Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Infantry Pulse: Difference between revisions
m (Text replacement - " ==Trivia== ==" to "<!-- ==Trivia== --> ==") |
Thecornerman (talk | contribs) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
|image=[[File:Is feh infantry pulse 1.png]] | |image=[[File:Is feh infantry pulse 1.png]] | ||
|caption=Icon of the Infantry Pulse 1 skill in {{title|Heroes}}. | |caption=Icon of the Infantry Pulse 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Infantry Pulse''' (Japanese: {{hl|歩行の鼓動|Hokō no kodō}} ''Walking pulse'') is a | '''Infantry Pulse''' (Japanese: {{hl|歩行の鼓動|Hokō no kodō}} ''Walking pulse'') is a four-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Infantry Pulse 1''', '''Infantry Pulse 2''', '''Infantry Pulse 3''', and '''Infantry Pulse 4''' in order from lowest to highest. Infantry Pulse reduces the special cooldown counts of any allied infantry units with less [[HP]] than the user; the amount of HP less than the skill's user needed decreases with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
|tier=1 | |||
| | |type=C | ||
|effect=At start of turn 1, grants −1 special cooldown count to all infantry allies with [[HP]] ≤ (user's HP − 5). | |||
|sp=60 | |||
| | |use=[[File:Is feh infantry.png|20px|Infantry]] | ||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|tier=2 | |||
|type=C | |||
|effect=At start of turn 1, grants −1 special cooldown count to all infantry allies with [[HP]] ≤ (user's HP − 3). | |||
|sp=120 | |||
|pre=[[Infantry Pulse|Infantry Pulse 1]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=3 | |||
|type=C | |||
|effect=At start of turn 1, grants −1 special cooldown count to all infantry allies with [[HP]] ≤ user's HP. | |||
|sp=240 | |||
|pre=[[Infantry Pulse|Infantry Pulse 2]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=4 | |||
|type=C | |||
|effect=At start of turn, if user's special cooldown count is at maximum, grants −1 special cooldown count to user.<br>At start of turn, if any infantry ally's special cooldown count is at maximum and that ally's max [[HP]] < user's max HP, grants −1 special cooldown count to that ally. | |||
|sp=300 | |||
|pre=[[Infantry Pulse|Infantry Pulse 3]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=4 | ||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Infantry Pulse 1)</small> | ||
| | |english=At the start of turn 1, grants Special cooldown<br>count-1 to all infantry allies on team with<br>HP ≤ unit’s HP-5. (Stacks with similar skills.) | ||
|japanese=1ターン目開始時、HPが自分より5以上低い<br>味方歩行の奥義発動カウント-1<br>(同系統スキル複数の時、効果は累積する) | |||
| | }} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Infantry Pulse 2)</small> | ||
|english=At the start of turn 1, grants Special cooldown<br>count-1 to all infantry allies on team with<br>HP ≤ unit’s HP-3. (Stacks with similar skills.) | |||
| | |japanese=1ターン目開始時、HPが自分より3以上低い<br>味方歩行の奥義発動カウント-1<br>(同系統スキル複数の時、効果は累積する) | ||
| | }} | ||
| | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Infantry Pulse 3)</small> | |||
|english=At the start of turn 1, grants Special cooldown<br>count-1 to all infantry allies on team with<br>HP < unit’s HP. (Stacks with similar skills.) | |||
|japanese=1ターン目開始時、HPが自分より1以上低い<br>味方歩行の奥義発動カウント-1<br>(同系統スキル複数の時、効果は累積する) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Infantry Pulse 4)</small> | |||
|english=At start of turn, if unit's Special cooldown count<br>is at its maximum value, grants Special cooldown<br>count-1 to unit. At start of turn, if any infantry<br>ally's Special cooldown count is at its maximum<br>value and that ally's max HP < unit's max HP,<br>grants Special cooldown count-1 to that ally.<br>(Stacks with similar skills.) | |||
|japanese=ターン開始時、自分と、<br>最大HPが自分より1以上低い味方歩行は、<br>奥義発動カウントが最大値なら、奥義発動カウント-1<br>(同系統スキル複数の時、効果は累積する) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Infantry Pulse | |eng-name=Infantry Pulse | ||
| | |jpn-name={{h|歩行の鼓動|Hokō no kodō}} | ||
| | |jpn-mean=Walking pulse | ||
|span-name=Pulso infantería | |span-name=Pulso infantería | ||
|span-mean=Infantry pulse | |span-mean=Infantry pulse | ||
Line 65: | Line 89: | ||
|ital-name=Battito fanteria | |ital-name=Battito fanteria | ||
|ital-mean=Infantry beat | |ital-mean=Infantry beat | ||
|por | |por-name=Infantaria pulso | ||
|por | |por-mean=Infantry pulse | ||
|ch-trad-name={{h|步行之躍動|bùxíng zhī yuèdòng}} | |ch-trad-name={{h|步行之躍動|bùxíng zhī yuèdòng}} | ||
|ch-trad-mean=Walking pulse | |ch-trad-mean=Walking pulse | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
==See also== | ==See also== | ||
--> | |||
{{ | {{NavPassiveCH}} |
Latest revision as of 00:42, 28 September 2023
| ||||
|
Infantry Pulse (Japanese: 歩行の鼓動 Walking pulse) is a four-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Infantry Pulse 1, Infantry Pulse 2, Infantry Pulse 3, and Infantry Pulse 4 in order from lowest to highest. Infantry Pulse reduces the special cooldown counts of any allied infantry units with less HP than the user; the amount of HP less than the skill's user needed decreases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Infantry Pulse 1) |
C | At start of turn 1, grants −1 special cooldown count to all infantry allies with HP ≤ (user's HP − 5). | 60 | -- | ✓ | -- | ||
Heroes (Infantry Pulse 2) |
C | At start of turn 1, grants −1 special cooldown count to all infantry allies with HP ≤ (user's HP − 3). | 120 | Infantry Pulse 1 | ✓ | -- | ||
Heroes (Infantry Pulse 3) |
C | At start of turn 1, grants −1 special cooldown count to all infantry allies with HP ≤ user's HP. | 240 | Infantry Pulse 2 | ✓ | -- | ||
Heroes (Infantry Pulse 4) |
C | At start of turn, if user's special cooldown count is at maximum, grants −1 special cooldown count to user. At start of turn, if any infantry ally's special cooldown count is at maximum and that ally's max HP < user's max HP, grants −1 special cooldown count to that ally. |
300 | Infantry Pulse 3 | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Infantry Pulse 1) |
At the start of turn 1, grants Special cooldown
count-1 to all infantry allies on team with HP ≤ unit’s HP-5. (Stacks with similar skills.) |
1ターン目開始時、HPが自分より5以上低い
味方歩行の奥義発動カウント-1 (同系統スキル複数の時、効果は累積する) |
Heroes (Infantry Pulse 2) |
At the start of turn 1, grants Special cooldown
count-1 to all infantry allies on team with HP ≤ unit’s HP-3. (Stacks with similar skills.) |
1ターン目開始時、HPが自分より3以上低い
味方歩行の奥義発動カウント-1 (同系統スキル複数の時、効果は累積する) |
Heroes (Infantry Pulse 3) |
At the start of turn 1, grants Special cooldown
count-1 to all infantry allies on team with HP < unit’s HP. (Stacks with similar skills.) |
1ターン目開始時、HPが自分より1以上低い
味方歩行の奥義発動カウント-1 (同系統スキル複数の時、効果は累積する) |
Heroes (Infantry Pulse 4) |
At start of turn, if unit's Special cooldown count
is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.) |
ターン開始時、自分と、
最大HPが自分より1以上低い味方歩行は、 奥義発動カウントが最大値なら、奥義発動カウント-1 (同系統スキル複数の時、効果は累積する) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Infantry Pulse |
-- |
Japanese |
歩行の鼓動 |
Walking pulse |
Spanish |
Pulso infantería |
Infantry pulse |
French |
Influx infanterie |
Infantry influx |
German |
Infanteriepuls |
Infantry pulse |
Italian |
Battito fanteria |
Infantry beat |
Portuguese |
Infantaria pulso |
Infantry pulse |
Traditional Chinese |
步行之躍動 |
Walking pulse |