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Watersweep: Difference between revisions
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{{Flavor Text | {{Flavor Text | ||
|game1={{title|Heroes}}<br><small>(Watersweep 1)</small> | |game1={{title|Heroes}}<br><small>(Watersweep 1)</small> | ||
|english1=If unit initiates combat, unit cannot make a follow-up attack. If | |english1=If unit initiates combat, unit cannot make a<br>follow-up attack. If unit’s Spd ≥ foe’s Spd+5 and<br>foe uses magic, staff, or dragonstone, foe cannot<br>counterattack. | ||
|japanese1= | |japanese1=自分から攻撃時、自身は追撃不可。敵が魔法・杖・竜で<br>敵より速さが5以上高い時、敵は反撃不可。 | ||
|- | |- | ||
|game2={{title|Heroes}}<br><small>(Watersweep 2)</small> | |game2={{title|Heroes}}<br><small>(Watersweep 2)</small> | ||
|english2=If unit initiates combat, unit cannot make a follow-up attack. If | |english2=If unit initiates combat, unit cannot make a<br>follow-up attack. If unit’s Spd ≥ foe’s Spd+3 and<br>foe uses magic, staff, or dragonstone, foe cannot<br>counterattack. | ||
|japanese2= | |japanese2=自分から攻撃時、自身は追撃不可。敵が魔法・杖・竜で<br>敵より速さが3以上高い時、敵は反撃不可。 | ||
|- | |- | ||
|game3={{title|Heroes}}<br><small>(Watersweep 3)</small> | |game3={{title|Heroes}}<br><small>(Watersweep 3)</small> | ||
|english3=If unit initiates combat, unit cannot make a follow-up attack. If | |english3=If unit initiates combat, unit cannot make a<br>follow-up attack. If unit’s Spd > foe’s Spd and foe<br>uses magic, staff, or dragonstone, foe cannot<br>counterattack. | ||
|japanese3= | |japanese3=自分から攻撃時、自身は追撃不可。敵が魔法・杖・竜で<br>敵より速さが1以上高い時、敵は反撃不可。 | ||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names |
Revision as of 14:55, 5 September 2021
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Watersweep (Japanese: 水薙ぎ Watersweep) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Watersweep 1, Watersweep 2, and Watersweep 3 in order from lowest to highest. Units with a Watersweep skill will not perform a follow-up attack and, should their Speed be above a certain figure higher than a target wielding a staff, breath, red tome, green tome, or blue tome skill, will also stop the target's counter-attack; the Speed difference threshold required to stop the target's counter-attack decreases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Watersweep 1) |
Unit cannot perform a follow-up attack when initiating combat. If target wields a staff, red tome, blue tome, green tome, or breath skill, target cannot counter-attack. |
User's Speed > target's Speed+5 | -- | Cost: 50 SP | |
Heroes (Watersweep 2) |
Unit cannot perform a follow-up attack when initiating combat. If target wields a staff, red tome, blue tome, green tome, or breath skill, target cannot counter-attack. |
User's Speed > target's Speed+3 | -- | Cost: 100 SP | |
Heroes (Watersweep 3) |
Unit cannot perform a follow-up attack when initiating combat. If target wields a staff, red tome, blue tome, green tome, or breath skill, target cannot counter-attack. |
User's Speed > target's Speed | -- | Cost: 200 SP |
Availability
Heroes
Units | Soren: Shrewd Strategist |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Watersweep |
-- |
Spanish |
Neptuno |
Neptune, the god of the sea in Roman mythology. |
French |
Déferlante |
Breaking |
German |
Wasserfeger |
Water Sweep |
Italian |
Spazzacqua |
Water sweep |
Portuguese (Brazil) |
Enxurrada |
Flash flood |
Traditional Chinese |
流水橫掃 |
Water sweep |