Numerous pieces of unused content have been found within the game data of Fire Emblem Engage. (Work in Progress)
Characters
NPC Characters
Ève and Seforia have unused map data consisting of battle animations and base stats, though they both lack models on the battle map and sprites. Ève is more complete in that she has combat, critical hit, and victory dialogue while Seforia lacks any battle dialogue at all. Furthermore, Ève is defined as a High Priest with proficiencies in staves while Seforia is a Wyvern Knight with proficiencies in lances. Morion also has full combat, critical hit, and victory dialogue that is different from his Corrupted self seen in Chapter 10. Oddly, Morion's map portrait has him in the same position as his Corrupted self. Hyacinth as an NPC strangely has two innate proficiencies, both in Arts and Staves. Though Ève, Morion, Hyacinth, and Seforia all have base stats, they lack growth rates and stat caps.
- Main article: Ève: The kind queen of Firene. A gentle soul who wishes for a world without strife or conflict.
- Main article: Morion: The brave king of Brodia. A powerful and proud warrior, he prizes honor on the battlefield.
- Main article: Hyacinth
- Main article: Seforia: The free-spirited queen of Solm. Leads her country by example with heroic acts.
Antagonist Characters
Unlike most other enemies which have their stats based on their class, level scaling, and stat offsets, certain units such as Zephia, Griss, Marni, Past Alear, and Corrupted Lumera have their own stat growths which are used in calculating their stats. As a side note, the stat growths and stat caps of Zephia and Griss are identical to Zelestia and Gregory respectively. Marni and Past Alear have small differences compared to their counterparts, namely in Dexterity and Strength respectively. The enemy Royals in the Fell Xenologue also share growths with their respective main would counterparts (ex: Corrupted Alfred has the same growths as Alfred).
- Main article: Zephia
- Main article: Griss
- Main article: Marni
- Main article: Past Alear
- Main article: Corrupted Lumera
Furthermore some fabircations in Divine Paralogues have their own growths, namely the fabrication Lance Armor and Thief representing Oswin and Matthew in The Brash General and the fabrication Bow Knight and Wyvern Knight representing Selena and Beruka in The Doting Sister.
- Main article: Lance Armor Fabrication
- Main article: Thief Fabrication
- Main article: Bow Knight Fabrication
- Main article: Wyvern Knight Fabrication
Foes
There is an unused Corrupted Wyrm enemy that would have been featured as the boss of The Fell & the Divine, labeled internally as "PID_M022_ボス". The battle theme "Spreader of Chaos" would have played when fighting against it. It is slightly unfinished in that it lacks item data and the Veteran+ skill that's given to most bosses on Maddening
|
|
Inventory
|
Skills
|
--
|
--
|
Weapon Levels
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
S
|
|
|
|
|
|
Inventory
|
Skills
|
--
|
--
|
Weapon Levels
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
S
|
|
|
|
|
|
Inventory
|
Skills
|
--
|
Spirit Strike
|
Weapon Levels
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
S
|
|
|
|
There is an unused Solmic Mage Cannoneer enemy in the chapter Clash of Queens, labeled internally as "PID_E004_異形兵黄_マージカノン", and is accompanied by an unused sprite. Furthermore, there are numerous other unused Third-army sprites for units that do not appear in this chapter.
|
|
Inventory
|
Skills
|
--
|
--
|
Weapon Levels
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
|
|
Inventory
|
Skills
|
--
|
--
|
Weapon Levels
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
|
|
Inventory
|
Skills
|
--
|
--
|
Weapon Levels
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
There are many other unused units in the game's data but the previously mentioned are the most notable.
Elemental Attacks
There exists six different elemental attributes in the game's data that are assigned to various weapons. These consist of Fire, Thunder, Wind, Ice, Light, and Dark. While only the Fire, Thunder, and Wind elements have practical gameplay use, like with Anima Focus, the Light and Dark elements are given to select weapons without any gameplay effect and no weapon is ever given the Ice weapon attribute. Strangely enough, light themed weapons have the Dark element associated with them and dark themed weapons have the Light element associated with them.
Fire, Thunder and Wind are included for the purpose of comparison:
- Fire: Fire (tome), Elfire, Bolganone, Meteor, Ragnarok, Soren's first strike during Cataclysm
- Thunder: Thunder (tome), Elthunder, Thoron, Bolting, Soren's second strike during Cataclysm
- Wind: Wind (tome), Elwind, Excalibur, Rexcalibur, Soren's third strike during Cataclysm
- Ice: N/A
- Light: Obscurité, Élivágar
- Dark: Seraphim, Shine, Nosferatu, Thani, Lightning
Chapter 14 Scene
This section has been marked as a stub. Please help improve the page by adding information.
Character Ages
When certain units make meals in the Somniel, they sometimes grant additional stat bonuses to units based on whether they are "younger" or "older." In a similar mannerism to Fire Emblem Echoes: Shadows of Valentia, almost all playable characters have an unseen age stat, save Nil and Nel. In Engage, a unit's age is used to check if they are classified as young or old with the threshold for older being 20 years and above. In general, only playable characters have ages, but a select few NPCs/enemies also have ages for unknown reasons. Furthermore, Alear and Veyle's ages are defined as 17 and 16 respectively despite them technically being over 500 years old.
Character ages
Age
|
Characters
|
10
|
Jean
|
11
|
Anna
|
14
|
Hortensia
|
16
|
Clanne, Framme, Veyle, Marni, Madeline
|
17
|
Alear, Etie, Céline, Alcryst, Citrinne, Fogado, Rosado
|
18
|
Chloé, Lapis, Timerra, Panette
|
19
|
Merrin, Goldmary
|
20
|
Ivy, Pandreo
|
21
|
Alfred
|
22
|
Louis, Yunaka, Jade
|
23
|
Boucheron, Bunet, Seadall
|
24
|
Amber
|
25
|
Diamant
|
26
|
Kagetsu
|
27
|
Griss, Gregory
|
28
|
Zelkov
|
31
|
Mauvier
|
35
|
Saphir
|
45
|
Vander
|
60
|
Lindon
|
2,500
|
Zephia, Zelestia
|
Dialogue and Voice Lines
Zephia
“
|
The hounds are victorious.
|
”
|
— Zephia, after defeating a foe.
|
“
|
Finished already?
|
”
|
— Zephia, after defeating a foe.
|
“
|
Aw, did I break you?
|
”
|
— Zephia, after defeating a foe.
|
“
|
You poor thing.
|
”
|
— Zephia, after defeating a foe.
|
“
|
If only you stayed out of my way.
|
”
|
— Zephia, after defeating a foe.
|
Griss
“
|
The hounds send their regards.
|
”
|
— Griss, after defeating a foe.
|
“
|
How was that?
|
”
|
— Griss, after defeating a foe.
|
“
|
I almost envy you.
|
”
|
— Griss, after defeating a foe.
|
“
|
Where's my reward?
|
”
|
— Griss, after defeating a foe.
|
“
|
Rude.
|
”
|
— Griss, after defeating a foe.
|
Marni
“
|
You can praise me now!
|
”
|
— Marni, after defeating a foe.
|
“
|
That's what the Four Hounds will so to you.
|
”
|
— Marni, after defeating a foe.
|
“
|
You're expendable.
|
”
|
— Marni, after defeating a foe.
|
“
|
Loser.
|
”
|
— Marni, after defeating a foe.
|
“
|
Aren't I amazing?
|
”
|
— Marni, after defeating a foe.
|
Enemy Veyle
“
|
Really, is that it?
|
”
|
— Veyle as an enemy, after defeating a foe.
|
“
|
How pathetic.
|
”
|
— Veyle as an enemy, after defeating a foe.
|
“
|
I pity you.
|
”
|
— Veyle as an enemy, after defeating a foe.
|
“
|
Did that hurt?
|
”
|
— Veyle as an enemy, after defeating a foe.
|
“
|
I did it, Father!
|
”
|
— Veyle as an enemy, after defeating a foe.
|
“
|
*laughter*
|
”
|
— Veyle as an enemy, after defeating a foe.
|
Past Alear
“
|
Is that all?
|
”
|
— Past Alear, after defeating a foe.
|
“
|
I've won.
|
”
|
— Past Alear, after defeating a foe.
|
“
|
You are weak.
|
”
|
— Past Alear, after defeating a foe.
|
“
|
Be still.
|
”
|
— Past Alear, after defeating a foe.
|
“
|
I am not a defect.
|
”
|
— Past Alear, after defeating a foe.
|
“
|
I've done it, Father.
|
”
|
— Past Alear, after defeating a foe.
|
Sombron
“
|
How dull.
|
”
|
— Sombron, after defeating a foe.
|
“
|
Dead and forgotten.
|
”
|
— Sombron, after defeating a foe.
|
“
|
Leave the body.
|
”
|
— Sombron, after defeating a foe.
|
“
|
You are all weak!
|
”
|
— Sombron, after defeating a foe.
|
“
|
So fragile.
|
”
|
— Sombron, after defeating a foe.
|
Corrupted Céline
For unknown reasons, Corrupted Céline's Engage attack dialogue for Houses Unite is unused despite her using said attack in Seven Bracelets.
“
|
I'll strike you down!
|
”
|
— Corrupted Céline, when using an Engage attack
|
“
|
I will prevail!
|
”
|
— Corrupted Céline, when using an Engage attack
|
Corrupted Hortenisa
Corrupted Hortensia's Engage attack dialogue for Storm's Eye is unused as she's programmed to never use the attack in The Fell Heir.
“
|
Father...
|
”
|
— Corrupted Hortensia, when using an Engage attack
|
“
|
Just let me die...
|
”
|
— Corrupted Hortensia, when using an Engage attack
|
Miscellaneous
If Emblem Alear is set to be equipable in the Emblem Rings menu, all playable characters will say "Divine One," but there are alternate voice clips where they'll say "Alear" instead. The exception to this is Veyle who will say "Brother" or "Sister" instead.
Skills
Hidden Skills
Several skills present in the game have hidden icons.
Icon
|
Skill name
|
Effect
|
Activation
|
Description
|
Notes
|
|
Dance
|
Refreshes one adjacent ally, allowing them to act again if they have already acted. If the unit has Special Dance equipped, it activates alongside the dance.
|
Command
|
N/A
|
Associated with the Dancer class, it has an unused icon but lacks a displayable name and flavor text if forced to appear.
|
|
Locktouch
|
(Needs further research)
|
Command
|
N/A
|
Associated with the Thief class, it has an unused icon but lacks a displayable name and flavor text if forced to appear.
|
|
Movement +1
|
Grants +1 movement.
|
--
|
Grants Mov+1.
|
Associated with Emblem Sigurd, it has an unused icon, name, and flavor text.
|
|
HP +3
|
Grants +3 HP.
|
--
|
N/A
|
Associated with Emblems Leif, Ike, and Corrin, it has an unused icon but lacks a displayable name and flavor text if forced to appear. Costs 100 SP.
|
|
Magic +1
|
Grants +1 Magic.
|
--
|
N/A
|
Associated with Emblems Micaiah, Byleth, Corrin, Erika, and Soren it has an unused icon but lacks a displayable name and flavor text if forced to appear. Costs 500 SP.
|
|
Resistance +1
|
Grants +1 Resistance.
|
--
|
N/A
|
Associated with Emblems Celica, Roy, Lyn, Corrin, and Veronica it has an unused icon but lacks a displayable name and flavor text if forced to appear. Costs 100 SP.
|
|
Build +1
|
Grants +1 Build.
|
--
|
N/A
|
Associated with Emblems Sigurd and Hector, it has an unused icon but lacks a displayable name and flavor text if forced to appear. Costs 100 SP.
|
|
Build +2
|
Grants +2 Build.
|
--
|
N/A
|
Associated with Emblems Sigurd and Hector, it has an unused icon but lacks a displayable name and flavor text if forced to appear. Costs 300 SP.
|
Unused Skills
This section has been marked as a stub. Please help improve the page by adding information.
Several unused skills are present in the game's code.
Icon
|
Skill name
|
Effect
|
Activation
|
Description
|
Notes
|
|
Armored Blow
|
−10 physical damage taken during combat when activated.
|
If user initiates combat
|
When unit initiates combat, unit takes 10 less physical damage during combat.
|
--
|
|
Veteran
|
User is immune to break. Reduces the bonus damage multiplier on enemy weapons from ×3 to ×2.
|
--
|
Prevents unit from being broken. Reduces damage from effectiveness.
|
--
|
N/A
|
相手の命中0 (Foe's Hit=0)
|
Sets foe's hit rate to 0 during combat.
|
--
|
N/A
|
--
|
N/A
|
相手の命中100 (Foe's Hit=100)
|
Sets foe's hit rate to 100 during combat.
|
--
|
N/A
|
--
|
N/A
|
イルバリア (Nil Barrier)
|
N/A
|
--
|
N/A
|
Commented out in the code of Seven Bracelets, it would have been given and taken away at the same times as Sigil Protection. Its name is similar to the internal name of Fell Barrier which is "Sombre Barrier".
|
Weapons/Items
Hidden Weapons
Certain Engage Attacks use weapons that are otherwise unable to be used in normal gameplay. The Master Bow and Siegmund have proper animations for being used out of their Engage Attack but Sacrifice, Goddess Dance, Dragon Fang and Cataclysm do not.
Unused Weapons
Several unused weapons are present in the game's code. The grey coloration of Emblem weapons are used only when Emblems appear as bosses or when they are summoned via Veronica's Summon Hero skill. As Emblem Alear cannot appear in either of these cases, their grey weapon sprites and models are unused. Leif's Master Bow sprite has a grey variant but no associated weapon data. As for the "TrueEvilstone," it appears it was going to be usable weapon but eventually had most of its data overridden with Fell Ruinstone's data, as Fell Ruinstone's internal data has references to both "TrueEvilstone" and "Evilstone_LongRange."