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Time's Pulse
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Time's Pulse (Japanese: 始まりの鼓動 Origin's pulse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Time's Pulse 1, Time's Pulse 2, and Time's Pulse 3 in order from lowest to highest. Units with a Time's Pulse skill allows its user to accelerate any maximized special skill cooldown count at the start of its user's phase; the amount of time between this skill's activations accelerates with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Time's Pulse 1) |
Accelerates Special cooldown count by 1 at the start of user's phase. | Every third turn, if user's Special cooldown count is at its maximum value | -- | Cost: 60 SP | |
Heroes (Time's Pulse 2) |
Accelerates Special cooldown count by 1 at the start of user's phase. | Every second turn, if user's Special cooldown count is at its maximum value | -- | Cost: 120 SP | |
Heroes (Time's Pulse 3) |
Accelerates Special cooldown count by 1 at the start of user's phase. | If user's Special cooldown count is at its maximum value | -- | Cost: 240 SP |
Availability
Heroes
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Time's Pulse |
-- |
Spanish |
Pulso temporal |
Temporal pulse |
French |
Influx temporel |
Temporal influx |
German |
Zeitpuls |
Time Pulse |
Italian |
Battito tempo |
Time beat |
Portuguese (Brazil) |
Pulso temporal |
Temporal pulse |
Traditional Chinese |
初始之躍動 |
Starting pulse |