Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Canto Control: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (blank trivia section)
No edit summary
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Skill Infobox
{{Skill Infobox
|name=Canto Control
|image=[[File:Is feh canto control 1.png]]
|image=[[File:Is feh canto control 1.png]]
|caption=Icon of the Canto Control 1 skill in {{title|Heroes}}.
|caption=Icon of the Canto Control 1 skill in {{title|Heroes}}.
|help_text=
|help_text=
|type=Passive (Type C)
|type=Passive (Type C)
|games=
|first={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Canto Control''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Canto Control 1''', '''Canto Control 2''', and '''Canto Control 3''' in order from lowest to highest. Units with a Canto Control skill inflict effects against enemy units within proximity of the user who attempt to make any additional movement after an attack, assist skill, or [[Aether Raids]] structure destruction, reducing such movement on [[range]]-1 units to one space and entirely nullifying such movement on range-2 units; it is currently unknown how the skill's tier affects this effect.  
'''Canto Control''' (Japanese: {{hl|再移動制限|Sai idō seigen}} ''Move again restraint'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Canto Control 1''', '''Canto Control 2''', and '''Canto Control 3''' in order from lowest to highest. Canto Control inflicts effects on enemies near the user who attempt to make any additional movement after an attack, assist skill, or [[Aether Raids]] structure destruction, reducing such movement on 1-[[range]] units to one space and nullifying such movement on 2-range units; higher tiers of Canto Control affect a greater range.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH}}
|game1={{title|Heroes}}<br>(Canto Control 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh canto control 1.png|20px]]
|tier=1
|effect1=Currently unknown<!--If an enemy unit within two spaces of user triggers an effect that would allow them additional movement after an attack, assist skill, or [[Aether Raids]] structure destruction, reduces the additional movement of an enemy with a [[range]]-1 weapon skill to a maximum of one space and nullifies the additional movement of an enemy with a range-2 weapon skill.-->
|type=C
|active1=--
|effect=If foe within 2&nbsp;spaces of user triggers Canto, inflicts Canto Control (if unit's [[range]] = 1, unit can move 1&nbsp;space; if unit's range = 2, unit's action ends when Canto triggers) on foe.
|capacity1=--
|sp=60
|notes1=Cost:  ??<!--120--> SP
|use=[[File:Is feh infantry.png|20px|Infantry]]
|-
|game2={{title|Heroes}}<br>(Canto Control 2)
|sprite2=[[File:Is feh canto control 2.png|20px]]
|effect2=Currently unknown<!--If an enemy unit within three spaces of user triggers an effect that would allow them additional movement after an attack, assist skill, or [[Aether Raids]] structure destruction, reduces the additional movement of an enemy with a [[range]]-1 weapon skill to a maximum of one space and nullifies the additional movement of an enemy with a range-2 weapon skill.-->
|active2=--
|capacity2=--
|notes2=Cost:  ??<!--240--> SP
|-
|gameo={{title|Heroes}}<br>(Canto Control 3)
|spriteo=[[File:Is feh canto control 3.png|20px]]
|effecto=If an enemy unit within four spaces of user triggers an effect that would allow them additional movement after an attack, assist skill, or [[Aether Raids]] structure destruction, reduces the additional movement of an enemy with a [[range]]-1 weapon skill to a maximum of one space and nullifies the additional movement of an enemy with a range-2 weapon skill.
|activeo=--
|capacityo=--
|noteso=Cost:  ???<!--480--> SP
}}
}}
{{PassiveDataCell FEH
|tier=2
|type=C
|effect=If foe within 3&nbsp;spaces of user triggers Canto, inflicts Canto Control (if unit's [[range]] = 1, unit can move 1&nbsp;space; if unit's range = 2, unit's action ends when Canto triggers) on foe.
|sp=120
|pre=[[Canto Control|Canto Control&nbsp;1]]
|use=[[File:Is feh infantry.png|20px|Infantry]]
}}
{{PassiveDataCell FEH
|tier=3
|type=C
|effect=If foe within 4&nbsp;spaces of user triggers Canto, inflicts Canto Control (if unit's [[range]] = 1, unit can move 1&nbsp;space; if unit's range = 2, unit's action ends when Canto triggers) on foe.
|sp=240
|pre=[[Canto Control|Canto Control&nbsp;2]]
|use=[[File:Is feh infantry.png|20px|Infantry]]
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability
|method=Units
|tiers=3
|data=[[Medeus|Medeus:  Earth-Dragon King]]
}}
}}


==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Canto Control 1)</small>
|english=If foe within 2 spaces of unit triggers Canto,<br>inflicts【Canto Control】on that foe.<br><br>【Canto Control】<br>Limits the number of spaces target can move<br>with Canto through their next action. If target's<br>Range = 1, target can move 1 space when<br>Canto triggers. If target's Range = 2, target's<br>action ends when Canto triggers.
|japanese=自分の周囲2マス以内で、再移動を発動した<br>敵に【再移動制限】を付与<br><br>【再移動制限】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる効果を制限する状態異常<br>(敵の次回行動終了まで)<br><br>この状態異常を受けている敵の射程が1の時、<br>直後に移動できる距離を最大1に制限<br><br>この状態異常を受けている敵の射程が2の時、<br>再移動発動直後、行動を終了する
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Canto Control 2)</small>
|english=If foe within 3 spaces of unit triggers Canto,<br>inflicts【Canto Control】on that foe.<br><br>【Canto Control】<br>Limits the number of spaces target can move<br>with Canto through their next action. If target's<br>Range = 1, target can move 1 space when<br>Canto triggers. If target's Range = 2, target's<br>action ends when Canto triggers.
|japanese=自分の周囲3マス以内で、再移動を発動した<br>敵に【再移動制限】を付与<br><br>【再移動制限】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる効果を制限する状態異常<br>(敵の次回行動終了まで)<br><br>この状態異常を受けている敵の射程が1の時、<br>直後に移動できる距離を最大1に制限<br><br>この状態異常を受けている敵の射程が2の時、<br>再移動発動直後、行動を終了する
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Canto Control 3)</small>
|english=If foe within 4 spaces of unit triggers Canto,<br>inflicts【Canto Control】on that foe.<br><br>【Canto Control】<br>Limits the number of spaces target can move<br>with Canto through their next action. If target's<br>Range = 1, target can move 1 space when<br>Canto triggers. If target's Range = 2, target's<br>action ends when Canto triggers.
|japanese=自分の周囲4マス以内で、再移動を発動した<br>敵に【再移動制限】を付与<br><br>【再移動制限】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる効果を制限する状態異常<br>(敵の次回行動終了まで)<br><br>この状態異常を受けている敵の射程が1の時、<br>直後に移動できる距離を最大1に制限<br><br>この状態異常を受けている敵の射程が2の時、<br>再移動発動直後、行動を終了する
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Canto Control 1<br>Canto Control 2<br>Canto Control 3
|eng-name=Canto Control
|eng=mean=
|jpn-name={{h|再移動制限|Sai idō seigen}}
|jap-name=
|jpn-mean=Move again restraint
|jap-mean=
|span-name=Movilidad limitado
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-mean=Limited mobility; abbreviated as '''{{lang|es|Movilidad limit.}}'''
|span-mean=
|fren-name=Mobilité limitée
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name.-->
|fren-mean=Limited mobility
|span-sp-mean=
|ger-name=Schrittlimit
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|ger-mean=Step Limit
|span-la-mean=
|ital-name=Mobilità limitata
|fren-name=<!--Use this and fren-mean only if the French name is the same between NoA and NoE regions.-->
|ital-mean=Limited mobility
|fren-mean=
|por-name=Mobilidade controlada
|fren-fran-name=<!--Use this and fren-fran-mean only if the French names are different between NoA and NoE regions; this listing would be the NoE French name.-->
|por-mean=Controlled mobility; abbreviated as '''{{lang|pt|Mob. controlada}}'''.
|fren-fran-mean=
|ch-trad-name={{h|再移動限制|Zài yídòng xiànzhì}}
|fren-can-name=<!--Use this and fren-can-mean only if the French names are different between NoA and NoE regions; this listing would be the NoA French name.-->
|ch-trad-mean=Move again restraint
|fren-can-mean=
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
|por-br-name=
|por-br-mean=
}}
}}
 
<!--
==Gallery==
==Gallery==


==See also==
==See also==
 
-->
{{NavPassiveCH}}
{{NavPassiveCH}}

Latest revision as of 18:40, 26 September 2023

Canto Control

Is feh canto control 1.png
Icon of the Canto Control 1 skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Canto Control (Japanese: 再移動制限 Move again restraint) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Canto Control 1, Canto Control 2, and Canto Control 3 in order from lowest to highest. Canto Control inflicts effects on enemies near the user who attempt to make any additional movement after an attack, assist skill, or Aether Raids structure destruction, reducing such movement on 1-range units to one space and nullifying such movement on 2-range units; higher tiers of Canto Control affect a greater range.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Canto Control 1)
Is feh canto control 1.png C If foe within 2 spaces of user triggers Canto, inflicts Canto Control (if unit's range = 1, unit can move 1 space; if unit's range = 2, unit's action ends when Canto triggers) on foe. 60 -- Infantry --
Heroes
(Canto Control 2)
Is feh canto control 2.png C If foe within 3 spaces of user triggers Canto, inflicts Canto Control (if unit's range = 1, unit can move 1 space; if unit's range = 2, unit's action ends when Canto triggers) on foe. 120 Canto Control 1 Infantry --
Heroes
(Canto Control 3)
Is feh canto control 3.png C If foe within 4 spaces of user triggers Canto, inflicts Canto Control (if unit's range = 1, unit can move 1 space; if unit's range = 2, unit's action ends when Canto triggers) on foe. 240 Canto Control 2 Infantry --

Availability

Heroes

Method Data
Canto Control 1 Canto Control 2 Canto Control 3
Unit (★★★★★) Céline: Joyous RoyalIke: Of RadianceMark: Winds of HopeMedeus: Earth-Dragon KingRobin: Exalt's Other Half Céline: Joyous RoyalIke: Of RadianceMark: Winds of HopeMedeus: Earth-Dragon KingRobin: Exalt's Other Half Céline: Joyous RoyalIke: Of RadianceMark: Winds of HopeMedeus: Earth-Dragon KingRobin: Exalt's Other Half

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Canto Control 1)
If foe within 2 spaces of unit triggers Canto,
inflicts【Canto Control】on that foe.

【Canto Control】
Limits the number of spaces target can move
with Canto through their next action. If target's
Range = 1, target can move 1 space when
Canto triggers. If target's Range = 2, target's
action ends when Canto triggers.
自分の周囲2マス以内で、再移動を発動した
敵に【再移動制限】を付与

【再移動制限】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる効果を制限する状態異常
(敵の次回行動終了まで)

この状態異常を受けている敵の射程が1の時、
直後に移動できる距離を最大1に制限

この状態異常を受けている敵の射程が2の時、
再移動発動直後、行動を終了する
Heroes
(Canto Control 2)
If foe within 3 spaces of unit triggers Canto,
inflicts【Canto Control】on that foe.

【Canto Control】
Limits the number of spaces target can move
with Canto through their next action. If target's
Range = 1, target can move 1 space when
Canto triggers. If target's Range = 2, target's
action ends when Canto triggers.
自分の周囲3マス以内で、再移動を発動した
敵に【再移動制限】を付与

【再移動制限】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる効果を制限する状態異常
(敵の次回行動終了まで)

この状態異常を受けている敵の射程が1の時、
直後に移動できる距離を最大1に制限

この状態異常を受けている敵の射程が2の時、
再移動発動直後、行動を終了する
Heroes
(Canto Control 3)
If foe within 4 spaces of unit triggers Canto,
inflicts【Canto Control】on that foe.

【Canto Control】
Limits the number of spaces target can move
with Canto through their next action. If target's
Range = 1, target can move 1 space when
Canto triggers. If target's Range = 2, target's
action ends when Canto triggers.
自分の周囲4マス以内で、再移動を発動した
敵に【再移動制限】を付与

【再移動制限】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる効果を制限する状態異常
(敵の次回行動終了まで)

この状態異常を受けている敵の射程が1の時、
直後に移動できる距離を最大1に制限

この状態異常を受けている敵の射程が2の時、
再移動発動直後、行動を終了する

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Canto Control

--

Japanese

再移動制限

Move again restraint

Spanish

Movilidad limitado

Limited mobility; abbreviated as Movilidad limit.

French

Mobilité limitée

Limited mobility

German

Schrittlimit

Step Limit

Italian

Mobilità limitata

Limited mobility

Portuguese

Mobilidade controlada

Controlled mobility; abbreviated as Mob. controlada.

Traditional Chinese

再移動限制

Move again restraint

Type C passive skills in Heroes
Debuffing skills Atk PloyAtk/Spd PloyAtk SmokeAtk/Def ReinAtk/Res PloyAtk/Res ReinAtk/Spd ReinA/S Rein SnapChaos NamedDef PloyDef SmokeDef/Res PloyDef/Res ReinGlarePanic PloyRes PloyRes SmokeSpd PloySpd SmokeSpd/Def ReinS/D Rein SnapSpd/Res CruxSpd/Res Rein
Experience-related skills Axe ExperienceAxe ValorBeast Exp.Beast ValorB Tome Exp.B Tome ValorBow Exp.Bow ValorDagger Exp.Dagger ValorDragon Exp.Dragon ValorG Tome Exp.G Tome ValorLance Exp.Lance ValorR Tome Exp.R Tome ValorStaff Exp.Staff ValorSword Exp.Sword Valor
Healing skills Breath of LifeEven RecoveryOdd RecoverySparkling Boost
Mobility skills Air OrdersArmor MarchArmored StrideAssault TroopA/D Near SaveA/R Far SaveA/R Near SaveA/S Far SaveA/S Near SaveCanto ControlD/R Far SaveD/R Near SaveEven TempestFanged TiesFetters of DromiFlier GuidanceGround OrdersGuidanceOdd TempestOpening RetainerSoaring GuidanceSolitary Dream
Proximity skills Alarm Atk/DefAlarm Atk/SpdAlarm Def/ResAlarm Spd/DefArmor MarchArmored StrideAtk TacticA/D Far SaveAtk/Def GapAtk/Def HoldAtk/Def MenaceA/D Near SaveAtk/Def OathAtk/Def ReinA/R Far SaveAtk/Res GapAtk/Res HoldAtk/Res MenaceA/R Near SaveAtk/Res OathAtk/Res ReinAtk SmokeA/S Far SaveAtk/Spd GapAtk/Spd HoldAtk/Spd MenaceA/S Near SaveAtk/Spd OathAtk/Spd PledgeAtk/Spd ReinA/S Rein SnapBern's New WayBreath of LifeChaos NamedClose GuardCross Spur AtkCross Spur SpdCross Spur ResDarkling DragonDarkling GuardianDeadly MiasmaDef TacticDef/Res GapDef/Res HoldDef/Res MenaceD/R Near SaveDef/Res OathDef/Res PledgeDef/Res ReinDef SmokeDistant GuardDivine DeceitDivine FangDomain of FlameDomain of IceDragon MonarchDream DelivererDrive AtkDrive DefDrive ResDrive SpdEven RecoveryEverliving DomainFaith in HumanityFatal SmokeFortify ArmorFortify BeastsFortify CavalryFortify DefFortify DragonsFortify FliersFortify ResGlareGlittering AnimaGoad ArmorGoad BeastsGoad CavalryGoad DragonsGoad FliersGoddess BearerHeart of CrimeaHeir to LightHoly GroundHone ArmorHone AtkHone BeastsHone CavalryHone DragonsHone FliersHone SpdHuman VirtueIncite Atk/ResIncite Atk/SpdInevitable DeathInfantry BreathInfantry FlashInf. HexbladeInf. Null FollowInfantry PulseInfantry RushInf. Spd TacticJoint Close GuardJoint Dist. GuardJoint Drive AtkJoint Drive DefJoint Drive ResJoint Drive SpdJoint Hone AtkJoint Hone DefJoint Hone ResJoint Hone SpdOdd RecoveryOpened DomainOrder's RestraintOstia's PulsePanic SmokePulse SmokeRallying CryRes SmokeRes TacticRouse Atk/DefRouse Atk/ResRouse Atk/SpdRouse Def/ResRouse Spd/DefRouse Spd/ResSavage BlowSeveranceSolitary DreamSpd/Def GapSpd/Def HoldSpd/Def MenaceSpd/Def OathSpd/Def ReinS/D Rein SnapSpd/Res GapSpd/Res HoldSpd/Res MenaceSpd/Res OathSpd/Res ReinSpd SmokeSpd TacticSpur AtkSpur Atk/DefSpur Atk/ResSpur Atk/SpdSpur DefSpur Def/ResSpur ResSpur SpdSpur Spd/DefSpur Spd/ResStall PloySurtr's MenaceSurtr's PortentThreaten AtkThreat. Atk/DefThreat. Atk/ResThreat. Atk/SpdThreaten DefThreat. Def/ResThreaten ResThreaten SpdThreat. Spd/DefThreat. Spd/ResWard ArmorWard BeastsWard CavalryWard DragonsWard FliersWith Everyone!
Stat-boosting skills All Together!Atk OpeningDef OpeningInborn IdealismRes OpeningSpd OpeningVision of ArcadiaWings of Light
Turn-related skills A/D Near SaveA/R Far SaveA/S Near SaveBreath of LifeD/R Near SaveEven Atk WaveEven Def WaveEven RecoveryEven Res WaveEven Spd WaveEven TempestFatal SmokeFuture-FocusedFuture-SightedOdd Atk WaveOdd Def WaveOdd RecoveryOdd Res WaveOdd Spd WaveOdd TempestSavage BlowTip the Scales!
Miscellaneous skills Blue FeudC FeudCorrupted DragonDivine FangFell ProtectionFell SuccessorGreen FeudImpenetrable DarkImpenetrable VoidMending HeartPulse Up: BladesRed FeudTime's PulseUpheavalWorldbreaker