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Attack⁄Defense Near Save: Difference between revisions
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|help_text=If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers [Savior] on unit.<br>If unit triggers Savior, grants Atk/Def+1 during combat. | |help_text=If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers [Savior] on unit.<br>If unit triggers Savior, grants Atk/Def+1 during combat. | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
Revision as of 00:04, 27 March 2023
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Attack/Defense Near Save (Japanese: 鎧の護り手・近間 Armor Guardian · Close-Range) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are A/D Near Save 1, A/D Near Save 2, and A/D Near Save 3 in order from lowest to highest. When an enemy wielding a 1-range weapon skill attacks an ally within two spaces of a user of A/D Near Save, the Savior effect activates, allowing the user to engage in combat in that ally's place, and they receive a boost to their attack and defense during that combat.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (A/D Near Save 1) |
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User moves into ally's space and enters combat in that ally's place, receives +1 each to Attack and Defense during combat, and receives any after-combat effects. | Enemy uses a sword, lance, axe, breath, or beast weapon skill, initiates combat against an ally within one space of user, and user can stand on that ally's space | -- | Cost: 100 SP Does not activate if more than one character in range of the same ally can also activate a Near Save skill. |
Heroes (A/D Near Save 2) |
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User moves into ally's space and enters combat in that ally's place, receives +2 each to Attack and Defense during combat, and receives any after-combat effects. | Enemy uses a sword, lance, axe, breath, or beast weapon skill, initiates combat against an ally within one space of user, and user can stand on that ally's space | -- | Cost: 200 SP Does not activate if more than one character in range of the same ally can also activate a Near Save skill. |
Heroes (A/D Near Save 3) |
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User moves into ally's space and enters combat in that ally's place, receives +4 each to Attack and Defense during combat, and receives any after-combat effects. | Enemy uses a sword, lance, axe, breath, or beast weapon skill, initiates combat against an ally within one space of user, and user can stand on that ally's space | -- | Cost: 300 SP Does not activate if more than one character in range of the same ally can also activate a Near Save skill. |
Availability
Heroes
Units | Dedue: Dimitri's Vassal • Lucina: Future Fondness |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Near Save |
Abbreviated as A/D Near Save. |
Japanese |
鎧の護り手・近間 |
Armor Guardian · Close-ranged |
Spanish |
Ayuda cerco Ataque/Defensa |
Attack/Defense near aid; abbreviated as Ayuda cer. A/D. |
French |
Sauver près Attaque/Défense |
Attack/Defense near save; abbreviated as Sauv. dist. A/D. |
German |
Angriff/Verteidigung Schutz nah |
Attack/Defense near Protection; abbreviated as A/V Schutz nah. |
Italian |
Aiuto vicino Attacco/Difesa |
Attack/Defense near aid; abbreviated as Aiuto vicin. A/D. |
Portuguese |
Ajuda perto Ataque/Defesa |
Attack/Defense close aid; abbreviated as Ajuda perto A/D. |
Traditional Chinese |
鎧之守護人・近處 |
Guardian armor · near |