Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Attack⁄Defense Gap: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Filled out etymology; harmonized)
No edit summary
 
(6 intermediate revisions by 3 users not shown)
Line 4: Line 4:
|image=[[File:Is feh atk def gap 1.png]]
|image=[[File:Is feh atk def gap 1.png]]
|caption=Icon of the Atk/Def Gap 1 skill in {{title|Heroes}}.
|caption=Icon of the Atk/Def Gap 1 skill in {{title|Heroes}}.
|help_text=At start of turn, grants Atk/Def+1 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.)
|type=Passive (Type C)
|type=Passive (Type C)
|games={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Attack/Defense Gap''' (Japanese: {{hl|攻撃守備の大開放|Kōgeki-shubi no daikaihō}} ''Great Attack/Defense Opening'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Atk/Def Gap 1''', '''Atk/Def Gap 2''' and '''Atk/Def Gap 3''' in order from lowest to highest. Units with an Atk/Def Gap skill will boost the [[Attack (stat)|Attack]] and [[Defense]] of the ally whose combined total in the two stats is the highest; the Attack and Defense boosts increase with the skill's tier.
'''Attack/Defense Gap''' (Japanese: {{hl|攻撃守備の大開放|Kōgeki-shubi no daikaihō}} ''Great Attack/Defense Opening'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Atk/Def Gap 1''', '''Atk/Def Gap 2''' and '''Atk/Def Gap 3''' in order from lowest to highest. Atk/Def Gap boosts the [[attack (stat)|attack]] and [[defense]] of the ally with the highest total of the two; the size of the boost increases with the skill's tier.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH}}
|game1={{title|Heroes}}<br>(Atk/Def Gap 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh atk def gap 1.png|20px]]
|skill=Atk/Def Gap 1
|effect1=At start of user's phase, boosts the [[Attack (stat)|Attack]] and [[Defense]] of ally with the highest combined Attack and Defense by 1 each.
|type=C
|notes1=Cost: 50 SP
|effect=At start of turn, grants +1 each to [[attack (stat)|attack]] and [[defense]] to ally with highest attack + defense (excluding user) for 1&nbsp;turn.
|-
|sp=60
|game2={{title|Heroes}}<br>(Atk/Def Gap 2)
|sprite2=[[File:Is feh atk def gap 2.png|20px]]
|effect2=At start of user's phase, boosts the [[Attack (stat)|Attack]] and [[Defense]] of ally with the highest combined Attack and Defense by 3 each.
|notes2=Cost: 100 SP
|-
|game3={{title|Heroes}}<br>(Atk/Def Gap 3)
|sprite3=[[File:Is feh atk def gap 3.png|20px]]
|effect3=At start of user's phase, boosts the [[Attack (stat)|Attack]] and [[Defense]] of ally with the highest combined Attack and Defense by 5 each.
|notes3=Cost: 200 SP
}}
}}
{{PassiveDataCell FEH
|skill=Atk/Def Gap 2
|type=C
|effect=At start of turn, grants +3 each to [[attack (stat)|attack]] and [[defense]] to ally with highest attack + defense (excluding user) for 1&nbsp;turn.
|sp=120
|pre=[[Attack⁄Defense Gap|Atk/Def Gap&nbsp;1]]
}}
{{PassiveDataCell FEH
|skill=Atk/Def Gap 3
|type=C
|effect=At start of turn, grants +5 each to [[attack (stat)|attack]] and [[defense]] to ally with highest attack + defense (excluding user) for 1&nbsp;turn.
|sp=240
|pre=[[Attack⁄Defense Gap|Atk/Def Gap&nbsp;2]]
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability
|method=Units
|tiers=3
|data=[[Annette|Annette: Overachiever]] • [[Veronica|Veronica: Harmonic Pirates]]
}}
}}


==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Heroes}}<br><small>(Atk/Def Gap 1)</small>
{{DescriptionCell
|english1=At start of turn, grants Atk/Def+1 to ally<br>with the highest Atk+Def total for 1 turn.<br>(Excludes unit.)
|game={{title|Heroes}}<br><small>(Atk/Def Gap 1)</small>
|japanese1=ターン開始時、<br>自分を除く最も攻撃+守備の合計値が高い味方の<br>攻撃、守備+1(1ターン)
|english=At start of turn, grants Atk/Def+1 to ally<br>with the highest Atk+Def total for 1 turn.<br>(Excludes unit.)
|-
|japanese=ターン開始時、<br>自分を除く最も攻撃+守備の合計値が高い味方の<br>攻撃、守備+1(1ターン)
|game2={{title|Heroes}}<br><small>(Atk/Def Gap 2)</small>
}}
|english2=At start of turn, grants Atk/Def+3 to ally<br>with the highest Atk+Def total for 1 turn.<br>(Excludes unit.)
{{DescriptionCell
|japanese2=ターン開始時、<br>自分を除く最も攻撃+守備の合計値が高い味方の<br>攻撃、守備+3(1ターン)
|game={{title|Heroes}}<br><small>(Atk/Def Gap 2)</small>
|-
|english=At start of turn, grants Atk/Def+3 to ally<br>with the highest Atk+Def total for 1 turn.<br>(Excludes unit.)
|game3={{title|Heroes}}<br><small>(Atk/Def Gap 3)</small>
|japanese=ターン開始時、<br>自分を除く最も攻撃+守備の合計値が高い味方の<br>攻撃、守備+3(1ターン)
|english3=At start of turn, grants Atk/Def+5 to ally<br>with the highest Atk+Def total for 1 turn.<br>(Excludes unit.)
}}
|japanese3=ターン開始時、<br>自分を除く最も攻撃+守備の合計値が高い味方の<br>攻撃、守備+5(1ターン)
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Atk/Def Gap 3)</small>
|english=At start of turn, grants Atk/Def+5 to ally<br>with the highest Atk+Def total for 1 turn.<br>(Excludes unit.)
|japanese=ターン開始時、<br>自分を除く最も攻撃+守備の合計値が高い味方の<br>攻撃、守備+5(1ターン)
}}
}}
 
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Attack/Defense Gap
|eng-name=Attack/Defense Gap
|eng-mean=Abbreviated as '''Atk/Def Gap'''.
|eng-mean=Abbreviated as ''Atk/Def Gap''.
|jap-name={{h|攻撃守備の大開放|Kōgeki-shubi no daikaihō}}
|jpn-name={{h|攻撃守備の大開放|Kōgeki-shubi no daikaihō}}
|jap-mean=Great Attack/Defense Opening
|jpn-mean=Great Attack/Defense Opening
|span-name=Lapso Ataque/Defensa
|span-name=Lapso Ataque/Defensa
|span-mean=Attack/Defense lapse; abbreviated as '''{{lang|es|Lapso Ata/Def}}''' in the European localization and as '''{{lang|es|Lapso Atq./Def.}}''' in the Latin American localization.
|span-mean=Attack/Defense lapse; abbreviated as ''{{lang|es|Lapso Ata/Def}}'' in the European localization and as ''{{lang|es|Lapso Atq./Def.}}'' in the American localization.
|fren-name=Brèche Attaque/Défense
|fren-name=Brèche Attaque/Défense
|fren-mean=Attack/Defense gap; abbreviated as '''{{lang|fr|Brèche Atq/Déf}}'''.
|fren-mean=Attack/Defense gap; abbreviated as ''{{lang|fr|Brèche Atq/Déf}}''.
|ger-name=Angriff/Verteidigung-Lücke
|ger-name=Angriff/Verteidigung-Lücke
|ger-mean=Attack/Defense Gap; abbreviated as '''{{lang|de|Ang./Ver.-Lücke}}'''.
|ger-mean=Attack/Defense Gap; abbreviated as ''{{lang|de|Ang./Ver.-Lücke}}''.
|ital-name=Occhiatura Attacco/Difesa
|ital-name=Occhiatura Attacco/Difesa
|ital-mean=Attack/Defense hole; abbreviated as '''{{lang|it|Occ. Att/Dif}}'''.
|ital-mean=Attack/Defense hole; abbreviated as ''{{lang|it|Occ. Att/Dif}}''.
|por-br-name=Lapso Ataque/Defesa
|por-name=Lapso Ataque/Defesa
|por-br-mean=Attack/Defense lapse; abbreviated as '''{{lang|pt|Lapso Atq./Def.}}'''
|por-mean=Attack/Defense lapse; abbreviated as ''{{lang|pt|Lapso Atq./Def.}}''
|ch-trad-name={{h|攻擊防守大開放|gōngjī fángshǒu dà kāifàng}}
|ch-trad-name={{h|攻擊防守大開放|gōngjī fángshǒu dà kāifàng}}
|ch-trad-mean=Attack/Defense great opening
|ch-trad-mean=Attack/Defense great opening
}}
}}
 
<!--
==Gallery==
==Gallery==
 
-->
==See also==
==See also==
*[[Attack/Resistance Gap]]
*[[Atk/Spd Gap]]
*[[Attack/Speed Gap]]
*[[Atk/Res Gap]]
*[[Defense/Resistance Gap]]
*[[Spd/Def Gap]]
*[[Speed/Defense Gap]]
*[[Spd/Res Gap]]
*[[Speed/Resistance Gap]]
*[[Def/Res Gap]]


{{NavPassiveH}}
{{NavPassiveCH}}

Latest revision as of 17:14, 26 October 2023

Attack/Defense Gap

Is feh atk def gap 1.png
Icon of the Atk/Def Gap 1 skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Attack/Defense Gap (Japanese: 攻撃守備の大開放 Great Attack/Defense Opening) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Def Gap 1, Atk/Def Gap 2 and Atk/Def Gap 3 in order from lowest to highest. Atk/Def Gap boosts the attack and defense of the ally with the highest total of the two; the size of the boost increases with the skill's tier.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Atk/Def Gap 1)
Is feh atk def gap 1.png C At start of turn, grants +1 each to attack and defense to ally with highest attack + defense (excluding user) for 1 turn. 60 -- -- --
Heroes
(Atk/Def Gap 2)
Is feh atk def gap 2.png C At start of turn, grants +3 each to attack and defense to ally with highest attack + defense (excluding user) for 1 turn. 120 Atk/Def Gap 1 -- --
Heroes
(Atk/Def Gap 3)
Is feh atk def gap 3.png C At start of turn, grants +5 each to attack and defense to ally with highest attack + defense (excluding user) for 1 turn. 240 Atk/Def Gap 2 -- --

Availability

Heroes

Method Data
Atk/Def Gap 1 Atk/Def Gap 2 Atk/Def Gap 3
Unit (★★★) Etie: Fitness FighterYuliya: Princess of Grust Etie: Fitness FighterYuliya: Princess of Grust
Unit (★★★★) Mordecai: Gentle Firetender Mordecai: Gentle Firetender Etie: Fitness FighterYuliya: Princess of Grust
Unit (★★★★★) Annette: OverachieverVeronica: Harmonic Pirates Annette: OverachieverVeronica: Harmonic Pirates Annette: OverachieverMordecai: Gentle FiretenderVeronica: Harmonic Pirates

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Atk/Def Gap 1)
At start of turn, grants Atk/Def+1 to ally
with the highest Atk+Def total for 1 turn.
(Excludes unit.)
ターン開始時、
自分を除く最も攻撃+守備の合計値が高い味方の
攻撃、守備+1(1ターン)
Heroes
(Atk/Def Gap 2)
At start of turn, grants Atk/Def+3 to ally
with the highest Atk+Def total for 1 turn.
(Excludes unit.)
ターン開始時、
自分を除く最も攻撃+守備の合計値が高い味方の
攻撃、守備+3(1ターン)
Heroes
(Atk/Def Gap 3)
At start of turn, grants Atk/Def+5 to ally
with the highest Atk+Def total for 1 turn.
(Excludes unit.)
ターン開始時、
自分を除く最も攻撃+守備の合計値が高い味方の
攻撃、守備+5(1ターン)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack/Defense Gap

Abbreviated as Atk/Def Gap.

Japanese

攻撃守備の大開放

Great Attack/Defense Opening

Spanish

Lapso Ataque/Defensa

Attack/Defense lapse; abbreviated as Lapso Ata/Def in the European localization and as Lapso Atq./Def. in the American localization.

French

Brèche Attaque/Défense

Attack/Defense gap; abbreviated as Brèche Atq/Déf.

German

Angriff/Verteidigung-Lücke

Attack/Defense Gap; abbreviated as Ang./Ver.-Lücke.

Italian

Occhiatura Attacco/Difesa

Attack/Defense hole; abbreviated as Occ. Att/Dif.

Portuguese

Lapso Ataque/Defesa

Attack/Defense lapse; abbreviated as Lapso Atq./Def.

Traditional Chinese

攻擊防守大開放

Attack/Defense great opening

See also

Type C passive skills in Heroes
Debuffing skills Atk PloyAtk/Spd PloyAtk SmokeAtk/Def ReinAtk/Res PloyAtk/Res ReinAtk/Spd ReinA/S Rein SnapChaos NamedDef PloyDef SmokeDef/Res PloyDef/Res ReinGlarePanic PloyRes PloyRes SmokeSpd PloySpd SmokeSpd/Def ReinS/D Rein SnapSpd/Res CruxSpd/Res Rein
Experience-related skills Axe ExperienceAxe ValorBeast Exp.Beast ValorB Tome Exp.B Tome ValorBow Exp.Bow ValorDagger Exp.Dagger ValorDragon Exp.Dragon ValorG Tome Exp.G Tome ValorLance Exp.Lance ValorR Tome Exp.R Tome ValorStaff Exp.Staff ValorSword Exp.Sword Valor
Healing skills Breath of LifeEven RecoveryOdd RecoverySparkling Boost
Mobility skills Air OrdersArmor MarchArmored StrideAssault TroopA/D Near SaveA/R Far SaveA/R Near SaveA/S Far SaveA/S Near SaveCanto ControlD/R Far SaveD/R Near SaveEven TempestFanged TiesFetters of DromiFlier GuidanceGround OrdersGuidanceOdd TempestOpening RetainerSoaring GuidanceSolitary Dream
Proximity skills Alarm Atk/DefAlarm Atk/SpdAlarm Def/ResAlarm Spd/DefArmor MarchArmored StrideAtk TacticA/D Far SaveAtk/Def GapAtk/Def HoldAtk/Def MenaceA/D Near SaveAtk/Def OathAtk/Def ReinA/R Far SaveAtk/Res GapAtk/Res HoldAtk/Res MenaceA/R Near SaveAtk/Res OathAtk/Res ReinAtk SmokeA/S Far SaveAtk/Spd GapAtk/Spd HoldAtk/Spd MenaceA/S Near SaveAtk/Spd OathAtk/Spd PledgeAtk/Spd ReinA/S Rein SnapBern's New WayBreath of LifeChaos NamedClose GuardCross Spur AtkCross Spur SpdCross Spur ResDarkling DragonDarkling GuardianDeadly MiasmaDef TacticDef/Res GapDef/Res HoldDef/Res MenaceD/R Near SaveDef/Res OathDef/Res PledgeDef/Res ReinDef SmokeDistant GuardDivine DeceitDivine FangDomain of FlameDomain of IceDragon MonarchDream DelivererDrive AtkDrive DefDrive ResDrive SpdEven RecoveryEverliving DomainFaith in HumanityFatal SmokeFortify ArmorFortify BeastsFortify CavalryFortify DefFortify DragonsFortify FliersFortify ResGlareGlittering AnimaGoad ArmorGoad BeastsGoad CavalryGoad DragonsGoad FliersGoddess BearerHeart of CrimeaHeir to LightHoly GroundHone ArmorHone AtkHone BeastsHone CavalryHone DragonsHone FliersHone SpdHuman VirtueIncite Atk/ResIncite Atk/SpdInevitable DeathInfantry BreathInfantry FlashInf. HexbladeInf. Null FollowInfantry PulseInfantry RushInf. Spd TacticJoint Close GuardJoint Dist. GuardJoint Drive AtkJoint Drive DefJoint Drive ResJoint Drive SpdJoint Hone AtkJoint Hone DefJoint Hone ResJoint Hone SpdOdd RecoveryOpened DomainOrder's RestraintOstia's PulsePanic SmokePulse SmokeRallying CryRes SmokeRes TacticRouse Atk/DefRouse Atk/ResRouse Atk/SpdRouse Def/ResRouse Spd/DefRouse Spd/ResSavage BlowSeveranceSolitary DreamSpd/Def GapSpd/Def HoldSpd/Def MenaceSpd/Def OathSpd/Def ReinS/D Rein SnapSpd/Res GapSpd/Res HoldSpd/Res MenaceSpd/Res OathSpd/Res ReinSpd SmokeSpd TacticSpur AtkSpur Atk/DefSpur Atk/ResSpur Atk/SpdSpur DefSpur Def/ResSpur ResSpur SpdSpur Spd/DefSpur Spd/ResStall PloySurtr's MenaceSurtr's PortentThreaten AtkThreat. Atk/DefThreat. Atk/ResThreat. Atk/SpdThreaten DefThreat. Def/ResThreaten ResThreaten SpdThreat. Spd/DefThreat. Spd/ResWard ArmorWard BeastsWard CavalryWard DragonsWard FliersWith Everyone!
Stat-boosting skills All Together!Atk OpeningDef OpeningInborn IdealismRes OpeningSpd OpeningVision of ArcadiaWings of Light
Turn-related skills A/D Near SaveA/R Far SaveA/S Near SaveBreath of LifeD/R Near SaveEven Atk WaveEven Def WaveEven RecoveryEven Res WaveEven Spd WaveEven TempestFatal SmokeFuture-FocusedFuture-SightedOdd Atk WaveOdd Def WaveOdd RecoveryOdd Res WaveOdd Spd WaveOdd TempestSavage BlowTip the Scales!
Miscellaneous skills Absolute ClosureBlue FeudC FeudCorrupted DragonDivine FangFell ProtectionFell SuccessorForever YoursGreen FeudImpenetrable DarkImpenetrable VoidMending HeartPulse Up: BladesRed FeudTime's PulseUpheavalWorldbreaker