を発動可能<br><br>「歌う」「踊る」使用時、<br>対象の攻撃、速さ+6、<br>【攻め立て】を付与<br><br>【再移動(1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に1マス移動できる<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(再移動の距離の上限を超えたワープ移動はできない)<br><br>【攻め立て】<br>自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う<br>(1ターン) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Firestorm Dance | |eng-name=Firestorm Dance | ||
| | |jpn-name={{h|業火疾風の舞い|Gōka shippū no mai}} | ||
| | |jpn-mean=Hellfire Gale Dance | ||
|span-name=Siroco Bailarin | |span-name=Siroco Bailarin | ||
|span-mean=Hotfire Dance | |span-mean=Hotfire Dance | ||
|fren-name=Danse brasier | |fren-name=Danse brasier | ||
|fren-mean=Infernal Dance | |fren-mean=Infernal Dance | ||
|ger-name=Feuriger Tanz | |ger-name=Feuriger Tanz | ||
|ger-mean=Fiery Dance | |ger-mean=Fiery Dance | ||
|ital-name=Danza incendio | |ital-name=Danza incendio | ||
|ital-mean=Fire Dance | |ital-mean=Fire Dance | ||
|por-br-name=Dança siroco | |||
|por-br-mean=Hot wind dance | |||
|ch-trad-name={{h|業火疾風之舞|yèhuǒ jífēng zhī wǔ}} | |||
|ch-trad-mean=Hellfire gale dance | |||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
--> | |||
==See also== | ==See also== | ||
{{div col|15em}} | |||
* [[Blaze Dance]] | * [[Blaze Dance]] | ||
* [[Caldera Dance]] | |||
* [[Deluge Dance]] | |||
* [[Earth Dance]] | * [[Earth Dance]] | ||
* [[Fireflood Dance]] | |||
* [[Gale Dance]] | * [[Gale Dance]] | ||
* [[Geyser Dance]] | * [[Geyser Dance]] | ||
* [[Rockslide Dance]] | |||
* [[Torrent Dance]] | * [[Torrent Dance]] | ||
{{div col end}} | |||
{{ | {{NavPassiveBH}} |
Latest revision as of 03:32, 30 March 2024
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Firestorm Dance (Japanese: 業火疾風の舞い Hellfire Gale Dance) is a two-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Firestorm Dance 1, Firestorm Dance 2, and Firestorm Dance 3, in order from lowest to highest. When using Dance or Sing, Firestorm Dance grants the target a boost to their attack and speed; the stat boost granted increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Firestorm Dance 1) |
B | If user uses Sing or Dance, grants +2 each to target's attack and speed. | 120 | Blaze Dance 1 or Gale Dance 1 | ✓ | -- | ||
Heroes (Firestorm Dance 2) |
B | If user uses Sing or Dance, grants +3 each to target's attack and speed. | 240 | Firestorm Dance 1 | ✓ | -- | ||
Heroes (Firestorm Dance 3) |
B | If user uses Sing or Dance, user can move 1 space after attacking, using an assist skills, or destroying an Aether Raids structure (once per turn); cannot attack, use an assist skill, destroy an Aether Raids structure, or use a warping effect (e.g. Wings of Mercy) to warp a distance greater than 1 space; and grants +6 each to attack and speed and "if unit initiates combat, unit can make follow-up attack before foe's counterattack" to target for 1 turn. | 300 | Firestorm Dance 2 | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Firestorm Dance 1 | Firestorm Dance 2 | Firestorm Dance 3 | |
Unit (★★★★) | Rafiel: Blessed Wings | Rafiel: Blessed Wings | — |
Unit (★★★★★) | Dorothea: Twilit Harmony • Lene: Yearning Dancer • Triandra: Nightmare • Triandra: Sunlit Nightmare | Dorothea: Twilit Harmony • Lene: Yearning Dancer • Triandra: Nightmare • Triandra: Sunlit Nightmare | Triandra: Nightmare • Triandra: Sunlit Nightmare |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Firestorm Dance 1) |
If Sing or Dance is used, grants Atk/Spd+2
to target. |
「歌う」「踊る」使用時、
対象の攻撃速さ+2 |
Heroes (Firestorm Dance 2) |
If Sing or Dance is used, grants Atk/Spd+3
to target. |
「歌う」「踊る」使用時、
対象の攻撃速さ+3 |
Heroes (Firestorm Dance 3) |
If Sing or Dance is used, enables【Canto (1)】on
unit and grants Atk/Spd+6 and【Desperation】 to target for 1 turn. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." |
「歌う」「踊る」使用時、
【再移動(1)】を発動可能 「歌う」「踊る」使用時、 対象の攻撃、速さ+6、 【攻め立て】を付与 【再移動(1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に1マス移動できる (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない) 【攻め立て】 自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う (1ターン) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Firestorm Dance |
-- |
Japanese |
業火疾風の舞い |
Hellfire Gale Dance |
Spanish |
Siroco Bailarin |
Hotfire Dance |
French |
Danse brasier |
Infernal Dance |
German |
Feuriger Tanz |
Fiery Dance |
Italian |
Danza incendio |
Fire Dance |
Portuguese (Brazil) |
Dança siroco |
Hot wind dance |
Traditional Chinese |
業火疾風之舞 |
Hellfire gale dance |