Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Flow Refresh: Difference between revisions
Anferensis (talk | contribs) m (blank trivia section) |
|||
(9 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh flow refresh 1.png]] | |image=[[File:Is feh flow refresh 1.png]] | ||
|caption=Icon of the Flow Refresh 1 skill in {{title|Heroes}}. | |caption=Icon of the Flow Refresh 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type B) | |type=Passive (Type B) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Flow Refresh''' | '''Flow Refresh''' (Japanese: {{hl|怒涛・再起|Dotō · saiki}} ''Surging waves · recovery'') is a four-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Flow Refresh 1''', '''Flow Refresh 2''', '''Flow Refresh 3''', and '''Flow Refresh 4''' in order from lowest to highest. When its user initiates combat, Flow Refresh neutralizes effects that prevent its user from making [[follow-up attack]]s restores [[HP]] to the user after combat; higher tiers require less HP to activate and restore more HP, with the fourth tier additionally reducing the foe's [[speed]], [[defense]], and damage of their first attack. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |tier=1 | ||
| | |type=B | ||
| | |effect=If user's [[HP]] = 100% at start of combat and user initiates combat, neutralizes effects that prevent user's [[follow-up attack]]s and restores 5 HP to user after combat. | ||
| | |sp=60 | ||
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|tier=2 | |||
|type=B | |||
|effect=If user's [[HP]] ≥ 50% at start of combat and user initiates combat, neutralizes effects that prevent user's [[follow-up attack]]s and restores 7 HP to user after combat. | |||
|sp=120 | |||
|pre=[[Flow Refresh|Flow Refresh 1]] | |||
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=3 | |||
|type=B | |||
|effect=If user initiates combat, neutralizes effects that prevent user's [[follow-up attack]]s and restores 10 HP to user after combat. | |||
|sp=240 | |||
|pre=[[Flow Refresh|Flow Refresh 2]] | |||
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=4 | |||
|type=B | |||
|effect=If user initiates combat, inflicts −4 each to [[speed]] and [[defense]] on foe during combat, neutralizes effects that prevent user's [[follow-up attack]]s, foe's first attack deals −40% damage, and restores 10 HP to user after combat. | |||
|sp=300 | |||
|pre=[[Flow Refresh|Flow Refresh 3]] | |||
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]]<br>{{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=4 | ||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Flow Refresh 1)</small> | |||
|english=At the start of combat, if unit's HP = 100% and<br>unit initiates combat, neutralizes effects that<br>prevent unit's follow-up attacks and restores 5<br>HP to unit after combat. | |||
|japanese=戦闘開始時、自身のHPが100%で<br>自分から攻撃した時、<br>戦闘中、自分の追撃不可を無効、かつ<br>戦闘後、HP5回復 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Flow Refresh 2)</small> | |||
|english=At the start of combat, if unit's HP ≥ 50% and<br>unit initiates combat, neutralizes effects that<br>prevent unit's follow-up attacks and restores<br>7 HP to unit after combat. | |||
|japanese=戦闘開始時、自身のHPが50%以上で<br>自分から攻撃した時、<br>戦闘中、自分の追撃不可を無効、かつ<br>戦闘後、HP7回復 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Flow Refresh 3)</small> | |||
|english=If unit initiates combat, neutralizes effects that<br>prevent unit's follow-up attacks and restores<br>10 HP to unit after combat. | |||
|japanese=自分から攻撃した時、<br>戦闘中、自分の追撃不可を無効、かつ<br>戦闘後、HP10回復 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Flow Refresh 4)</small> | |||
|english=If unit initiates combat, inflicts Spd/Def-4<br>on foe during combat, neutralizes effects<br>that prevent unit's follow-up attacks,<br>reduces damage from foe's first attack<br>during combat by 40%, and restores 10 HP<br>to unit after combat. | |||
|japanese=自分から攻撃した時、<br>戦闘中、敵の速さ、守備-4、<br>自分の追撃不可を無効、<br>自分が最初に受けた攻撃のダメージを40%軽減、かつ<br>戦闘後、自分は、HP10回復 | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
Line 48: | Line 78: | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Flow Refresh | |eng-name=Flow Refresh | ||
|jpn-name={{h|怒涛・再起|Dotō · saiki}} | |||
| | |jpn-mean=Surging waves · recovery | ||
| | |span-name=Corriente fresca | ||
|span-mean=Fresh current | |||
|fren-name=Flots frais | |||
| | |fren-mean=Fresh floods | ||
| | |ger-name=Erquickung | ||
|span | |ger-mean=Refreshing | ||
|span | |ital-name=Rinfresca | ||
|fren-name= | |ital-mean=Refresh | ||
|fren-mean= | |por-name=Onda fresca | ||
| | |por-mean=Fresh wave | ||
| | |ch-trad-name={{h|怒濤・再起|Nùtāo · zàiqǐ}} | ||
| | |ch-trad-mean=Vigorous waves · resurgence | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
==See also== | ==See also== | ||
--> | |||
{{ | {{NavPassiveBH}} |
Latest revision as of 05:23, 21 November 2023
| ||||
|
Flow Refresh (Japanese: 怒涛・再起 Surging waves · recovery) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Flow Refresh 1, Flow Refresh 2, Flow Refresh 3, and Flow Refresh 4 in order from lowest to highest. When its user initiates combat, Flow Refresh neutralizes effects that prevent its user from making follow-up attacks restores HP to the user after combat; higher tiers require less HP to activate and restore more HP, with the fourth tier additionally reducing the foe's speed, defense, and damage of their first attack.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Flow Refresh 1) |
B | If user's HP = 100% at start of combat and user initiates combat, neutralizes effects that prevent user's follow-up attacks and restores 5 HP to user after combat. | 60 | -- | |
✓ | -- | |
Heroes (Flow Refresh 2) |
B | If user's HP ≥ 50% at start of combat and user initiates combat, neutralizes effects that prevent user's follow-up attacks and restores 7 HP to user after combat. | 120 | Flow Refresh 1 | |
✓ | -- | |
Heroes (Flow Refresh 3) |
B | If user initiates combat, neutralizes effects that prevent user's follow-up attacks and restores 10 HP to user after combat. | 240 | Flow Refresh 2 | |
✓ | -- | |
Heroes (Flow Refresh 4) |
B | If user initiates combat, inflicts −4 each to speed and defense on foe during combat, neutralizes effects that prevent user's follow-up attacks, foe's first attack deals −40% damage, and restores 10 HP to user after combat. | 300 | Flow Refresh 3 | |
✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Flow Refresh 1 | Flow Refresh 2 | Flow Refresh 3 | Flow Refresh 4 | |
Unit (★★★★★) | Caeda: Sea-Blossom Pair • Eliwood: Blazing Knight • Ótr: Kingsbrother • Sain: Green Lance • Triandra: Reverent Dream | Caeda: Sea-Blossom Pair • Eliwood: Blazing Knight • Ótr: Kingsbrother • Sain: Green Lance • Triandra: Reverent Dream | Caeda: Sea-Blossom Pair • Eliwood: Blazing Knight • Ótr: Kingsbrother • Sain: Green Lance • Triandra: Reverent Dream | Triandra: Reverent Dream |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Flow Refresh 1) |
At the start of combat, if unit's HP = 100% and
unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat. |
戦闘開始時、自身のHPが100%で
自分から攻撃した時、 戦闘中、自分の追撃不可を無効、かつ 戦闘後、HP5回復 |
Heroes (Flow Refresh 2) |
At the start of combat, if unit's HP ≥ 50% and
unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat. |
戦闘開始時、自身のHPが50%以上で
自分から攻撃した時、 戦闘中、自分の追撃不可を無効、かつ 戦闘後、HP7回復 |
Heroes (Flow Refresh 3) |
If unit initiates combat, neutralizes effects that
prevent unit's follow-up attacks and restores 10 HP to unit after combat. |
自分から攻撃した時、
戦闘中、自分の追撃不可を無効、かつ 戦闘後、HP10回復 |
Heroes (Flow Refresh 4) |
If unit initiates combat, inflicts Spd/Def-4
on foe during combat, neutralizes effects that prevent unit's follow-up attacks, reduces damage from foe's first attack during combat by 40%, and restores 10 HP to unit after combat. |
自分から攻撃した時、
戦闘中、敵の速さ、守備-4、 自分の追撃不可を無効、 自分が最初に受けた攻撃のダメージを40%軽減、かつ 戦闘後、自分は、HP10回復 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Flow Refresh |
-- |
Japanese |
怒涛・再起 |
Surging waves · recovery |
Spanish |
Corriente fresca |
Fresh current |
French |
Flots frais |
Fresh floods |
German |
Erquickung |
Refreshing |
Italian |
Rinfresca |
Refresh |
Portuguese |
Onda fresca |
Fresh wave |
Traditional Chinese |
怒濤・再起 |
Vigorous waves · resurgence |