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My Castle/Objects: Difference between revisions

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==Facilities==
==Facilities==
Unless otherwise specified, facilities start with 20 [[Hit point|HP]] in [[skirmish]]es held in the castles at level 1, 35 HP at level 2, and 50 HP at level 3.
Unless otherwise specified, facilities start with 20 [[HP]] in [[skirmish]]es held in the castles at level 1, 35 HP at level 2, and 50 HP at level 3.
{|align=center width="95%" border=1 class="cellpadding-3 sortable" style="border-spacing: 3px; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 sortable basic" style="width: 95%; border-color: {{Color1}}"
!style="{{roundtl}}; border:none; color:#fff; width:20%;"|Object
|- style="color: #fff"
!style="border:none; color:#fff; width:10%;"|Nationality
! style="background-color: transparent; width: 20%" | Object
!style="border:none; color:#fff" width:5%;"|Level
! style="background-color: transparent; width: 10%" | Nationality
!style="border:none; color:#fff" width:5%;"|Icon
! style="background-color: transparent; width: 5%" | Level
!style="border:none; color:#fff" width:5%;"|Size
! style="background-color: transparent; width: 5%" | Icon
!style="border:none; color:#fff" width:5%;"|Minimum Chapter Completion
! style="background-color: transparent; width: 5%" | Size
!style="border:none; color:#fff" width:5%;"|{{hover|DVP|Dragon Vein point}} cost
! style="background-color: transparent; width: 5%" | Minimum Chapter Completion
!style="border:none; color:#fff" width:45%;"|Effect
! style="background-color: transparent; width: 5%" | {{h|DVP|Dragon Vein point}} cost
! style="background-color: transparent; width: 45%" | Effect
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[My Castle#Armory|Dawn]] [[Armory]]
| rowspan="3" | [[My Castle#Armory|Dawn]] [[Armory]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | Hoshidan
| rowspan="3" | Hoshidan
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle dawn armory lv1.png]]
| [[File:Mi fe14 my castle dawn armory lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | 6
| 6
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows purchase of a small assortment of [[katana]], [[naginata]], [[club]]s, [[shuriken]], [[yumi]], and [[scroll]]s, including the brass- and iron-class weapons in infinite amount
| Allows purchase of a small assortment of [[katana]], [[naginata]], [[club]]s, [[shuriken]], [[yumi]], and [[scroll]]s, including the brass- and iron-class weapons in infinite amount
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle dawn armory lv2.png]]
| [[File:Mi fe14 my castle dawn armory lv2.png]]
|style="border:none; background-color:{{Color3}};" | 13
| 13
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows purchase of a larger assortment of katana, naginata, clubs, shuriken, yumi, and scrolls than level 1, including the steel-class weapons in infinite amount
| Allows purchase of a larger assortment of katana, naginata, clubs, shuriken, yumi, and scrolls than level 1, including the steel-class weapons in infinite amount
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle dawn armory lv3.png]]
| [[File:Mi fe14 my castle dawn armory lv3.png]]
|style="border:none; background-color:{{Color3}};" | 20
| 20
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows purchase of an even larger assortment of katana, naginata, clubs, shuriken, yumi, and scrolls than levels 1 and 2, including the silver-class weapons in infinite amount
| Allows purchase of an even larger assortment of katana, naginata, clubs, shuriken, yumi, and scrolls than levels 1 and 2, including the silver-class weapons in infinite amount
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[My Castle#Armory|Dusk Armory]]
| rowspan="3" | [[My Castle#Armory|Dusk Armory]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | Nohrian
| rowspan="3" | Nohrian
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle dusk armory lv1.png]]
| [[File:Mi fe14 my castle dusk armory lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | 6
| 6
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows purchase of a small assortment of [[sword]]s, [[Lance (weapon)|lances]], [[axe]]s, [[Knife|daggers]], [[bow]]s, and [[tome]]s, including the bronze- and iron-class weapons in infinite amount
| Allows purchase of a small assortment of [[sword]]s, [[lance]]s, [[axe]]s, [[Knife|daggers]], [[bow]]s, and [[tome]]s, including the bronze- and iron-class weapons in infinite amount
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle dusk armory lv2.png]]
| [[File:Mi fe14 my castle dusk armory lv2.png]]
|style="border:none; background-color:{{Color3}};" | 13
| 13
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows purchase of a larger assortment of swords, lances, axes, daggers, bows, and tomes than level 1, including the steel-class weapons in infinite amount
| Allows purchase of a larger assortment of swords, lances, axes, daggers, bows, and tomes than level 1, including the steel-class weapons in infinite amount
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle dusk armory lv3.png]]
| [[File:Mi fe14 my castle dusk armory lv3.png]]
|style="border:none; background-color:{{Color3}};" | 20
| 20
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows purchase of an even larger assortment of swords, lances, axes, daggers, bows, and tomes than levels 1 and 2, including the silver-class weapons in infinite amount
| Allows purchase of an even larger assortment of swords, lances, axes, daggers, bows, and tomes than levels 1 and 2, including the silver-class weapons in infinite amount
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[My Castle#Vendor|Rod]] [[Vendor (shop)|Shop]]
| rowspan="3" | [[My Castle#Vendor|Rod]] [[Item shop|Shop]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | Hoshidan
| rowspan="3" | Hoshidan
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle rod shop lv1.png]]
| [[File:Mi fe14 my castle rod shop lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | 6
| 6
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows purchase of a small assortment of [[rod]]s and [[item]]s, including the [[Bloom Festal|bloom]] and [[Sun Festal|sun festals]], [[Vulnerary|vulneraries]], and tonics in infinite amount
| Allows purchase of a small assortment of [[rod]]s and [[item]]s, including the [[Bloom Festal|bloom]] and [[Sun Festal|sun festals]], [[Vulnerary|vulneraries]], and tonics in infinite amount
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle rod shop lv2.png]]
| [[File:Mi fe14 my castle rod shop lv2.png]]
|style="border:none; background-color:{{Color3}};" | 13
| 13
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows purchase of a larger assortment of rods and items than level 1, including [[concoction]]s in infinite amount
| Allows purchase of a larger assortment of rods and items than level 1, including [[concoction]]s in infinite amount
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle rod shop lv3.png]]
| [[File:Mi fe14 my castle rod shop lv3.png]]
|style="border:none; background-color:{{Color3}};" | 20
| 20
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows purchase of an even larger assortment of rods, [[Stone (weapon)|stones]], and items than levels 1 and 2, including basic stones and seals in infinite amount
| Allows purchase of an even larger assortment of rods, [[stone]]s, and items than levels 1 and 2, including basic stones and seals in infinite amount
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[My Castle#Vendor|Staff Store]]
| rowspan="3" | [[My Castle#Vendor|Staff Store]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | Nohrian
| rowspan="3" | Nohrian
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle staff store lv1.png]]
| [[File:Mi fe14 my castle staff store lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | 6
| 6
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows purchase of a small assortment of [[Staff|staves]] and [[item]]s, including the [[heal]] and [[mend]], [[Vulnerary|vulneraries]], and tonics in infinite amount
| Allows purchase of a small assortment of [[Staff|staves]] and [[item]]s, including the [[heal]] and [[mend]], [[Vulnerary|vulneraries]], and tonics in infinite amount
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle staff store lv2.png]]
| [[File:Mi fe14 my castle staff store lv2.png]]
|style="border:none; background-color:{{Color3}};" | 13
| 13
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows purchase of a larger assortment of staves and items than level 1, including [[concoction]]s in infinite amount
| Allows purchase of a larger assortment of staves and items than level 1, including [[concoction]]s in infinite amount
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle staff store lv3.png]]
| [[File:Mi fe14 my castle staff store lv3.png]]
|style="border:none; background-color:{{Color3}};" | 20
| 20
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows purchase of an even larger assortment of staves, [[Stone (weapon)|stones]], and items than levels 1 and 2, including basic stones and seals in infinite amount
| Allows purchase of an even larger assortment of staves, [[stone]]s, and items than levels 1 and 2, including basic stones and seals in infinite amount
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[My Castle#Smithy|Smithy]]
| rowspan="3" | [[My Castle#Smithy|Smithy]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | Both
| rowspan="3" | Both
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle smithy lv1.png]]
| [[File:Mi fe14 my castle smithy lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | 8
| 8
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[Forge]] weapons native to the player's story path up to level +2<br><small>(Both Hoshidan and Nohrian weapons forgable in ''Revelation'')</small><br>Cannot be destroyed in skirmishes
| [[Forge]] weapons native to the player's story path up to level +2<br><small>(Both Hoshidan and Nohrian weapons forgable in ''Revelation'')</small><br>Cannot be destroyed in skirmishes
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle smithy lv2.png]]
| [[File:Mi fe14 my castle smithy lv2.png]]
|style="border:none; background-color:{{Color3}};" | 14
| 14
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Forge weapons up to level +4
| Forge weapons up to level +4
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle smithy lv3.png]]
| [[File:Mi fe14 my castle smithy lv3.png]]
|style="border:none; background-color:{{Color3}};" | 20
| 20
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Forge weapons up to level +7
| Forge weapons up to level +7
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[Arena]]
| rowspan="3" | [[Arena]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | Both
| rowspan="3" | Both
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle arena lv1.png]]
| [[File:Mi fe14 my castle arena lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | 9
| 9
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Wager resources on a single battle<br>Cannot be destroyed in skirmishes
| Wager resources on a single battle<br>Cannot be destroyed in skirmishes
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle arena lv2.png]]
| [[File:Mi fe14 my castle arena lv2.png]]
|style="border:none; background-color:{{Color3}};" | 15
| 15
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Wager resources on up to two battles in succession
| Wager resources on up to two battles in succession
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle arena lv3.png]]
| [[File:Mi fe14 my castle arena lv3.png]]
|style="border:none; background-color:{{Color3}};" | 21
| 21
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Wager resources on up to three battles in succession
| Wager resources on up to three battles in succession
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[My Castle#Prison|Prison]]
| rowspan="3" | [[My Castle#Prison|Prison]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | Both
| rowspan="3" | Both
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle prison lv1.png]]
| [[File:Mi fe14 my castle prison lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | 8
| 8
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Holds up to two [[prisoner]]s<br>[[Critical rate]] +5 in skirmishes
| Holds up to two [[prisoner]]s<br>[[Critical rate]] +5 in skirmishes
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle prison lv2.png]]
| [[File:Mi fe14 my castle prison lv2.png]]
|style="border:none; background-color:{{Color3}};" | 14
| 14
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Holds up to four prisoners<br>[[Critical rate]] +10 in skirmishes
| Holds up to four prisoners<br>[[Critical rate]] +10 in skirmishes
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle prison lv3.png]]
| [[File:Mi fe14 my castle prison lv3.png]]
|style="border:none; background-color:{{Color3}};" | 20
| 20
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Holds up to six prisoners<br>[[Critical rate]] +15 in skirmishes
| Holds up to six prisoners<br>[[Critical rate]] +15 in skirmishes
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[My Castle#Lottery Shop|Lottery Shop]]
| rowspan="3" | [[My Castle#Lottery Shop|Lottery Shop]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | Both
| rowspan="3" | Both
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle lottery shop lv1.png]]
| [[File:Mi fe14 my castle lottery shop lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | 7
| 7
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Draw a ball for a chance to receive free items<br>Cannot be destroyed in skirmishes
| Draw a ball for a chance to receive free items<br>Cannot be destroyed in skirmishes
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle lottery shop lv2.png]]
| [[File:Mi fe14 my castle lottery shop lv2.png]]
|style="border:none; background-color:{{Color3}};" | 13
| 13
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Odds for better items increase over level 1
| Odds for better items increase over level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle lottery shop lv3.png]]
| [[File:Mi fe14 my castle lottery shop lv3.png]]
|style="border:none; background-color:{{Color3}};" | 19
| 19
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Odds for better items increase even more over levels 1 and 2
| Odds for better items increase even more over levels 1 and 2
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[My Castle#Mess Hall|Mess Hall]]
| rowspan="3" | [[My Castle#Mess Hall|Mess Hall]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | Both
| rowspan="3" | Both
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle mess hall lv1.png]]
| [[File:Mi fe14 my castle mess hall lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | 7
| 7
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Cook food for half the army with one ingredient<br>[[Hit rate]] +10 in skirmishes
| Cook food for half the army with one ingredient<br>[[Hit rate]] +10 in skirmishes
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle mess hall lv2.png]]
| [[File:Mi fe14 my castle mess hall lv2.png]]
|style="border:none; background-color:{{Color3}};" | 13
| 13
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Cook food for half the army with up to two ingredients<br>Hit rate +20 in skirmishes
| Cook food for half the army with up to two ingredients<br>Hit rate +20 in skirmishes
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle mess hall lv3.png]]
| [[File:Mi fe14 my castle mess hall lv3.png]]
|style="border:none; background-color:{{Color3}};" | 19
| 19
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Cook food for entire army with up to two ingredients<br>Hit rate +30 in skirmishes
| Cook food for entire army with up to two ingredients<br>Hit rate +30 in skirmishes
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[My Castle#Accessory Shop|Accessory Shop]]
| rowspan="3" | [[My Castle#Accessory Shop|Accessory Shop]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | Both
| rowspan="3" | Both
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle accessory shop lv1.png]]
| [[File:Mi fe14 my castle accessory shop lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | 8
| 8
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Purchase a small assortment of [[Accessory (My Castle)|accessories]]<br>[[Dodge]] +10 in skirmishes
| Purchase a small assortment of [[Accessory (My Castle)|accessories]]<br>[[Dodge]] +10 in skirmishes
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle accessory shop lv2.png]]
| [[File:Mi fe14 my castle accessory shop lv2.png]]
|style="border:none; background-color:{{Color3}};" | 14
| 14
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Purchase a larger assortment of accessores than level 1<br>Dodge +20 in skirmishes
| Purchase a larger assortment of accessores than level&nbsp;1<br>Dodge +20 in skirmishes
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle accessory shop lv3.png]]
| [[File:Mi fe14 my castle accessory shop lv3.png]]
|style="border:none; background-color:{{Color3}};" | 20
| 20
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Purchase an even larger assortment of accessories than levels 1 and 2<br>Dodge +30 in skirmishes
| Purchase an even larger assortment of accessories than levels 1 and 2<br>Dodge +30 in skirmishes
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[My Castle#Einherjar Shop|Einherjar Shop]]
| rowspan="3" | [[My Castle#Einherjar Shop|Einherjar Shop]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | Both
| rowspan="3" | Both
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle einherjar shop lv1.png]]
| [[File:Mi fe14 my castle einherjar shop lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | 11
| 11
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Purchase a small assortment of [[Einherjar]]<br>[[Avoid]] +10 in skirmishes
| Purchase a small assortment of [[Einherjar]]<br>[[Avoid]] +10 in skirmishes
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle einherjar shop lv2.png]]
| [[File:Mi fe14 my castle einherjar shop lv2.png]]
|style="border:none; background-color:{{Color3}};" | 17
| 17
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Purchase a larger assortment of Einherjar than level 1<br>Avoid +20 in skirmishes
| Purchase a larger assortment of Einherjar than level&nbsp;1<br>Avoid +20 in skirmishes
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle einherjar shop lv3.png]]
| [[File:Mi fe14 my castle einherjar shop lv3.png]]
|style="border:none; background-color:{{Color3}};" | 23
| 23
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Purchase an even larger assortment of Einherjar than levels 1 and 2<br>Avoid +30 in skirmishes
| Purchase an even larger assortment of Einherjar than levels 1 and 2<br>Avoid +30 in skirmishes
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[My Castle#Lilith's Temple|Lilith's Temple]]
| rowspan="3" | [[My Castle#Lilith's Temple|Lilith's Temple]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | Both
| rowspan="3" | Both
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle lilith's temple lv1.png]]
| [[File:Mi fe14 my castle lilith's temple lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally}}
| {{h|-|Already placed in castle initally}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally}}
| {{h|-|Already placed in castle initally}}
|style="border:none; background-color:{{Color3}};" | Allows [[Lilith]] to aid player in skirmishes; feed Lilith to strengthen
| Allows [[Lilith]] to aid player in skirmishes; feed Lilith to strengthen
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle lilith's temple lv2.png]]
| [[File:Mi fe14 my castle lilith's temple lv2.png]]
|style="border:none; background-color:{{Color3}};" | 11
| 11
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows Lilith's stats to grow further than level 1
| Allows Lilith's stats to grow further than level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle lilith's temple lv3.png]]
| [[File:Mi fe14 my castle lilith's temple lv3.png]]
|style="border:none; background-color:{{Color3}};" | 16
| 16
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows Lilith's stats to reach her [[Astral Dragon|class's]] caps
| Allows Lilith's stats to reach [[Astral Dragon|her class]]'s caps
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[My Castle#Records Hall|Records Hall]]
| rowspan="3" | [[My Castle#Records Hall|Records Hall]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | Both
| rowspan="3" | Both
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle records hall lv1.png]]
| [[File:Mi fe14 my castle records hall lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally}}
| {{h|-|Already placed in castle initally}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally}}
| {{h|-|Already placed in castle initally}}
|style="border:none; background-color:{{Color3}};" | Allows access to an assortment of game options<br>Damage received -3 in skirmishes
| Allows access to an assortment of game options<br>Damage received -3 in skirmishes
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle records hall lv2.png]]
| [[File:Mi fe14 my castle records hall lv2.png]]
|style="border:none; background-color:{{Color3}};" | 16
| 16
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Expands the soundtrack further than what level 1 offers<br>Damage received -5 in skirmishes
| Expands the soundtrack further than what level&nbsp;1 offers<br>Damage received -5 in skirmishes
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle records hall lv3.png]]
| [[File:Mi fe14 my castle records hall lv3.png]]
|style="border:none; background-color:{{Color3}};" | 24
| 24
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Expands the soundtrack even further than what levels 1 and 2 offer<br>Damage received -7 in skirmishes
| Expands the soundtrack even further than what levels 1 and 2 offer<br>Damage received -7 in skirmishes
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[My Castle#Travelers' Plaza|Travelers' Plaza]]
| rowspan="3" | [[My Castle#Travelers' Plaza|Travelers' Plaza]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | Both
| rowspan="3" | Both
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle travelers' plaza lv1.png]]
| [[File:Mi fe14 my castle travelers' plaza lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 5×5
| rowspan="3" | 5×5
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally}}
| {{h|-|Already placed in castle initally}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally}}
| {{h|-|Already placed in castle initally}}
|style="border:none; background-color:{{Color3}};" | Player can meet up to 6 other [[Corrin|Avatars]] via [[StreetPass]]
| Player can meet up to 6 other [[Corrin|Avatars]] via [[StreetPass]]
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle travelers' plaza lv2.png]]
| [[File:Mi fe14 my castle travelers' plaza lv2.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 12
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Player can meet up to 8 other Avatars via StreetPass
| Player can meet up to 8 other Avatars via StreetPass
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle travelers' plaza lv3.png]]
| [[File:Mi fe14 my castle travelers' plaza lv3.png]]
|style="border:none; background-color:{{Color3}};" | 18
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Player can meet up to 10 other Avatars via StreetPass
| Player can meet up to 10 other Avatars via StreetPass
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[My Castle#Private Quarters|Private Quarters]]
| rowspan="3" | [[My Castle#Private Quarters|Private Quarters]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | Both
| rowspan="3" | Both
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle private quarters lv1.png]]
| [[File:Mi fe14 my castle private quarters lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally}}
| {{h|-|Already placed in castle initally}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally}}
| {{h|-|Already placed in castle initally}}
|style="border:none; background-color:{{Color3}};" | Allows player to increase bonds with choice of 3 other characters<br>Damage dealt +3 in skirmishes
| Allows player to increase bonds with choice of 3 other characters<br>Damage dealt +3 in skirmishes
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle private quarters lv2.png]]
| [[File:Mi fe14 my castle private quarters lv2.png]]
|style="border:none; background-color:{{Color3}};" | 16
| 16
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows player to increase bonds with choice of 6 other characters<br>Damage dealt +5 in skirmishes
| Allows player to increase bonds with choice of 6 other characters<br>Damage dealt +5 in skirmishes
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle private quarters lv3.png]]
| [[File:Mi fe14 my castle private quarters lv3.png]]
|style="border:none; background-color:{{Color3}};" | 24
| 24
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows player to increase bonds with choice of 9 other characters<br>Damage dealt +7 in skirmishes
| Allows player to increase bonds with choice of 9 other characters<br>Damage dealt +7 in skirmishes
|-
|-
|rowspan="3" style="{{roundbl}}; border:none; background-color:{{Color3}};" | [[My Castle#Hot Spring|Hot Spring]]
| rowspan="3" | [[My Castle#Hot Spring|Hot Spring]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | Both
| rowspan="3" | Both
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle hot spring lv1.png]]
| [[File:Mi fe14 my castle hot spring lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | 10
| 10
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows player to potentially relax with one other character
| Allows player to potentially relax with one other character
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle hot spring lv2.png]]
| [[File:Mi fe14 my castle hot spring lv2.png]]
|style="border:none; background-color:{{Color3}};" | 14
| 14
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Allows player to potentially relax with two other characters
| Allows player to potentially relax with two other characters
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle hot spring lv3.png]]
| [[File:Mi fe14 my castle hot spring lv3.png]]
|style="border:none; background-color:{{Color3}};" | 18
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="{{roundbr}}; border:none; background-color:{{Color3}};" | Allows player to potentially relax with three other characters<br>Allows a non-''Revelation'' player to recruit [[Izana]], and a ''Revelation'' player to recruit [[Fuga]]
| Allows player to potentially relax with three other characters<br>Allows a non-''Revelation'' player to recruit [[Izana]], and a ''Revelation'' player to recruit [[Fuga]]
|-
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="8" |
|}
|}


Line 356: Line 359:


===Ore Spots===
===Ore Spots===
{|align=center width="95%" border=1 class="cellpadding-3 sortable" style="border-spacing: 3px; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 sortable basic" style="width: 95%; border-color: {{Color1}}"
!style="{{roundtl}}; border:none; color:#fff; width:20%;"|Object
|- style="color: #fff"
!style="border:none; color:#fff; width:10%;"|Nationality
! style="background-color: transparent; width: 20%" | Object
!style="border:none; color:#fff" width:5%;"|Level
! style="background-color: transparent; width: 10%" | Nationality
!style="border:none; color:#fff" width:5%;"|Icon
! style="background-color: transparent; width: 5%" | Level
!style="border:none; color:#fff" width:5%;"|Size
! style="background-color: transparent; width: 5%" | Icon
!style="border:none; color:#fff" width:5%;"|Minimum Chapter Completion
! style="background-color: transparent; width: 5%" | Size
!style="border:none; color:#fff" width:5%;"|{{hover|DVP|Dragon Vein point}} cost
! style="background-color: transparent; width: 5%" | Minimum Chapter Completion
!style="border:none; color:#fff" width:45%;"|Effect
! style="background-color: transparent; width: 5%" | {{h|DVP|Dragon Vein point}} cost
! style="background-color: transparent; width: 45%" | Effect
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Crystal Mine
| rowspan="3" | Crystal Mine
|rowspan="3" style="border:none; background-color:{{Color3}};" | Nohrian
| rowspan="3" | Nohrian
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle crystal mine lv1.png]]
| [[File:Mi fe14 my castle crystal mine lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 crystal.png]]Crystal ×1. Regenerates in the evening. Mountain terrain in skirmishes.
| Allows player to obtain [[File:Is 3ds02 crystal.png]]Crystal ×1. Regenerates in the evening. Mountain terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle crystal mine lv2.png]]
| [[File:Mi fe14 my castle crystal mine lv2.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 12
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Crystal yield compared to level 1
| Doubles the non-skirmish Crystal yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle crystal mine lv3.png]]
| [[File:Mi fe14 my castle crystal mine lv3.png]]
|style="border:none; background-color:{{Color3}};" | 18
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Crystal yield compared to level 1
| Triples the non-skirmish Crystal yield compared to level&nbsp;1
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Pearl Spring
| rowspan="3" | Pearl Spring
|rowspan="3" style="border:none; background-color:{{Color3}};" | Hoshidan
| rowspan="3" | Hoshidan
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle pearl spring lv1.png]]
| [[File:Mi fe14 my castle pearl spring lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 pearl.png]]Pearl ×1. Regenerates in the evening. Spring terrain in skirmishes.
| Allows player to obtain [[File:Is 3ds02 pearl.png]]Pearl ×1. Regenerates in the evening. Spring terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle pearl spring lv2.png]]
| [[File:Mi fe14 my castle pearl spring lv2.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 12
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Pearl yield compared to level 1
| Doubles the non-skirmish Pearl yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle pearl spring lv3.png]]
| [[File:Mi fe14 my castle pearl spring lv3.png]]
|style="border:none; background-color:{{Color3}};" | 18
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Pearl yield compared to level 1
| Triples the non-skirmish Pearl yield compared to level&nbsp;1
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Ruby Mine
| rowspan="3" | Ruby Mine
|rowspan="3" style="border:none; background-color:{{Color3}};" | Nohrian
| rowspan="3" | Nohrian
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle ruby mine lv1.png]]
| [[File:Mi fe14 my castle ruby mine lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 ruby.png]]Ruby ×1. Regenerates in the evening. Mountain terrain in skirmishes.
| Allows player to obtain [[File:Is 3ds02 ruby.png]]Ruby ×1. Regenerates in the evening. Mountain terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle ruby mine lv2.png]]
| [[File:Mi fe14 my castle ruby mine lv2.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 12
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Ruby yield compared to level 1
| Doubles the non-skirmish Ruby yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle ruby mine lv3.png]]
| [[File:Mi fe14 my castle ruby mine lv3.png]]
|style="border:none; background-color:{{Color3}};" | 18
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Ruby yield compared to level 1
| Triples the non-skirmish Ruby yield compared to level&nbsp;1
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Coral Spring
| rowspan="3" | Coral Spring
|rowspan="3" style="border:none; background-color:{{Color3}};" | Hoshidan
| rowspan="3" | Hoshidan
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle coral spring lv1.png]]
| [[File:Mi fe14 my castle coral spring lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 coral.png]]Coral ×1. Regenerates in the evening. Spring terrain in skirmishes.
| Allows player to obtain [[File:Is 3ds02 coral.png]]Coral ×1. Regenerates in the evening. Spring terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle coral spring lv2.png]]
| [[File:Mi fe14 my castle coral spring lv2.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 12
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Coral yield compared to level 1
| Doubles the non-skirmish Coral yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle coral spring lv3.png]]
| [[File:Mi fe14 my castle coral spring lv3.png]]
|style="border:none; background-color:{{Color3}};" | 18
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Coral yield compared to level 1
| Triples the non-skirmish Coral yield compared to level&nbsp;1
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Sapphire Mine
| rowspan="3" | Sapphire Mine
|rowspan="3" style="border:none; background-color:{{Color3}};" | Nohrian
| rowspan="3" | Nohrian
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle sapphire mine lv1.png]]
| [[File:Mi fe14 my castle sapphire mine lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 sapphire.png]]Sapphire ×1. Regenerates in the evening. Mountain terrain in skirmishes.
| Allows player to obtain [[File:Is 3ds02 sapphire.png]]Sapphire ×1. Regenerates in the evening. Mountain terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle sapphire mine lv2.png]]
| [[File:Mi fe14 my castle sapphire mine lv2.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 12
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Sapphire yield compared to level 1
| Doubles the non-skirmish Sapphire yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle sapphire mine lv3.png]]
| [[File:Mi fe14 my castle sapphire mine lv3.png]]
|style="border:none; background-color:{{Color3}};" | 18
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Sapphire yield compared to level 1
| Triples the non-skirmish Sapphire yield compared to level&nbsp;1
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Lapis Spring
| rowspan="3" | Lapis Spring
|rowspan="3" style="border:none; background-color:{{Color3}};" | Hoshidan
| rowspan="3" | Hoshidan
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle lapis spring lv1.png]]
| [[File:Mi fe14 my castle lapis spring lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 lapis.png]]Lapis ×1. Regenerates in the evening. Spring terrain in skirmishes.
| Allows player to obtain [[File:Is 3ds02 lapis.png]]Lapis ×1. Regenerates in the evening. Spring terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle lapis spring lv2.png]]
| [[File:Mi fe14 my castle lapis spring lv2.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 12
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Lapis yield compared to level 1
| Doubles the non-skirmish Lapis yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle lapis spring lv3.png]]
| [[File:Mi fe14 my castle lapis spring lv3.png]]
|style="border:none; background-color:{{Color3}};" | 18
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Lapis yield compared to level 1
| Triples the non-skirmish Lapis yield compared to level&nbsp;1
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Onyx Mine
| rowspan="3" | Onyx Mine
|rowspan="3" style="border:none; background-color:{{Color3}};" | Nohrian
| rowspan="3" | Nohrian
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle onyx mine lv1.png]]
| [[File:Mi fe14 my castle onyx mine lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 onyx.png]]Onyx ×1. Regenerates in the evening. Mountain terrain in skirmishes.
| Allows player to obtain [[File:Is 3ds02 onyx.png]]Onyx ×1. Regenerates in the evening. Mountain terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle onyx mine lv2.png]]
| [[File:Mi fe14 my castle onyx mine lv2.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 12
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Onyx yield compared to level 1
| Doubles the non-skirmish Onyx yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle onyx mine lv3.png]]
| [[File:Mi fe14 my castle onyx mine lv3.png]]
|style="border:none; background-color:{{Color3}};" | 18
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Onyx yield compared to level 1
| Triples the non-skirmish Onyx yield compared to level&nbsp;1
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Quartz Spring
| rowspan="3" | Quartz Spring
|rowspan="3" style="border:none; background-color:{{Color3}};" | Hoshidan
| rowspan="3" | Hoshidan
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle quartz spring lv1.png]]
| [[File:Mi fe14 my castle quartz spring lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 quartz.png]]Quartz ×1. Regenerates in the evening. Spring terrain in skirmishes.
| Allows player to obtain [[File:Is 3ds02 quartz.png]]Quartz ×1. Regenerates in the evening. Spring terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle quartz spring lv2.png]]
| [[File:Mi fe14 my castle quartz spring lv2.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 12
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Quartz yield compared to level 1
| Doubles the non-skirmish Quartz yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle quartz spring lv3.png]]
| [[File:Mi fe14 my castle quartz spring lv3.png]]
|style="border:none; background-color:{{Color3}};" | 18
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Quartz yield compared to level 1
| Triples the non-skirmish Quartz yield compared to level&nbsp;1
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Emerald Mine
| rowspan="3" | Emerald Mine
|rowspan="3" style="border:none; background-color:{{Color3}};" | Nohrian
| rowspan="3" | Nohrian
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle emerald mine lv1.png]]
| [[File:Mi fe14 my castle emerald mine lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 emerald.png]]Emerald ×1. Regenerates in the evening. Mountain terrain in skirmishes.
| Allows player to obtain [[File:Is 3ds02 emerald.png]]Emerald ×1. Regenerates in the evening. Mountain terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle emerald mine lv2.png]]
| [[File:Mi fe14 my castle emerald mine lv2.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 12
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Emerald yield compared to level 1
| Doubles the non-skirmish Emerald yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle emerald mine lv3.png]]
| [[File:Mi fe14 my castle emerald mine lv3.png]]
|style="border:none; background-color:{{Color3}};" | 18
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Emerald yield compared to level 1
| Triples the non-skirmish Emerald yield compared to level&nbsp;1
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Jade Spring
| rowspan="3" | Jade Spring
|rowspan="3" style="border:none; background-color:{{Color3}};" | Hoshidan
| rowspan="3" | Hoshidan
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle jade spring lv1.png]]
| [[File:Mi fe14 my castle jade spring lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 jade.png]]Jade ×1. Regenerates in the evening. Spring terrain in skirmishes.
| Allows player to obtain [[File:Is 3ds02 jade.png]]Jade ×1. Regenerates in the evening. Spring terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle jade spring lv2.png]]
| [[File:Mi fe14 my castle jade spring lv2.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 12
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Jade yield compared to level 1
| Doubles the non-skirmish Jade yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle jade spring lv3.png]]
| [[File:Mi fe14 my castle jade spring lv3.png]]
|style="border:none; background-color:{{Color3}};" | 18
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Jade yield compared to level 1
| Triples the non-skirmish Jade yield compared to level&nbsp;1
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Topaz Mine
| rowspan="3" | Topaz Mine
|rowspan="3" style="border:none; background-color:{{Color3}};" | Nohrian
| rowspan="3" | Nohrian
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle topaz mine lv1.png]]
| [[File:Mi fe14 my castle topaz mine lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 topaz.png]]Topaz ×1. Regenerates in the evening. Mountain terrain in skirmishes.
| Allows player to obtain [[File:Is 3ds02 topaz.png]]Topaz ×1. Regenerates in the evening. Mountain terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle topaz mine lv2.png]]
| [[File:Mi fe14 my castle topaz mine lv2.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 12
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Topaz yield compared to level 1
| Doubles the non-skirmish Topaz yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle topaz mine lv3.png]]
| [[File:Mi fe14 my castle topaz mine lv3.png]]
|style="border:none; background-color:{{Color3}};" | 18
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Topaz yield compared to level 1
| Triples the non-skirmish Topaz yield compared to level&nbsp;1
|-
|-
|rowspan="3" style="{{Roundbl}}; border:none; background-color:{{Color3}};" | Amber Spring
| rowspan="3" | Amber Spring
|rowspan="3" style="border:none; background-color:{{Color3}};" | Hoshidan
| rowspan="3" | Hoshidan
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle amber spring lv1.png]]
| [[File:Mi fe14 my castle amber spring lv1.png]]
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| rowspan="3" | 3×3
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 amber.png]]Amber ×1. Regenerates in the evening. Spring terrain in skirmishes.
| Allows player to obtain [[File:Is 3ds02 amber.png]]Amber ×1. Regenerates in the evening. Spring terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 2
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle amber spring lv2.png]]
| [[File:Mi fe14 my castle amber spring lv2.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 12
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Amber yield compared to level 1
| Doubles the non-skirmish Amber yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle amber spring lv3.png]]
| [[File:Mi fe14 my castle amber spring lv3.png]]
|style="border:none; background-color:{{Color3}};" | 18
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="{{Roundbr}}; border:none; background-color:{{Color3}};" | Triples the non-skirmish Amber yield compared to level 1
| Triples the non-skirmish Amber yield compared to level&nbsp;1
|-
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="8" |
|}
|}


===Food Spots===
===Food Spots===
{|align=center width="95%" border=1 class="cellpadding-3 sortable" style="border-spacing: 3px; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 sortable basic" style="width: 95%; border-color: {{Color1}}"
!style="{{roundtl}}; border:none; color:#fff; width:20%;"|Object
|- style="color: #fff"
!style="border:none; color:#fff; width:10%;"|Nationality
! style="background-color: transparent; width: 20%" | Object
!style="border:none; color:#fff" width:5%;"|Level
! style="background-color: transparent; width: 10%" | Nationality
!style="border:none; color:#fff" width:5%;"|Icon
! style="background-color: transparent; width: 5%" | Level
!style="border:none; color:#fff" width:5%;"|Size
! style="background-color: transparent; width: 5%" | Icon
!style="border:none; color:#fff" width:5%;"|Minimum Chapter Completion
! style="background-color: transparent; width: 5%" | Size
!style="border:none; color:#fff" width:5%;"|{{hover|DVP|Dragon Vein point}} cost
! style="background-color: transparent; width: 5%" | Minimum Chapter Completion
!style="border:none; color:#fff" width:45%;"|Effect
! style="background-color: transparent; width: 5%" | {{h|DVP|Dragon Vein point}} cost
! style="background-color: transparent; width: 45%" | Effect
|-
| rowspan="3" | Hunting Forest
| rowspan="3" | Nohrian
| 1
| [[File:Mi fe14 my castle hunting forest lv1.png]]
| rowspan="3" | 3×3
| {{h|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
| Allows player to obtain [[File:Is 3ds02 meat.png]]Meat ×1. Regenerates in the morning. Woods terrain in skirmishes.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Hunting Forest
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Nohrian
| [[File:Mi fe14 my castle hunting forest lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 12
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle hunting forest lv1.png]]
| 1
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| Doubles the non-skirmish Meat yield compared to level&nbsp;1
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 meat.png]]Meat ×1. Regenerates in the morning. Woods terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle hunting forest lv2.png]]
| [[File:Mi fe14 my castle hunting forest lv3.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Meat yield compared to level 1
| Triples the non-skirmish Meat yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | Bean Fields
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle hunting forest lv3.png]]
| rowspan="3" | Hoshidan
|style="border:none; background-color:{{Color3}};" | 18
| 1
|style="border:none; background-color:{{Color3}};" | 1
| [[File:Mi fe14 my castle bean fields lv1.png]]
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Meat yield compared to level 1
| rowspan="3" | 3×3
| {{h|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
| Allows player to obtain [[File:Is 3ds02 beans.png]]Beans ×1. Regenerates in the morning. Field terrain in skirmishes.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Bean Fields
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Hoshidan
| [[File:Mi fe14 my castle bean fields lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 12
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle bean fields lv1.png]]
| 1
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| Doubles the non-skirmish Beans yield compared to level&nbsp;1
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 beans.png]]Beans ×1. Regenerates in the morning. Field terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle bean fields lv2.png]]
| [[File:Mi fe14 my castle bean fields lv3.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Beans yield compared to level 1
| Triples the non-skirmish Beans yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | Dairy
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle bean fields lv3.png]]
| rowspan="3" | Nohrian
|style="border:none; background-color:{{Color3}};" | 18
| 1
|style="border:none; background-color:{{Color3}};" | 1
| [[File:Mi fe14 my castle dairy lv1.png]]
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Beans yield compared to level 1
| rowspan="3" | 3×3
| {{h|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
| Allows player to obtain [[File:Is 3ds02 milk.png]]Milk ×1. Regenerates in the morning. Field terrain in skirmishes.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Dairy
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Nohrian
| [[File:Mi fe14 my castle dairy lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 12
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle dairy lv1.png]]
| 1
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| Doubles the non-skirmish Milk yield compared to level&nbsp;1
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 milk.png]]Milk ×1. Regenerates in the morning. Field terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle dairy lv2.png]]
| [[File:Mi fe14 my castle dairy lv3.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Milk yield compared to level 1
| Triples the non-skirmish Milk yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | Fishing Hole
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle dairy lv3.png]]
| rowspan="3" | Hoshidan
|style="border:none; background-color:{{Color3}};" | 18
| 1
|style="border:none; background-color:{{Color3}};" | 1
| [[File:Mi fe14 my castle fishing hole lv1.png]]
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Milk yield compared to level 1
| rowspan="3" | 3×3
| {{h|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
| Allows player to obtain [[File:Is 3ds02 fish.png]]Fish ×1. Regenerates in the morning. Spring terrain in skirmishes.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Fishing Hole
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Hoshidan
| [[File:Mi fe14 my castle fishing hole lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 12
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle fishing hole lv1.png]]
| 1
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| Doubles the non-skirmish Fish yield compared to level&nbsp;1
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 fish.png]]Fish ×1. Regenerates in the morning. Spring terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle fishing hole lv2.png]]
| [[File:Mi fe14 my castle fishing hole lv3.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Fish yield compared to level 1
| Triples the non-skirmish Fish yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | Cabbage Patch
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle fishing hole lv3.png]]
| rowspan="3" | Nohrian
|style="border:none; background-color:{{Color3}};" | 18
| 1
|style="border:none; background-color:{{Color3}};" | 1
| [[File:Mi fe14 my castle cabbage patch lv1.png]]
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Fish yield compared to level 1
| rowspan="3" | 3×3
| {{h|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
| Allows player to obtain [[File:Is 3ds02 cabbage.png]]Cabbage ×1. Regenerates in the morning. Field terrain in skirmishes.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Cabbage Patch
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Nohrian
| [[File:Mi fe14 my castle cabbage patch lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 12
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle cabbage patch lv1.png]]
| 1
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| Doubles the non-skirmish Cabbage yield compared to level&nbsp;1
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 cabbage.png]]Cabbage ×1. Regenerates in the morning. Field terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle cabbage patch lv2.png]]
| [[File:Mi fe14 my castle cabbage patch lv3.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Cabbage yield compared to level 1
| Triples the non-skirmish Cabbage yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | Daikon Garden
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle cabbage patch lv3.png]]
| rowspan="3" | Hoshidan
|style="border:none; background-color:{{Color3}};" | 18
| 1
|style="border:none; background-color:{{Color3}};" | 1
| [[File:Mi fe14 my castle daikon garden lv1.png]]
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Cabbage yield compared to level 1
| rowspan="3" | 3×3
| {{h|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
| Allows player to obtain [[File:Is 3ds02 daikon.png]]Daikon ×1. Regenerates in the morning. Field terrain in skirmishes.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Daikon Garden
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Hoshidan
| [[File:Mi fe14 my castle daikon garden lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 12
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle daikon garden lv1.png]]
| 1
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| Doubles the non-skirmish Daikon yield compared to level&nbsp;1
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 daikon.png]]Daikon ×1. Regenerates in the morning. Field terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle daikon garden lv2.png]]
| [[File:Mi fe14 my castle daikon garden lv3.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Daikon yield compared to level 1
| Triples the non-skirmish Daikon yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | Berry Garden
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle daikon garden lv3.png]]
| rowspan="3" | Nohrian
|style="border:none; background-color:{{Color3}};" | 18
| 1
|style="border:none; background-color:{{Color3}};" | 1
| [[File:Mi fe14 my castle berry garden lv1.png]]
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Daikon yield compared to level 1
| rowspan="3" | 3×3
| {{h|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
| Allows player to obtain [[File:Is 3ds02 berries.png]]Berries ×1. Regenerates in the morning. Woods terrain in skirmishes.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Berry Garden
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Nohrian
| [[File:Mi fe14 my castle berry garden lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 12
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle berry garden lv1.png]]
| 1
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| Doubles the non-skirmish Berries yield compared to level&nbsp;1
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 berries.png]]Berries ×1. Regenerates in the morning. Woods terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle berry garden lv2.png]]
| [[File:Mi fe14 my castle berry garden lv3.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Berries yield compared to level 1
| Triples the non-skirmish Berries yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | Peach Orchard
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle berry garden lv3.png]]
| rowspan="3" | Hoshidan
|style="border:none; background-color:{{Color3}};" | 18
| 1
|style="border:none; background-color:{{Color3}};" | 1
| [[File:Mi fe14 my castle peach orchard lv1.png]]
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Berries yield compared to level 1
| rowspan="3" | 3×3
| {{h|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
| Allows player to obtain [[File:Is 3ds02 peaches.png]]Peaches ×1. Regenerates in the morning. Woods terrain in skirmishes.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Peach Orchard
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Hoshidan
| [[File:Mi fe14 my castle peach orchard lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 12
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle peach orchard lv1.png]]
| 1
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| Doubles the non-skirmish Peaches yield compared to level&nbsp;1
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 peaches.png]]Peaches ×1. Regenerates in the morning. Woods terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle peach orchard lv2.png]]
| [[File:Mi fe14 my castle peach orchard lv3.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Peaches yield compared to level 1
| Triples the non-skirmish Peaches yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | Wheat Field
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle peach orchard lv3.png]]
| rowspan="3" | Nohrian
|style="border:none; background-color:{{Color3}};" | 18
| 1
|style="border:none; background-color:{{Color3}};" | 1
| [[File:Mi fe14 my castle wheat field lv1.png]]
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Peaches yield compared to level 1
| rowspan="3" | 3×3
| {{h|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
| Allows player to obtain [[File:Is 3ds02 wheat.png]]Wheat ×1. Regenerates in the morning. Field terrain in skirmishes.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Wheat Field
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Nohrian
| [[File:Mi fe14 my castle wheat field lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 12
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle wheat field lv1.png]]
| 1
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| Doubles the non-skirmish Wheat yield compared to level&nbsp;1
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 wheat.png]]Wheat ×1. Regenerates in the morning. Field terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle wheat field lv2.png]]
| [[File:Mi fe14 my castle wheat field lv3.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Wheat yield compared to level 1
| Triples the non-skirmish Wheat yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | Rice Paddy
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle wheat field lv3.png]]
| rowspan="3" | Nohrian
|style="border:none; background-color:{{Color3}};" | 18
| 1
|style="border:none; background-color:{{Color3}};" | 1
| [[File:Mi fe14 my castle rice paddy lv1.png]]
|style="border:none; background-color:{{Color3}};" | Triples the non-skirmish Wheat yield compared to level 1
| rowspan="3" | 3×3
| {{h|-|Already placed in castle initally if randomly chosen}}
| {{h|-|Already placed in castle initally if randomly chosen}}
| Allows player to obtain [[File:Is 3ds02 rice.png]]Rice ×1. Regenerates in the morning. Field terrain in skirmishes.
|-
|-
|rowspan="3" style="{{Roundbl}}; border:none; background-color:{{Color3}};" | Rice Paddy
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Nohrian
| [[File:Mi fe14 my castle rice paddy lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 12
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle rice paddy lv1.png]]
| 1
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| Doubles the non-skirmish Milk yield compared to level&nbsp;1
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | {{hover|-|Already placed in castle initally if randomly chosen}}
|style="border:none; background-color:{{Color3}};" | Allows player to obtain [[File:Is 3ds02 rice.png]]Rice ×1. Regenerates in the morning. Field terrain in skirmishes.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle rice paddy lv2.png]]
| [[File:Mi fe14 my castle rice paddy lv3.png]]
|style="border:none; background-color:{{Color3}};" | 12
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Doubles the non-skirmish Milk yield compared to level 1
| Triples the non-skirmish Rice yield compared to level&nbsp;1
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="8" |
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle rice paddy lv3.png]]
|style="border:none; background-color:{{Color3}};" | 18
|style="border:none; background-color:{{Color3}};" | 1
|style="{{Roundbr}}; border:none; background-color:{{Color3}};" | Triples the non-skirmish Rice yield compared to level 1
|}
|}


==Installations==
==Installations==
:'''''Dawn Dragon''' and '''Dusk Dragon''' redirect here. For the deity depicted in these installations, see [[Anankos]].''
: '''''Dawn Dragon''' and '''Dusk Dragon''' redirect here. For the deities depicted in these installations, see [[First Dragon]].''
Installations are designed to work specifically in skirmishes, either offensively or defensively.
Installations are designed to work specifically in skirmishes, either offensively or defensively.
{|align=center width="95%" border=1 class="cellpadding-3 sortable" style="border-spacing: 3px; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 sortable basic" style="width: 95%; border-color: {{Color1}}"
!style="{{roundtl}}; border:none; color:#fff; width:20%;"|Object
|- style="color: #fff"
!style="border:none; color:#fff; width:10%;"|Nationality
! style="background-color: transparent; width: 20%" | Object
!style="border:none; color:#fff" width:5%;"|Level
! style="background-color: transparent; width: 10%" | Nationality
!style="border:none; color:#fff" width:5%;"|Icon
! style="background-color: transparent; width: 5%" | Level
!style="border:none; color:#fff" width:5%;"|Size
! style="background-color: transparent; width: 5%" | Icon
!style="border:none; color:#fff" width:5%;"|Minimum Chapter Completion
! style="background-color: transparent; width: 5%" | Size
!style="border:none; color:#fff" width:5%;"|{{hover|DVP|Dragon Vein point}} cost
! style="background-color: transparent; width: 5%" | Minimum Chapter Completion
!style="border:none; color:#fff" width:45%;"|Effect
! style="background-color: transparent; width: 5%" | {{h|DVP|Dragon Vein point}} cost
! style="background-color: transparent; width: 45%" | Effect
|-
| rowspan="3" | Dawn Dragon
| rowspan="3" | Hoshidan
| 1
| [[File:Mi fe14 my castle dawn dragon lv1.png]]
| rowspan="3" | 3×3
| 9
| 1
| Heals the defensive side by 10% of total HP.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Dawn Dragon
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Hoshidan
| [[File:Mi fe14 my castle dawn dragon lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 15
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle dawn dragon lv1.png]]
| 1
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| Heals the defensive side by 15% of total HP.
|style="border:none; background-color:{{Color3}};" | 9
|style="border:none; background-color:{{Color3}};" | 1
|style="border:none; background-color:{{Color3}};" | Heals the defensive side by 10% of total HP.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle dawn dragon lv2.png]]
| [[File:Mi fe14 my castle dawn dragon lv3.png]]
|style="border:none; background-color:{{Color3}};" | 15
| 21
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Heals the defensive side by 15% of total HP.
| Heals the defensive side by 20% of total HP.
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | Dusk Dragon
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle dawn dragon lv3.png]]
| rowspan="3" | Nohrian
|style="border:none; background-color:{{Color3}};" | 21
| 1
|style="border:none; background-color:{{Color3}};" | 1
| [[File:Mi fe14 my castle dusk dragon lv1.png]]
|style="border:none; background-color:{{Color3}};" | Heals the defensive side by 20% of total HP.
| rowspan="3" | 3×3
| 9
| 1
| Hurts the offensive side by 10% of total HP.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Dusk Dragon
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Nohrian
| [[File:Mi fe14 my castle dusk dragon lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 15
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle dusk dragon lv1.png]]
| 1
|rowspan="3" style="border:none; background-color:{{Color3}};" | 3×3
| Hurts the offensive side by 15% of total HP.
|style="border:none; background-color:{{Color3}};" | 9
|style="border:none; background-color:{{Color3}};" | 1
|style="border:none; background-color:{{Color3}};" | Hurts the offensive side by 10% of total HP.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle dusk dragon lv2.png]]
| [[File:Mi fe14 my castle dusk dragon lv3.png]]
|style="border:none; background-color:{{Color3}};" | 15
| 21
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Hurts the offensive side by 15% of total HP.
| Hurts the offensive side by 20% of total HP.
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | Golem A<br>Golem B<br>Golem C
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle dusk dragon lv3.png]]
| rowspan="3" | Nohrian
|style="border:none; background-color:{{Color3}};" | 21
| 1
|style="border:none; background-color:{{Color3}};" | 1
| [[File:Mi fe14 my castle golem lv1.png]]
|style="border:none; background-color:{{Color3}};" | Hurts the offensive side by 20% of total HP.
| rowspan="3" | 1×1
| 10
| 1 (each)
| Places a level&nbsp;10 [[Stoneborn]] wielding a [[Rock]] onto the battlefield.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Golem A<br>Golem B<br>Golem C
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Nohrian
| [[File:Mi fe14 my castle golem lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 16
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle golem lv1.png]]
| 1 (each)
|rowspan="3" style="border:none; background-color:{{Color3}};" | 1×1
| Places a level&nbsp;22 Stoneborn wielding a Rock onto the battlefield.
|style="border:none; background-color:{{Color3}};" | 10
|style="border:none; background-color:{{Color3}};" | 1 (each)
|style="border:none; background-color:{{Color3}};" | Places a level 10 [[Stoneborn]] wielding a [[Rock]] onto the battlefield.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle golem lv2.png]]
| [[File:Mi fe14 my castle golem lv3.png]]
|style="border:none; background-color:{{Color3}};" | 16
| 22
|style="border:none; background-color:{{Color3}};" | 1 (each)
| 1 (each)
|style="border:none; background-color:{{Color3}};" | Places a level 22 Stoneborn wielding a Rock onto the battlefield.
| Places a level&nbsp;35 Stoneborn wielding a [[Massive Rock]] onto the battlefield.
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | Puppet A<br>Puppet B<br>Puppet C
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle golem lv3.png]]
| rowspan="3" | Hoshidan
|style="border:none; background-color:{{Color3}};" | 22
| 1
|style="border:none; background-color:{{Color3}};" | 1 (each)
| [[File:Mi fe14 my castle puppet lv1.png]]
|style="border:none; background-color:{{Color3}};" | Places a level 35 Stoneborn wielding a [[Massive Rock]] onto the battlefield.
| rowspan="3" | 1×1
| 10
| 1 (each)
| Places a level&nbsp;10 [[Automaton]] wielding an [[Iron Yumi]] and a [[Saw]] onto the battlefield.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Puppet A<br>Puppet B<br>Puppet C
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Hoshidan
| [[File:Mi fe14 my castle puppet lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 16
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle puppet lv1.png]]
| 1 (each)
|rowspan="3" style="border:none; background-color:{{Color3}};" | 1×1
| Places a level&nbsp;22 Automaton wielding a [[Steel Yumi]] and a Saw onto the battlefield.
|style="border:none; background-color:{{Color3}};" | 10
|style="border:none; background-color:{{Color3}};" | 1 (each)
|style="border:none; background-color:{{Color3}};" | Places a level 10 [[Automaton]] wielding an [[Iron Yumi]] and a [[Saw]] onto the battlefield.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle puppet lv2.png]]
| [[File:Mi fe14 my castle puppet lv3.png]]
|style="border:none; background-color:{{Color3}};" | 16
| 22
|style="border:none; background-color:{{Color3}};" | 1 (each)
| 1 (each)
|style="border:none; background-color:{{Color3}};" | Places a level 22 Automaton wielding a [[Steel Yumi]] and a Saw onto the battlefield.
| Places a level&nbsp;35 Automaton wielding a [[Silver Yumi]] and a [[Big Saw]] onto the battlefield.<br>Allows a ''Birthright'' player to recruit [[Yukimura]].
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | [[Launcher]]
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle puppet lv3.png]]
| rowspan="3" | Hoshidan
|style="border:none; background-color:{{Color3}};" | 22
| 1
|style="border:none; background-color:{{Color3}};" | 1 (each)
| [[File:Mi fe14 my castle turret lv1.png]]
|style="border:none; background-color:{{Color3}};" | Places a level 35 Automaton wielding a [[Silver Yumi]] and a [[Big Saw]] onto the battlefield.<br>Allows a ''Birthright'' player to recruit [[Yukimura]].
| rowspan="3" | 1×1
| 11
| 1
| Places a level&nbsp;1 Launcher onto the battlefield, usable by any wielder of a [[Knife|dagger]] or [[shuriken]].
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[Launcher]]
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Hoshidan
| [[File:Mi fe14 my castle turret lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 14
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle turret lv1.png]]
| 1
|rowspan="3" style="border:none; background-color:{{Color3}};" | 1×1
| Places a level&nbsp;2 Launcher onto the battlefield.
|style="border:none; background-color:{{Color3}};" | 11
|style="border:none; background-color:{{Color3}};" | 1
|style="border:none; background-color:{{Color3}};" | Places a level 1 Launcher onto the battlefield, usable by any wielder of a [[Knife|dagger]] or [[shuriken]].
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle turret lv2.png]]
| [[File:Mi fe14 my castle turret lv3.png]]
|style="border:none; background-color:{{Color3}};" | 14
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Places a level 2 Launcher onto the battlefield.
| Places a level&nbsp;3 Launcher onto the battlefield.<br>Allows a ''Revelation'' player to recruit [[Flora]].
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | [[Ballista (weapon)|Ballista]]
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle turret lv3.png]]
| rowspan="3" | Hoshidan
|style="border:none; background-color:{{Color3}};" | 18
| 1
|style="border:none; background-color:{{Color3}};" | 1
| [[File:Mi fe14 my castle turret lv1.png]]
|style="border:none; background-color:{{Color3}};" | Places a level 3 Launcher onto the battlefield.<br>Allows a ''Revelation'' player to recruit [[Flora]].
| rowspan="3" | 1×1
| 11
| 1
| Places a level&nbsp;1 Ballista onto the battlefield, usable by any wielder of a [[bow]] or [[yumi]].
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[Ballista (weapon)|Ballista]]
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Hoshidan
| [[File:Mi fe14 my castle turret lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 14
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle turret lv1.png]]
| 1
|rowspan="3" style="border:none; background-color:{{Color3}};" | 1×1
| Places a level&nbsp;2 Ballista onto the battlefield.
|style="border:none; background-color:{{Color3}};" | 11
|style="border:none; background-color:{{Color3}};" | 1
|style="border:none; background-color:{{Color3}};" | Places a level 1 Ballista onto the battlefield, usable by any wielder of a [[bow]] or [[yumi]].
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle turret lv2.png]]
| [[File:Mi fe14 my castle turret lv3.png]]
|style="border:none; background-color:{{Color3}};" | 14
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Places a level 2 Ballista onto the battlefield.
| Places a level&nbsp;3 Ballista onto the battlefield.<br>Allows a ''Revelation'' player to recruit [[Flora]].
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | [[Fire Orb]]
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle turret lv3.png]]
| rowspan="3" | Nohrian
|style="border:none; background-color:{{Color3}};" | 18
| 1
|style="border:none; background-color:{{Color3}};" | 1
| [[File:Mi fe14 my castle turret lv1.png]]
|style="border:none; background-color:{{Color3}};" | Places a level 3 Ballista onto the battlefield.<br>Allows a ''Revelation'' player to recruit [[Flora]].
| rowspan="3" | 1×1
| 11
| 1
| Places a level&nbsp;1 Fire Orb onto the battlefield, usable by any wielder of a [[tome]] or [[scroll]].
|-
|-
|rowspan="3" style="{{Roundbl}}; border:none; background-color:{{Color3}};" | [[Fire Orb]]
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Nohrian
| [[File:Mi fe14 my castle turret lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 14
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle turret lv1.png]]
| 1
|rowspan="3" style="border:none; background-color:{{Color3}};" | 1×1
| Places a level&nbsp;2 Fire Orb onto the battlefield.
|style="border:none; background-color:{{Color3}};" | 11
|style="border:none; background-color:{{Color3}};" | 1
|style="border:none; background-color:{{Color3}};" | Places a level 1 Fire Orb onto the battlefield, usable by any wielder of a [[tome]] or [[scroll]].
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle turret lv2.png]]
| [[File:Mi fe14 my castle turret lv3.png]]
|style="border:none; background-color:{{Color3}};" | 14
| 18
|style="border:none; background-color:{{Color3}};" | 1
| 1
|style="border:none; background-color:{{Color3}};" | Places a level 2 Fire Orb onto the battlefield.
| Places a level&nbsp;3 Fire Orb onto the battlefield.<br>Allows player to recruit [[Flora]].
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="8" |
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle turret lv3.png]]
|style="border:none; background-color:{{Color3}};" | 18
|style="border:none; background-color:{{Color3}};" | 1
|style="{{Roundbr}}; border:none; background-color:{{Color3}};" | Places a level 3 Fire Orb onto the battlefield.<br>Allows player to recruit [[Flora]].
|}
|}


===Golem stats===
===Golem stats===
{{Tab
{{Tab
|tab1=Level 1
|tab1=Level&nbsp;1
|tab2=Level 2
|tab2=Level&nbsp;2
|tab3=Level 3
|tab3=Level&nbsp;3
|content1={{BossStats FE14
|content1={{BossStats FE14
|portrait=[[File:Generic small portrait stoneborn fe14.png]]
|portrait=[[File:Generic small portrait stoneborn fe14.png]]
|sprite=stoneborn other
|class=Stoneborn
|class=Stoneborn
|lv=10
|lv=10
Line 1,019: Line 1,032:
|def=15
|def=15
|res=6
|res=6
|move=--
|inventory={{Item|14|Rock}}
|inventory=[[File:Is 3ds02 rock.png]] [[Rock]]
|ro=D
|ro=D
}}
}}
|content2={{BossStats FE14
|content2={{BossStats FE14
|portrait=[[File:Generic small portrait stoneborn fe14.png]]
|portrait=[[File:Generic small portrait stoneborn fe14.png]]
|sprite=stoneborn other
|class=Stoneborn
|class=Stoneborn
|lv=22
|lv=22
Line 1,035: Line 1,048:
|def=24
|def=24
|res=9
|res=9
|move=--
|inventory={{Item|14|Rock}}
|inventory=[[File:Is 3ds02 rock.png]] [[Rock]]
|ro=C
|ro=C
}}
}}
|content3={{BossStats FE14
|content3={{BossStats FE14
|portrait=[[File:Generic small portrait stoneborn fe14.png]]
|portrait=[[File:Generic small portrait stoneborn fe14.png]]
|sprite=stoneborn other
|class=Stoneborn
|class=Stoneborn
|lv=35
|lv=35
Line 1,051: Line 1,064:
|def=34
|def=34
|res=13
|res=13
|move=--
|inventory={{Item|14|Massive Rock|image=rock}}
|inventory=[[File:Is 3ds02 rock.png]] [[Massive Rock]]
|skills={{Item|14|Wary Fighter}}
|skills=[[File:Is 3ds02 wary fighter.png]] [[Wary Fighter]]
|ro=B
|ro=B
}}
}}
Line 1,060: Line 1,072:
===Puppet stats===
===Puppet stats===
{{Tab
{{Tab
|tab1=Level 1
|tab1=Level&nbsp;1
|tab2=Level 2
|tab2=Level&nbsp;2
|tab3=Level 3
|tab3=Level&nbsp;3
|content1={{BossStats FE14
|content1={{BossStats FE14
|portrait=[[File:Generic small portrait automaton fe14.png]]
|portrait=[[File:Generic small portrait automaton fe14.png]]
|sprite=automaton other
|class=Automaton
|class=Automaton
|lv=10
|lv=10
Line 1,074: Line 1,087:
|luck=0
|luck=0
|def=9
|def=9
|res=11{{hover|+2|Granted by Iron Yumi}}
|res=11{{h|+2|Granted by Iron Yumi}}
|move=5
|move=5
|inventory=[[File:Is 3ds02 yumi.png]] [[Iron Yumi]]<br>[[File:Is 3ds02 saw.png]] [[Saw]]
|inventory={{Item|14|Iron Yumi|image=yumi}}<br>{{Item|14|Saw}}
|bo=D
|bo=D
|sa=D
|sa=D
Line 1,082: Line 1,095:
|content2={{BossStats FE14
|content2={{BossStats FE14
|portrait=[[File:Generic small portrait automaton fe14.png]]
|portrait=[[File:Generic small portrait automaton fe14.png]]
|sprite=automaton other
|class=Automaton
|class=Automaton
|lv=22
|lv=22
Line 1,091: Line 1,105:
|luck=0
|luck=0
|def=15
|def=15
|res=18{{hover|+2|Granted by Steel Yumi}}
|res=18{{h|+2|Granted by Steel Yumi}}
|move=5
|move=5
|inventory=[[File:Is 3ds02 yumi.png]] [[Steel Yumi]]<br>[[File:Is 3ds02 saw.png]] [[Saw]]
|inventory={{Item|14|Steel Yumi|image=yumi}}<br>{{Item|14|Saw}}
|bo=C
|bo=C
|sa=C
|sa=C
Line 1,099: Line 1,113:
|content3={{BossStats FE14
|content3={{BossStats FE14
|portrait=[[File:Generic small portrait automaton fe14.png]]
|portrait=[[File:Generic small portrait automaton fe14.png]]
|sprite=automaton other
|class=Automaton
|class=Automaton
|lv=35
|lv=35
Line 1,108: Line 1,123:
|luck=0
|luck=0
|def=21
|def=21
|res=25{{hover|+2|Granted by Silver Yumi}}
|res=25{{h|+2|Granted by Silver Yumi}}
|move=5
|move=5
|inventory=[[File:Is 3ds02 yumi.png]] [[Silver Yumi]]<br>[[File:Is 3ds02 saw.png]] [[Big Saw]]
|inventory={{Item|14|Silver Yumi|image=yumi}}<br>{{Item|14|Big Saw|image=saw}}
|skills=[[File:Is 3ds02 seal strength.png]] [[Seal Strength]]
|skills={{Item|14|Seal Strength}}
|bo=B
|bo=B
|sa=B
|sa=B
Line 1,119: Line 1,134:
==Terrain==
==Terrain==
[[Terrain]] is designed to work specifically in skirmishes, either offensively, defensively, or merely as decoration. Unlike other object types, terrain comes in only one level.
[[Terrain]] is designed to work specifically in skirmishes, either offensively, defensively, or merely as decoration. Unlike other object types, terrain comes in only one level.
{|align=center width="95%" border=1 class="cellpadding-3 sortable" style="border-spacing: 3px; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 sortable basic" style="width: 95%; border-color: {{Color1}}"
!style="{{roundtl}}; border:none; color:#fff; width:20%;"|Object
|- style="color: #fff"
!style="border:none; color:#fff; width:10%;"|Nationality
! style="background-color: transparent; width: 20%" | Object
!style="border:none; color:#fff" width:5%;"|Icon
! style="background-color: transparent; width: 10%" | Nationality
!style="border:none; color:#fff" width:5%;"|Size
! style="background-color: transparent; width: 5%" | Icon
!style="border:none; color:#fff" width:5%;"|Minimum Chapter Completion
! style="background-color: transparent; width: 5%" | Size
!style="border:none; color:#fff" width:5%;"|{{hover|DVP|Dragon Vein point}} cost
! style="background-color: transparent; width: 5%" | Minimum Chapter Completion
!style="border:none; color:#fff" width:50%;"|Effect
! style="background-color: transparent; width: 5%" | {{h|DVP|Dragon Vein point}} cost
! style="background-color: transparent; width: 50%" | Effect
|-
|-
|style="border:none; background-color:{{Color3}};" | Hoshidan Glade
| Hoshidan Glade
|style="border:none; background-color:{{Color3}};" | Hoshidan
| Hoshidan
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle glade.png]]
| [[File:Mi fe14 my castle glade.png]]
|style="border:none; background-color:{{Color3}};" | 3×3
| 3×3
|style="border:none; background-color:{{Color3}};" | 8
| 8
|style="border:none; background-color:{{Color3}};" | 0
| 0
|style="border:none; background-color:{{Color3}};" | Places Woods terrain on the battlefield. Depicts Hoshidan-style trees.
| Places Woods terrain on the battlefield. Depicts Hoshidan-style trees.
|-
|-
|style="border:none; background-color:{{Color3}};" | Nohrian Glade
| Nohrian Glade
|style="border:none; background-color:{{Color3}};" | Nohrian
| Nohrian
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle glade.png]]
| [[File:Mi fe14 my castle glade.png]]
|style="border:none; background-color:{{Color3}};" | 3×3
| 3×3
|style="border:none; background-color:{{Color3}};" | 8
| 8
|style="border:none; background-color:{{Color3}};" | 0
| 0
|style="border:none; background-color:{{Color3}};" | Places Woods terrain on the battlefield. Depicts Nohrian-style trees.
| Places Woods terrain on the battlefield. Depicts Nohrian-style trees.
|-
|-
|style="border:none; background-color:{{Color3}};" | Hoshidan Square
| Hoshidan Square
|style="border:none; background-color:{{Color3}};" | Hoshidan
| Hoshidan
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle floor.png]]
| [[File:Mi fe14 my castle floor.png]]
|style="border:none; background-color:{{Color3}};" | 3×3
| 3×3
|style="border:none; background-color:{{Color3}};" | 10
| 10
|style="border:none; background-color:{{Color3}};" | 0
| 0
|style="border:none; background-color:{{Color3}};" | Places Floor terrain on the battlefield. Depicts Hoshidan-style indoor flooring.
| Places Floor terrain on the battlefield. Depicts Hoshidan-style indoor flooring.
|-
|-
|style="border:none; background-color:{{Color3}};" | Nohrian Round
| Nohrian Round
|style="border:none; background-color:{{Color3}};" | Nohrian
| Nohrian
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle floor.png]]
| [[File:Mi fe14 my castle floor.png]]
|style="border:none; background-color:{{Color3}};" | 3×3
| 3×3
|style="border:none; background-color:{{Color3}};" | 10
| 10
|style="border:none; background-color:{{Color3}};" | 0
| 0
|style="border:none; background-color:{{Color3}};" | Places Floor terrain on the battlefield. Depicts Nohrian-style indoor flooring.
| Places Floor terrain on the battlefield. Depicts Nohrian-style indoor flooring.
|-
|-
|style="border:none; background-color:{{Color3}};" | Healing Tile
| Healing Tile
|style="border:none; background-color:{{Color3}};" | Hoshidan
| Hoshidan
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle healing tile.png]]
| [[File:Mi fe14 my castle healing tile.png]]
|style="border:none; background-color:{{Color3}};" | 3×3
| 3×3
|style="border:none; background-color:{{Color3}};" | 16
| 16
|style="border:none; background-color:{{Color3}};" | 0
| 0
|style="border:none; background-color:{{Color3}};" | Places Healtile terrain on the battlefield.
| Places Healtile terrain on the battlefield.
|-
|-
|style="border:none; background-color:{{Color3}};" | Caltrops
| Caltrops
|style="border:none; background-color:{{Color3}};" | Nohrian
| Nohrian
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle caltrops.png]]
| [[File:Mi fe14 my castle caltrops.png]]
|style="border:none; background-color:{{Color3}};" | 3×3
| 3×3
|style="border:none; background-color:{{Color3}};" | 18
| 18
|style="border:none; background-color:{{Color3}};" | 0
| 0
|style="border:none; background-color:{{Color3}};" | Places Caltrops terrain on the battlefield.  
| Places Caltrops terrain on the battlefield.
|-
|-
|style="border:none; background-color:{{Color3}};" | Fort
| Fort
|style="border:none; background-color:{{Color3}};" | Hoshidan
| Hoshidan
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle fort.png]]
| [[File:Mi fe14 my castle fort.png]]
|style="border:none; background-color:{{Color3}};" | 1×1
| 1×1
|style="border:none; background-color:{{Color3}};" | 12
| 12
|style="border:none; background-color:{{Color3}};" | 0
| 0
|style="border:none; background-color:{{Color3}};" | Places Fort terrain on the battlefield.
| Places Fort terrain on the battlefield.
|-
|-
|style="border:none; background-color:{{Color3}};" | Pillars
| Pillars
|style="border:none; background-color:{{Color3}};" | Nohrian
| Nohrian
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle pillars.png]]
| [[File:Mi fe14 my castle pillars.png]]
|style="border:none; background-color:{{Color3}};" | 1×1
| 1×1
|style="border:none; background-color:{{Color3}};" | 12
| 12
|style="border:none; background-color:{{Color3}};" | 0
| 0
|style="border:none; background-color:{{Color3}};" | Places Pillars terrain on the battlefield.  
| Places Pillars terrain on the battlefield.
|-
|-
|style="border:none; background-color:{{Color3}};" | Ice Sculpture
| Ice Sculpture
|style="border:none; background-color:{{Color3}};" | Hoshidan
| Hoshidan
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle ice sculpture.png]]
| [[File:Mi fe14 my castle ice sculpture.png]]
|style="border:none; background-color:{{Color3}};" | 3×3
| 3×3
|style="border:none; background-color:{{Color3}};" | 18
| 18
|style="border:none; background-color:{{Color3}};" | 0
| 0
|style="border:none; background-color:{{Color3}};" | Places an Ice Sculpture on the battlefield. Has 20 [[Hit point|HP]].
| Places an Ice Sculpture on the battlefield. Has 20 [[HP]].
|-
|-
|style="{{Roundbl}}; border:none; background-color:{{Color3}};" | Grave
| Grave
|style="border:none; background-color:{{Color3}};" | Nohrian
| Nohrian
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle grave.png]]
| [[File:Mi fe14 my castle grave.png]]
|style="border:none; background-color:{{Color3}};" | 1×1
| 1×1
|style="border:none; background-color:{{Color3}};" | 16
| 16
|style="border:none; background-color:{{Color3}};" | 0
| 0
|style="{{Roundbr}}; border:none; background-color:{{Color3}};" | Places a Grave on the battlefield. Has 20 HP.
| Places a Grave on the battlefield. Has 20 HP.
|-
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="7" |
|}
|}


==Character Statues==
==Character Statues==
Statues in a character's likeness can be built upon the depicted character amassing a certain number of kills. These are the only types of objects that can be placed in a My Castle that work outside, as they increase characters's stat caps. Level 1 statues affect only the depicted character, level 2 statues also affect their [[support]] partners with C-rank or higher, and level 3 statues affect all of the player's units (including those placed via other installations).
Statues in a character's likeness can be built upon the depicted character amassing a certain number of kills. These are the only types of objects that can be placed in a My Castle that work outside, as they increase characters's stat caps. Level&nbsp;1 statues affect only the depicted character, level&nbsp;2 statues also affect their [[support]] partners with C-rank or higher, and level&nbsp;3 statues affect all of the player's units (including those placed via other installations).


This stat cap increase affects unit's normal stat caps as expected, but the effect also extends to the lowered caps imposed by the lower two tiers of Lilith's Temple when statues are themselves at level 3; for example, if the player constructs a level 3 Silas Statue while their Lilith's Temple is still at level 1, Lilith will be able to gain an 11th point in [[Defense]] (normal cap in that stat at that level is 10).
This stat cap increase affects unit's normal stat caps as expected, but the effect also extends to the lowered caps imposed by the lower two tiers of Lilith's Temple when statues are themselves at level&nbsp;3; for example, if the player constructs a level&nbsp;3 Silas Statue while their Lilith's Temple is still at level&nbsp;1, Lilith will be able to gain an 11th point in [[Defense]] (normal cap in that stat at that level is 10).


This group of objects includes the only two objects that cannot be placed in a ''Revelation'' My Castle, the Yukimura Statue and the Izana Statue, as they depict characters not playable in ''Revelation''; as [[Yukimura]] is playable solely in ''Birthright'', this also makes the Yukimura Statue the only object that can be placed only in a ''Birthright'' My Castle (as there are no characters completely exclusive to ''Conquest'', there are no objects that can be placed only in a ''Conquest'' My Castle). On the other side of the coin, this group of objects also includes the only object that can be placed only in a ''Revelation'' My Castle, the Fuga Statue, as it depicts a character playable only in ''Revelation''.
This group of objects includes the only two objects that cannot be placed in a ''Revelation'' My Castle, the Yukimura Statue and the Izana Statue, as they depict characters not playable in ''Revelation''; as [[Yukimura]] is playable solely in ''Birthright'', this also makes the Yukimura Statue the only object that can be placed only in a ''Birthright'' My Castle (as there are no characters completely exclusive to ''Conquest'', there are no objects that can be placed only in a ''Conquest'' My Castle). On the other side of the coin, this group of objects also includes the only object that can be placed only in a ''Revelation'' My Castle, the Fuga Statue, as it depicts a character playable only in ''Revelation''.
{|align=center width="95%" border=1 class="cellpadding-3 sortable" style="border-spacing: 3px; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 sortable basic" style="width: 95%; border-color: {{Color1}}"
!style="{{roundtl}}; border:none; color:#fff; width:20%;"|Object
|- style="color: #fff"
!style="border:none; color:#fff; width:10%;"|Nationality
! style="background-color: transparent; width: 20%" | Object
!style="border:none; color:#fff" width:5%;"|Level
! style="background-color: transparent; width: 10%" | Nationality
!style="border:none; color:#fff" width:5%;"|Icon
! style="background-color: transparent; width: 5%" | Level
!style="border:none; color:#fff" width:5%;"|Size
! style="background-color: transparent; width: 5%" | Icon
!style="border:none; color:#fff" width:5%;"|Minimum Kill Count
! style="background-color: transparent; width: 5%" | Size
!style="border:none; color:#fff" width:5%;"|{{hover|DVP|Dragon Vein point}} cost
! style="background-color: transparent; width: 5%" | Minimum Kill Count
!style="border:none; color:#fff" width:45%;"|Effect
! style="background-color: transparent; width: 5%" | {{h|DVP|Dragon Vein point}} cost
! style="background-color: transparent; width: 45%" | Effect
|-
| rowspan="3" | {{h|Corrin|Default name}} Statue
| rowspan="3" | Both
| 1
| [[File:Mi fe14 my castle statue lv1.png]]
| rowspan="3" | 1×1
| 20
| 0
| Increases [[Corrin]]'s cap of the stat chosen for their Boon by +1.<br><small>(Increases [[Strength]] if [[Hit point|HP]] was chosen for Corrin's Boon.)</small>
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | {{hover|Corrin|Default name}} Statue
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Both
| [[File:Mi fe14 my castle statue lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 50
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv1.png]]
| 3
|rowspan="3" style="border:none; background-color:{{Color3}};" | 1×1
| Increases the cap of the stat chosen for Corrin's Boon on and all of their [[support]] partners with C ranks or higher by +1.<br><small>(Increases [[Strength]] if [[Hit point|HP]] was chosen for Corrin's Boon.)</small>
|style="border:none; background-color:{{Color3}};" | 20
|style="border:none; background-color:{{Color3}};" | 0
|style="border:none; background-color:{{Color3}};" | Increases [[Corrin]]'s cap of the stat chosen for their Boon by +1.<br><small>(Increases [[Strength]] if [[Hit point|HP]] was chosen for Corrin's Boon.)</small>
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv2.png]]
| [[File:Mi fe14 my castle statue lv3.png]]
|style="border:none; background-color:{{Color3}};" | 50
| 100
|style="border:none; background-color:{{Color3}};" | 3
| 9
|style="border:none; background-color:{{Color3}};" | Increases the cap of the stat chosen for Corrin's Boon on and all of their [[support]] partners with C ranks or higher by +1.<br><small>(Increases [[Strength]] if [[Hit point|HP]] was chosen for Corrin's Boon.)</small>
| Increases the cap of the stat chosen for Corrin's Boon on all characters by +1.<br><small>(Increases [[Strength]] if [[Hit point|HP]] was chosen for Corrin's Boon.)</small>
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | Kana Statue
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv3.png]]
| rowspan="3" | Both
|style="border:none; background-color:{{Color3}};" | 100
| 1
|style="border:none; background-color:{{Color3}};" | 9
| [[File:Mi fe14 my castle statue lv1.png]]
|style="border:none; background-color:{{Color3}};" | Increases the cap of the stat chosen for Corrin's Boon on all characters by +1.<br><small>(Increases [[Strength]] if [[Hit point|HP]] was chosen for Corrin's Boon.)</small>
| rowspan="3" | 1×1
| 20
| 0
| Increases [[Kana]]'s cap of the stat chosen for Corrin's Bane by +1.<br><small>(Increases [[Strength]] if [[Hit point|HP]] was chosen for Corrin's Bane.)</small>
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | Kana Statue
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | Both
| [[File:Mi fe14 my castle statue lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 50
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv1.png]]
| 3
|rowspan="3" style="border:none; background-color:{{Color3}};" | 1×1
| Increases the cap of the stat chosen for Corrin's Bane on Kana and all of their support partners with C ranks or higher by +1.<br><small>(Increases [[Strength]] if [[Hit point|HP]] was chosen for Corrin's Bane.)</small>
|style="border:none; background-color:{{Color3}};" | 20
|style="border:none; background-color:{{Color3}};" | 0
|style="border:none; background-color:{{Color3}};" | Increases [[Kana]]'s cap of the stat chosen for Corrin's Bane by +1.<br><small>(Increases [[Strength]] if [[Hit point|HP]] was chosen for Corrin's Bane.)</small>
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv2.png]]
| [[File:Mi fe14 my castle statue lv3.png]]
|style="border:none; background-color:{{Color3}};" | 50
| 100
|style="border:none; background-color:{{Color3}};" | 3
| 9
|style="border:none; background-color:{{Color3}};" | Increases the cap of the stat chosen for Corrin's Bane on Kana and all of their support partners with C ranks or higher by +1.<br><small>(Increases [[Strength]] if [[Hit point|HP]] was chosen for Corrin's Bane.)</small>
| Increases the cap of the stat chosen for Corrin's Bane on all characters by +1.<br><small>(Increases [[Strength]] if [[Hit point|HP]] was chosen for Corrin's Bane.)</small>
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | [[Rinkah]] Statue<br>[[Saizo]] Statue<br>[[Hinata]] Statue<br>[[Ryoma]] Statue<br>[[Effie]] Statue<br>[[Beruka]] Statue<br>[[Sophie]] Statue<br>[[Shiro]] Statue<br>[[Siegbert]] Statue
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv3.png]]
| rowspan="3" | {{h|Varies|Depends on the availability of the depicted character. For example, a Birthright player cannot build an Effie statue, nor can a Conquest player build a Rinkah statue.}}
|style="border:none; background-color:{{Color3}};" | 100
| 1
|style="border:none; background-color:{{Color3}};" | 9
| [[File:Mi fe14 my castle statue lv1.png]]
|style="border:none; background-color:{{Color3}};" | Increases the cap of the stat chosen for Corrin's Bane on all characters by +1.<br><small>(Increases [[Strength]] if [[Hit point|HP]] was chosen for Corrin's Bane.)</small>
| rowspan="3" | 1×1
| 20
| 0
| Increases the depicted character's [[Strength]] cap by +1.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[Rinkah]] Statue<br>[[Saizo]] Statue<br>[[Hinata]] Statue<br>[[Ryoma]] Statue<br>[[Effie]] Statue<br>[[Beruka]] Statue<br>[[Sophie]] Statue<br>[[Shiro]] Statue<br>[[Siegbert]] Statue
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | {{hover|Varies|Depends on the availability of the depicted character. For example, a Birthright player cannot build an Effie statue, nor can a Conquest player build a Rinkah statue.}}
| [[File:Mi fe14 my castle statue lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 50
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv1.png]]
| 3
|rowspan="3" style="border:none; background-color:{{Color3}};" | 1×1
| Increases the Strength cap on the depicted character and all of their support partners with C ranks or higher by +1.
|style="border:none; background-color:{{Color3}};" | 20
|style="border:none; background-color:{{Color3}};" | 0
|style="border:none; background-color:{{Color3}};" | Increases the depicted character's [[Strength]] cap by +1.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv2.png]]
| [[File:Mi fe14 my castle statue lv3.png]]
|style="border:none; background-color:{{Color3}};" | 50
| 100
|style="border:none; background-color:{{Color3}};" | 3
| 9
|style="border:none; background-color:{{Color3}};" | Increases the Strength cap on the depicted character and all of their support partners with C ranks or higher by +1.
| Increases the Strength cap on all characters by +1.
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | [[Azura]] Statue<br>[[Orochi]] Statue<br>[[Hayato]] Statue<br>[[Nyx]] Statue<br>[[Leo]] Statue<br>[[Dwyer]] Statue<br>[[Rhajat]] Statue<br>[[Ophelia]] Statue
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv3.png]]
| rowspan="3" | {{h|Varies|Depends on the availability of the depicted character. For example, a Birthright player cannot build a Leo statue, nor can a Conquest player build an Orochi statue.}}
|style="border:none; background-color:{{Color3}};" | 100
| 1
|style="border:none; background-color:{{Color3}};" | 9
| [[File:Mi fe14 my castle statue lv1.png]]
|style="border:none; background-color:{{Color3}};" | Increases the Strength cap on all characters by +1.
| rowspan="3" | 1×1
| 20
| 0
| Increases the depicted character's [[Magic (stat)|Magic]] cap by +1.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[Azura]] Statue<br>[[Orochi]] Statue<br>[[Hayato]] Statue<br>[[Nyx]] Statue<br>[[Leo]] Statue<br>[[Dwyer]] Statue<br>[[Rhajat]] Statue<br>[[Ophelia]] Statue
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | {{hover|Varies|Depends on the availability of the depicted character. For example, a Birthright player cannot build a Leo statue, nor can a Conquest player build an Orochi statue.}}
| [[File:Mi fe14 my castle statue lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 50
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv1.png]]
| 3
|rowspan="3" style="border:none; background-color:{{Color3}};" | 1×1
| Increases the Magic cap on the depicted character and all of their support partners with C ranks or higher by +1.
|style="border:none; background-color:{{Color3}};" | 20
|style="border:none; background-color:{{Color3}};" | 0
|style="border:none; background-color:{{Color3}};" | Increases the depicted character's [[Magic (stat)|Magic]] cap by +1.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv2.png]]
| [[File:Mi fe14 my castle statue lv3.png]]
|style="border:none; background-color:{{Color3}};" | 50
| 100
|style="border:none; background-color:{{Color3}};" | 3
| 9
|style="border:none; background-color:{{Color3}};" | Increases the Magic cap on the depicted character and all of their support partners with C ranks or higher by +1.
| Increases the Magic cap on all characters by +1.
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | [[Jakob]] Statue<br>[[Shura]] Statue<br>[[Hinoka]] Statue<br>[[Takumi]] Statue<br>[[Yukimura]] Statue<br>[[Arthur (Fates)|Arthur]] Statue<br>[[Odin]] Statue<br>[[Laslow]] Statue<br>[[Fuga]] Statue<br>[[Mozu]] Statue<br>[[Kiragi]] Statue<br>[[Selkie]] Statue<br>[[Soleil]] Statue
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv3.png]]
| rowspan="3" | {{h|Varies|Depends on the availability of the depicted character. For example, a Birthright player cannot build an Odin statue, nor can a Conquest player build a Hinoka statue.}}
|style="border:none; background-color:{{Color3}};" | 100
| 1
|style="border:none; background-color:{{Color3}};" | 9
| [[File:Mi fe14 my castle statue lv1.png]]
|style="border:none; background-color:{{Color3}};" | Increases the Magic cap on all characters by +1.
| rowspan="3" | 1×1
| 20
| 0
| Increases the depicted character's [[Skill (stat)|Skill]] cap by +1.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[Jakob]] Statue<br>[[Shura]] Statue<br>[[Hinoka]] Statue<br>[[Takumi]] Statue<br>[[Yukimura]] Statue<br>[[Arthur (Fates)|Arthur]] Statue<br>[[Odin]] Statue<br>[[Laslow]] Statue<br>[[Fuga]] Statue<br>[[Mozu]] Statue<br>[[Kiragi]] Statue<br>[[Selkie]] Statue<br>[[Soleil]] Statue
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | {{hover|Varies|Depends on the availability of the depicted character. For example, a Birthright player cannot build an Odin statue, nor can a Conquest player build a Hinoka statue.}}
| [[File:Mi fe14 my castle statue lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 50
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv1.png]]
| 3
|rowspan="3" style="border:none; background-color:{{Color3}};" | 1×1
| Increases the Skill cap on the depicted character and all of their support partners with C ranks or higher by +1.
|style="border:none; background-color:{{Color3}};" | 20
|style="border:none; background-color:{{Color3}};" | 0
|style="border:none; background-color:{{Color3}};" | Increases the depicted character's [[Skill (stat)|Skill]] cap by +1.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv2.png]]
| [[File:Mi fe14 my castle statue lv3.png]]
|style="border:none; background-color:{{Color3}};" | 50
| 100
|style="border:none; background-color:{{Color3}};" | 3
| 9
|style="border:none; background-color:{{Color3}};" | Increases the Skill cap on the depicted character and all of their support partners with C ranks or higher by +1.
| Increases the Skill cap on all characters by +1.
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | [[Kaze]] Statue<br>[[Subaki]] Statue<br>[[Kagero]] Statue<br>[[Kaden]] Statue<br>[[Niles]] Statue<br>[[Selena (Fates)|Selena]] Statue<br>[[Keaton]] Statue<br>[[Asugi]] Statue<br>[[Velouria]] Statue<br>[[Nina]] Statue
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv3.png]]
| rowspan="3" | {{h|Varies|Depends on the availability of the depicted character. For example, a Birthright player cannot build a Selena statue, nor can a Conquest player build a Kagero statue.}}
|style="border:none; background-color:{{Color3}};" | 100
| 1
|style="border:none; background-color:{{Color3}};" | 9
| [[File:Mi fe14 my castle statue lv1.png]]
|style="border:none; background-color:{{Color3}};" | Increases the Skill cap on all characters by +1.
| rowspan="3" | 1×1
| 20
| 0
| Increases the depicted character's [[Speed]] cap by +1.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[Kaze]] Statue<br>[[Subaki]] Statue<br>[[Kagero]] Statue<br>[[Kaden]] Statue<br>[[Niles]] Statue<br>[[Selena (Fates)|Selena]] Statue<br>[[Keaton]] Statue<br>[[Asugi]] Statue<br>[[Velouria]] Statue<br>[[Nina]] Statue
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | {{hover|Varies|Depends on the availability of the depicted character. For example, a Birthright player cannot build a Selena statue, nor can a Conquest player build a Kagero statue.}}
| [[File:Mi fe14 my castle statue lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 50
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv1.png]]
| 3
|rowspan="3" style="border:none; background-color:{{Color3}};" | 1×1
| Increases the Speed cap on the depicted character and all of their support partners with C ranks or higher by +1.
|style="border:none; background-color:{{Color3}};" | 20
|style="border:none; background-color:{{Color3}};" | 0
|style="border:none; background-color:{{Color3}};" | Increases the depicted character's [[Speed]] cap by +1.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv2.png]]
| [[File:Mi fe14 my castle statue lv3.png]]
|style="border:none; background-color:{{Color3}};" | 50
| 100
|style="border:none; background-color:{{Color3}};" | 3
| 9
|style="border:none; background-color:{{Color3}};" | Increases the Speed cap on the depicted character and all of their support partners with C ranks or higher by +1.
| Increases the Speed cap on all characters by +1.
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | [[Felicia]] Statue<br>[[Hana]] Statue<br>[[Setsuna]] Statue<br>[[Charlotte]] Statue<br>[[Mitama]] Statue<br>[[Percy]] Statue<br>[[Anna/Fates|Anna]] Statue
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv3.png]]
| rowspan="3" | {{h|Varies|Depends on the availability of the depicted character. For example, a Birthright player cannot build a Percy statue, nor can a Conquest player build a Hana statue.}}
|style="border:none; background-color:{{Color3}};" | 100
| 1
|style="border:none; background-color:{{Color3}};" | 9
| [[File:Mi fe14 my castle statue lv1.png]]
|style="border:none; background-color:{{Color3}};" | Increases the Speed cap on all characters by +1.
| rowspan="3" | 1×1
| 20
| 0
| Increases the depicted character's [[Luck]] cap by +1.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[Felicia]] Statue<br>[[Hana]] Statue<br>[[Setsuna]] Statue<br>[[Charlotte]] Statue<br>[[Mitama]] Statue<br>[[Percy]] Statue<br>[[Anna]] Statue
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | {{hover|Varies|Depends on the availability of the depicted character. For example, a Birthright player cannot build a Percy statue, nor can a Conquest player build a Hana statue.}}
| [[File:Mi fe14 my castle statue lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 50
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv1.png]]
| 3
|rowspan="3" style="border:none; background-color:{{Color3}};" | 1×1
| Increases the Luck cap on the depicted character and all of their support partners with C ranks or higher by +1.
|style="border:none; background-color:{{Color3}};" | 20
|style="border:none; background-color:{{Color3}};" | 0
|style="border:none; background-color:{{Color3}};" | Increases the depicted character's [[Luck]] cap by +1.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv2.png]]
| [[File:Mi fe14 my castle statue lv3.png]]
|style="border:none; background-color:{{Color3}};" | 50
| 100
|style="border:none; background-color:{{Color3}};" | 3
| 9
|style="border:none; background-color:{{Color3}};" | Increases the Luck cap on the depicted character and all of their support partners with C ranks or higher by +1.
| Increases the Luck cap on all characters by +1.
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | [[Gunter]] Statue<br>[[Silas]] Statue<br>[[Oboro]] Statue<br>[[Scarlet]] Statue<br>[[Camilla]] Statue<br>[[Benny]] Statue<br>[[Xander]] Statue<br>[[Midori]] Statue<br>[[Hisame]] Statue<br>[[Ignatius]] Statue
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv3.png]]
| rowspan="3" | {{h|Varies|Depends on the availability of the depicted character. For example, a Birthright player cannot build a Benny statue, nor can a Conquest player build an Oboro statue.}}
|style="border:none; background-color:{{Color3}};" | 100
| 1
|style="border:none; background-color:{{Color3}};" | 9
| [[File:Mi fe14 my castle statue lv1.png]]
|style="border:none; background-color:{{Color3}};" | Increases the Luck cap on all characters by +1.
| rowspan="3" | 1×1
| 20
| 0
| Increases the depicted character's [[Defense]] cap by +1.
|-
|-
|rowspan="3" style="border:none; background-color:{{Color3}};" | [[Gunter]] Statue<br>[[Silas]] Statue<br>[[Oboro]] Statue<br>[[Scarlet]] Statue<br>[[Camilla]] Statue<br>[[Benny]] Statue<br>[[Xander]] Statue<br>[[Midori]] Statue<br>[[Hisame]] Statue<br>[[Ignatius (Fates)|Ignatius]] Statue
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | {{hover|Varies|Depends on the availability of the depicted character. For example, a Birthright player cannot build a Benny statue, nor can a Conquest player build an Oboro statue.}}
| [[File:Mi fe14 my castle statue lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 50
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv1.png]]
| 3
|rowspan="3" style="border:none; background-color:{{Color3}};" | 1×1
| Increases the Defense cap on the depicted character and all of their support partners with C ranks or higher by +1.
|style="border:none; background-color:{{Color3}};" | 20
|style="border:none; background-color:{{Color3}};" | 0
|style="border:none; background-color:{{Color3}};" | Increases the depicted character's [[Defense]] cap by +1.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv2.png]]
| [[File:Mi fe14 my castle statue lv3.png]]
|style="border:none; background-color:{{Color3}};" | 50
| 100
|style="border:none; background-color:{{Color3}};" | 3
| 9
|style="border:none; background-color:{{Color3}};" | Increases the Defense cap on the depicted character and all of their support partners with C ranks or higher by +1.
| Increases the Defense cap on all characters by +1.
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
| rowspan="3" | [[Izana]] Statue<br>[[Sakura]] Statue<br>[[Azama]] Statue<br>[[Reina]] Statue<br>[[Elise]] Statue<br>[[Peri]] Statue<br>[[Flora]] Statue<br>[[Shigure]] Statue<br>[[Caeldori]] Statue<br>[[Forrest]] Statue
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv3.png]]
| rowspan="3" | {{h|Varies|Depends on the availability of the depicted character. For example, a Birthright player cannot build a Forrest statue, nor can a Conquest player build an Azama statue.}}
|style="border:none; background-color:{{Color3}};" | 100
| 1
|style="border:none; background-color:{{Color3}};" | 9
| [[File:Mi fe14 my castle statue lv1.png]]
|style="border:none; background-color:{{Color3}};" | Increases the Defense cap on all characters by +1.
| rowspan="3" | 1×1
| 20
| 0
| Increases the depicted character's [[Resistance]] cap by +1.
|-
|-
|rowspan="3" style="{{Roundbl}}; border:none; background-color:{{Color3}};" | [[Izana]] Statue<br>[[Sakura]] Statue<br>[[Azama]] Statue<br>[[Reina]] Statue<br>[[Elise]] Statue<br>[[Peri]] Statue<br>[[Flora]] Statue<br>[[Shigure]] Statue<br>[[Caeldori]] Statue<br>[[Forrest (character)|Forrest]] Statue
| 2
|rowspan="3" style="border:none; background-color:{{Color3}};" | {{hover|Varies|Depends on the availability of the depicted character. For example, a Birthright player cannot build a Forrest statue, nor can a Conquest player build an Azama statue.}}
| [[File:Mi fe14 my castle statue lv2.png]]
|style="border:none; background-color:{{Color3}};" | 1
| 50
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv1.png]]
| 3
|rowspan="3" style="border:none; background-color:{{Color3}};" | 1×1
| Increases the Resistance cap on the depicted character and all of their support partners with C ranks or higher by +1.
|style="border:none; background-color:{{Color3}};" | 20
|style="border:none; background-color:{{Color3}};" | 0
|style="border:none; background-color:{{Color3}};" | Increases the depicted character's [[Resistance]] cap by +1.
|-
|-
|style="border:none; background-color:{{Color3}};" | 2
| 3
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv2.png]]
| [[File:Mi fe14 my castle statue lv3.png]]
|style="border:none; background-color:{{Color3}};" | 50
| 100
|style="border:none; background-color:{{Color3}};" | 3
| 9
|style="border:none; background-color:{{Color3}};" | Increases the Resistance cap on the depicted character and all of their support partners with C ranks or higher by +1.
| Increases the Resistance cap on all characters by +1.
|-
|-
|style="border:none; background-color:{{Color3}};" | 3
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="8" |
|style="border:none; background-color:{{Color3}};" | [[File:Mi fe14 my castle statue lv3.png]]
|style="border:none; background-color:{{Color3}};" | 100
|style="border:none; background-color:{{Color3}};" | 9
|style="{{Roundbr}}; border:none; background-color:{{Color3}};" | Increases the Resistance cap on all characters by +1.
|}
|}


[[Category:Fire Emblem Fates]]
[[Category:Fire Emblem Fates]]

Revision as of 20:28, 28 March 2024

The following are detailed lists of objects that can be constructed at a My Castle in Fire Emblem Fates.

Any object stated as Nohrian cannot be built in a Birthright My Castle, and any object stated as Hoshidan cannot be built in a Conquest My Castle. All objects, apart from two of the character statues, can be built in a Revelation My Castle.

Facilities

Unless otherwise specified, facilities start with 20 HP in skirmishes held in the castles at level 1, 35 HP at level 2, and 50 HP at level 3.

Object Nationality Level Icon Size Minimum Chapter Completion DVP cost Effect
Dawn Armory Hoshidan 1 Mi fe14 my castle dawn armory lv1.png 3×3 6 1 Allows purchase of a small assortment of katana, naginata, clubs, shuriken, yumi, and scrolls, including the brass- and iron-class weapons in infinite amount
2 Mi fe14 my castle dawn armory lv2.png 13 1 Allows purchase of a larger assortment of katana, naginata, clubs, shuriken, yumi, and scrolls than level 1, including the steel-class weapons in infinite amount
3 Mi fe14 my castle dawn armory lv3.png 20 1 Allows purchase of an even larger assortment of katana, naginata, clubs, shuriken, yumi, and scrolls than levels 1 and 2, including the silver-class weapons in infinite amount
Dusk Armory Nohrian 1 Mi fe14 my castle dusk armory lv1.png 3×3 6 1 Allows purchase of a small assortment of swords, lances, axes, daggers, bows, and tomes, including the bronze- and iron-class weapons in infinite amount
2 Mi fe14 my castle dusk armory lv2.png 13 1 Allows purchase of a larger assortment of swords, lances, axes, daggers, bows, and tomes than level 1, including the steel-class weapons in infinite amount
3 Mi fe14 my castle dusk armory lv3.png 20 1 Allows purchase of an even larger assortment of swords, lances, axes, daggers, bows, and tomes than levels 1 and 2, including the silver-class weapons in infinite amount
Rod Shop Hoshidan 1 Mi fe14 my castle rod shop lv1.png 3×3 6 1 Allows purchase of a small assortment of rods and items, including the bloom and sun festals, vulneraries, and tonics in infinite amount
2 Mi fe14 my castle rod shop lv2.png 13 1 Allows purchase of a larger assortment of rods and items than level 1, including concoctions in infinite amount
3 Mi fe14 my castle rod shop lv3.png 20 1 Allows purchase of an even larger assortment of rods, stones, and items than levels 1 and 2, including basic stones and seals in infinite amount
Staff Store Nohrian 1 Mi fe14 my castle staff store lv1.png 3×3 6 1 Allows purchase of a small assortment of staves and items, including the heal and mend, vulneraries, and tonics in infinite amount
2 Mi fe14 my castle staff store lv2.png 13 1 Allows purchase of a larger assortment of staves and items than level 1, including concoctions in infinite amount
3 Mi fe14 my castle staff store lv3.png 20 1 Allows purchase of an even larger assortment of staves, stones, and items than levels 1 and 2, including basic stones and seals in infinite amount
Smithy Both 1 Mi fe14 my castle smithy lv1.png 3×3 8 1 Forge weapons native to the player's story path up to level +2
(Both Hoshidan and Nohrian weapons forgable in Revelation)
Cannot be destroyed in skirmishes
2 Mi fe14 my castle smithy lv2.png 14 1 Forge weapons up to level +4
3 Mi fe14 my castle smithy lv3.png 20 1 Forge weapons up to level +7
Arena Both 1 Mi fe14 my castle arena lv1.png 3×3 9 1 Wager resources on a single battle
Cannot be destroyed in skirmishes
2 Mi fe14 my castle arena lv2.png 15 1 Wager resources on up to two battles in succession
3 Mi fe14 my castle arena lv3.png 21 1 Wager resources on up to three battles in succession
Prison Both 1 Mi fe14 my castle prison lv1.png 3×3 8 1 Holds up to two prisoners
Critical rate +5 in skirmishes
2 Mi fe14 my castle prison lv2.png 14 1 Holds up to four prisoners
Critical rate +10 in skirmishes
3 Mi fe14 my castle prison lv3.png 20 1 Holds up to six prisoners
Critical rate +15 in skirmishes
Lottery Shop Both 1 Mi fe14 my castle lottery shop lv1.png 3×3 7 1 Draw a ball for a chance to receive free items
Cannot be destroyed in skirmishes
2 Mi fe14 my castle lottery shop lv2.png 13 1 Odds for better items increase over level 1
3 Mi fe14 my castle lottery shop lv3.png 19 1 Odds for better items increase even more over levels 1 and 2
Mess Hall Both 1 Mi fe14 my castle mess hall lv1.png 3×3 7 1 Cook food for half the army with one ingredient
Hit rate +10 in skirmishes
2 Mi fe14 my castle mess hall lv2.png 13 1 Cook food for half the army with up to two ingredients
Hit rate +20 in skirmishes
3 Mi fe14 my castle mess hall lv3.png 19 1 Cook food for entire army with up to two ingredients
Hit rate +30 in skirmishes
Accessory Shop Both 1 Mi fe14 my castle accessory shop lv1.png 3×3 8 1 Purchase a small assortment of accessories
Dodge +10 in skirmishes
2 Mi fe14 my castle accessory shop lv2.png 14 1 Purchase a larger assortment of accessores than level 1
Dodge +20 in skirmishes
3 Mi fe14 my castle accessory shop lv3.png 20 1 Purchase an even larger assortment of accessories than levels 1 and 2
Dodge +30 in skirmishes
Einherjar Shop Both 1 Mi fe14 my castle einherjar shop lv1.png 3×3 11 1 Purchase a small assortment of Einherjar
Avoid +10 in skirmishes
2 Mi fe14 my castle einherjar shop lv2.png 17 1 Purchase a larger assortment of Einherjar than level 1
Avoid +20 in skirmishes
3 Mi fe14 my castle einherjar shop lv3.png 23 1 Purchase an even larger assortment of Einherjar than levels 1 and 2
Avoid +30 in skirmishes
Lilith's Temple Both 1 Mi fe14 my castle lilith's temple lv1.png 3×3 - - Allows Lilith to aid player in skirmishes; feed Lilith to strengthen
2 Mi fe14 my castle lilith's temple lv2.png 11 1 Allows Lilith's stats to grow further than level 1
3 Mi fe14 my castle lilith's temple lv3.png 16 1 Allows Lilith's stats to reach her class's caps
Records Hall Both 1 Mi fe14 my castle records hall lv1.png 3×3 - - Allows access to an assortment of game options
Damage received -3 in skirmishes
2 Mi fe14 my castle records hall lv2.png 16 1 Expands the soundtrack further than what level 1 offers
Damage received -5 in skirmishes
3 Mi fe14 my castle records hall lv3.png 24 1 Expands the soundtrack even further than what levels 1 and 2 offer
Damage received -7 in skirmishes
Travelers' Plaza Both 1 Mi fe14 my castle travelers' plaza lv1.png 5×5 - - Player can meet up to 6 other Avatars via StreetPass
2 Mi fe14 my castle travelers' plaza lv2.png 12 1 Player can meet up to 8 other Avatars via StreetPass
3 Mi fe14 my castle travelers' plaza lv3.png 18 1 Player can meet up to 10 other Avatars via StreetPass
Private Quarters Both 1 Mi fe14 my castle private quarters lv1.png 3×3 - - Allows player to increase bonds with choice of 3 other characters
Damage dealt +3 in skirmishes
2 Mi fe14 my castle private quarters lv2.png 16 1 Allows player to increase bonds with choice of 6 other characters
Damage dealt +5 in skirmishes
3 Mi fe14 my castle private quarters lv3.png 24 1 Allows player to increase bonds with choice of 9 other characters
Damage dealt +7 in skirmishes
Hot Spring Both 1 Mi fe14 my castle hot spring lv1.png 3×3 10 1 Allows player to potentially relax with one other character
2 Mi fe14 my castle hot spring lv2.png 14 1 Allows player to potentially relax with two other characters
3 Mi fe14 my castle hot spring lv3.png 18 1 Allows player to potentially relax with three other characters
Allows a non-Revelation player to recruit Izana, and a Revelation player to recruit Fuga

Gathering Spots

Gathering spots allow the player to gather resources. When the My Castle is first generated, players of Birthright and Revelation have one Hoshidan food spot and one Hoshidan ore spot placed in their castle; players of Conquest and Revelation have one Nohrian food spot and one Nohrian ore spot placed in their castle. As such, players of Birthright and Conquest will have access to two types of gathering spots, while players of Revelation will have access to four types. All other types of gathering spots not initially generated are inaccessible to a player as long as they keep that particular castle, encouraging players to visit other players to gather these resources.

Ore Spots

Object Nationality Level Icon Size Minimum Chapter Completion DVP cost Effect
Crystal Mine Nohrian 1 Mi fe14 my castle crystal mine lv1.png 3×3 - - Allows player to obtain Is 3ds02 crystal.pngCrystal ×1. Regenerates in the evening. Mountain terrain in skirmishes.
2 Mi fe14 my castle crystal mine lv2.png 12 1 Doubles the non-skirmish Crystal yield compared to level 1
3 Mi fe14 my castle crystal mine lv3.png 18 1 Triples the non-skirmish Crystal yield compared to level 1
Pearl Spring Hoshidan 1 Mi fe14 my castle pearl spring lv1.png 3×3 - - Allows player to obtain Is 3ds02 pearl.pngPearl ×1. Regenerates in the evening. Spring terrain in skirmishes.
2 Mi fe14 my castle pearl spring lv2.png 12 1 Doubles the non-skirmish Pearl yield compared to level 1
3 Mi fe14 my castle pearl spring lv3.png 18 1 Triples the non-skirmish Pearl yield compared to level 1
Ruby Mine Nohrian 1 Mi fe14 my castle ruby mine lv1.png 3×3 - - Allows player to obtain Is 3ds02 ruby.pngRuby ×1. Regenerates in the evening. Mountain terrain in skirmishes.
2 Mi fe14 my castle ruby mine lv2.png 12 1 Doubles the non-skirmish Ruby yield compared to level 1
3 Mi fe14 my castle ruby mine lv3.png 18 1 Triples the non-skirmish Ruby yield compared to level 1
Coral Spring Hoshidan 1 Mi fe14 my castle coral spring lv1.png 3×3 - - Allows player to obtain Is 3ds02 coral.pngCoral ×1. Regenerates in the evening. Spring terrain in skirmishes.
2 Mi fe14 my castle coral spring lv2.png 12 1 Doubles the non-skirmish Coral yield compared to level 1
3 Mi fe14 my castle coral spring lv3.png 18 1 Triples the non-skirmish Coral yield compared to level 1
Sapphire Mine Nohrian 1 Mi fe14 my castle sapphire mine lv1.png 3×3 - - Allows player to obtain Is 3ds02 sapphire.pngSapphire ×1. Regenerates in the evening. Mountain terrain in skirmishes.
2 Mi fe14 my castle sapphire mine lv2.png 12 1 Doubles the non-skirmish Sapphire yield compared to level 1
3 Mi fe14 my castle sapphire mine lv3.png 18 1 Triples the non-skirmish Sapphire yield compared to level 1
Lapis Spring Hoshidan 1 Mi fe14 my castle lapis spring lv1.png 3×3 - - Allows player to obtain Is 3ds02 lapis.pngLapis ×1. Regenerates in the evening. Spring terrain in skirmishes.
2 Mi fe14 my castle lapis spring lv2.png 12 1 Doubles the non-skirmish Lapis yield compared to level 1
3 Mi fe14 my castle lapis spring lv3.png 18 1 Triples the non-skirmish Lapis yield compared to level 1
Onyx Mine Nohrian 1 Mi fe14 my castle onyx mine lv1.png 3×3 - - Allows player to obtain Is 3ds02 onyx.pngOnyx ×1. Regenerates in the evening. Mountain terrain in skirmishes.
2 Mi fe14 my castle onyx mine lv2.png 12 1 Doubles the non-skirmish Onyx yield compared to level 1
3 Mi fe14 my castle onyx mine lv3.png 18 1 Triples the non-skirmish Onyx yield compared to level 1
Quartz Spring Hoshidan 1 Mi fe14 my castle quartz spring lv1.png 3×3 - - Allows player to obtain Is 3ds02 quartz.pngQuartz ×1. Regenerates in the evening. Spring terrain in skirmishes.
2 Mi fe14 my castle quartz spring lv2.png 12 1 Doubles the non-skirmish Quartz yield compared to level 1
3 Mi fe14 my castle quartz spring lv3.png 18 1 Triples the non-skirmish Quartz yield compared to level 1
Emerald Mine Nohrian 1 Mi fe14 my castle emerald mine lv1.png 3×3 - - Allows player to obtain Is 3ds02 emerald.pngEmerald ×1. Regenerates in the evening. Mountain terrain in skirmishes.
2 Mi fe14 my castle emerald mine lv2.png 12 1 Doubles the non-skirmish Emerald yield compared to level 1
3 Mi fe14 my castle emerald mine lv3.png 18 1 Triples the non-skirmish Emerald yield compared to level 1
Jade Spring Hoshidan 1 Mi fe14 my castle jade spring lv1.png 3×3 - - Allows player to obtain Is 3ds02 jade.pngJade ×1. Regenerates in the evening. Spring terrain in skirmishes.
2 Mi fe14 my castle jade spring lv2.png 12 1 Doubles the non-skirmish Jade yield compared to level 1
3 Mi fe14 my castle jade spring lv3.png 18 1 Triples the non-skirmish Jade yield compared to level 1
Topaz Mine Nohrian 1 Mi fe14 my castle topaz mine lv1.png 3×3 - - Allows player to obtain Is 3ds02 topaz.pngTopaz ×1. Regenerates in the evening. Mountain terrain in skirmishes.
2 Mi fe14 my castle topaz mine lv2.png 12 1 Doubles the non-skirmish Topaz yield compared to level 1
3 Mi fe14 my castle topaz mine lv3.png 18 1 Triples the non-skirmish Topaz yield compared to level 1
Amber Spring Hoshidan 1 Mi fe14 my castle amber spring lv1.png 3×3 - - Allows player to obtain Is 3ds02 amber.pngAmber ×1. Regenerates in the evening. Spring terrain in skirmishes.
2 Mi fe14 my castle amber spring lv2.png 12 1 Doubles the non-skirmish Amber yield compared to level 1
3 Mi fe14 my castle amber spring lv3.png 18 1 Triples the non-skirmish Amber yield compared to level 1

Food Spots

Object Nationality Level Icon Size Minimum Chapter Completion DVP cost Effect
Hunting Forest Nohrian 1 Mi fe14 my castle hunting forest lv1.png 3×3 - - Allows player to obtain Is 3ds02 meat.pngMeat ×1. Regenerates in the morning. Woods terrain in skirmishes.
2 Mi fe14 my castle hunting forest lv2.png 12 1 Doubles the non-skirmish Meat yield compared to level 1
3 Mi fe14 my castle hunting forest lv3.png 18 1 Triples the non-skirmish Meat yield compared to level 1
Bean Fields Hoshidan 1 Mi fe14 my castle bean fields lv1.png 3×3 - - Allows player to obtain Is 3ds02 beans.pngBeans ×1. Regenerates in the morning. Field terrain in skirmishes.
2 Mi fe14 my castle bean fields lv2.png 12 1 Doubles the non-skirmish Beans yield compared to level 1
3 Mi fe14 my castle bean fields lv3.png 18 1 Triples the non-skirmish Beans yield compared to level 1
Dairy Nohrian 1 Mi fe14 my castle dairy lv1.png 3×3 - - Allows player to obtain Is 3ds02 milk.pngMilk ×1. Regenerates in the morning. Field terrain in skirmishes.
2 Mi fe14 my castle dairy lv2.png 12 1 Doubles the non-skirmish Milk yield compared to level 1
3 Mi fe14 my castle dairy lv3.png 18 1 Triples the non-skirmish Milk yield compared to level 1
Fishing Hole Hoshidan 1 Mi fe14 my castle fishing hole lv1.png 3×3 - - Allows player to obtain Is 3ds02 fish.pngFish ×1. Regenerates in the morning. Spring terrain in skirmishes.
2 Mi fe14 my castle fishing hole lv2.png 12 1 Doubles the non-skirmish Fish yield compared to level 1
3 Mi fe14 my castle fishing hole lv3.png 18 1 Triples the non-skirmish Fish yield compared to level 1
Cabbage Patch Nohrian 1 Mi fe14 my castle cabbage patch lv1.png 3×3 - - Allows player to obtain Is 3ds02 cabbage.pngCabbage ×1. Regenerates in the morning. Field terrain in skirmishes.
2 Mi fe14 my castle cabbage patch lv2.png 12 1 Doubles the non-skirmish Cabbage yield compared to level 1
3 Mi fe14 my castle cabbage patch lv3.png 18 1 Triples the non-skirmish Cabbage yield compared to level 1
Daikon Garden Hoshidan 1 Mi fe14 my castle daikon garden lv1.png 3×3 - - Allows player to obtain Is 3ds02 daikon.pngDaikon ×1. Regenerates in the morning. Field terrain in skirmishes.
2 Mi fe14 my castle daikon garden lv2.png 12 1 Doubles the non-skirmish Daikon yield compared to level 1
3 Mi fe14 my castle daikon garden lv3.png 18 1 Triples the non-skirmish Daikon yield compared to level 1
Berry Garden Nohrian 1 Mi fe14 my castle berry garden lv1.png 3×3 - - Allows player to obtain Is 3ds02 berries.pngBerries ×1. Regenerates in the morning. Woods terrain in skirmishes.
2 Mi fe14 my castle berry garden lv2.png 12 1 Doubles the non-skirmish Berries yield compared to level 1
3 Mi fe14 my castle berry garden lv3.png 18 1 Triples the non-skirmish Berries yield compared to level 1
Peach Orchard Hoshidan 1 Mi fe14 my castle peach orchard lv1.png 3×3 - - Allows player to obtain Is 3ds02 peaches.pngPeaches ×1. Regenerates in the morning. Woods terrain in skirmishes.
2 Mi fe14 my castle peach orchard lv2.png 12 1 Doubles the non-skirmish Peaches yield compared to level 1
3 Mi fe14 my castle peach orchard lv3.png 18 1 Triples the non-skirmish Peaches yield compared to level 1
Wheat Field Nohrian 1 Mi fe14 my castle wheat field lv1.png 3×3 - - Allows player to obtain Is 3ds02 wheat.pngWheat ×1. Regenerates in the morning. Field terrain in skirmishes.
2 Mi fe14 my castle wheat field lv2.png 12 1 Doubles the non-skirmish Wheat yield compared to level 1
3 Mi fe14 my castle wheat field lv3.png 18 1 Triples the non-skirmish Wheat yield compared to level 1
Rice Paddy Nohrian 1 Mi fe14 my castle rice paddy lv1.png 3×3 - - Allows player to obtain Is 3ds02 rice.pngRice ×1. Regenerates in the morning. Field terrain in skirmishes.
2 Mi fe14 my castle rice paddy lv2.png 12 1 Doubles the non-skirmish Milk yield compared to level 1
3 Mi fe14 my castle rice paddy lv3.png 18 1 Triples the non-skirmish Rice yield compared to level 1

Installations

Dawn Dragon and Dusk Dragon redirect here. For the deities depicted in these installations, see First Dragon.

Installations are designed to work specifically in skirmishes, either offensively or defensively.

Object Nationality Level Icon Size Minimum Chapter Completion DVP cost Effect
Dawn Dragon Hoshidan 1 Mi fe14 my castle dawn dragon lv1.png 3×3 9 1 Heals the defensive side by 10% of total HP.
2 Mi fe14 my castle dawn dragon lv2.png 15 1 Heals the defensive side by 15% of total HP.
3 Mi fe14 my castle dawn dragon lv3.png 21 1 Heals the defensive side by 20% of total HP.
Dusk Dragon Nohrian 1 Mi fe14 my castle dusk dragon lv1.png 3×3 9 1 Hurts the offensive side by 10% of total HP.
2 Mi fe14 my castle dusk dragon lv2.png 15 1 Hurts the offensive side by 15% of total HP.
3 Mi fe14 my castle dusk dragon lv3.png 21 1 Hurts the offensive side by 20% of total HP.
Golem A
Golem B
Golem C
Nohrian 1 Mi fe14 my castle golem lv1.png 1×1 10 1 (each) Places a level 10 Stoneborn wielding a Rock onto the battlefield.
2 Mi fe14 my castle golem lv2.png 16 1 (each) Places a level 22 Stoneborn wielding a Rock onto the battlefield.
3 Mi fe14 my castle golem lv3.png 22 1 (each) Places a level 35 Stoneborn wielding a Massive Rock onto the battlefield.
Puppet A
Puppet B
Puppet C
Hoshidan 1 Mi fe14 my castle puppet lv1.png 1×1 10 1 (each) Places a level 10 Automaton wielding an Iron Yumi and a Saw onto the battlefield.
2 Mi fe14 my castle puppet lv2.png 16 1 (each) Places a level 22 Automaton wielding a Steel Yumi and a Saw onto the battlefield.
3 Mi fe14 my castle puppet lv3.png 22 1 (each) Places a level 35 Automaton wielding a Silver Yumi and a Big Saw onto the battlefield.
Allows a Birthright player to recruit Yukimura.
Launcher Hoshidan 1 Mi fe14 my castle turret lv1.png 1×1 11 1 Places a level 1 Launcher onto the battlefield, usable by any wielder of a dagger or shuriken.
2 Mi fe14 my castle turret lv2.png 14 1 Places a level 2 Launcher onto the battlefield.
3 Mi fe14 my castle turret lv3.png 18 1 Places a level 3 Launcher onto the battlefield.
Allows a Revelation player to recruit Flora.
Ballista Hoshidan 1 Mi fe14 my castle turret lv1.png 1×1 11 1 Places a level 1 Ballista onto the battlefield, usable by any wielder of a bow or yumi.
2 Mi fe14 my castle turret lv2.png 14 1 Places a level 2 Ballista onto the battlefield.
3 Mi fe14 my castle turret lv3.png 18 1 Places a level 3 Ballista onto the battlefield.
Allows a Revelation player to recruit Flora.
Fire Orb Nohrian 1 Mi fe14 my castle turret lv1.png 1×1 11 1 Places a level 1 Fire Orb onto the battlefield, usable by any wielder of a tome or scroll.
2 Mi fe14 my castle turret lv2.png 14 1 Places a level 2 Fire Orb onto the battlefield.
3 Mi fe14 my castle turret lv3.png 18 1 Places a level 3 Fire Orb onto the battlefield.
Allows player to recruit Flora.

Golem stats

Level 1 Level 2 Level 3

Generic small portrait stoneborn fe14.png
Ma 3ds02 stoneborn other.gif Stoneborn
Level 10
Movement -
Stats
Max HP 29 Speed 5
Strength 14 Luck 0
Magic 0 Defense 15
Skill 8 Resistance 6
Inventory Skills
Rock --
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Rocks D

Puppet stats

Level 1 Level 2 Level 3

Generic small portrait automaton fe14.png
Ma 3ds02 automaton other.gif Automaton
Level 10
Movement 5
Stats
Max HP 23 Speed 12
Strength 10 Luck 0
Magic 0 Defense 9
Skill 13 Resistance 11+2
Inventory Skills
Iron Yumi
Saw
--
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi D
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Puppets D

Terrain

Terrain is designed to work specifically in skirmishes, either offensively, defensively, or merely as decoration. Unlike other object types, terrain comes in only one level.

Object Nationality Icon Size Minimum Chapter Completion DVP cost Effect
Hoshidan Glade Hoshidan Mi fe14 my castle glade.png 3×3 8 0 Places Woods terrain on the battlefield. Depicts Hoshidan-style trees.
Nohrian Glade Nohrian Mi fe14 my castle glade.png 3×3 8 0 Places Woods terrain on the battlefield. Depicts Nohrian-style trees.
Hoshidan Square Hoshidan Mi fe14 my castle floor.png 3×3 10 0 Places Floor terrain on the battlefield. Depicts Hoshidan-style indoor flooring.
Nohrian Round Nohrian Mi fe14 my castle floor.png 3×3 10 0 Places Floor terrain on the battlefield. Depicts Nohrian-style indoor flooring.
Healing Tile Hoshidan Mi fe14 my castle healing tile.png 3×3 16 0 Places Healtile terrain on the battlefield.
Caltrops Nohrian Mi fe14 my castle caltrops.png 3×3 18 0 Places Caltrops terrain on the battlefield.
Fort Hoshidan Mi fe14 my castle fort.png 1×1 12 0 Places Fort terrain on the battlefield.
Pillars Nohrian Mi fe14 my castle pillars.png 1×1 12 0 Places Pillars terrain on the battlefield.
Ice Sculpture Hoshidan Mi fe14 my castle ice sculpture.png 3×3 18 0 Places an Ice Sculpture on the battlefield. Has 20 HP.
Grave Nohrian Mi fe14 my castle grave.png 1×1 16 0 Places a Grave on the battlefield. Has 20 HP.

Character Statues

Statues in a character's likeness can be built upon the depicted character amassing a certain number of kills. These are the only types of objects that can be placed in a My Castle that work outside, as they increase characters's stat caps. Level 1 statues affect only the depicted character, level 2 statues also affect their support partners with C-rank or higher, and level 3 statues affect all of the player's units (including those placed via other installations).

This stat cap increase affects unit's normal stat caps as expected, but the effect also extends to the lowered caps imposed by the lower two tiers of Lilith's Temple when statues are themselves at level 3; for example, if the player constructs a level 3 Silas Statue while their Lilith's Temple is still at level 1, Lilith will be able to gain an 11th point in Defense (normal cap in that stat at that level is 10).

This group of objects includes the only two objects that cannot be placed in a Revelation My Castle, the Yukimura Statue and the Izana Statue, as they depict characters not playable in Revelation; as Yukimura is playable solely in Birthright, this also makes the Yukimura Statue the only object that can be placed only in a Birthright My Castle (as there are no characters completely exclusive to Conquest, there are no objects that can be placed only in a Conquest My Castle). On the other side of the coin, this group of objects also includes the only object that can be placed only in a Revelation My Castle, the Fuga Statue, as it depicts a character playable only in Revelation.

Object Nationality Level Icon Size Minimum Kill Count DVP cost Effect
Corrin Statue Both 1 Mi fe14 my castle statue lv1.png 1×1 20 0 Increases Corrin's cap of the stat chosen for their Boon by +1.
(Increases Strength if HP was chosen for Corrin's Boon.)
2 Mi fe14 my castle statue lv2.png 50 3 Increases the cap of the stat chosen for Corrin's Boon on and all of their support partners with C ranks or higher by +1.
(Increases Strength if HP was chosen for Corrin's Boon.)
3 Mi fe14 my castle statue lv3.png 100 9 Increases the cap of the stat chosen for Corrin's Boon on all characters by +1.
(Increases Strength if HP was chosen for Corrin's Boon.)
Kana Statue Both 1 Mi fe14 my castle statue lv1.png 1×1 20 0 Increases Kana's cap of the stat chosen for Corrin's Bane by +1.
(Increases Strength if HP was chosen for Corrin's Bane.)
2 Mi fe14 my castle statue lv2.png 50 3 Increases the cap of the stat chosen for Corrin's Bane on Kana and all of their support partners with C ranks or higher by +1.
(Increases Strength if HP was chosen for Corrin's Bane.)
3 Mi fe14 my castle statue lv3.png 100 9 Increases the cap of the stat chosen for Corrin's Bane on all characters by +1.
(Increases Strength if HP was chosen for Corrin's Bane.)
Rinkah Statue
Saizo Statue
Hinata Statue
Ryoma Statue
Effie Statue
Beruka Statue
Sophie Statue
Shiro Statue
Siegbert Statue
Varies 1 Mi fe14 my castle statue lv1.png 1×1 20 0 Increases the depicted character's Strength cap by +1.
2 Mi fe14 my castle statue lv2.png 50 3 Increases the Strength cap on the depicted character and all of their support partners with C ranks or higher by +1.
3 Mi fe14 my castle statue lv3.png 100 9 Increases the Strength cap on all characters by +1.
Azura Statue
Orochi Statue
Hayato Statue
Nyx Statue
Leo Statue
Dwyer Statue
Rhajat Statue
Ophelia Statue
Varies 1 Mi fe14 my castle statue lv1.png 1×1 20 0 Increases the depicted character's Magic cap by +1.
2 Mi fe14 my castle statue lv2.png 50 3 Increases the Magic cap on the depicted character and all of their support partners with C ranks or higher by +1.
3 Mi fe14 my castle statue lv3.png 100 9 Increases the Magic cap on all characters by +1.
Jakob Statue
Shura Statue
Hinoka Statue
Takumi Statue
Yukimura Statue
Arthur Statue
Odin Statue
Laslow Statue
Fuga Statue
Mozu Statue
Kiragi Statue
Selkie Statue
Soleil Statue
Varies 1 Mi fe14 my castle statue lv1.png 1×1 20 0 Increases the depicted character's Skill cap by +1.
2 Mi fe14 my castle statue lv2.png 50 3 Increases the Skill cap on the depicted character and all of their support partners with C ranks or higher by +1.
3 Mi fe14 my castle statue lv3.png 100 9 Increases the Skill cap on all characters by +1.
Kaze Statue
Subaki Statue
Kagero Statue
Kaden Statue
Niles Statue
Selena Statue
Keaton Statue
Asugi Statue
Velouria Statue
Nina Statue
Varies 1 Mi fe14 my castle statue lv1.png 1×1 20 0 Increases the depicted character's Speed cap by +1.
2 Mi fe14 my castle statue lv2.png 50 3 Increases the Speed cap on the depicted character and all of their support partners with C ranks or higher by +1.
3 Mi fe14 my castle statue lv3.png 100 9 Increases the Speed cap on all characters by +1.
Felicia Statue
Hana Statue
Setsuna Statue
Charlotte Statue
Mitama Statue
Percy Statue
Anna Statue
Varies 1 Mi fe14 my castle statue lv1.png 1×1 20 0 Increases the depicted character's Luck cap by +1.
2 Mi fe14 my castle statue lv2.png 50 3 Increases the Luck cap on the depicted character and all of their support partners with C ranks or higher by +1.
3 Mi fe14 my castle statue lv3.png 100 9 Increases the Luck cap on all characters by +1.
Gunter Statue
Silas Statue
Oboro Statue
Scarlet Statue
Camilla Statue
Benny Statue
Xander Statue
Midori Statue
Hisame Statue
Ignatius Statue
Varies 1 Mi fe14 my castle statue lv1.png 1×1 20 0 Increases the depicted character's Defense cap by +1.
2 Mi fe14 my castle statue lv2.png 50 3 Increases the Defense cap on the depicted character and all of their support partners with C ranks or higher by +1.
3 Mi fe14 my castle statue lv3.png 100 9 Increases the Defense cap on all characters by +1.
Izana Statue
Sakura Statue
Azama Statue
Reina Statue
Elise Statue
Peri Statue
Flora Statue
Shigure Statue
Caeldori Statue
Forrest Statue
Varies 1 Mi fe14 my castle statue lv1.png 1×1 20 0 Increases the depicted character's Resistance cap by +1.
2 Mi fe14 my castle statue lv2.png 50 3 Increases the Resistance cap on the depicted character and all of their support partners with C ranks or higher by +1.
3 Mi fe14 my castle statue lv3.png 100 9 Increases the Resistance cap on all characters by +1.