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Dive-Bomb: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Thecornerman (talk | contribs) No edit summary |
Thecornerman (talk | contribs) m (Text replacement - "before foe's counterattack" to "before foe's counterattack") |
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|tier=1 | |tier=1 | ||
|type=B | |type=B | ||
|effect=If user's and foe's [[HP]] = 100% at start of combat and user initiates combat, user can make [[follow-up attack]] before foe's counterattack. | |effect=If user's and foe's [[HP]] = 100% at start of combat and user initiates combat, user can make [[follow-up attack]] before foe's [[counterattack]]. | ||
|sp=60 | |sp=60 | ||
|use=[[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}} | |use=[[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}} | ||
Line 20: | Line 20: | ||
|tier=2 | |tier=2 | ||
|type=B | |type=B | ||
|effect=If user's and foe's [[HP]] ≥ 90% at start of combat and user initiates combat, user can make [[follow-up attack]] before foe's counterattack. | |effect=If user's and foe's [[HP]] ≥ 90% at start of combat and user initiates combat, user can make [[follow-up attack]] before foe's [[counterattack]]. | ||
|sp=120 | |sp=120 | ||
|pre=[[Dive-Bomb|Dive-Bomb 1]] | |pre=[[Dive-Bomb|Dive-Bomb 1]] | ||
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|tier=3 | |tier=3 | ||
|type=B | |type=B | ||
|effect=If user's and foe's [[HP]] ≥ 80% at start of combat and user initiates combat, user can make [[follow-up attack]] before foe's counterattack. | |effect=If user's and foe's [[HP]] ≥ 80% at start of combat and user initiates combat, user can make [[follow-up attack]] before foe's [[counterattack]]. | ||
|sp=240 | |sp=240 | ||
|pre=[[Dive-Bomb|Dive-Bomb 2]] | |pre=[[Dive-Bomb|Dive-Bomb 2]] |
Latest revision as of 15:45, 7 November 2023
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Dive-Bomb (Japanese: 空からの急襲 Aerial Assault) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Dive-Bomb 1, Dive-Bomb 2, and Dive-Bomb 3 in order from lowest to highest. Dive-Bomb allows its user to make a follow-up attack before their foe's counterattack when both the user's and foe's HP are high and the user initiates combat.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Dive-Bomb 1) |
B | If user's and foe's HP = 100% at start of combat and user initiates combat, user can make follow-up attack before foe's counterattack. | 60 | -- | ✓ | -- | ||
Heroes (Dive-Bomb 2) |
B | If user's and foe's HP ≥ 90% at start of combat and user initiates combat, user can make follow-up attack before foe's counterattack. | 120 | Dive-Bomb 1 | ✓ | -- | ||
Heroes (Dive-Bomb 3) |
B | If user's and foe's HP ≥ 80% at start of combat and user initiates combat, user can make follow-up attack before foe's counterattack. | 240 | Dive-Bomb 2 | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Dive-Bomb 1 | Dive-Bomb 2 | Dive-Bomb 3 | |
Unit (★★★★★) | Elincia: Undaunted Queen • Lilith: Silent Broodling • Morgan: Devoted Darkness • Naga: Dragon Divinity • Tibarn: Shipless Pirate | Elincia: Undaunted Queen • Lilith: Silent Broodling • Morgan: Devoted Darkness • Naga: Dragon Divinity • Tibarn: Shipless Pirate | Elincia: Undaunted Queen • Lilith: Silent Broodling • Morgan: Devoted Darkness • Naga: Dragon Divinity • Tibarn: Shipless Pirate |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Dive-Bomb 1) |
At start of combat, if both unit's and foe's
HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
戦闘開始時、自分と敵のHPが共に100%で
自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う |
Heroes (Dive-Bomb 2) |
At start of combat, if both unit's and foe's
HP ≥ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
戦闘開始時、自分と敵のHPが共に90%以上で
自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う |
Heroes (Dive-Bomb 3) |
At start of combat, if both unit's and foe's
HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
戦闘開始時、自分と敵のHPが共に80%以上で
自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Dive-Bomb |
-- |
Japanese |
空からの急襲 |
Aerial Assault |
Spanish |
Bombardeo |
Bombardment |
French |
Plongeon |
Dive |
German |
Kühner Luftzug |
Daring Breeze |
Italian |
Picchiata |
Nosedive |
Portuguese |
Bombardeio |
Bombard |
Traditional Chinese |
空中突襲 |
Sky surprise attack |