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Hardy Fighter: Difference between revisions
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'''Hardy Fighter''' | '''Hardy Fighter''' (Japanese: {{h|盾壁隊形|Jun'heki taikei}} ''Shield Wall Formation'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Hardy Fighter 1''', '''Hardy Fighter 2''', and '''Hardy Fighter 3''' in order from lowest to highest. Units with a Hardy Fighter skill can neutralize effects that guarantee the target a follow-up strike during combat, accelerates the target's special skill cooldown count should the target's attack trigger its special skill at the start of turn 1, and doubles triggers of the user's damage-reduction special skills and further reduces the target's damage output by an additional 5 [[Hit point|HP]]; it is currently unknown how the skill's tier affects the effect. | ||
==Data== | ==Data== | ||
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|game1={{title|Heroes}}<br>(Hardy Fighter 1) | |game1={{title|Heroes}}<br>(Hardy Fighter 1) | ||
|sprite1=[[File:Is feh hardy fighter 1.png|20px]] | |sprite1=[[File:Is feh hardy fighter 1.png|20px]] | ||
|effect1= | |effect1=Neutralizes effects that guarantee a follow-up strike during combat.<br>If target's attack triggers user's special skill at the start of its first user phase, accelerates the target's special skill cooldown count by -1.<br>If target's attack triggers a special skill of the user's that reduces the target's damage output, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger). | ||
|active1=-- | |active1=-- | ||
|capacity1=-- | |capacity1=-- | ||
|notes1=Cost: | |notes1=Cost: 60 SP | ||
|- | |- | ||
|game2={{title|Heroes}}<br>(Hardy Fighter 2) | |game2={{title|Heroes}}<br>(Hardy Fighter 2) | ||
|sprite2=[[File:Is feh hardy fighter 2.png|20px]] | |sprite2=[[File:Is feh hardy fighter 2.png|20px]] | ||
|effect2= | |effect2=Neutralizes effects that guarantee a follow-up strike during combat.<br>If target's attack triggers user's special skill at the start of its first user phase, accelerates the target's special skill cooldown count by -1.<br>If target's attack triggers a special skill of the user's that reduces the target's damage output, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger) and then further reduces the target's damage output by an additional -5. | ||
|active2=-- | |active2=-- | ||
|capacity2=-- | |capacity2=-- | ||
|notes2=Cost: | |notes2=Cost: 120 SP | ||
|- | |- | ||
|gameo={{title|Heroes}}<br>(Hardy Fighter 3) | |gameo={{title|Heroes}}<br>(Hardy Fighter 3) | ||
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|activeo=-- | |activeo=-- | ||
|capacityo=-- | |capacityo=-- | ||
|noteso=Cost: | |noteso=Cost: 240 SP | ||
}} | }} | ||
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|eng-name=Hardy Fighter 1<br>Hardy Fighter 2<br>Hardy Fighter 3 | |eng-name=Hardy Fighter 1<br>Hardy Fighter 2<br>Hardy Fighter 3 | ||
|eng-mean= | |eng-mean= | ||
|jap-name= | |jap-name={{h|盾壁隊形|Jun'heki taikei}} | ||
|jap-mean= | |jap-mean=Shield Wall Formation | ||
|span-name= | |span-name=Resistente | ||
|span-mean= | |span-mean= | ||
|fren-name=Robustesse | |||
|fren-name= | |||
|fren-mean= | |fren-mean= | ||
|ger-name=Zäher Kämpfer | |||
|ger-name= | |||
|ger-mean= | |ger-mean= | ||
|ital-name= | |ital-name=Robustezza | ||
|ital-mean= | |ital-mean= | ||
|por-br-name=Resistente | |||
|por-br-mean= | |||
|ch-trad-name={{h|盾壁隊形|Dùn bì duìxíng}} | |||
|ch-trad-mean=Shield Wall Formation | |||
}} | }} | ||
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==See also== | ==See also== | ||
*[[Shield Pulse]] | |||
{{NavPassiveBH}} | {{NavPassiveBH}} |
Revision as of 16:44, 18 October 2021
This page has been marked as a stub. Please help improve the page by adding information. |
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Hardy Fighter (Japanese: 盾壁隊形 Shield Wall Formation) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Hardy Fighter 1, Hardy Fighter 2, and Hardy Fighter 3 in order from lowest to highest. Units with a Hardy Fighter skill can neutralize effects that guarantee the target a follow-up strike during combat, accelerates the target's special skill cooldown count should the target's attack trigger its special skill at the start of turn 1, and doubles triggers of the user's damage-reduction special skills and further reduces the target's damage output by an additional 5 HP; it is currently unknown how the skill's tier affects the effect.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Hardy Fighter 1) |
Neutralizes effects that guarantee a follow-up strike during combat. If target's attack triggers user's special skill at the start of its first user phase, accelerates the target's special skill cooldown count by -1. If target's attack triggers a special skill of the user's that reduces the target's damage output, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger). |
-- | -- | Cost: 60 SP | |
Heroes (Hardy Fighter 2) |
Neutralizes effects that guarantee a follow-up strike during combat. If target's attack triggers user's special skill at the start of its first user phase, accelerates the target's special skill cooldown count by -1. If target's attack triggers a special skill of the user's that reduces the target's damage output, that special skill triggers twice consecutively (second trigger applies its percentage to the final result of the first trigger) and then further reduces the target's damage output by an additional -5. |
-- | -- | Cost: 120 SP |
Availability
Heroes
Units | Fjorm: Ice Ascendant |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hardy Fighter 1 |
|
Spanish |
Resistente |
|
French |
Robustesse |
|
German |
Zäher Kämpfer |
|
Italian |
Robustezza |
|
Portuguese (Brazil) |
Resistente |
|
Traditional Chinese |
盾壁隊形 |
Shield Wall Formation |