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Attack⁄Defense Snag: Difference between revisions
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|image=[[File:Is feh atk def snag 1.png]] | |image=[[File:Is feh atk def snag 1.png]] | ||
|caption=Icon of the Atk/Def Snag 1 skill in {{title|Heroes}}. | |caption=Icon of the Atk/Def Snag 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type B) | |type=Passive (Type B) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Attack/Defense Snag''' (Japanese: {{hl|攻撃守備の干渉|Kōgeki-shubi no kanshō}} ''Attack/Defense Interference'') is a | '''Attack/Defense Snag''' (Japanese: {{hl|攻撃守備の干渉|Kōgeki-shubi no kanshō}} ''Attack/Defense Interference'') is a four-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Def Snag 1''', '''Atk/Def Snag 2''', '''Atk/Def Snag 3''', and '''Atk/Def Snag 4''' in order from lowest to highest. When its user uses or is targeted by a movement assist skill (such as [[Shove]] or [[Reposition]]), Atk/Def Snag reduces the [[attack (stat)|attack]] and [[defense]] of enemies near either units; the size of the stat drop increases with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Atk/Def Snag 1 | ||
| | |type=B | ||
|effect=If user is target or user of movement assist skill (e.g. [[Shove]] or [[Pivot]]), inflicts −2 each to [[attack (stat)|attack]] and [[defense]] of nearest foes within 4 spaces of unit and target through their next actions. | |||
|sp=60 | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]]<br>{{StaffFEH}} | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=Atk/Def Snag 2 | |||
|type=B | |||
|effect=If user is target or user of movement assist skill (e.g. [[Shove]] or [[Pivot]]), inflicts −4 each to [[attack (stat)|attack]] and [[defense]] of nearest foes within 4 spaces of unit and target through their next actions. | |||
|sp=120 | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]]<br>{{StaffFEH}} | |||
|pre=[[Attack⁄Defense Snag|Atk/Def Snag 1]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Atk/Def Snag 3 | |||
|type=B | |||
|effect=If user is target or user of movement assist skill (e.g. [[Shove]] or [[Pivot]]), inflicts −6 each to [[attack (stat)|attack]] and [[defense]] of nearest foes within 4 spaces of unit and target through their next actions. | |||
|sp=240 | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]]<br>{{StaffFEH}} | |||
|pre=[[Attack⁄Defense Snag|Atk/Def Snag 2]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Atk/Def Snag 4 | |||
|type=B | |||
|effect=Inflicts −4 each to foe's [[attack (stat)|attack]] and [[defense]] during combat.<br>If user is target or user of movement assist skill (e.g. [[Shove]] or [[Pivot]]), inflicts −7 each to attack and defense and −⁠(highest penalty on stat between unit and their allies within 2 spaces; calculated independently) each to [[attack (stat)|attack (stat)|]], attack, defense, and [[resistance]] of nearest foes within 4 spaces of unit and target and foes within 2 spaces of those foes that can trigger Savior effect (unit enters combat in lieu of ally) through their next actions. | |||
|sp=300 | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]]<br>{{StaffFEH}} | |||
|pre=[[Attack⁄Defense Snag|Atk/Def Snag 3]] | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=4 | ||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Def Snag 1)</small> | |||
|english=If a movement Assist skill (like Reposition,<br>Shove, Pivot, etc.) is used by unit or targets<br>unit, inflicts Atk/Def-2 on nearest foes within<br>4 spaces of both unit and target through their<br>next actions. | |||
|japanese=移動系補助(体当たり、引き戻し、回り込み等)を<br>使用した時、または自分に使用された時、<br>移動後の自分と相手それぞれの周囲4マス以内にいる、<br>最も近い敵の攻撃、守備-2<br>(敵の次回行動終了まで) | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Def Snag 2)</small> | |||
|english=If a movement Assist skill (like Reposition,<br>Shove, Pivot, etc.) is used by unit or targets<br>unit, inflicts Atk/Def-4 on nearest foes within<br>4 spaces of both unit and target through their<br>next actions. | |||
|japanese=移動系補助(体当たり、引き戻し、回り込み等)を<br>使用した時、または自分に使用された時、<br>移動後の自分と相手それぞれの周囲4マス以内にいる、<br>最も近い敵の攻撃、守備-4<br>(敵の次回行動終了まで) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Def Snag 3)</small> | |||
|english=If a movement Assist skill (like Reposition,<br>Shove, Pivot, etc.) is used by unit or targets<br>unit, inflicts Atk/Def-6 on nearest foes within<br>4 spaces of both unit and target through their<br>next actions. | |||
|japanese=移動系補助(体当たり、引き戻し、回り込み等)を<br>使用した時、または自分に使用された時、<br>移動後の自分と相手それぞれの周囲4マス以内にいる、<br>最も近い敵の攻撃、守備-6<br>(敵の次回行動終了まで) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Def Snag 4)</small> | |||
|english=Inflicts Atk/Def-4 on foe during combat. If<br>a movement Assist skill (like Reposition, Shove,<br>Pivot, etc.) is used by unit or targets unit, inflicts<br>Atk/Def-7 and【Sabotage】on nearest foes<br>within 4 spaces of both unit and target ally<br>after movement and on foes within 2 spaces<br>of those foes equipped with a skill that can<br>trigger the Savior effect through their next<br>actions.<br><br>【Sabotage】<br>Inflicts penalty on unit's Atk/Spd/Def/Res<br>during combat = highest penalty on each<br>stat between unit and allies within 2 spaces<br>of unit through its next action. Calculates<br>each stat penalty independently. | |||
|japanese=戦闘中、敵の攻撃、守備-4<br><br>移動系補助(体当たり、引き戻し、回り込み等)を<br>使用した時、または自分に使用された時、<br>移動後の自分と相手それぞれの周囲4マス以内にいる、<br>最も近い敵とその周囲2マス以内にいる<br>護り手効果のスキルを持つ敵の<br>攻撃、守備-7、【混乱】を付与<br>(敵の次回行動終了まで)<br><br>【混乱】<br>戦闘中、攻撃、速さ、守備、魔防が減少する状態異常<br>減少値は、<br>自分と周囲2マス以内にいる味方のうち<br>弱化が最も高い値(能力値ごとに計算)<br>(敵の次回行動終了まで) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Attack/Defense Snag | |eng-name=Attack/Defense Snag | ||
|eng-mean=Abbreviated as | |eng-mean=Abbreviated as ''Atk/Def Snag''. | ||
| | |jpn-name={{h|攻撃守備の干渉|Kōgeki-shubi no kanshō}} | ||
| | |jpn-mean=Attack/Defense Interference | ||
|span-name=Turbar Ataque/Defensa | |span-name=Turbar Ataque/Defensa | ||
|span-mean=Disturb Attack/Defense; abbreviated as | |span-mean=Disturb Attack/Defense; abbreviated as ''{{lang|es|Turbar Ata/Def}}'' in the European localization and as ''{{lang|es|Turbar Atq./Def.}}'' in the Latin American localization. | ||
|fren-name=Accroc Attaque/Défense | |fren-name=Accroc Attaque/Défense | ||
|fren-mean=Attack/Defense rip; abbreviated as | |fren-mean=Attack/Defense rip; abbreviated as ''{{lang|fr|Accroc Atq/Déf}}''. | ||
|ger-name=Angriff/Verteidigung-Falle | |ger-name=Angriff/Verteidigung-Falle | ||
|ger-mean=Attack/Defense Trap; abbreviated as | |ger-mean=Attack/Defense Trap; abbreviated as ''{{lang|de|Agr./Ver.-Falle}}''. | ||
|ital-name=Intoppo Attacco/Difesa | |ital-name=Intoppo Attacco/Difesa | ||
|ital-mean=Attack/Defense snag; abbreviated as | |ital-mean=Attack/Defense snag; abbreviated as ''{{lang|it|Intoppo Att/Dif}}''. | ||
|por | |por-name=Óbice Ataque/Defesa | ||
|por | |por-mean=Attack/Defense obstacle; abbreviated as ''{{lang|pt|Óbice Atq./Def.}}'' | ||
|ch-trad-name={{h|攻擊防守干涉|gōngjī fángshǒu gānshè}} | |ch-trad-name={{h|攻擊防守干涉|gōngjī fángshǒu gānshè}} | ||
|ch-trad-mean=Attack/Defense interference | |ch-trad-mean=Attack/Defense interference | ||
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--> | --> | ||
==See also== | ==See also== | ||
*[[ | *[[Atk/Spd Snag]] | ||
*[[ | *[[Atk/Res Snag]] | ||
*[[Spd/Def Snag]] | |||
*[[Spd/Res Snag]] | |||
*[[Def/Res Snag]] | |||
{{NavPassiveBH}} | {{NavPassiveBH}} |
Latest revision as of 10:17, 22 November 2023
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Attack/Defense Snag (Japanese: 攻撃守備の干渉 Attack/Defense Interference) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Snag 1, Atk/Def Snag 2, Atk/Def Snag 3, and Atk/Def Snag 4 in order from lowest to highest. When its user uses or is targeted by a movement assist skill (such as Shove or Reposition), Atk/Def Snag reduces the attack and defense of enemies near either units; the size of the stat drop increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Def Snag 1) |
B | If user is target or user of movement assist skill (e.g. Shove or Pivot), inflicts −2 each to attack and defense of nearest foes within 4 spaces of unit and target through their next actions. | 60 | -- | |
✓ | -- | |
Heroes (Atk/Def Snag 2) |
B | If user is target or user of movement assist skill (e.g. Shove or Pivot), inflicts −4 each to attack and defense of nearest foes within 4 spaces of unit and target through their next actions. | 120 | Atk/Def Snag 1 | |
✓ | -- | |
Heroes (Atk/Def Snag 3) |
B | If user is target or user of movement assist skill (e.g. Shove or Pivot), inflicts −6 each to attack and defense of nearest foes within 4 spaces of unit and target through their next actions. | 240 | Atk/Def Snag 2 | |
✓ | -- | |
Heroes (Atk/Def Snag 4) |
B | Inflicts −4 each to foe's attack and defense during combat. If user is target or user of movement assist skill (e.g. Shove or Pivot), inflicts −7 each to attack and defense and −(highest penalty on stat between unit and their allies within 2 spaces; calculated independently) each to attack (stat)|, attack, defense, and resistance of nearest foes within 4 spaces of unit and target and foes within 2 spaces of those foes that can trigger Savior effect (unit enters combat in lieu of ally) through their next actions. |
300 | Atk/Def Snag 3 | |
✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Atk/Def Snag 1 | Atk/Def Snag 2 | Atk/Def Snag 3 | Atk/Def Snag 4 | |
Unit (★★★★) | Kaden: Refreshed Kitsune • Luthier: Spring Hopes | Kaden: Refreshed Kitsune • Luthier: Spring Hopes | Kaden: Refreshed Kitsune • Luthier: Spring Hopes | — |
Unit (★★★★★) | Isadora: Escort of Pherae | Isadora: Escort of Pherae | Isadora: Escort of Pherae | Isadora: Escort of Pherae |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Def Snag 1) |
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の攻撃、守備-2 (敵の次回行動終了まで) |
Heroes (Atk/Def Snag 2) |
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の攻撃、守備-4 (敵の次回行動終了まで) |
Heroes (Atk/Def Snag 3) |
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の攻撃、守備-6 (敵の次回行動終了まで) |
Heroes (Atk/Def Snag 4) |
Inflicts Atk/Def-4 on foe during combat. If
a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-7 and【Sabotage】on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
戦闘中、敵の攻撃、守備-4
移動系補助(体当たり、引き戻し、回り込み等)を 使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵とその周囲2マス以内にいる 護り手効果のスキルを持つ敵の 攻撃、守備-7、【混乱】を付与 (敵の次回行動終了まで) 【混乱】 戦闘中、攻撃、速さ、守備、魔防が減少する状態異常 減少値は、 自分と周囲2マス以内にいる味方のうち 弱化が最も高い値(能力値ごとに計算) (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Snag |
Abbreviated as Atk/Def Snag. |
Japanese |
攻撃守備の干渉 |
Attack/Defense Interference |
Spanish |
Turbar Ataque/Defensa |
Disturb Attack/Defense; abbreviated as Turbar Ata/Def in the European localization and as Turbar Atq./Def. in the Latin American localization. |
French |
Accroc Attaque/Défense |
Attack/Defense rip; abbreviated as Accroc Atq/Déf. |
German |
Angriff/Verteidigung-Falle |
Attack/Defense Trap; abbreviated as Agr./Ver.-Falle. |
Italian |
Intoppo Attacco/Difesa |
Attack/Defense snag; abbreviated as Intoppo Att/Dif. |
Portuguese |
Óbice Ataque/Defesa |
Attack/Defense obstacle; abbreviated as Óbice Atq./Def. |
Traditional Chinese |
攻擊防守干涉 |
Attack/Defense interference |