Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Hit Rate +: Difference between revisions
m (Text replacement - "Mandarin\: (.*)\; Cantonese\: (.*)\}\}" to "$1}}") |
Thecornerman (talk | contribs) m (Text replacement - "([Ll])evel (\d+)" to "$1evel $2") |
||
(14 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is ns02 hit +10.png]] | |||
|image=[[File:Is | |caption=Icon of the Hit +10 ability in {{title|Engage}}. | ||
|caption=Icon of the Hit + | |help_text=Grants Hit+{{h|#|Whatever bonus the corresponding tier gives}}. | ||
|help_text= | |type=*Class <small>(''Awakening'', ''Three Houses'')</small> | ||
|type=Class | *Personal <small>(''Three Houses'')</small> | ||
| | *Inheritable <small>(''Engage'')</small> | ||
|first={{title|Awakening}} | |||
}} | }} | ||
'''Hit Rate +''' (Japanese: {{hl|命中|Meichū}}+ ''Hit +'') is a series of [[skills]] which debuted in {{FE13}}. As the name suggests, they increase a unit's [[hit rate]] by a set amount, and are typically associated with the [[Archer]] and [[Sniper]] classes. | '''Hit Rate +''' (Japanese: {{hl|命中|Meichū}}+ ''Hit +'') is a series of [[skills]] which debuted in {{FE13}}. As the name suggests, they increase a unit's [[hit rate]] by a set amount, and are typically associated with the [[Archer]] and [[Sniper]] classes. It originally only featured two levels in ''Awakening''; Hit Rate +10 and Hit Rate +20, with the former being an enemy-exclusive skill, used only in ''Awakening''{{'}}s Lunatic and Lunatic+ difficulties. In {{title|Engage}}, new levels were introduced and all of them became available to the player. | ||
While the skill was introduced in ''Awakening'', {{title|Shadow Dragon}} and {{title|New Mystery of the Emblem}} had previously given hit rate bonuses to the [[Sniper]] and [[Swordmaster]] classes in the former and to the Sniper and enemies in Lunatic mode in the latter. | While the skill was introduced in ''Awakening'', {{title|Shadow Dragon}} and {{title|New Mystery of the Emblem}} had previously given hit rate bonuses to the [[Sniper]] and [[Swordmaster]] classes in the former and to the Sniper and enemies in Lunatic mode in the latter. | ||
Line 18: | Line 18: | ||
|sprite1=[[File:Is 3ds01 hit rate +10.png]] | |sprite1=[[File:Is 3ds01 hit rate +10.png]] | ||
|effect1=Grants +10 to [[hit rate]]. | |effect1=Grants +10 to [[hit rate]]. | ||
|- | |- | ||
|game2={{title|Awakening}}<br>(Hit Rate +20) | |game2={{title|Awakening}}<br>(Hit Rate +20) | ||
|sprite2=[[File:Is 3ds01 hit rate +20.png]] | |sprite2=[[File:Is 3ds01 hit rate +20.png]] | ||
|effect2=Grants +20 to [[hit rate]]. | |effect2=Grants +20 to [[hit rate]]. | ||
|- | |- | ||
| | |game3={{title|Three Houses}}<br>(Hit +20) | ||
| | |sprite3=[[File:Is ns01 hit +20.png|20px]] | ||
| | |effect3=Grants +20 to [[hit rate]]. | ||
| | |- | ||
| | |game4={{title|Engage}}<br>(Hit +10) | ||
| | |sprite4=[[File:Is ns02 hit +10.png|24px]] | ||
|effect4=Grants +10 to [[hit rate]]. | |||
|notes4=Cost: 500 [[SP]] | |||
|- | |||
|game5={{title|Engage}}<br>(Hit +15) | |||
|sprite5=[[File:Is ns02 hit +15.png|24px]] | |||
|effect5=Grants +15 to [[hit rate]]. | |||
|notes5=Cost: 1,000 [[SP]] | |||
|- | |||
|game6={{title|Engage}}<br>(Hit +20) | |||
|sprite6=[[File:Is ns02 hit +20.png|24px]] | |||
|effect6=Grants +20 to [[hit rate]]. | |||
|notes6=Cost: 1,500 [[SP]] | |||
|- | |||
|game7={{title|Engage}}<br>(Hit +25) | |||
|sprite7=[[File:Is ns02 hit +25.png|24px]] | |||
|effect7=Grants +25 to [[hit rate]]. | |||
|notes7=Cost: 2,000 [[SP]] | |||
|- | |||
|game8={{title|Engage}}<br>(Hit +30) | |||
|sprite8=[[File:Is ns02 hit +30.png|24px]] | |||
|effect8=Grants +30 to [[hit rate]]. | |||
|notes8=Cost: 2,500 [[SP]] | |||
}} | }} | ||
Line 40: | Line 56: | ||
===''Awakening''=== | ===''Awakening''=== | ||
====Hit Rate +10==== | ====Hit Rate +10==== | ||
{{ | {{ItemLoc | ||
| | |methodlast=Unobtainable | ||
| | |datalast=Exclusively used by enemies in Lunatic and Lunatic+ | ||
}} | }} | ||
Line 50: | Line 66: | ||
|data1=[[Innes]] | |data1=[[Innes]] | ||
|methodlast=Classes | |methodlast=Classes | ||
|datalast=[[Sniper]] <small>(Learned at Level 5)</small> | |datalast=[[Sniper]] <small>(Learned at Level 5)</small> | ||
}} | }} | ||
Line 59: | Line 75: | ||
|methodlast=Class mastery | |methodlast=Class mastery | ||
|datalast=[[Archer]] <small>(100 class Exp required)</small> | |datalast=[[Archer]] <small>(100 class Exp required)</small> | ||
}} | |||
===''Engage''=== | |||
====Hit +10==== | |||
{{ItemLoc | |||
|methodlast=[[Emblem Rings]] | |||
|datalast=[[Sigurd]] <small>(bond level 1)</small> | |||
}} | |||
====Hit +15==== | |||
{{ItemLoc | |||
|methodlast=[[Emblem Rings]] | |||
|datalast=[[Sigurd]] <small>(bond level 4)</small> | |||
}} | |||
====Hit +20==== | |||
{{ItemLoc | |||
|methodlast=[[Emblem Rings]] | |||
|datalast=[[Sigurd]] <small>(bond level 12)</small> | |||
}} | |||
====Hit +25==== | |||
{{ItemLoc | |||
|methodlast=[[Emblem Rings]] | |||
|datalast=[[Sigurd]] <small>(bond level 16)</small> | |||
}} | |||
====Hit +30==== | |||
{{ItemLoc | |||
|methodlast=[[Emblem Rings]] | |||
|datalast=[[Sigurd]] <small>(bond level 19)</small> | |||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Awakening}}<br><small>(Hit +10)</small> | ||
| | |english=Grants Hit +10. | ||
|japanese=ユニットの命中+10 | |||
| | }} | ||
| | {{DescriptionCell | ||
| | |game={{title|Awakening}}<br><small>(Hit +20)</small> | ||
|english=Grants Hit +20. | |||
| | |japanese=ユニットの命中+20 | ||
| | }} | ||
| | {{DescriptionCell | ||
|game={{title|Three Houses}}<br><small>(Hit +20)</small> | |||
| | |english=Increases Hit by 20. | ||
| | |japanese=命中が20上がる | ||
| | }} | ||
{{DescriptionCell | |||
|game={{title|Three Houses}}<br><small>(Watchful Eye)</small> | |||
|english=Grants Hit +20. | |||
|japanese=命中+20 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Engage}} | |||
|english=Grants Hit+{{h|#|Whatever bonus the corresponding tier gives}}. | |||
|japanese=常に命中が{{h|#|Whatever bonus the corresponding tier gives}}アップする | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
===Hit rate +=== | ===Hit rate +=== | ||
{{Names | {{Names | ||
|eng-name=Hit Rate + | |eng-name=Hit Rate +# | ||
|eng-mean=Abbreviated to '''Hit +''' in ''Three Houses''. | |eng-mean=Abbreviated to '''Hit +''' in ''Three Houses'' and ''Engage''. | ||
| | |jpn-name={{h|命中|Meichū}}+# | ||
| | |jpn-mean=Hit +# | ||
|span-name=Acierto + | |span-name=• Acierto + #<br>• Golpe + # | ||
|span-mean=Success + | |span-mean=• Success +#; used in all games except ''Engage''.<br>• Hit +#; used in ''Engage''. | ||
|fren-name=Précision + | |fren-name=Précision +# | ||
|fren-mean=Accuracy + | |fren-mean=Accuracy +# | ||
|ger-name=Trefferchance + | |ger-name=Trefferchance +# | ||
|ger-mean=Hit chance + | |ger-mean=Hit chance +#; abbreviated as ''{{lang|de|Treffer +#}}''. | ||
|ital-name=• Probabilità Colpire +<br>• Colpo a segno + | |ital-name=• Probabilità Colpire +#<br>• Colpo a segno +# | ||
|ital-mean=• Probability to hit +. Used in ''Awakening''; abbreviated to '''Prob. Clp''' in-game for space reasons.<br>• Hit to target +; used in ''Three Houses''. | |ital-mean=• Probability to hit +#. Used in ''Awakening''; abbreviated to '''{{lang|it|Prob. Clp}}''' in-game for space reasons.<br>• Hit to target +#; used in ''Three Houses'' and ''Engage''. Abbreviated as ''{{lang|it|Colpo +#}}'' in Engage. | ||
|kor-name={{ | |kor-name={{h|명중|myeongjung}} +# | ||
|kor-mean=Hit + | |kor-mean=Hit +# | ||
|ch-simp-name={{ | |ch-simp-name={{h|命中|mìngzhōng}}+# | ||
|ch-simp-mean=Hit + | |ch-simp-mean=Hit +# | ||
|ch-trad-name={{ | |ch-trad-name={{h|命中|mìngzhōng}}+# | ||
|ch-trad-mean=Hit + | |ch-trad-mean=Hit +# | ||
}} | }} | ||
Line 109: | Line 167: | ||
|eng-name=Watchful Eye | |eng-name=Watchful Eye | ||
|eng-mean=As Ignatz's parents are art merchants, he learned to recognize what makes a great work of art. | |eng-mean=As Ignatz's parents are art merchants, he learned to recognize what makes a great work of art. | ||
| | |jpn-name={{h|観察眼|Kansatsu gan}} | ||
| | |jpn-mean=Observant eye | ||
|span-name=Ojo avizor | |span-name=Ojo avizor | ||
|span-mean=Watchful Eye | |span-mean=Watchful Eye | ||
Line 119: | Line 177: | ||
|ital-name=Spirito d'osservazione | |ital-name=Spirito d'osservazione | ||
|ital-mean=Spirit of observation | |ital-mean=Spirit of observation | ||
|kor-name={{ | |kor-name={{h|관찰안|gwancharan}} | ||
|kor-mean=Observant | |kor-mean=Observant | ||
|ch-simp-name={{ | |ch-simp-name={{h|洞察之眼|dòngchá zhī yǎn}} | ||
|ch-simp-mean=Observant eye | |ch-simp-mean=Observant eye | ||
|ch-trad-name={{ | |ch-trad-name={{h|洞察之眼|dòngchá zhī yǎn}} | ||
|ch-trad-mean=Observant eye | |ch-trad-mean=Observant eye | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
{{div col|11em}} | |||
*[[Avoid +10]] | *[[Avoid +10]] | ||
*[[Critical +]] | *[[Critical +]] | ||
*[[Hawkeye (skill)|Hawkeye]] | *[[Hawkeye (skill)|Hawkeye]] | ||
*[[Insight]] | *[[Insight]] | ||
{{div col end}} | |||
{{NavSkillFE13}} | {{NavSkillFE13}} | ||
{{NavSkillFE16}} | {{NavSkillFE16}} | ||
{{NavSkillFE17}} | |||
[[Category:Enemy-exclusive skills]] | [[Category:Enemy-exclusive skills]] |
Latest revision as of 20:09, 28 March 2024
| ||||
|
Hit Rate + (Japanese: 命中+ Hit +) is a series of skills which debuted in Fire Emblem Awakening. As the name suggests, they increase a unit's hit rate by a set amount, and are typically associated with the Archer and Sniper classes. It originally only featured two levels in Awakening; Hit Rate +10 and Hit Rate +20, with the former being an enemy-exclusive skill, used only in Awakening's Lunatic and Lunatic+ difficulties. In Engage, new levels were introduced and all of them became available to the player.
While the skill was introduced in Awakening, Shadow Dragon and New Mystery of the Emblem had previously given hit rate bonuses to the Sniper and Swordmaster classes in the former and to the Sniper and enemies in Lunatic mode in the latter.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Awakening (Hit Rate +10) |
Grants +10 to hit rate. | -- | -- | -- | |
Awakening (Hit Rate +20) |
Grants +20 to hit rate. | -- | -- | -- | |
Three Houses (Hit +20) |
Grants +20 to hit rate. | -- | -- | -- | |
Engage (Hit +10) |
Grants +10 to hit rate. | -- | -- | Cost: 500 SP | |
Engage (Hit +15) |
Grants +15 to hit rate. | -- | -- | Cost: 1,000 SP | |
Engage (Hit +20) |
Grants +20 to hit rate. | -- | -- | Cost: 1,500 SP | |
Engage (Hit +25) |
Grants +25 to hit rate. | -- | -- | Cost: 2,000 SP | |
Engage (Hit +30) |
Grants +30 to hit rate. | -- | -- | Cost: 2,500 SP |
Availability
Awakening
Hit Rate +10
Unobtainable | Exclusively used by enemies in Lunatic and Lunatic+ |
Hit Rate +20
Units | Innes |
Classes | Sniper (Learned at Level 5) |
Three Houses
Units | Ignatz ("Watchful Eye") |
Class mastery | Archer (100 class Exp required) |
Engage
Hit +10
Emblem Rings | Sigurd (bond level 1) |
Hit +15
Emblem Rings | Sigurd (bond level 4) |
Hit +20
Emblem Rings | Sigurd (bond level 12) |
Hit +25
Emblem Rings | Sigurd (bond level 16) |
Hit +30
Emblem Rings | Sigurd (bond level 19) |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Awakening (Hit +10) |
Grants Hit +10.
|
ユニットの命中+10
|
Awakening (Hit +20) |
Grants Hit +20.
|
ユニットの命中+20
|
Three Houses (Hit +20) |
Increases Hit by 20.
|
命中が20上がる
|
Three Houses (Watchful Eye) |
Grants Hit +20.
|
命中+20
|
Engage | Grants Hit+#.
|
常に命中が#アップする
|
Etymology and other languages
Hit rate +
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hit Rate +# |
Abbreviated to Hit + in Three Houses and Engage. |
Japanese |
命中+# |
Hit +# |
Spanish |
• Acierto + # |
• Success +#; used in all games except Engage. |
French |
Précision +# |
Accuracy +# |
German |
Trefferchance +# |
Hit chance +#; abbreviated as Treffer +#. |
Italian |
• Probabilità Colpire +# |
• Probability to hit +#. Used in Awakening; abbreviated to Prob. Clp in-game for space reasons. |
Korean |
명중 +# |
Hit +# |
Simplified Chinese |
命中+# |
Hit +# |
Traditional Chinese |
命中+# |
Hit +# |
Watchful Eye
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Watchful Eye |
As Ignatz's parents are art merchants, he learned to recognize what makes a great work of art. |
Japanese |
観察眼 |
Observant eye |
Spanish |
Ojo avizor |
Watchful Eye |
French |
Œil avisé |
Watchful Eye |
German |
Beobachter |
Observer |
Italian |
Spirito d'osservazione |
Spirit of observation |
Korean |
관찰안 |
Observant |
Simplified Chinese |
洞察之眼 |
Observant eye |
Traditional Chinese |
洞察之眼 |
Observant eye |
See also
Abilities in Fire Emblem: Three Houses | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Skills in Fire Emblem Engage | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|