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Rouse Attack⁄Speed: Difference between revisions
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|image=[[File:Is feh rouse atk spd 1.png]] | |image=[[File:Is feh rouse atk spd 1.png]] | ||
|caption=Icon of the Rouse Atk/Spd 1 skill in {{title|Heroes}}. | |caption=Icon of the Rouse Atk/Spd 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Rouse Attack/Speed''' (Japanese: {{hl|攻撃速さの奮起|Kōgeki-hayasa no funki}} ''Attack/Speed Self-Rouse'') is a | '''Rouse Attack/Speed''' (Japanese: {{hl|攻撃速さの奮起|Kōgeki-hayasa no funki}} ''Attack/Speed Self-Rouse'') is a four-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Rouse Atk/Spd 1''', '''Rouse Atk/Spd 2''', '''Rouse Atk/Spd 3''', and '''Rouse Atk/Spd 4''' in order from lowest to highest. Rouse Atk/Spd boosts its user's [[attack (stat)|attack]] and [[speed]] if they are not adjacent to any allies; the size of the speed and defense boosts increases with the skill's, with the fourth tier neutralizing effects that turn the user's bonuses into penalties. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Rouse Atk/Spd 1 | ||
| | |type=C | ||
| | |effect=If user is not adjacent to an ally at start of turn, grants +2 each to user's [[attack (stat)|attack]] and [[speed]] for 1 turn. | ||
|sp=60 | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=Rouse Atk/Spd 2 | |||
|type=C | |||
|effect=If user is not adjacent to an ally at start of turn, grants +4 each to user's [[attack (stat)|attack]] and [[speed]] for 1 turn. | |||
|sp=120 | |||
|pre=[[Rouse Attack⁄Speed|Rouse Atk/Spd 1]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Rouse Atk/Spd 3 | |||
|type=C | |||
|effect=If user is not adjacent to an ally at start of turn, grants +6 each to user's [[attack (stat)|attack]] and [[speed]] for 1 turn. | |||
|sp=240 | |||
|pre=[[Rouse Attack⁄Speed|Rouse Atk/Spd 2]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Rouse Atk/Spd 4 | |||
|type=C | |||
|effect=If user is not adjacent to an ally at start of turn, grants +6 each to [[attack (stat)|attack]] and [[speed]] and Null Panic ("if user is inflicted with Panic, neutralizes the 'converts bonus into penalties' effect") to user for 1 turn. | |||
|sp=300 | |||
|pre=[[Rouse Attack⁄Speed|Rouse Atk/Spd 3]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=4 | ||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Rouse Atk/Spd 1)</small> | ||
| | |english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Spd+2 to unit for 1 turn. | ||
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、速さ+2(1ターン) | |||
| | }} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Rouse Atk/Spd 2)</small> | ||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Spd+4 to unit for 1 turn. | |||
| | |japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、速さ+4(1ターン) | ||
| | }} | ||
| | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Rouse Atk/Spd 3)</small> | |||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Spd+6 to unit for 1 turn. | |||
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、速さ+6(1ターン) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Rouse Atk/Spd 4)</small> | |||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Spd+6 and【Null Panic】to unit<br>for 1 turn.<br><br>【Null Panic】<br>If unit is inflicted with Panic (bonuses converted<br>into penalties), neutralizes the "converts<br>bonuses on target into penalties" effect for<br>1 turn. (Even though the effect is neutralized,<br>the Panic status remains, and is treated as a<br>Penalty status.) | |||
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、速さ+6(1ターン)、<br>【見切り・パニック】を付与<br><br>【見切り・パニック】<br>「パニック」(強化を+ではなく-とする状態異常)を<br>付与されている時、<br>その「強化を+ではなく-とする」効果を無効化<br>(1ターン)<br><br>(「パニック」と「見切り・パニック」の<br> 両方が付与された場合、<br> 「パニック」の効果は無効化するものの、<br> 「不利な状態異常」は付与されていると扱う) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
Line 58: | Line 79: | ||
{{Names | {{Names | ||
|eng-name=Rouse Attack/Speed | |eng-name=Rouse Attack/Speed | ||
|eng-mean=Abbreviated as | |eng-mean=Abbreviated as ''Rouse Atk/Spd''. | ||
| | |jpn-name={{h|攻撃速さの奮起|Kōgeki-hayasa no funki}} | ||
| | |jpn-mean=Attack/Speed Self-Rouse | ||
|span-name=Brío Ataque/Velocidad | |span-name=Brío Ataque/Velocidad | ||
|span-mean=Attack/Speed vigor; abbreviated as | |span-mean=Attack/Speed vigor; abbreviated as ''{{lang|es|Brío Ata/Vel}}'' in the European localization and as ''{{lang|es|Brío Atq./Vel.}}'' in the American localization. | ||
|fren-name=Réveil Attaque/Vitesse | |fren-name=Réveil Attaque/Vitesse | ||
|fren-mean=Attack/Speed awakening; abbreviated as | |fren-mean=Attack/Speed awakening; abbreviated as ''{{lang|fr|Réveil Atq/Vit}}''. | ||
|ger-name=Angriff/Geschwindigkeit-Hoch | |ger-name=Angriff/Geschwindigkeit-Hoch | ||
|ger-mean=Attack/Speed High; abbreviated as | |ger-mean=Attack/Speed High; abbreviated as ''{{lang|de|Agr./Ges.-Hoch}}''. | ||
|ital-name=Sveglia Attacco/Velocità | |ital-name=Sveglia Attacco/Velocità | ||
|ital-mean=Attack/Speed awakening; abbreviated as | |ital-mean=Attack/Speed awakening; abbreviated as ''{{lang|it|Sveglia Att/Vel}}''. | ||
|por | |por-name=Ataque/Velocidade ânimo | ||
|por | |por-mean=Attack/Speed motivation; abbreviated as ''{{lang|pt|Atq./Vel. ânimo}}''. | ||
|ch-trad-name={{h|攻擊速度的奮起|gōngjī sùdù de fènqǐ}} | |ch-trad-name={{h|攻擊速度的奮起|gōngjī sùdù de fènqǐ}} | ||
|ch-trad-mean=Attack/Speed awakening | |ch-trad-mean=Attack/Speed awakening | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
*[[Rouse | *[[Rouse Atk/Def]] | ||
*[[Rouse | *[[Rouse Atk/Res]] | ||
*[[Rouse | *[[Rouse Spd/Def]] | ||
*[[Rouse | *[[Rouse Spd/Res]] | ||
*[[Rouse | *[[Rouse Def/Res]] | ||
{{ | {{NavPassiveCH}} |
Latest revision as of 01:56, 20 October 2023
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Rouse Attack/Speed (Japanese: 攻撃速さの奮起 Attack/Speed Self-Rouse) is a four-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Rouse Atk/Spd 1, Rouse Atk/Spd 2, Rouse Atk/Spd 3, and Rouse Atk/Spd 4 in order from lowest to highest. Rouse Atk/Spd boosts its user's attack and speed if they are not adjacent to any allies; the size of the speed and defense boosts increases with the skill's, with the fourth tier neutralizing effects that turn the user's bonuses into penalties.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Rouse Atk/Spd 1) |
C | If user is not adjacent to an ally at start of turn, grants +2 each to user's attack and speed for 1 turn. | 60 | -- | ✓ | -- | ||
Heroes (Rouse Atk/Spd 2) |
C | If user is not adjacent to an ally at start of turn, grants +4 each to user's attack and speed for 1 turn. | 120 | Rouse Atk/Spd 1 | ✓ | -- | ||
Heroes (Rouse Atk/Spd 3) |
C | If user is not adjacent to an ally at start of turn, grants +6 each to user's attack and speed for 1 turn. | 240 | Rouse Atk/Spd 2 | ✓ | -- | ||
Heroes (Rouse Atk/Spd 4) |
C | If user is not adjacent to an ally at start of turn, grants +6 each to attack and speed and Null Panic ("if user is inflicted with Panic, neutralizes the 'converts bonus into penalties' effect") to user for 1 turn. | 300 | Rouse Atk/Spd 3 | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Rouse Atk/Spd 1) |
At start of turn, if unit is not adjacent to an ally,
grants Atk/Spd+2 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ
自分の攻撃、速さ+2(1ターン) |
Heroes (Rouse Atk/Spd 2) |
At start of turn, if unit is not adjacent to an ally,
grants Atk/Spd+4 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ
自分の攻撃、速さ+4(1ターン) |
Heroes (Rouse Atk/Spd 3) |
At start of turn, if unit is not adjacent to an ally,
grants Atk/Spd+6 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ
自分の攻撃、速さ+6(1ターン) |
Heroes (Rouse Atk/Spd 4) |
At start of turn, if unit is not adjacent to an ally,
grants Atk/Spd+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
ターン開始時、周囲1マスに味方がいなければ
自分の攻撃、速さ+6(1ターン)、 【見切り・パニック】を付与 【見切り・パニック】 「パニック」(強化を+ではなく-とする状態異常)を 付与されている時、 その「強化を+ではなく-とする」効果を無効化 (1ターン) (「パニック」と「見切り・パニック」の 両方が付与された場合、 「パニック」の効果は無効化するものの、 「不利な状態異常」は付与されていると扱う) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Rouse Attack/Speed |
Abbreviated as Rouse Atk/Spd. |
Japanese |
攻撃速さの奮起 |
Attack/Speed Self-Rouse |
Spanish |
Brío Ataque/Velocidad |
Attack/Speed vigor; abbreviated as Brío Ata/Vel in the European localization and as Brío Atq./Vel. in the American localization. |
French |
Réveil Attaque/Vitesse |
Attack/Speed awakening; abbreviated as Réveil Atq/Vit. |
German |
Angriff/Geschwindigkeit-Hoch |
Attack/Speed High; abbreviated as Agr./Ges.-Hoch. |
Italian |
Sveglia Attacco/Velocità |
Attack/Speed awakening; abbreviated as Sveglia Att/Vel. |
Portuguese |
Ataque/Velocidade ânimo |
Attack/Speed motivation; abbreviated as Atq./Vel. ânimo. |
Traditional Chinese |
攻擊速度的奮起 |
Attack/Speed awakening |