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Everliving Domain: Difference between revisions

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|image=[[File:Is feh everliving domain.png]]
|image=[[File:Is feh everliving domain.png]]
|caption=Icon of the Everliving Domain skill in {{title|Heroes}}.
|caption=Icon of the Everliving Domain skill in {{title|Heroes}}.
|help_text=
|type=Passive (Type C)
|type=Passive (Type C)
|games={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


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==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH}}
|game1={{title|Heroes}}
{{PassiveDataCell FEH
|sprite1=[[File:Is feh everliving domain.png|20px]]
|type=C
|effect1=During combat, boosts the [[Defense]] and [[Resistance]] of user and allies within two spaces of user by +4 each and, if the user or ally is at 75% or higher [[HP]] at the time of their target's otherwise-lethal strike, user survives that strike with 1 HP.
|effect=If user is within 2 spaces of any allies, grants +4 each to [[defense]] and [[resistance]] and "If unit's [[HP]] ≥ 75% and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with similar non-special effects)" to user and those allies during combat.
|active1=User is within two spaces of any allies
|sp=300
|notes1=Cost: 300 SP
|inherit=n
}}
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc
{{FEH skill availability}}
|methodlast=Units
|datalast=[[Ymir (Heroes)|Ymir: Life-Mother]]
}}


==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Heroes}}
{{DescriptionCell
|english1=If unit is within 2 spaces of any allies, grants<br>Def/Res+4 and the following effect to unit and<br>those allies during combat: "If unit's HP ≥ 75%<br>and foe would reduce unit's HP to 0, unit<br>survives with 1 HP. (Once per combat. Does<br>not stack with non-Special effects that allow<br>unit to survive with 1 HP if foe's attack would<br>reduce HP to 0.)"
|game={{title|Heroes}}
|japanese1=周囲2マス以内に味方がいる時、<br>自分とその味方は下記の効果を得る<br><br>戦闘中、守備、魔防+4、かつ<br>HPが75%以上で敵の致死攻撃を受けた時、<br>ダメージをHPが1残るように軽減<br>(1戦闘1回のみ。奥義以外の<br> 「敵の致死攻撃を受けた時、ダメージをHPが<br>  1残るように軽減する効果」とは重複しない)
|english=If unit is within 2 spaces of any allies, grants<br>Def/Res+4 and the following effect to unit and<br>those allies during combat: "If unit's HP ≥ 75%<br>and foe would reduce unit's HP to 0, unit<br>survives with 1 HP. (Once per combat. Does<br>not stack with non-Special effects that allow<br>unit to survive with 1 HP if foe's attack would<br>reduce HP to 0.)"
|japanese=周囲2マス以内に味方がいる時、<br>自分とその味方は下記の効果を得る<br><br>戦闘中、守備、魔防+4、かつ<br>HPが75%以上で敵の致死攻撃を受けた時、<br>ダメージをHPが1残るように軽減<br>(1戦闘1回のみ。奥義以外の<br> 「敵の致死攻撃を受けた時、ダメージをHPが<br>  1残るように軽減する効果」とは重複しない)
}}
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
Line 47: Line 46:
|ital-name=Dominio perenne
|ital-name=Dominio perenne
|ital-mean=Perennial domain
|ital-mean=Perennial domain
|por-br-name=Domínio perene
|por-name=Domínio perene
|por-br-mean=Perennial domain
|por-mean=Perennial domain
|ch-trad-name={{h|永生結界|Yǒngshēng jiéjiè}}
|ch-trad-name={{h|永生結界|Yǒngshēng jiéjiè}}
|ch-trad-mean=Eternal domain
|ch-trad-mean=Eternal domain

Latest revision as of 00:49, 29 September 2023

Everliving Domain

Is feh everliving domain.png
Icon of the Everliving Domain skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Everliving Domain (Japanese: 永生結界 Eternal domain) is a passive type C skill which debuted in Fire Emblem Heroes; Everliving Domain comes in only one tier. If its user is near any allies, Everliving Domain boosts the defense and resistance of the user and those allies and allows them to survive otherwise-lethal hits from high HP thresholds.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
Is feh everliving domain.png C If user is within 2 spaces of any allies, grants +4 each to defense and resistance and "If unit's HP ≥ 75% and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with similar non-special effects)" to user and those allies during combat. 300 -- -- --

Availability

Heroes

Method Data
Unit (★★★★★) Ymir: Life-MotherYmir: Seasons of Life

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
If unit is within 2 spaces of any allies, grants
Def/Res+4 and the following effect to unit and
those allies during combat: "If unit's HP ≥ 75%
and foe would reduce unit's HP to 0, unit
survives with 1 HP. (Once per combat. Does
not stack with non-Special effects that allow
unit to survive with 1 HP if foe's attack would
reduce HP to 0.)"
周囲2マス以内に味方がいる時、
自分とその味方は下記の効果を得る

戦闘中、守備、魔防+4、かつ
HPが75%以上で敵の致死攻撃を受けた時、
ダメージをHPが1残るように軽減
(1戦闘1回のみ。奥義以外の
 「敵の致死攻撃を受けた時、ダメージをHPが
  1残るように軽減する効果」とは重複しない)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Everliving Domain

--

Japanese

永生結界

Eternal domain

Spanish

Dominio perenne

Perennial domain

French

Domaine sans fin

Domain without end

German

Langlebiges Reich

Long-lived Realm

Italian

Dominio perenne

Perennial domain

Portuguese

Domínio perene

Perennial domain

Traditional Chinese

永生結界

Eternal domain

Type C passive skills in Heroes
Debuffing skills Atk PloyAtk/Spd PloyAtk SmokeAtk/Def ReinAtk/Res PloyAtk/Res ReinAtk/Spd ReinA/S Rein SnapChaos NamedDef PloyDef SmokeDef/Res PloyDef/Res ReinGlarePanic PloyRes PloyRes SmokeSpd PloySpd SmokeSpd/Def ReinS/D Rein SnapSpd/Res CruxSpd/Res Rein
Experience-related skills Axe ExperienceAxe ValorBeast Exp.Beast ValorB Tome Exp.B Tome ValorBow Exp.Bow ValorDagger Exp.Dagger ValorDragon Exp.Dragon ValorG Tome Exp.G Tome ValorLance Exp.Lance ValorR Tome Exp.R Tome ValorStaff Exp.Staff ValorSword Exp.Sword Valor
Healing skills Breath of LifeEven RecoveryOdd RecoverySparkling Boost
Mobility skills Air OrdersArmor MarchArmored StrideAssault TroopA/D Near SaveA/R Far SaveA/R Near SaveA/S Far SaveA/S Near SaveCanto ControlD/R Far SaveD/R Near SaveEven TempestFanged TiesFetters of DromiFlier GuidanceGround OrdersGuidanceOdd TempestOpening RetainerSoaring GuidanceSolitary Dream
Proximity skills Alarm Atk/DefAlarm Atk/SpdAlarm Def/ResAlarm Spd/DefArmor MarchArmored StrideAtk TacticA/D Far SaveAtk/Def GapAtk/Def HoldAtk/Def MenaceA/D Near SaveAtk/Def OathAtk/Def ReinA/R Far SaveAtk/Res GapAtk/Res HoldAtk/Res MenaceA/R Near SaveAtk/Res OathAtk/Res ReinAtk SmokeA/S Far SaveAtk/Spd GapAtk/Spd HoldAtk/Spd MenaceA/S Near SaveAtk/Spd OathAtk/Spd PledgeAtk/Spd ReinA/S Rein SnapBern's New WayBreath of LifeChaos NamedClose GuardCross Spur AtkCross Spur SpdCross Spur ResDarkling DragonDarkling GuardianDeadly MiasmaDef TacticDef/Res GapDef/Res HoldDef/Res MenaceD/R Near SaveDef/Res OathDef/Res PledgeDef/Res ReinDef SmokeDistant GuardDivine DeceitDivine FangDomain of FlameDomain of IceDragon MonarchDream DelivererDrive AtkDrive DefDrive ResDrive SpdEven RecoveryEverliving DomainFaith in HumanityFatal SmokeFortify ArmorFortify BeastsFortify CavalryFortify DefFortify DragonsFortify FliersFortify ResGlareGlittering AnimaGoad ArmorGoad BeastsGoad CavalryGoad DragonsGoad FliersGoddess BearerHeart of CrimeaHeir to LightHoly GroundHone ArmorHone AtkHone BeastsHone CavalryHone DragonsHone FliersHone SpdHuman VirtueIncite Atk/ResIncite Atk/SpdInevitable DeathInfantry BreathInfantry FlashInf. HexbladeInf. Null FollowInfantry PulseInfantry RushInf. Spd TacticJoint Close GuardJoint Dist. GuardJoint Drive AtkJoint Drive DefJoint Drive ResJoint Drive SpdJoint Hone AtkJoint Hone DefJoint Hone ResJoint Hone SpdOdd RecoveryOpened DomainOrder's RestraintOstia's PulsePanic SmokePulse SmokeRallying CryRes SmokeRes TacticRouse Atk/DefRouse Atk/ResRouse Atk/SpdRouse Def/ResRouse Spd/DefRouse Spd/ResSavage BlowSeveranceSolitary DreamSpd/Def GapSpd/Def HoldSpd/Def MenaceSpd/Def OathSpd/Def ReinS/D Rein SnapSpd/Res GapSpd/Res HoldSpd/Res MenaceSpd/Res OathSpd/Res ReinSpd SmokeSpd TacticSpur AtkSpur Atk/DefSpur Atk/ResSpur Atk/SpdSpur DefSpur Def/ResSpur ResSpur SpdSpur Spd/DefSpur Spd/ResStall PloySurtr's MenaceSurtr's PortentThreaten AtkThreat. Atk/DefThreat. Atk/ResThreat. Atk/SpdThreaten DefThreat. Def/ResThreaten ResThreaten SpdThreat. Spd/DefThreat. Spd/ResWard ArmorWard BeastsWard CavalryWard DragonsWard FliersWith Everyone!
Stat-boosting skills All Together!Atk OpeningDef OpeningInborn IdealismRes OpeningSpd OpeningVision of ArcadiaWings of Light
Turn-related skills A/D Near SaveA/R Far SaveA/S Near SaveBreath of LifeD/R Near SaveEven Atk WaveEven Def WaveEven RecoveryEven Res WaveEven Spd WaveEven TempestFatal SmokeFuture-FocusedFuture-SightedOdd Atk WaveOdd Def WaveOdd RecoveryOdd Res WaveOdd Spd WaveOdd TempestSavage BlowTip the Scales!
Miscellaneous skills Blue FeudC FeudDivine FangFell ProtectionGreen FeudImpenetrable DarkImpenetrable VoidMending HeartPulse Up: BladesRed FeudTime's PulseUpheavalWorldbreaker