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Hurricane Axe: Difference between revisions
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|jpn-name={{h|風の大斧|Kaze no daifu}} | |jpn-name={{h|風の大斧|Kaze no daifu}} | ||
|jpn-mean=Wind Great Axe | |jpn-mean=Wind Great Axe | ||
|span-name=Hacha huracán | |||
|span-mean= | |span-mean=Hurricane axe | ||
|fren-name= | |fren-name=Hache tornade | ||
|fren-mean= | |fren-mean=Tornado axe | ||
|ger-name= | |ger-name=Orkanaxt | ||
|ger-mean= | |ger-mean=Hurricane axe | ||
|ital-name= | |ital-name=Ascia uragano | ||
|ital-mean= | |ital-mean=Hurricane axe | ||
|kor-name= | |kor-name={{h|바람의 큰 도끼|Balam-ui keun dokki}} | ||
|kor-mean= | |kor-mean=Wind great axe | ||
|ch-simp-name= | |ch-simp-name={{h|风大斧|Fēng dàfǔ}} | ||
|ch-simp-mean= | |ch-simp-mean=Wind great axe | ||
|ch-trad-name= | |ch-trad-name={{h|風大斧|Fēng dàfǔ}} | ||
|ch-trad-mean= | |ch-trad-mean=Wind great axe | ||
}} | }} | ||
Revision as of 03:14, 24 March 2023
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The Hurricane Axe (Japanese: 風の大斧 Wind Great Axe) is a magic axe which debuted in Fire Emblem Engage. Much like the rest of the game's series of greataxe weapons, it is characterized by its immense might and ability to smash foes a space away. As a wind-based weapon, it is additionally effective against flying enemies. In exchange, it is completely incapable of performing follow-up attacks or striking first.
Stats
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Engage | B | 20 | 15 | 70 | 0 | 1 | -- | 3,000 | -- | Works as magical damage. Deals bonus damage to flying units. If user initiates combat, user makes their strike last. If user initiates combat and their attack damaged the target, pushes enemy forward one space after combat; if impassable terrain or another unit is directly behind the target, inflicts break on the target after combat. Cannot make follow-up attacks. |
Forged stats
This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it. |
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Engage (+1) |
B | 21 | 15 | 75 | 0 | 1 | -- | ? | -- | Works as magical damage. Deals bonus damage to flying units. If user initiates combat, user makes their strike last. If user initiates combat and their attack damaged the target, pushes enemy forward one space after combat; if impassable terrain or another unit is directly behind the target, inflicts break on the target after combat. Cannot make follow-up attacks. | |
Engage (+2) |
B | 22 | 15 | 75 | 0 | 1 | -- | ? | -- | Works as magical damage. Deals bonus damage to flying units. If user initiates combat, user makes their strike last. If user initiates combat and their attack damaged the target, pushes enemy forward one space after combat; if impassable terrain or another unit is directly behind the target, inflicts break on the target after combat. Cannot make follow-up attacks. | |
Engage (+3) |
B | 23 | 15 | 75 | 0 | 1 | -- | ? | -- | Works as magical damage. Deals bonus damage to flying units. If user initiates combat, user makes their strike last. If user initiates combat and their attack damaged the target, pushes enemy forward one space after combat; if impassable terrain or another unit is directly behind the target, inflicts break on the target after combat. Cannot make follow-up attacks. | |
Engage (+4) |
B | 24 | 15 | 75 | 0 | 1 | -- | ? | -- | Works as magical damage. Deals bonus damage to flying units. If user initiates combat, user makes their strike last. If user initiates combat and their attack damaged the target, pushes enemy forward one space after combat; if impassable terrain or another unit is directly behind the target, inflicts break on the target after combat. Cannot make follow-up attacks. | |
Engage (+5) |
B | 25 | 15 | 80 | 0 | 1 | -- | ? | -- | Works as magical damage. Deals bonus damage to flying units. If user initiates combat, user makes their strike last. If user initiates combat and their attack damaged the target, pushes enemy forward one space after combat; if impassable terrain or another unit is directly behind the target, inflicts break on the target after combat. Cannot make follow-up attacks. |
Locations
Engage
This section has been marked as a stub. Please help improve the page by adding information.
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Engage | A magical axe that smashes foes.
Cannot follow up, or strike first if initiating combat. Effective: Flying. |
刃に魔力をまとう魔法の斧
追撃不可/自分から攻撃した時 必ず後攻攻撃になるがスマッシュ発生 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hurricane Axe |
-- |
Japanese |
風の大斧 |
Wind Great Axe |
Spanish |
Hacha huracán |
Hurricane axe |
French |
Hache tornade |
Tornado axe |
German |
Orkanaxt |
Hurricane axe |
Italian |
Ascia uragano |
Hurricane axe |
Korean |
바람의 큰 도끼 |
Wind great axe |
Simplified Chinese |
风大斧 |
Wind great axe |
Traditional Chinese |
風大斧 |
Wind great axe |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
Weapons in Fire Emblem Engage | ||||||||||||||||||||
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