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Hoðr's Zeal
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Hoðr's Zeal (Japanese: ヘズルの聖戦士 Crusader of Hezul) is a passive type B skill which debuted in Fire Emblem Heroes; Hoðr's Zeal comes in only one tier. Hoðr's Zeal allows its user to make an additional movement after certain actions, boosts their damage based on their attack, and allows them to make their follow-up attack prior to their foe's counterattack when initiating combat.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes |
B | User can move (remaining movement + 1) spaces after using an attack or assist skill or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than (remaining movement + 1) spaces. User deals +(user's attack × 20%) damage. If user initiates combat, user can make a follow-up attack before foe's counterattack. |
300 | -- | -- | ✗ | -- |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Nanna: Beloved Princess |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Enables【Canto (Rem. +1)】.
Unit deals damage = 20% of unit's Atk. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
【再移動(残り+1)】を発動可能
ダメージ+攻撃の20% 自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う 【再移動(残り+1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(ワープ移動時は残りは0として扱う) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hoðr's Zeal |
-- |
Japanese |
ヘズルの聖戦士 |
Crusader of Hezul |
Spanish |
Fervor de Hoðr |
Hoðr's fervor |
French |
Ferveur de Hoðr |
Hoðr's fervor |
German |
Hoðrs Eifer |
Hoðr's Zeal |
Italian |
Zelo di Hoðr |
Hoðr's zeal |
Portuguese |
Ardor de Hoðr |
Hoðr's ardor |
Traditional Chinese |
赫哲爾的聖戰士 |
Crusader of Hezul |