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Aether
- This article is about a recurring skill in the Fire Emblem series. Aether is also the name of the special type of stamina used in Fire Emblem Heroes' Aether Raids mode.
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Aether (pronounced /ˈiθɚ/[key][1]; Japanese: 天空 Heavens) is an offensive skill which debuted in Fire Emblem: Path of Radiance. When activated, Aether deals two consecutive blows to the enemy. The first blow has the effect of the Sol skill, draining hit points from the target to heal the user, and the second has that of Luna, bypassing the target's defensive stats. As with the two base skills themselves, the specific effects of Aether vary somewhat beyond this from game to game.
Aether is primarily available only to the protagonists of certain games, and is most commonly associated with Ike and, to a lesser extent, Chrom and Lucina. It is traditionally obtained after class changing, as a mastery skill in Path of Radiance and Radiant Dawn, tied to Ike and Greil's classes, Lord, Hero and Vanguard, and as a class skill learned by Great Lords in Awakening. In Fates, in addition to Ike and Lucina possessing the skill as amiibo units, it is possible to teach Aether to any other unit in the game as a downloadable content reward.
Data
In the main Fire Emblem series
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Path of Radiance | It deals two consecutive strikes against the target. The first restores (damage dealt) HP to the user, and the second treats the target as if it has a 50% penalty to defense during the strike. | (Skill)% | 20 | For further mechanics, see here. | |
Radiant Dawn | It deals two consecutive strikes against the target. The first restores (damage dealt) HP to the user, and the second treats the target as if it has 0 defense during the strike. | (Skill/2)% | 30 | For further mechanics, see here. | |
Awakening | It deals two consecutive strikes against the target. The first restores (damage dealt / 2) HP to the user, and the second treats the target as if it has a 50% penalty to defense and resistance during the strike. | (Skill/2)% | -- | For further mechanics, see here. |
In other Fire Emblem series titles
Game | Icon | Effect | Cooldown | SP cost | Unusable by | Inheritable | Notes |
---|---|---|---|---|---|---|---|
Heroes | Treats the target as if it has a 50% penalty to defense and resistance during the strike, and restores (damage dealt / 2) HP to the user. | 5 | 500 SP | -- | ✓ | -- |
Availability
Path of Radiance
Classes (Occult) | Hero (Usable only through hacking)[2] • Lord |
Radiant Dawn
Classes | Vanguard |
Awakening
Units | Ike (Both versions) • Lucina • (Kjelle or Cynthia), if Chrom was their father • (Morgan), if Lucina was her mother |
Classes | Great Lord (Learned at Level 5) |
Fates
Classes | Vanguard (Learned from Level 25 and up) • Great Lord (Learned from Level 25 and up) |
Items | Aether |
Heroes
Units | Chrom: Exalted Prince • Chrom: Knight Exalt • Lucina: Future Witness • Lucina: Brave Princess • Ike: Brave Mercenary • Ike: Young Mercenary |
Other appearances
Super Smash Bros. series
This article or section is a short summary of Aether. SmashWiki features a more in-depth article. |
Ike
In Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate, Aether is Ike's up special move. Its appearance is modified from its Fire Emblem appearances in that it entails only a single strike, omitting the second upward slash, and none of the added effects from Fire Emblem apply. Additionally, Ike's Final Smash is Great Aether, characterized as a significantly more powerful variation of Aether and possibly inspired by Ike's final strike against Ashera in Radiant Dawn.
Super Smash Bros. for Nintendo 3DS and Wii U introduced character customization, including alternate variations on each character's special moves. Like all special moves in the two games, Aether has two variations, which are found at random and collected during the course of the game's other modes.
- Aether Drive (Japanese: 進天空 Advancing Heavens) alters Ike's trajectory to give him more horizontal distance, flinging Ragnell upwards diagonally and following it in that direction.
- Aether Wave (Japanese: 天空波 Heavens Wave) is less powerful, but flings a long-distance shock wave upon landing.
Chrom
Chrom uses Aether as his Final Smash in Super Smash Bros. Ultimate, based on its Awakening animation. It is known as Awakening Aether. When initiated, he yells "Anything can change!", "Now I'm mad!", or "Your end has come!", which are some of his critical/skill trigger quotes from Awakening (although he said "Now I'm angry!" in Awakening instead), and then yells "Ae...ther!" when performing the attack.
Code Name: S.T.E.A.M.
In his guest appearance in Code Name: S.T.E.A.M., Aether is Ike's special ability. It inflicts high damage on enemies stationed in front of Ike when it is activated. However, it can only be used once per attempt at a chapter.
Fire Emblem Cipher
Aether is present as a skill on one card in Fire Emblem Cipher: B05-089SR Radiant Hero, Ike. It is a trigger skill which activates automatically when Ike is used to attack the opponent's lord unit, which adds +10 attack power to Ike until the end of the opponent's next turn. If the player chooses to do so, Aether also allows him to automatically destroy any two other enemy units in addition to their attack on the opponent's lord, in exchange for a steep price in bonds. Ike's other skill on this card, Memories of War, allows the player to reduce the bond cost of Aether depending on how many cards have been stacked underneath Ike's card.
Trivia
- It is possible that the first hit of Ike's Aether animation in Path of Radiance and Radiant Dawn, which entails throwing his weapon in the air and catching it mid-jump to strike, is a reference to the Mercenary's critical hit animation in the Game Boy Advance games. Ike's base Ranger class is a Mercenary in all but name, and in Radiant Dawn he is the Mercenary's traditional advanced class.
- In Path of Radiance, Aether is unusual in that while Ike is only able to activate it at 1 range, Greil - if hacked into the game and assigned the skill - is able to activate Aether at 2 range if he attacks with a throwing axe.[2]
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Aether |
Latin: sky, the heavens. Traditionally, "aether" or "ether" was a classical element defined as the substance of the universe beyond Earth - that is, space. |
Spanish |
Éter |
Ether |
French |
Ether |
Ether |
German |
Aithir |
Ether |
Italian |
Etere |
Ether |
Russian |
Небеса |
Heavens. Used only in the Russian version of Super Smash Bros. for Nintendo 3DS and Wii U, as no Fire Emblem game has as yet been officially released in the region. |
Korean |
에테르 |
Transliteration of "Aether", as above. Used in the South Korean version of Super Smash Bros. Brawl. |
Gallery
Ike activating Aether (start-up flash) in Path of Radiance.
Ike activating Aether (first blow) in Path of Radiance.
Ike activating Aether (second blow) in Path of Radiance.
Ike activating Aether (start-up flash) in Radiant Dawn.
Ike activating Aether (first blow) in Radiant Dawn.
Ike activating Aether (second blow) in Radiant Dawn.
Other appearances
Ike using Aether in Super Smash Bros. Brawl.
Ike using Aether in Super Smash Bros. for Wii U.
Ike using Aether in Code Name: S.T.E.A.M..
References
- ↑ Ike and Chrom in the Super Smash Bros. series
- ↑ 2.0 2.1 Fedule, Fire Emblem: Path of Radiance Part 85: Trial Maps - Escape, Let's Play Archive, Published: 2012-08-21, Retrieved: 2015-03-05
See also
Skills in Fire Emblem: Path of Radiance | ||||||||||||||
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Skills in Fire Emblem Awakening | ||||||||||||||||||||||||||||||||||||||||||
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Skills in Fire Emblem Fates | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Special skills in Heroes | ||||||||||||
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