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Holy-Knight Aura

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Holy-Knight Aura

Is feh skill special.png
Icon used by Holy-Knight Aura in Heroes.

Type(s)

Special

First game

Heroes

Holy-Knight Aura (Japanese: グランベルの聖騎士 Holy Knight of Grandbell) is a special skill which debuted in Fire Emblem Heroes. Holy-Knight Aura grants its user an additional space of movement; upon triggering, it boosts its user's damage based on their attack, and boosts the attack movement of the user's team after combat.

Data

Game Icon Effect Cooldown SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Holy-Knight Aura)
Is feh skill special.png At start of turn, user can move 1 extra space (that turn only).
User deals +⁠(user's attack × 25%) damage.
If user's special triggered during combat, after combat, grants +6 attack to user and all allies for 1 turn and user and all allies can move 1 extra space (that turn only; does not stack; granted even if user's HP reaches 0).
2 500 Draconic Aura -- --
Heroes
(Holy-Knight II)
Is feh skill special.png At start of turn, grants "unit can move 1 extra space (that turn only)" and "if unit initiates combat, foe's next attack deals −40% damage" to user for 1 turn.
User deals +⁠(user's attack × 30%) damage when special activates.
If user's special triggered during combat, after combat, grants +6 each to attack and defense, "unit can move 1 extra space (that turn only)", and "if unit initiates combat, foe's next attack deals −40% damage" to user and all allies for 1 turn (granted even if user's HP reaches 0).
2 500 Holy-Knight Aura -- --

Availability

Heroes

Method Data
Holy-Knight Aura Holy-Knight II
Unit (★★★★★) Sigurd: Fated Holy Knight Sigurd: Fated Holy Knight

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Holy-Knight Aura)
At start of turn, unit can move 1 extra space.
(That turn only. Does not stack.) Boosts Special
damage by 25% of unit's Atk. After combat, if
unit's Special triggered, grants Atk+6 to unit
and all allies for 1 turn, and unit and all allies
can move 1 extra space. (That turn only. Does
not stack. Bonus granted to allies even if unit's
HP reaches 0.)
ターン開始時、
自身の移動+1(1ターン、重複しない)

攻撃の25%を奥義ダメージに加算

奥義を発動した戦闘後、自分と全味方の
攻撃+6、移動+1
(1ターン、重複しない)
(その戦闘で自分のHPが0になっても効果は発動)
Heroes
(Holy-Knight II)
At start of turn, grants "unit can move 1 extra
space (that turn only; does not stack)" and
"if unit initiates combat, reduces damage from
foe's first attack during combat by 40%" to unit
for 1 turn. Boosts Special damage by 30% of
unit's Atk.

After combat, if unit's Special triggered,
grants Atk/Def+6, "unit can move 1 extra
space (that turn only; does not stack)," and
"if unit initiates combat, reduces damage from
foe's first attack during combat by 40%" to
unit and all allies for 1 turn (bonus granted
to allies even if unit's HP reaches 0).
ターン開始時、自分に「移動+1」(重複しない)、
「自分から攻撃した時、
 最初に受けた攻撃のダメージを40%軽減」を付与
(1ターン)

攻撃の30%を奥義ダメージに加算

奥義を発動した戦闘後、自分と全味方の
攻撃、守備+6、「移動+1」(重複しない)、
「自分から攻撃した時、
 最初に受けた攻撃のダメージを40%軽減」を付与
(1ターン)
(その戦闘で自分のHPが0になっても効果は発動)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Holy-Knight Aura

--

Japanese

グランベルの聖騎士

Holy Knight of Grandbell

Spanish
(Spain)

Aura sacrosanta

Sacrosanct aura

Spanish
(Latin America)

Aura de caballero

Knight's aura

French

Aura sacrée

Sacred aura

German

Heilige Aura

Holy Aura

Italian

Aura sacra

Sacred aura

Portuguese

Aura sagrada

Sacred aura

Traditional Chinese

格蘭貝魯的聖騎士

Holy Knight of Grandbell

Special skills in Heroes
Area-of-effect skills Blazing FlameBlazing LightBlazing ThunderBlazing WindGifted MagicGrowing FlameGrowing LightGrowing ThunderGrowing WindRising FlameRising LightRising ThunderRising Wind
Defensive skills AegisBucklerCirclet of BalanceEscutcheonFrostbite MirrorGodlike ReflexesHoly PanicHoly VestmentsIce MirrorLife UnendingMiracleNegating FangPaviseSacred Cowl
Healing skills AetherDaylightHeavenly LightImbueMayhem AetherNoontimeOpen the FutureRadiant AetherRighteous WindSol
Offensive skills AetherArms of the ThreeArmored BeaconArmored BlazeArmored FloeAstraBlack LunaBlue FlameBonfireBrutal ShellChilling WindChivalric AuraCirclet of BalanceDeadeyeDivine PulseDraconic AuraDragon BlastDragon FangDragon GazeDragon's RoarEnclosureFire EmblemFlareGlaciesGlimmerGlitter of LightGlowing EmberGodlike ReflexesGreat AetherHero's BloodHoly PressureHoly-Knight AuraIcebergIgnisImperial AstraLethalityLight Is TimeLight's RestraintLightless LunaLodestar RushLunaLunar FlashMayhem AetherMoonbowNew MoonNight SkyNo QuarterOpen the FutureRadiant AetherRegnal AstraReprisalRetributionRighteous WindRuptured SkySacred WindSeiðr ShellShining EmblemSiriusSublime HeavenSupreme AstraSupreme HeavenTime Is LightTwin BladesVengeanceVital Astra
Staff specials Deluge BalmEarthfire BalmEarthwater BalmEarthwind BalmFireflood BalmHeavenly LightImbueKindled-Fire BalmSolid-Earth BalmStill-Water BalmSwift-Winds BalmWindfire Balm
Miscellaneous skills GaleforceNjörun's ZealRequiem DanceUmbra BlastUmbra CalamityUmbra Eruption