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Attack/Defense Gap
Attack/Defense Gap (Japanese: 攻撃守備の大開放 Great Attack/Defense Opening) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Def Gap 1, Atk/Def Gap 2 and Atk/Def Gap 3 in order from lowest to highest. Atk/Def Gap boosts the attack and defense of the ally with the highest total of the two; the size of the boost increases with the skill's tier.
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Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Def Gap 1) |
C | At start of turn, grants +1 each to attack and defense to ally with highest attack + defense (excluding user) for 1 turn. | 60 | -- | -- | ✓ | -- | |
Heroes (Atk/Def Gap 2) |
C | At start of turn, grants +3 each to attack and defense to ally with highest attack + defense (excluding user) for 1 turn. | 120 | Atk/Def Gap 1 | -- | ✓ | -- | |
Heroes (Atk/Def Gap 3) |
C | At start of turn, grants +5 each to attack and defense to ally with highest attack + defense (excluding user) for 1 turn. | 240 | Atk/Def Gap 2 | -- | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Atk/Def Gap 1 | Atk/Def Gap 2 | Atk/Def Gap 3 | |
Unit (★★★) | Etie: Fitness Fighter • Yuliya: Princess of Grust | Etie: Fitness Fighter • Yuliya: Princess of Grust | — |
Unit (★★★★) | Mordecai: Gentle Firetender | Mordecai: Gentle Firetender | Etie: Fitness Fighter • Yuliya: Princess of Grust |
Unit (★★★★★) | Annette: Overachiever • Veronica: Harmonic Pirates | Annette: Overachiever • Veronica: Harmonic Pirates | Annette: Overachiever • Mordecai: Gentle Firetender • Veronica: Harmonic Pirates |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Def Gap 1) |
At start of turn, grants Atk/Def+1 to ally
with the highest Atk+Def total for 1 turn. (Excludes unit.) |
ターン開始時、
自分を除く最も攻撃+守備の合計値が高い味方の 攻撃、守備+1(1ターン) |
Heroes (Atk/Def Gap 2) |
At start of turn, grants Atk/Def+3 to ally
with the highest Atk+Def total for 1 turn. (Excludes unit.) |
ターン開始時、
自分を除く最も攻撃+守備の合計値が高い味方の 攻撃、守備+3(1ターン) |
Heroes (Atk/Def Gap 3) |
At start of turn, grants Atk/Def+5 to ally
with the highest Atk+Def total for 1 turn. (Excludes unit.) |
ターン開始時、
自分を除く最も攻撃+守備の合計値が高い味方の 攻撃、守備+5(1ターン) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Gap |
Abbreviated as Atk/Def Gap. |
Japanese |
攻撃守備の大開放 |
Great Attack/Defense Opening |
Spanish |
Lapso Ataque/Defensa |
Attack/Defense lapse; abbreviated as Lapso Ata/Def in the European localization and as Lapso Atq./Def. in the American localization. |
French |
Brèche Attaque/Défense |
Attack/Defense gap; abbreviated as Brèche Atq/Déf. |
German |
Angriff/Verteidigung-Lücke |
Attack/Defense Gap; abbreviated as Ang./Ver.-Lücke. |
Italian |
Occhiatura Attacco/Difesa |
Attack/Defense hole; abbreviated as Occ. Att/Dif. |
Portuguese |
Lapso Ataque/Defesa |
Attack/Defense lapse; abbreviated as Lapso Atq./Def. |
Traditional Chinese |
攻擊防守大開放 |
Attack/Defense great opening |