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Assault Troop: Difference between revisions
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==Stats== | ==Stats== | ||
===In the main ''Fire Emblem'' series=== | |||
{{GambitStats | {{GambitStats | ||
|game1={{title|Three Houses}} | |game1={{title|Three Houses}} | ||
Line 19: | Line 20: | ||
|uses1=2 | |uses1=2 | ||
|aoe1=[[File:Gr fe16 line 4.png|109px]] | |aoe1=[[File:Gr fe16 line 4.png|109px]] | ||
|notes1=Inflicts [[File:Is ns01 status rattled.png|20px]] [[Status | |notes1=Inflicts [[File:Is ns01 status rattled.png|20px]] [[Status effects#Rattled|rattled status]] on all targets. | ||
}} | }} | ||
===In other ''Fire Emblem'' series titles=== | |||
{{PassiveDataHdr FEH|y}} | |||
{{PassiveDataCell FEH | |||
|tier=1 | |||
|type=C | |||
|effect=If any foe is in cardinal direction of user at start of turn, grants Charge (Unit can warp up to 3 spaces in any cardinal direction; cannot move through foes, impassible terrain, or effects of skills like [[Obstruct]]) to user for 1 turn. | |||
|sp=60 | |||
|use={{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=2 | |||
|type=C | |||
|effect=If any foe is within 3 rows or columns centered on user at start of turn, grants Charge (Unit can warp up to 3 spaces in any cardinal direction; cannot move through foes, impassible terrain, or effects of skills like [[Obstruct]]) to user for 1 turn. | |||
|sp=120 | |||
|pre=[[Assault Troop|Assault Troop 1]] | |||
|use={{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=3 | |||
|type=C | |||
|effect=If user's [[HP]] = 100% or any foe is within 3 rows or columns centered on user at start of turn, grants Charge (Unit can warp up to 3 spaces in any cardinal direction; cannot move through foes, impassible terrain, or effects of skills like [[Obstruct]]) to user for 1 turn. | |||
|sp=240 | |||
|pre=[[Assault Troop|Assault Troop 2]] | |||
|use={{SwordFEH}} {{LanceFEH}} {{AxeFEH}} | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Locations== | ==Locations== | ||
===''Three Houses''=== | ===''Three Houses''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=Battalions | ||
| | |datalast=[[Aegir Astral Knights]] • [[Alliance Cavalry]] • [[Almyra Cavalry]] • [[Almyra Wyvern Co.]] • [[Ancient Cavalry]] • [[Cichol Wyvern Co.]] • [[Dominic Cavalry]] • [[Duscur Cavalry]] • [[Einherjar (battalion)|Einherjar]] • [[Empire Cavalry]] • [[Gaspard Knights]] • [[Gloucester Knights]] • [[Golden Deer Wyvern Co.]] • [[Goneril Valkyries]] • [[Holst's Chosen]] • [[Holy Knights of Seiros]] • [[Jeralt's Mercenaries]] • [[Kingdom Knights]] • [[Miklan Private Militia]] • [[Phantasmal Cavalry]] • [[Phantasmal Wyvern Co.]] • [[Reaper Knights]] • [[Rowe Cavalry]] | ||
}} | |||
===''Heroes''=== | |||
{{FEH skill availability | |||
|tiers=3 | |||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Three Houses}} | ||
| | |english=Charge attack against foes in the area. | ||
|japanese=範囲内に突撃を行う | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Assault Troop 1)</small> | |||
|english=At start of turn, if any foe is in cardinal<br>directions of unit, grants【Charge】to<br>unit for 1 turn.<br><br>【Charge】<br>Unit can move up to 3 spaces in any cardinal<br>direction. (Cannot move through foes, terrain<br>that blocks movement, or effects of skills like<br>Obstruct. Granted movement treated as<br>Warp movement.) | |||
|japanese=ターン開始時、<br>自身を中心とした縦1列と横1列に敵がいる時、<br>【突撃】を付与(1ターン)<br><br>【突撃】<br>自分の十字方向の3マス以内に移動可能<br>(敵や移動不可地形、<br> 進軍阻止等の効果を越えての移動は不可)<br>(ワープ移動として扱う) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Assault Troop 2)</small> | |||
|english=At start of turn, if any foe is within 3 columns<br>or 3 rows centered on unit, grants【Charge】to<br>unit for 1 turn.<br><br>【Charge】<br>Unit can move up to 3 spaces in any cardinal<br>direction. (Cannot move through foes, terrain<br>that blocks movement, or effects of skills like<br>Obstruct. Granted movement treated as<br>Warp movement.) | |||
|japanese=ターン開始時、<br>自身を中心とした縦3列と横3列に敵がいる時、<br>【突撃】を付与(1ターン)<br><br>【突撃】<br>自分の十字方向の3マス以内に移動可能<br>(敵や移動不可地形、<br> 進軍阻止等の効果を越えての移動は不可)<br>(ワープ移動として扱う) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Assault Troop 3)</small> | |||
|english=At start of turn, if unit's HP = 100% or any foe<br>is within 3 columns or 3 rows centered on unit,<br>grants【Charge】to unit for 1 turn.<br><br>【Charge】<br>Unit can move up to 3 spaces in any cardinal<br>direction. (Cannot move through foes, terrain<br>that blocks movement, or effects of skills like<br>Obstruct. Granted movement treated as<br>Warp movement.) | |||
|japanese=ターン開始時、<br>自身を中心とした縦3列と横3列に敵がいる時、<br>または、自身のHPが100%なら、<br>【突撃】を付与(1ターン)<br><br>【突撃】<br>自分の十字方向の3マス以内に移動可能<br>(敵や移動不可地形、<br> 進軍阻止等の効果を越えての移動は不可)<br>(ワープ移動として扱う) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!--==Trivia== | <!-- | ||
==Trivia== | |||
-->==Etymology and other languages== | --> | ||
==Etymology and other languages== | |||
{{Names | {{Names | ||
|eng-name=Assault Troop | |eng-name=Assault Troop | ||
| | |jpn-name={{h|一斉突撃|Issei totsugeki}} | ||
| | |jpn-mean=Simultaneous assault | ||
|span-name=Asalto | |span-name=Asalto | ||
|span-mean=Assault | |span-mean=Assault | ||
|fren-name=Assaut simultané | |fren-name=Assaut simultané | ||
|fren-mean=Simultaneous assault | |fren-mean=Simultaneous assault; abbreviated as '''{{lang|fr|Assaut simult.}}''' in ''Heroes''. | ||
|ger-name=Überfall | |ger-name=*Überfall | ||
|ger-mean=Assault | *Angriffstrupp | ||
|ital-name=Truppa d'assalto | |ger-mean=*Assault; used in ''Three Houses''. | ||
|ital-mean=Assault troop | *Offensive Troop; used in ''Heroes''. | ||
|kor-name={{ | |ital-name=*Truppa d'assalto | ||
*Truppa assalto | |||
|ital-mean=*Assault troop; used in ''Three Houses''. | |||
*Assault troop; used in ''Heroes''. | |||
|por-name=Tropa ofensiva | |||
|por-mean=Offensive troop | |||
|kor-name={{h|일제 돌격|ilje dolgyeok}} | |||
|kor-mean=Assualt | |kor-mean=Assualt | ||
|ch-simp-name={{ | |ch-simp-name={{h|一齐突击|yīqí tūjī}} | ||
|ch-simp-mean=Simultaneous assault | |ch-simp-mean=Simultaneous assault | ||
|ch-trad-name={{ | |ch-trad-name={{h|一齊突擊|yīqí tūjī}} | ||
|ch-trad-mean=Simultaneous assault | |ch-trad-mean=Simultaneous assault | ||
}} | }} | ||
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{{NavGambit}} | {{NavGambit}} | ||
{{NavPassiveCH}} | |||
[[Category:Gambits of Fire Emblem: Three Houses]] | [[Category:Gambits of Fire Emblem: Three Houses]] |
Latest revision as of 18:20, 27 September 2023
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Assault Troop (Japanese: 一斉突撃 Simultaneous assault) is a gambit which was introduced in Fire Emblem: Three Houses. It is a strong offensive gambit that strikes foes in a long, straight line.
Stats
In the main Fire Emblem series
Game | Icon | Might | Hit | Range | Uses | Area of effect | Other effects and notes |
---|---|---|---|---|---|---|---|
Three Houses | 10 | 50 | 1 | 2 | Inflicts rattled status on all targets. |
In other Fire Emblem series titles
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Assault Troop 1) |
C | If any foe is in cardinal direction of user at start of turn, grants Charge (Unit can warp up to 3 spaces in any cardinal direction; cannot move through foes, impassible terrain, or effects of skills like Obstruct) to user for 1 turn. | 60 | -- | ✓ | -- | ||
Heroes (Assault Troop 2) |
C | If any foe is within 3 rows or columns centered on user at start of turn, grants Charge (Unit can warp up to 3 spaces in any cardinal direction; cannot move through foes, impassible terrain, or effects of skills like Obstruct) to user for 1 turn. | 120 | Assault Troop 1 | ✓ | -- | ||
Heroes (Assault Troop 3) |
C | If user's HP = 100% or any foe is within 3 rows or columns centered on user at start of turn, grants Charge (Unit can warp up to 3 spaces in any cardinal direction; cannot move through foes, impassible terrain, or effects of skills like Obstruct) to user for 1 turn. | 240 | Assault Troop 2 | ✓ | -- |
Locations
Three Houses
Heroes
Method | Data | ||
---|---|---|---|
Assault Troop 1 | Assault Troop 2 | Assault Troop 3 | |
Unit (★★★★★) | Edelgard: Sun Empresses • Zelgius: Ninja Knight | Edelgard: Sun Empresses • Zelgius: Ninja Knight | Edelgard: Sun Empresses • Zelgius: Ninja Knight |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Three Houses | Charge attack against foes in the area.
|
範囲内に突撃を行う
|
Heroes (Assault Troop 1) |
At start of turn, if any foe is in cardinal
directions of unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
ターン開始時、
自身を中心とした縦1列と横1列に敵がいる時、 【突撃】を付与(1ターン) 【突撃】 自分の十字方向の3マス以内に移動可能 (敵や移動不可地形、 進軍阻止等の効果を越えての移動は不可) (ワープ移動として扱う) |
Heroes (Assault Troop 2) |
At start of turn, if any foe is within 3 columns
or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
ターン開始時、
自身を中心とした縦3列と横3列に敵がいる時、 【突撃】を付与(1ターン) 【突撃】 自分の十字方向の3マス以内に移動可能 (敵や移動不可地形、 進軍阻止等の効果を越えての移動は不可) (ワープ移動として扱う) |
Heroes (Assault Troop 3) |
At start of turn, if unit's HP = 100% or any foe
is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
ターン開始時、
自身を中心とした縦3列と横3列に敵がいる時、 または、自身のHPが100%なら、 【突撃】を付与(1ターン) 【突撃】 自分の十字方向の3マス以内に移動可能 (敵や移動不可地形、 進軍阻止等の効果を越えての移動は不可) (ワープ移動として扱う) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Assault Troop |
-- |
Japanese |
一斉突撃 |
Simultaneous assault |
Spanish |
Asalto |
Assault |
French |
Assaut simultané |
Simultaneous assault; abbreviated as Assaut simult. in Heroes. |
German |
|
|
Italian |
|
|
Portuguese |
Tropa ofensiva |
Offensive troop |
Korean |
일제 돌격 |
Assualt |
Simplified Chinese |
一齐突击 |
Simultaneous assault |
Traditional Chinese |
一齊突擊 |
Simultaneous assault |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
Gambits and Staggering Blows | ||||||||
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