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Speed/Resistance Ideal
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Speed/Resistance Ideal (Japanese: 速さ魔防の万全 Speed/Magic defense perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Res Ideal 1, Spd/Res Ideal 2, Spd/Res Ideal 3, and Spd/Res Ideal 4 in order from lowest to highest. Spd/Res Ideal boosts its user's speed and resistance during combat when they have full HP or any active bonuses; higher tiers provide larger boosts, and the fourth tier provides an additional boost if both criteria are active.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Spd/Res Ideal 1) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +3 each to user's speed and resistance during combat. | 60 | -- | ✓ | -- | ||
Heroes (Spd/Res Ideal 2) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's speed and resistance during combat. | 120 | Spd/Res Ideal 1 | ✓ | -- | ||
Heroes (Spd/Res Ideal 3) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's speed and resistance during combat. | 240 | Spd/Res Ideal 2 | ✓ | -- | ||
Heroes (Spd/Res Ideal 4) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's speed and resistance during combat. If user's HP = 100% and user has active bonus at start of combat, grants +2 each to user's speed and resistance during combat. |
300 | Spd/Res Ideal 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Spd/Res Ideal 1 | Spd/Res Ideal 2 | Spd/Res Ideal 3 | Spd/Res Ideal 4 | |
Unit (★★★★) | Dorothy: Devoted Archer | Dorothy: Devoted Archer | Dorothy: Devoted Archer | — |
Unit (★★★★★) | Céline: Joyous Royal | Céline: Joyous Royal | Céline: Joyous Royal | Céline: Joyous Royal |
Tempest Trials | Nihility & Dream 1: 10,000 points | — | — | — |
Sacred Seal Forge | 100 , 20 , 20 | 200 , 60 , 50 , Spd/Res Ideal 1 seal | 1,000 , 400 , 100 , Spd/Res Ideal 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Spd/Res Ideal 1) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Spd/Res+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、速さ、魔防+3 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Spd/Res Ideal 2) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Spd/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、速さ、魔防+4 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Spd/Res Ideal 3) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Spd/Res+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、速さ、魔防+5 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Spd/Res Ideal 4) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Spd/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、速さ、魔防+7 戦闘開始時、自身のHPが100%、かつ 【有利な状態】を受けている時、 戦闘中、さらに自分の速さ、魔防+2 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Speed/Resistance Ideal |
Abbreviated as Spd/Res Ideal. |
Japanese |
速さ魔防の万全 |
Speed/Magic defense perfection |
Spanish |
Velocidad/Resistencia ideal |
Ideal Speed/Resistance; abbreviated as Vel/Res ideal in the European localization and as Vel./Res. ideal in the Latin American localization. |
French |
Idéal Vitesse/Résistance |
Speed/Resistance ideal; abbreviated as Idéal Vit/Rés. |
German |
Geschwindigkeit/Resistenz-Ideal |
Speed/Resistance Ideal; abbreviated as Ges./Res.-Ideal. |
Italian |
Velocità/Resistenza ideali |
Speed/Resistance ideals; abbreviated as Vel/Res ideali. |
Portuguese |
Velocidade/Resistência ideal |
Ideal Speed/Resistance; abbreviated as Vel./Res. ideal. |
Traditional Chinese |
速度魔防萬全 |
Thorough Speed/Magic defense |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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