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Velocity
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Velocity (Japanese: 回避・拍節 Evasion · rhythm) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Velocity 1, Velocity 2, and Velocity 3 in order from lowest to highest. If its user has more speed than their foe, Velocity reduces the foe's damage based on the difference between speed stats, and neutralizes effects that would reduce the user's special skill cooldown charge.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Velocity 1) |
B | If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 2; maximum: 20)% damage (except from Røkkr specials). Neutralizes effects that reduce user's special cooldown charge. |
60 | -- | ✓ | -- | ||
Heroes (Velocity 2) |
B | If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 3; maximum: 30)% damage (except from Røkkr specials). Neutralizes effects that reduce user's special cooldown charge. |
120 | Velocity 1 | ✓ | -- | ||
Heroes (Velocity 3) |
B | If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr specials). Neutralizes effects that reduce user's special cooldown charge. |
240 | Velocity 2 | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Velocity 1 | Velocity 2 | Velocity 3 | |
Unit (★★★★★) | Hilda: Helping Hand | Hilda: Helping Hand | Hilda: Helping Hand |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Velocity 1) |
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). Neutralizes effects that inflict "Special cooldown charge -X" on unit. |
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを 速さの差×2%軽減(最大20%) (巨影の範囲奥義を除く) 自身の奥義発動カウント変動量-を無効 |
Heroes (Velocity 2) |
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). Neutralizes effects that inflict "Special cooldown charge -X" on unit. |
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを 速さの差×3%軽減(最大30%) (巨影の範囲奥義を除く) 自身の奥義発動カウント変動量-を無効 |
Heroes (Velocity 3) |
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Neutralizes effects that inflict "Special cooldown charge -X" on unit. |
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) 自身の奥義発動カウント変動量-を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Velocity |
-- |
Japanese |
回避・拍節 |
Evasion · rhythm |
Spanish |
Prontitud |
Promptness |
French |
Vélocité |
Velocity |
German |
Velozität |
Velocity |
Italian |
Prontezza |
Quickness |
Portuguese |
Presteza |
Promptness |
Traditional Chinese |
迴避・節拍 |
Evasion · rhythm |