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User:Dudhhr/sandbox: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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==Tracks==
===Disc 1===
{| class="basic" style="padding: 3px; border-spacing: 4px; width: 65%"
! style="border-top-left-radius: 15px; width: 5%" |
! style="width: 40%" | Track name
! style="width: 2%" | Duration
! style="border-top-right-radius: 15px; width: 100%" | Description
|-
| 1
| {{jsn|始まり|Hajimari|Beginning}}
| 1:17
| Theme used in the opening sequence.
|-
| 2
| {{jsn|ファイアーエムブレムのテーマ|Faiāemuburemu no tēma|[[Fire Emblem Theme]]}}
| 3:04
| The game's title theme.
|-
| 3
| {{jsn|ユグドラル大陸史|Yugudoraru tairiku shi|History of the Continent of Jugdral}}
| 0:34
| Theme used in the timeline when beginning a new game.
|-
| 4
| {{jsn|栄光なるグランベル|Eikōnaru guranberu|Glorious Grandbell}}
| 2:16
| Cutscene event theme associated with [[Grannvale]].
|-
| 5
| {{jsn|序章 (聖騎士誕生)|Joshō (seikishi tanjō)|Prologue ([[Birth of a Holy Knight|Birth of the Holy Knight]])}}
| 2:04
| Player phase map theme for the Prologue.
|-
| 6
| {{jsn|1章 (精霊の森の少女)|Isshō (seirei no mori no shōjo)|Chapter 1 ([[Lady of the Forest|Girl of the Spirit Forest]])}}
| 2:21
| Player phase map theme for Chapter 1.
|-
| 7
| {{jsn|2章 (アグストリアの動乱)|Nishō (agusutoria no dōran)|Chapter 2 ([[Crisis in Agustria|Uprising in Agustria]])}}
| 1:47
| Player phase map theme for Chapter 2.
|-
| 8
| {{jsn|3章 (獅子王エルトシャン)|Sanshō (shishiō erutoshan)|Chapter 3 ([[Eldigan, the Lionheart]])}}
| 1:47
| Player phase map theme for Chapter 3.
|-
| 9
| {{jsn|4章 (空を舞う)|Yonshō (sora o mau)|Chapter 4 ([[Dance in the Skies]])}}
| 3:30
| Player phase map theme for Chapter 4.
|-
| 10
| {{jsn|時の流れ|Toki no nagare|Flow of Time}}
| 1:48
| World map theme played between Chapter 4 and Chapter 5.
|-
| 11
| {{jsn|5章 (運命の扉)|Goshō unmei no tobira|Chapter 5 ([[Doorway to Destiny]])}}
| 2:29
| Player phase map theme for Chapter 5.
|-
| 12
| {{jsn|謀略|Bōryaku|Conspiracy}}
| 1:21
| Cutscene event theme played during the [[Battle of Belhalla]].
|-
| 13
| {{jsn|愛しい人|Itoshī hito|Beloved One}}
| 1:42
| Cutscene event theme associated with [[Deirdre]]; played during the [[Battle of Belhalla]].
|-
| 14
| {{jsn|失意の果て|Shitsui no hate|End of Despair}}
| 1:03
| Cutscene event theme played during the [[Battle of Belhalla]].
|-
| 15
| {{jsn|躍進の時|Yakushin no toki|Time Moves On}}
| 1:17
| World map theme.
|-
| 16
| {{jsn|6章 (光をつぐもの)|Rokushō (hikari o tsugumono)|Chapter 6 ([[Heir of Light|Heir to the Light]])}}
| 1:59
| Player phase map theme for Chapter 6.
|-
| 17
| {{jsn|7章 (砂漠を越えて)|Shichishō (sabaku o koete)|Chapter 7 ([[Beyond the Desert]])}}
| 1:47
| Player phase map theme for Chapter 7.
|-
| 18
| {{jsn|8章 (トラキアの竜騎士)|Hasshō (torakia no ryūkishi)|Chapter 8 ([[The Wyvern Knights of Thracia|Dragon Knights of Thracia]])}}
| 1:52
| Player phase map theme for Chapter 8.
|-
| 19
| {{jsn|9章 (誰がために)|Kyūshō (dare ga tame ni)|Chapter 9 ([[For Whose Sake]])}}
| 1:48
| Player phase map theme for Chapter 9.
|-
| 20
| {{jsn|10章 (光と闇と)|Jūshō (hikari to yami to)|Chapter 10 ([[Light and Dark]])}}
| 1:53
| Player phase map theme for Chapter 10.
|-
| 21
| {{jsn|光あるものへ|Hikari arumono e|Toward the Light}}
| 2:26
| World map theme played before the [[End of the Holy War|Final Chapter]].
|-
| 22
| {{jsn|終章 (最後の聖戦)|Shūshō (saigo no seisen)|Final Chapter ([[End of the Holy War|The Final Holy War]])}}
| 2:43
| Player phase map theme for the Final Chapter.
|-
| 23
| {{jsn|その後の大陸|Sonogo no tairiku|The Continent Thereafter}}
| 6:12
|-
| 24
| {{jsn|平和のおとずれ|Heiwa no otozure|The Coming of Peace}}
| 2:16
|-
| 25
| {{jsn|オルゴール|Orugōru|Music Box}}
| 2:33
|-
| 26
| {{jsn|エンディングバラード|Endingu barādo|Ending Ballade}}
| 2:28
|-
! colspan="2" | Total length
| 56:17
|-
! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;; padding: 3px" |
|}
 
===Disc 2===
{| class="basic" style="padding: 3px; border-spacing: 4px; width: 65%"
! style="border-top-left-radius: 15px; width: 5%" |
! style="width: 40%" | Track name
! style="width: 2%" | Duration
! style="border-top-right-radius: 15px; width: 100%" | Description
|-
| 1
| {{jsn|勝利近し|Shōri chikashi|Victory Is Near}}
| 1:27
| Player phase map theme played when one enemy remains on the map.
|-
| 2
| {{jsn|ヴェルダン軍|Verudan-gun|[[Verdane]] Army}}
| 1:50
| Enemy phase map theme associated with Verdane; played in the Prologue and Chapter 1.
|-
| 3
| {{jsn|アグストリア軍|Agusutoria-gun|[[Agustria]] Army}}
| 1:48
| Enemy phase map theme associated with Agustria; played in Chapters 2 and 3.
|-
| 4
| {{jsn|アグストリア軍(海賊)|Agusutoria-gun (kaizoku)|[[Agustria]] Army ([[Orgahil|Pirates]])}}
| 1:30
| Enemy phase map theme associated with Orgahil; played in Chapter 2.
|-
| 5
| {{jsn|シレジア軍|Shirejia-gun|[[Silesse|Silesia]] Army}}
| 1:44
| Enemy phase map theme associated with Silesse; played in Chapter 4.
|-
| 6
| {{jsn|イード軍|Īdo-gun|[[Aed Desert|Yied]] Army}}
| 1:36
| Enemy phase map theme associated with Aed; played in Chapters 5 and 7.
|-
| 7
| {{jsn|イザーク軍|Izāku-gun|[[Isaach|Isaac]] Army}}
| 1:45
| Enemy phase map theme associated with Isaac; played in Chapter 6.
|-
| 8
| {{jsn|マンスター軍|Mansutā-gun|[[Munster District|Manster]] Army}}
| 1:42
| Enemy phase map theme associated with Munster; played in Chapters 7 and 8.
|-
| 9
| {{jsn|トラキア軍|Torakia-gun|[[Thracia]] Army}}
| 1:40
| Enemy phase map theme associated with Thracia; played in Chapters 8 and 9.
|-
| 10
| {{jsn|ミレトス軍|Miretosu-gun|[[Miletos]] Army}}
| 1:35
| Enemy phase map theme associated with Miletos; played in Chapter 10.
|-
| 11
| {{jsn|グランベル軍1|Guranberu-gun ichi|[[Grannvale|Grandbell]] Army 1}}
| 2:12
| Enemy phase map theme associated with Grannvale; played in Chapters 4 and 5.
|-
| 12
| {{jsn|グランベル軍2|Guranberu-gun ni|[[Grannvale|Grandbell]] Army 2}}
| 3:15
| Enemy phase map theme associated with Grannvale; played in Chapters 9 and 10 and in the Final Chapter.
|-
| 13
| {{jsn|同盟軍|Dōmei-gun|Allied Army}}
| 1:19
| Allied phase map theme.
|-
| 14
| {{jsn|中立軍|Chūritsu-gun|Neutral Army}}
| 1:06
| Neutral phase map theme.
|-
| 15
| {{jsn|味方の攻撃|Mikata no kōgeki|Ally's Attack}}
| 0:48
| Battle theme for normal player attacks.
|-
| 16
| {{jsn|敵の攻撃|Teki no kōgeki|Enemy's Attack}}
| 0:40
| Battle theme for normal enemy attacks.
|-
| 17
| {{jsn|中ボス|Chūbosu|Mid-Boss}}
| 1:08
| Battle theme for bosses other than the final boss of the chapter.
|-
| 18
| {{jsn|因縁の対決|Innen no taiketsu|Fated Confrontation}}
| 1:07
| Battle theme for the final boss of a chapter.
|-
| 19
| {{hover|仲間になる敵|Nakama ni naru teki}}<br><small>''Enemy Becoming a Comrade</small>
| 0:59
| Battle theme for recruitable enemies.
|-
| 20
| {{jsn|対アルヴィス|Tai aruvisu|Vs. [[Arvis|Alvis]]}}
| 1:33
| [[Arvis]]'s battle theme.
|-
| 21
| {{jsn|対ユリウス|Tai yuriusu|Vs. [[Julius|Yurius]]}}
| 1:34
| [[Julius]]'s battle theme; only played when attacked by [[Seliph]] or [[Julia]].
|-
| 22
| {{jsn|踊子たたかう|Odoriko tatakau|Dancer Fights}}
| 1:01
| Battle theme of [[Silvia]], [[Lene]], and [[Laylea]].
|-
| 23
| {{jsn|踊子おうえん|Odoriko ōen|Dancer Support}}
| 1:02
| Battle theme of [[Silvia]], [[Lene]], and [[Laylea]] when using [[Dance]].
|-
| 24
| {{jsn|白魔法|Shiro mahō|[[Staff|White Magic]]}}
| 0:37
| Battle theme for when a unit is using a [[staff]].
|-
| 25
| {{jsn|バルキリーの杖|Barukirī no tsue|[[Valkyrie Staff]]}}
| 0:23
| Battle theme for when a unit is using [[Valkyrie (staff)|Valkyrie]].
|-
| 26
| {{jsn|レベルアップ!|Reberu appu!|[[Level|Level Up!]]}}
| 0:31
| Level up theme.
|-
| 27
| {{jsn|ユニットチェンジ|Yunitto chenji|[[Class change|Unit Change]]}}
| 0:21
| Class change theme.
|-
| 28
| {{jsn|闘技場(受付)|Tōgijō (uketsuke)|Arena (Reception)}}
| 2:23
| Entrance theme for the [[Arena]].
|-
| 29
| {{jsn|闘技場(試合)|Tōgijō (shiai)|Arena (Match)}}
| 0:43
| Battle theme for the [[Arena]].
|-
| 30
| {{jsn|城下町ヴェルダン|Jōkamachi verudan|Castle Town [[Verdane]]}}
| 1:01
| Town theme for Verdane.
|-
| 31
| {{jsn|城下町グランベル|Jōkamachi guranberu|Castle Town [[Grannvale|Grandbell]]}}
| 1:47
| Town theme for Grannvale.
|-
| 32
| {{jsn|城下町アグストリア|Jōkamachi agusutoria|Castle Town [[Agustria]]}}
| 0:55
| Town theme for Agustria.
|-
| 33
| {{jsn|城下町シレジア|Jōkamachi shirejia|Castle Town [[Silesse|Silesia]]}}
| 0:57
| Town theme for Silesse.
|-
| 34
| {{jsn|城下町イザーク|Jōkamachi izāku|Castle Town [[Isaach|Isaac]]}}
| 1:08
| Town theme for Isaach.
|-
| 35
| {{jsn|城下町イード|Jōkamachi īdo|Castle Town [[Aed Desert|Yied]]}}
| 1:11
| Town theme for Aed.
|-
| 36
| {{jsn|城下町マンスター|Jōkamachi mansutā|Castle Town [[Munster District|Manster]]}}
| 0:58
| Town theme for Munster.
|-
| 37
| {{jsn|城下町トラキア|Jōkamachi torakia|Castle Town [[Thracia]]}}
| 1:03
| Town theme for Thracia.
|-
| 38
| {{jsn|城下町ミレトス|Jōkamachi miretosu|Castle Town [[Miletos]]}}
| 0:54
| Town theme for Miletos.
|-
| 39
| {{jsn|危機1|Kiki ichi|Crisis 1}}
| 1:58
| Cutscene event theme.
|-
| 40
| {{jsn|危機2|Kiki ni|Crisis 2}}
| 1:16
| Cutscene event theme, associated with [[Agustria]].
|-
| 41
| {{jsn|新たなる進撃|Aratanaru shingeki|New Advance}}
| 1:24
|-
| 42
| {{jsn|最後の挑戦/進撃|Saigo no chōsen / shingeki|The Final Challenge / Advance}}
| 1:43
|-
| 43
| {{jsn|勝利1|Shōri ichi|Victory 1}}
| 1:30
|-
| 44
| {{jsn|勝利2|Shōri ni|Victory 2}}
| 1:45
|-
| 45
| {{jsn|敵メッセージ1|Teki messēji ichi|Enemy's Message 1}}
| 1:13
| Cutscene event theme.
|-
| 46
| {{jsn|敵メッセージ2|Teki messēji ni|Enemy's Message 2}}
| 1:15
| Cutscene event theme.
|-
| 47
| {{jsn|敵メッセージ3|Teki messēji san|Enemy's Message 3}}
| 1:39
| Cutscene event theme, associated with [[Thracia]].
|-
| 48
| {{jsn|皇帝アルヴィス|Kōtei aruvisu|[[Arvis|Emperor Alvis]]}}
| 1:27
| Cutscene event theme, associated with [[Arvis]].
|-
| 49
| {{jsn|ロプト|Roputo|[[Loptr Church|Lopt]]}}
| 2:08
| Cutscene event theme, associated with the [[Loptr Church]].
|-
! colspan="2" | Total length
| 66:31
|-
! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;; padding: 3px" |
|}
 
===Disc 3===
{| class="basic" style="padding: 3px; border-spacing: 4px; width: 65%"
! style="border-top-left-radius: 15px; width: 5%" |
! style="width: 40%" | Track name
! style="width: 2%" | Duration
! style="border-top-right-radius: 15px; width: 100%" | Description
|-
| 1
| {{jsn|仲間入り|Nakama iri|[[Recruitment|Joining]]}}
| 1:13
| [[Recruitment]] theme.
|-
| 2
| {{jsn|ユリウス|Yuriusu|[[Julius|Yurius]]}}
| 1:37
| Cutscene event theme, associated with [[Julius]].
|-
| 3
| {{jsn|まぬけな兵隊たち|Manukena heishutachi|Silly Soldiers}}
| 1:10
|-
| 4
| {{jsn|デュー&パティ|Dyū to pati|[[Dew]] and [[Patty]]}}
| 1:01
| Cutscene event theme, associated with [[Dew]] and [[Patty]].
|-
| 5
| {{jsn|(未使用)|(Mi shiyō)|Unused}}
| 0:00
|-
| 6
| {{jsn|恋人1|Koibito ichi|Lovers 1}}
| 1:25
| Cutscene event theme.
|-
| 7
| {{jsn|恋人2|Koibito ni|Lovers 2}}
| 1:52
| Cutscene event theme.
|-
| 8
| {{jsn|恋人3|Koibito san|Lovers 3}}
| 1:20
| Cutscene event theme.
|-
| 9
| {{jsn|恋人4|Koibito yon|Lovers 4}}
| 1:31
| Cutscene event theme.
|-
| 10
| {{jsn|会話1|Kaiwa ichi|Conversation 1}}
| 2:03
| Cutscene event theme.
|-
| 11
| {{jsn|会話2|Kaiwa ni|Conversation 2}}
| 1:18
| Cutscene event theme.
|-
| 12
| {{jsn|伝説語る|Densetsu kataru|Speaking of Legends}}
| 1:10
|-
| 13
| {{jsn|定め1|Sadame ichi|Decision 1}}
| 1:49
| Cutscene event theme.
|-
| 14
| {{jsn|定め2|Sadame ni|Decision 2}}
| 1:37
| Cutscene event theme, associated with [[Arion]].
|-
| 15
| {{jsn|定め3|Sadame san|Decision 3}}
| 1:46
| Cutscene event theme.
|-
| 16
| {{jsn|レヴィン語る|Revin kataru|[[Lewyn|Levn]] Speaks}}
| 2:23
| Cutscene event theme, associated with [[Lewyn]] during the second generation.
|-
| 17
| {{jsn|ティニーのテーマ|Tinī no tēma|[[Tine|Teeny]]'s Theme}}
| 1:28
| Cutscene event theme, associated with [[Tine]].
|-
| 18
| {{jsn|エーディンのテーマ|Ēdin no tēma|[[Edain|Adean]]'s Theme}}
| 1:08
| Cutscene event theme, associated with [[Edain]].
|-
| 19
| {{jsn|ディアドラのテーマ|Diadora no tēma|[[Deirdre|Diadora]]'s Theme}}
| 1:59
| Cutscene event theme, associated with [[Deirdre]].
|-
| 20
| {{jsn|ユリアのテーマ|Yuria no tēma|[[Julia|Yuria]]'s Theme}}
| 1:12
| Cutscene event theme, associated with [[Julia]].
|-
| 21
| {{jsn|セリスのテーマ|Serisu no tēma|[[Seliph|Celice]]'s Theme}}
| 3:32
| Cutscene event theme, associated with [[Seliph]].
|-
| 22
| {{jsn|悲しみの時1|Kannashimi no toki ichi|[[Death|Time of Sorrow 1]]}}
| 1:28
| [[Death]] theme for normal units.
|-
| 23
| {{jsn|悲しみの時2(GAME OVER...)|Kanashimi no toki ni (GAME OVER...)|[[Death|Time of Sorrow 2]] (GAME OVER...)}}
| 1:06
| [[Game over]] theme.
|-
| 24
| {{jsn|金の斧銀の斧♪♪|Kin no ono gin no ono|Golden Axe, Silver Axe♪♪}}
| 1:06
| Cutscene event theme played when [[Lex]] obtains the [[Brave Axe]].
|-
| 25
| {{jsn|巡る想い|Meguru omoi|Thoughts Going Around}}
| 2:24
|-
| 26
| {{jsn|アグストリア王宮|Agusutoria ōkyū|[[Agustria]] Palace}}
| 1:36
| Cutscene event theme, associated with [[Agustria]].
|-
| 27
| {{jsn|シレジア王宮|Shirejia ōkyū|[[Silesse|Silesia]] Palace}}
| 2:20
| Cutscene event theme, associated with [[Silesse]].
|-
| 28
| {{jsn|マンスター王宮|Mansutā ōkyū|[[Munster District|Manster]] Palace}}
| 1:28
| Cutscene event theme, associated with [[Munster]].
|-
| 29
| {{jsn|イザーク王宮|Izāku ōkyū|[[Isaach|Isaac]] Palace}}
| 2:06
| Cutscene event theme, associated with [[Isaach]].
|-
| 30
| {{jsn|新トラキア王宮|Shin torakia ōkyū|[[Thracia|New Thracia]] Palace}}
| 2:07
| Cutscene event theme, associated with [[Thracia]].
|-
| 31
| {{jsn|ヴェルダン王宮|Verudan ōkyū|[[Verdane]] Palace}}
| 1:13
| Cutscene event theme, associated with [[Verdane]].
|-
| 32
| {{jsn|ユングヴィ王宮|Yunguvi ōkyū|[[Yngvi|Jungby]] Palace}}
| 2:12
| Cutscene event theme, associated with [[Yngvi]].
|-
| 33
| {{jsn|フリージ王宮|Furīji ōkyū|[[Friege|Freege]] Palace}}
| 1:11
| Cutscene event theme, associated with [[Friege]].
|-
| 34
| {{jsn|ドズル王宮|Dozeru ōkyū|[[Dozel]] Palace}}
| 1:36
| Cutscene event theme, associated with [[Dozel]].
|-
| 35
| {{jsn|エッダ王宮|Edda ōkyū|[[Edda]] Palace}}
| 1:28
| Cutscene event theme, associated with [[Edda]].
|-
| 36
| {{jsn|ヴェルトマー王宮|Verutomā ōkyū|[[Velthomer]] Palace}}
| 1:35
| Cutscene event theme, associated with [[Velthomer]].
|-
| 37
| {{jsn|シアルフィ王宮|Shiarufi ōkyū|[[Chalphy]] Palace}}
| 1:10
| Cutscene event theme, associated with [[Chalphy]].
|-
| 38
| {{jsn|風の戦士フォルセティ|Kaze no senshi foruseti|Wind Warrior [[Forseti (character)|Holsety]]}}
| 0:48
|-
| 39
| {{jsn|1部マップメロディー|Ichibu mappu merodī|Part 1 Map Melody}}
| 5:37
| Cutscene event theme played after the [[Battle of Belhalla]].
|-
! colspan="2" | Total length
| 66:10
|-
! colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;; padding: 3px" |
|}
 
== Enemy data ==
{{ChapEnemies
|platform=gcn
|name1=Soldier
|class1=Bishop
|lv1=17
|#1=1
|inventory1={{Item|9|Rexaura}} • {{Item|9|Fortify}} • {{Item|9|Elixir}}<br>{{Item|9|Lumina}}
|-
|name2=Soldier
|class2=Paladin
|lv2=17
|#2=1
|inventory2={{Item|9|Short Axe}}
|-
|name3=Soldier
|class3=Paladin
|lv3=18
|#3=1
|inventory3={{Item|9|Brave Sword}}
|-
|name4=Mercenary
|class4=Swordmaster
|lv4=19
|#4=1
|inventory4={{Item|9|Silver Blade}}<br>{{Item|9|Astra}}
|-
|name5=Soldier
|class5=Halberdier
|lv5=17
|#5=2
|inventory5={{Item|9|Short Spear}}
|-
|name6=Mercenary
|class6=Warrior
|lv6=17
|#6=1
|inventory6={{Item|9|Silver Axe}}<br>{{Item|9|Vantage}}
|-
|name7=Soldier
|class7=Sniper
|lv7=17
|#7=1
|inventory7={{Item|9|Killer Bow}}<br>{{Item|9|Deadeye}}
|-
|name9=Soldier
|class9=General
|lv9=18
|#9=3
|inventory9={{Item|9|Silver Lance}}
|-
|name10=Soldier
|class10=Sage
|lv10=15
|#10=1
|inventory10={{Item|9|Bolting}} • {{Item|9|Thoron}}
|-
|name11=Feral One
|class11=Red Dragon
|lv11=19
|#11=4
|inventory11={{Item|9|Breath|link=Breath (laguz)|image=red breath}}
|-
|name12=Feral One
|class12=Red Dragon
|lv12=17
|#12=3
|inventory12={{Item|9|Breath|link=Breath (laguz)|image=red breath}}
|-
|name13=Feral One
|class13=Tiger
|lv13=17
|#13=4
|inventory13={{Item|9|Claw|image=claw tiger}}
|-
|name14=Feral One
|class14=Tiger
|lv14=18
|#14=1
|inventory14={{Item|9|Claw|image=claw tiger}}
|-
|name15=Feral One
|class15=Cat
|lv15=17
|#15=5
|inventory15={{Item|9|Claw|image=claw cat}}
|-
|name16=Feral One
|class16=Cat
|lv16=15
|#16=2
|inventory16={{Item|9|Claw|image=claw cat}}
|-
|name18=Soldier
|class18=Paladin
|lv18=16
|#18=1
|inventory18={{Item|9|Steel Sword}} • {{Item|9|Vulnerary}}
|-
|name19=Soldier
|class19=Paladin
|lv19=15
|#19=1
|inventory19={{Item|9|Steel Blade}}
|-
|name20=Soldier
|class20=Wyvern Lord
|lv20=16
|#20=1
|inventory20={{Item|9|Short Axe}} • {{Item|9|Steel Lance}}
|-
|name21=Soldier
|class21=Wyvern Lord
|lv21=16
|#21=1
|inventory21={{Item|9|Short Axe}}
|-
|name22=Soldier
|class22=Paladin
|lv22=15
|#22=1
|inventory22={{Item|9|Steel Bow}}
|-
|name23=Soldier
|class23=Paladin
|lv23=16
|#23=1
|inventory23={{Item|9|Steel Bow}}
|-
|name24=Soldier
|class24=Wyvern Lord
|lv24=18
|#24=1
|inventory24={{Item|9|Brave Axe}}<br>{{Item|9|Nihil}}
|-
|name25=Soldier
|class25=Paladin
|lv25=16
|#25=1
|inventory25={{Item|9|Short Axe}}
|-
|name26=Soldier
|class26=General
|lv26=17
|#26=1
|inventory26={{Item|9|Knight Killer}}
|-
|name27=Soldier
|class27=General
|lv27=17
|#27=2
|inventory27={{Item|9|Laguzslayer}}<br>{{Item|9|Guard}}
|-
|name28=Soldier
|class28=General
|lv28=18
|#28=1
|inventory28={{Item|9|Silver Blade}}
|-
|name42=Soldier
|class42=General
|lv42=16
|#42=1
|inventory42={{Item|9|Spear}}<br>{{Item|9|Guard}}
|-
|name29=Soldier
|class29=Halberdier
|lv29=15
|#29=1
|inventory29={{Item|9|Short Spear}}
|-
|name30=Soldier
|class30=Halberdier
|lv30=18
|#30=2
|inventory30={{Item|9|Short Spear}}
|-
|name31=Soldier
|class31=Wyvern Lord
|lv31=16
|#31=1
|inventory31={{Item|9|Killer Lance}} • {{Item|9|Short Axe}}
|-
|name32=Soldier
|class32=Wyvern Lord
|lv32=19
|#32=2
|inventory32={{Item|9|Heavy Spear}} • {{Item|9|Short Spear}}<br>{{Item|9|Counter}}
|-
|name33=Mercenary
|class33=Swordmaster
|lv33=?
|#33=1
|inventory33={{Item|9|Runesword}}<br>{{Item|9|Astra}}
|-
|name34=Mercenary
|class34=Swordmaster
|lv34=17
|#34=1
|inventory34={{Item|9|Killing Edge}}<br>{{Item|9|Astra}}
|-
|name35=Soldier
|class35=Wyvern Lord
|lv35=16
|#35=3
|inventory35={{Item|9|Short Axe}} • {{Item|9|Steel Lance}}
|-
|name36=Soldier
|class36=Wyvern Lord
|lv36=19
|#36=1
|inventory36={{Item|9|Heavy Spear}} • {{Item|9|Short Spear}}
|-
|name37=Soldier
|class37=Wyvern Lord
|lv37=19
|#37=1
|inventory37={{Item|9|Tomahawk}}<br>{{Item|9|Counter}}
|-
|name38=Soldier
|class38=General
|lv38=18
|#38=2
|inventory38={{Item|9|Silver Lance}}
|-
|name39=Mercenary
|class39=Swordmaster
|lv39=19
|#39=1
|inventory39={{Item|9|Silver Blade}}<br>{{Item|9|Astra}}
|-
|name40=Soldier
|class40=Paladin
|lv40=15
|#40=1
|inventory40={{Item|9|Silver Bow}}
|-
|name41=Soldier
|class41=Sage
|lv41=15
|#41=2
|inventory41={{Item|9|Blizzard}} • {{Item|9|Tornado}}
|-
|name45=Bryce
|class45=General
|lv45=20
|#45=1
|inventory45={{Item|9|Wishblade}} • {{Item|9|Elixir}} • {{Item|9|Speedwing|type=drop}}<br>{{Item|9|Guard}} • {{Item|9|Daunt}}
|-
|nameb=[[Ashnard]]
|classb=King Daein
|lvb=20
|#b=1
|inventoryb={{Item|9|Gurgurant}}<br>{{Item|9|Renewal}} • {{Item|9|Daunt}}
|-
}}

Latest revision as of 00:30, 5 November 2023

Tracks

Disc 1

Track name Duration Description
1 始まり
Beginning
1:17 Theme used in the opening sequence.
2 ファイアーエムブレムのテーマ
Fire Emblem Theme
3:04 The game's title theme.
3 ユグドラル大陸史
History of the Continent of Jugdral
0:34 Theme used in the timeline when beginning a new game.
4 栄光なるグランベル
Glorious Grandbell
2:16 Cutscene event theme associated with Grannvale.
5 序章 (聖騎士誕生)
Prologue (Birth of the Holy Knight)
2:04 Player phase map theme for the Prologue.
6 1章 (精霊の森の少女)
Chapter 1 (Girl of the Spirit Forest)
2:21 Player phase map theme for Chapter 1.
7 2章 (アグストリアの動乱)
Chapter 2 (Uprising in Agustria)
1:47 Player phase map theme for Chapter 2.
8 3章 (獅子王エルトシャン)
Chapter 3 (Eldigan, the Lionheart)
1:47 Player phase map theme for Chapter 3.
9 4章 (空を舞う)
Chapter 4 (Dance in the Skies)
3:30 Player phase map theme for Chapter 4.
10 時の流れ
Flow of Time
1:48 World map theme played between Chapter 4 and Chapter 5.
11 5章 (運命の扉)
Chapter 5 (Doorway to Destiny)
2:29 Player phase map theme for Chapter 5.
12 謀略
Conspiracy
1:21 Cutscene event theme played during the Battle of Belhalla.
13 愛しい人
Beloved One
1:42 Cutscene event theme associated with Deirdre; played during the Battle of Belhalla.
14 失意の果て
End of Despair
1:03 Cutscene event theme played during the Battle of Belhalla.
15 躍進の時
Time Moves On
1:17 World map theme.
16 6章 (光をつぐもの)
Chapter 6 (Heir to the Light)
1:59 Player phase map theme for Chapter 6.
17 7章 (砂漠を越えて)
Chapter 7 (Beyond the Desert)
1:47 Player phase map theme for Chapter 7.
18 8章 (トラキアの竜騎士)
Chapter 8 (Dragon Knights of Thracia)
1:52 Player phase map theme for Chapter 8.
19 9章 (誰がために)
Chapter 9 (For Whose Sake)
1:48 Player phase map theme for Chapter 9.
20 10章 (光と闇と)
Chapter 10 (Light and Dark)
1:53 Player phase map theme for Chapter 10.
21 光あるものへ
Toward the Light
2:26 World map theme played before the Final Chapter.
22 終章 (最後の聖戦)
Final Chapter (The Final Holy War)
2:43 Player phase map theme for the Final Chapter.
23 その後の大陸
The Continent Thereafter
6:12
24 平和のおとずれ
The Coming of Peace
2:16
25 オルゴール
Music Box
2:33
26 エンディングバラード
Ending Ballade
2:28
Total length 56:17

Disc 2

Track name Duration Description
1 勝利近し
Victory Is Near
1:27 Player phase map theme played when one enemy remains on the map.
2 ヴェルダン軍
Verdane Army
1:50 Enemy phase map theme associated with Verdane; played in the Prologue and Chapter 1.
3 アグストリア軍
Agustria Army
1:48 Enemy phase map theme associated with Agustria; played in Chapters 2 and 3.
4 アグストリア軍(海賊)
Agustria Army (Pirates)
1:30 Enemy phase map theme associated with Orgahil; played in Chapter 2.
5 シレジア軍
Silesia Army
1:44 Enemy phase map theme associated with Silesse; played in Chapter 4.
6 イード軍
Yied Army
1:36 Enemy phase map theme associated with Aed; played in Chapters 5 and 7.
7 イザーク軍
Isaac Army
1:45 Enemy phase map theme associated with Isaac; played in Chapter 6.
8 マンスター軍
Manster Army
1:42 Enemy phase map theme associated with Munster; played in Chapters 7 and 8.
9 トラキア軍
Thracia Army
1:40 Enemy phase map theme associated with Thracia; played in Chapters 8 and 9.
10 ミレトス軍
Miletos Army
1:35 Enemy phase map theme associated with Miletos; played in Chapter 10.
11 グランベル軍1
Grandbell Army 1
2:12 Enemy phase map theme associated with Grannvale; played in Chapters 4 and 5.
12 グランベル軍2
Grandbell Army 2
3:15 Enemy phase map theme associated with Grannvale; played in Chapters 9 and 10 and in the Final Chapter.
13 同盟軍
Allied Army
1:19 Allied phase map theme.
14 中立軍
Neutral Army
1:06 Neutral phase map theme.
15 味方の攻撃
Ally's Attack
0:48 Battle theme for normal player attacks.
16 敵の攻撃
Enemy's Attack
0:40 Battle theme for normal enemy attacks.
17 中ボス
Mid-Boss
1:08 Battle theme for bosses other than the final boss of the chapter.
18 因縁の対決
Fated Confrontation
1:07 Battle theme for the final boss of a chapter.
19 仲間になる敵
Enemy Becoming a Comrade
0:59 Battle theme for recruitable enemies.
20 対アルヴィス
Vs. Alvis
1:33 Arvis's battle theme.
21 対ユリウス
Vs. Yurius
1:34 Julius's battle theme; only played when attacked by Seliph or Julia.
22 踊子たたかう
Dancer Fights
1:01 Battle theme of Silvia, Lene, and Laylea.
23 踊子おうえん
Dancer Support
1:02 Battle theme of Silvia, Lene, and Laylea when using Dance.
24 白魔法
White Magic
0:37 Battle theme for when a unit is using a staff.
25 バルキリーの杖
Valkyrie Staff
0:23 Battle theme for when a unit is using Valkyrie.
26 レベルアップ!
Level Up!
0:31 Level up theme.
27 ユニットチェンジ
Unit Change
0:21 Class change theme.
28 闘技場(受付)
Arena (Reception)
2:23 Entrance theme for the Arena.
29 闘技場(試合)
Arena (Match)
0:43 Battle theme for the Arena.
30 城下町ヴェルダン
Castle Town Verdane
1:01 Town theme for Verdane.
31 城下町グランベル
Castle Town Grandbell
1:47 Town theme for Grannvale.
32 城下町アグストリア
Castle Town Agustria
0:55 Town theme for Agustria.
33 城下町シレジア
Castle Town Silesia
0:57 Town theme for Silesse.
34 城下町イザーク
Castle Town Isaac
1:08 Town theme for Isaach.
35 城下町イード
Castle Town Yied
1:11 Town theme for Aed.
36 城下町マンスター
Castle Town Manster
0:58 Town theme for Munster.
37 城下町トラキア
Castle Town Thracia
1:03 Town theme for Thracia.
38 城下町ミレトス
Castle Town Miletos
0:54 Town theme for Miletos.
39 危機1
Crisis 1
1:58 Cutscene event theme.
40 危機2
Crisis 2
1:16 Cutscene event theme, associated with Agustria.
41 新たなる進撃
New Advance
1:24
42 最後の挑戦/進撃
The Final Challenge / Advance
1:43
43 勝利1
Victory 1
1:30
44 勝利2
Victory 2
1:45
45 敵メッセージ1
Enemy's Message 1
1:13 Cutscene event theme.
46 敵メッセージ2
Enemy's Message 2
1:15 Cutscene event theme.
47 敵メッセージ3
Enemy's Message 3
1:39 Cutscene event theme, associated with Thracia.
48 皇帝アルヴィス
Emperor Alvis
1:27 Cutscene event theme, associated with Arvis.
49 ロプト
Lopt
2:08 Cutscene event theme, associated with the Loptr Church.
Total length 66:31

Disc 3

Track name Duration Description
1 仲間入り
Joining
1:13 Recruitment theme.
2 ユリウス
Yurius
1:37 Cutscene event theme, associated with Julius.
3 まぬけな兵隊たち
Silly Soldiers
1:10
4 デュー&パティ
Dew and Patty
1:01 Cutscene event theme, associated with Dew and Patty.
5 (未使用)
Unused
0:00
6 恋人1
Lovers 1
1:25 Cutscene event theme.
7 恋人2
Lovers 2
1:52 Cutscene event theme.
8 恋人3
Lovers 3
1:20 Cutscene event theme.
9 恋人4
Lovers 4
1:31 Cutscene event theme.
10 会話1
Conversation 1
2:03 Cutscene event theme.
11 会話2
Conversation 2
1:18 Cutscene event theme.
12 伝説語る
Speaking of Legends
1:10
13 定め1
Decision 1
1:49 Cutscene event theme.
14 定め2
Decision 2
1:37 Cutscene event theme, associated with Arion.
15 定め3
Decision 3
1:46 Cutscene event theme.
16 レヴィン語る
Levn Speaks
2:23 Cutscene event theme, associated with Lewyn during the second generation.
17 ティニーのテーマ
Teeny's Theme
1:28 Cutscene event theme, associated with Tine.
18 エーディンのテーマ
Adean's Theme
1:08 Cutscene event theme, associated with Edain.
19 ディアドラのテーマ
Diadora's Theme
1:59 Cutscene event theme, associated with Deirdre.
20 ユリアのテーマ
Yuria's Theme
1:12 Cutscene event theme, associated with Julia.
21 セリスのテーマ
Celice's Theme
3:32 Cutscene event theme, associated with Seliph.
22 悲しみの時1
Time of Sorrow 1
1:28 Death theme for normal units.
23 悲しみの時2(GAME OVER...)
Time of Sorrow 2 (GAME OVER...)
1:06 Game over theme.
24 金の斧銀の斧♪♪
Golden Axe, Silver Axe♪♪
1:06 Cutscene event theme played when Lex obtains the Brave Axe.
25 巡る想い
Thoughts Going Around
2:24
26 アグストリア王宮
Agustria Palace
1:36 Cutscene event theme, associated with Agustria.
27 シレジア王宮
Silesia Palace
2:20 Cutscene event theme, associated with Silesse.
28 マンスター王宮
Manster Palace
1:28 Cutscene event theme, associated with Munster.
29 イザーク王宮
Isaac Palace
2:06 Cutscene event theme, associated with Isaach.
30 新トラキア王宮
New Thracia Palace
2:07 Cutscene event theme, associated with Thracia.
31 ヴェルダン王宮
Verdane Palace
1:13 Cutscene event theme, associated with Verdane.
32 ユングヴィ王宮
Jungby Palace
2:12 Cutscene event theme, associated with Yngvi.
33 フリージ王宮
Freege Palace
1:11 Cutscene event theme, associated with Friege.
34 ドズル王宮
Dozel Palace
1:36 Cutscene event theme, associated with Dozel.
35 エッダ王宮
Edda Palace
1:28 Cutscene event theme, associated with Edda.
36 ヴェルトマー王宮
Velthomer Palace
1:35 Cutscene event theme, associated with Velthomer.
37 シアルフィ王宮
Chalphy Palace
1:10 Cutscene event theme, associated with Chalphy.
38 風の戦士フォルセティ
Wind Warrior Holsety
0:48
39 1部マップメロディー
Part 1 Map Melody
5:37 Cutscene event theme played after the Battle of Belhalla.
Total length 66:10

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Soldier Bishop 17 1 Rexaura Fortify Elixir
Lumina
--
Soldier Paladin 17 1 Short Axe --
Soldier Paladin 18 1 Brave Sword --
Mercenary Swordmaster 19 1 Silver Blade
Astra
--
Soldier Halberdier 17 2 Short Spear --
Mercenary Warrior 17 1 Silver Axe
Vantage
--
Soldier Sniper 17 1 Killer Bow
Deadeye
--
Soldier General 18 3 Silver Lance --
Soldier Sage 15 1 Bolting Thoron --
Feral One Red Dragon 19 4 Breath --
Feral One Red Dragon 17 3 Breath --
Feral One Tiger 17 4 Claw --
Feral One Tiger 18 1 Claw --
Feral One Cat 17 5 Claw --
Feral One Cat 15 2 Claw --
Soldier Paladin 16 1 Steel Sword Vulnerary --
Soldier Paladin 15 1 Steel Blade --
Soldier Wyvern Lord 16 1 Short Axe Steel Lance --
Soldier Wyvern Lord 16 1 Short Axe --
Soldier Paladin 15 1 Steel Bow --
Soldier Paladin 16 1 Steel Bow --
Soldier Wyvern Lord 18 1 Brave Axe
Nihil
--
Soldier Paladin 16 1 Short Axe --
Soldier General 17 1 Knight Killer --
Soldier General 17 2 Laguzslayer
Guard
--
Soldier General 18 1 Silver Blade --
Soldier Halberdier 15 1 Short Spear --
Soldier Halberdier 18 2 Short Spear --
Soldier Wyvern Lord 16 1 Killer Lance Short Axe --
Soldier Wyvern Lord 19 2 Heavy Spear Short Spear
Counter
--
Mercenary Swordmaster ? 1 Runesword
Astra
--
Mercenary Swordmaster 17 1 Killing Edge
Astra
--
Soldier Wyvern Lord 16 3 Short Axe Steel Lance --
Soldier Wyvern Lord 19 1 Heavy Spear Short Spear --
Soldier Wyvern Lord 19 1 Tomahawk
Counter
--
Soldier General 18 2 Silver Lance --
Mercenary Swordmaster 19 1 Silver Blade
Astra
--
Soldier Paladin 15 1 Silver Bow --
Soldier Sage 15 2 Blizzard Tornado --
Soldier General 16 1 Spear
Guard
--
Bryce General 20 1 Wishblade Elixir SpeedwingThis item is dropped upon this unit's defeat.
Guard Daunt
--
Ashnard King Daein 20 1 Gurgurant
Renewal Daunt
--
Reinforcements
Name Class Lv # Inventory and Skills Notes