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Bow Experience: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|image=[[File:Is feh bow exp 1.png]]
|image=[[File:Is feh bow exp 1.png]]
|caption=Icon of the Bow Experience 1 skill in {{title|Heroes}}.
|caption=Icon of the Bow Experience 1 skill in {{title|Heroes}}.
|help_text=While unit lives and uses a bow, unit gets 1.5x EXP. (Only highest value applied. Does not stack.)
|type=Passive (Type C)
|type=Passive (Type C)
|first={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Bow Experience''' (Japanese: {{hl|弓の経験|Yumi no keiken}} ''Bow Experience'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Bow Exp. 1''', '''Bow Exp. 2''', and '''Bow Exp. 3''' in order from lowest to highest. Units with a Bow Exp. skill allows wielders of [[bow]] skills to boost their [[experience]] gained should the unit bearing the skill survive; tier 1 boosts only this skill's user, tier 2 expands the effect to all bow skill users on the player's team, and tier 3 increases the multiplier of the experience boost. Multiple Bow Exp. skills do not overlap; only one instance of the skill can be applied, and the highest tier deployed takes precedence.
'''Bow Experience''' (Japanese: {{hl|弓の経験|Yumi no keiken}} ''Bow Experience'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Bow Exp. 1''', '''Bow Exp. 2''', and '''Bow Exp. 3''' in order from lowest to highest. Bow Exp. boosts the [[experience]] gained by wielders of [[bow]] weapons; tier 1 affects only the skill's user, tier 2 affects the whole team, and tier 3 provides a greater boost.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH|y}}
|game1={{title|Heroes}}<br>(Bow Exp. 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh bow exp 1.png|20px]]
|skill=Bow Exp. 1
|effect1=Multiplies [[experience]] earned by user by ×1.5.
|type=C
|notes1=Cost: 50 SP<br>Does not overlap with another Bow Exp. skill.
|effect=While user is alive, user gains +50%&nbsp;[[experience]].
|-
|sp=30
|game2={{title|Heroes}}<br>(Bow Exp. 2)
|use={{BowFEH}}
|sprite2=[[File:Is feh bow exp 2.png|20px]]
|notes=Does not stack with additional instances of Bow Exp.
|effect2=Multiplies [[experience]] earned by all wielders of [[bow]] skills by ×1.5.
|notes2=Cost: 100 SP<br>Does not overlap with another Bow Exp. skill.
|-
|game3={{title|Heroes}}<br>(Bow Exp. 3)
|sprite3=[[File:Is feh bow exp 3.png|20px]]
|effect3=Multiplies [[experience]] earned by all wielders of [[bow]] skills by ×2.
|notes3=Cost: 200 SP<br>Does not overlap with another Bow Exp. skill.
}}
}}
{{PassiveDataCell FEH
|skill=Bow Exp. 2
|type=C
|effect=While user is alive, all [[bow]] units on team gain +50%&nbsp;[[experience]].
|sp=60
|use={{BowFEH}}
|pre=[[Bow Experience|Bow Exp.&nbsp;1]]
|notes=Does not stack with additional instances of Bow Exp.
}}
{{PassiveDataCell FEH
|skill=Bow Exp. 3
|type=C
|effect=While user is alive, all [[bow]] units on team gain +100%&nbsp;[[experience]].
|sp=120
|use={{BowFEH}}
|pre=[[Bow Experience|Bow Exp.&nbsp;2]]
|notes=Does not stack with additional instances of Bow Exp.
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability
|method=Units
|skill=Bow Exp.
|data=[[Faye|Faye: Devoted Heart]]
|tiers=3
}}
}}


==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Heroes}}<br><small>(Bow Exp. 1)</small>
{{DescriptionCell
|english1=While unit lives and uses a bow, unit gets<br>1.5x EXP. (Only highest value applied. Does<br>not stack.)
|game={{title|Heroes}}<br><small>(Bow Exp. 1)</small>
|japanese1=生存時、自身が武器種・弓なら入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
|english=While unit lives and uses a bow, unit gets<br>1.5x EXP. (Only highest value applied. Does<br>not stack.)
|-
|japanese=生存時、自身が武器種・弓なら入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
|game2={{title|Heroes}}<br><small>(Bow Exp. 2)</small>
}}
|english2=While unit lives, all bow allies on team get 1.5x<br>EXP. (Only highest value applied. Does not stack.)
{{DescriptionCell
|japanese2=生存時、自軍の武器種・弓は全員、入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
|game={{title|Heroes}}<br><small>(Bow Exp. 2)</small>
|-
|english=While unit lives, all bow allies on team get 1.5x<br>EXP. (Only highest value applied. Does not stack.)
|game3={{title|Heroes}}<br><small>(Bow Exp. 3)</small>
|japanese=生存時、自軍の武器種・弓は全員、入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
|english3=While unit lives, all bow allies on team get 2x EXP.<br>(Only highest value applied. Does not stack.)
}}
|japanese3=生存時、自軍の武器種・弓は全員、入手経験値2倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Bow Exp. 3)</small>
|english=While unit lives, all bow allies on team get 2x EXP.<br>(Only highest value applied. Does not stack.)
|japanese=生存時、自軍の武器種・弓は全員、入手経験値2倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
}}
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
Line 54: Line 69:
{{Names
{{Names
|eng-name=Bow Experience
|eng-name=Bow Experience
|eng-mean=Abbreviated as '''Bow Exp.'''
|eng-mean=Abbreviated as ''Bow Exp.''
|jpn-name={{h|弓の経験|Yumi no keiken}}
|jpn-name={{h|弓の経験|Yumi no keiken}}
|jpn-mean=Bow Experience
|jpn-mean=Bow Experience
|span-name=Experiencia con arco
|span-name=Experiencia con arco
|span-mean=Experience with bow; abbreviated as '''{{lang|es|Exp con arco}}''' in the European localization and as '''{{lang|es|Exp. con arco}}''' in the Latin American localization.
|span-mean=Experience with bow; abbreviated as ''{{lang|es|Exp con arco}}'' in the European localization and as ''{{lang|es|Exp. con arco}}'' in the American localization.
|fren-name=Expérience arc
|fren-name=Expérience arc
|fren-mean=Bow experience; abbreviated as '''{{lang|fr|Exp. arc}}'''.
|fren-mean=Bow experience; abbreviated as ''{{lang|fr|Exp. arc}}''.
|ger-name=Bogenerfahrung
|ger-name=Bogenerfahrung
|ger-mean=Bow Experience; abbreviated as '''{{lang|de|Bogenerf.}}'''
|ger-mean=Bow Experience; abbreviated as ''{{lang|de|Bogenerf.}}''
|ital-name=Esperienza arco
|ital-name=Esperienza arco
|ital-mean=Bow experience; abbreviated as '''{{lang|it|Esp arco}}'''.
|ital-mean=Bow experience; abbreviated as ''{{lang|it|Esp arco}}''.
|por-br-name=Arco experiência
|por-name=Arco experiência
|por-br-mean=Bow experience; abbreviated as '''{{lang|pt|Arco exp.}}'''
|por-mean=Bow experience; abbreviated as ''{{lang|pt|Arco exp.}}''
|ch-trad-name={{h|弓之經驗|gōng zhī jīngyàn}}
|ch-trad-name={{h|弓之經驗|gōng zhī jīngyàn}}
|ch-trad-mean=Bow experience
|ch-trad-mean=Bow experience
}}
}}
 
<!--
==Gallery==
==Gallery==
 
-->
==See also==
==See also==
<div class="col-list" style="column-width: 15em">
{{div col}}
*[[Sword Experience]]
*[[Sword Exp.]]
*[[Lance Experience]]
*[[Lance Exp.]]
*[[Axe Experience]]
*[[Axe Experience]]
*[[Dagger Experience]]
*[[Dagger Exp.]]
*[[Red Tome Experience]]
*[[R Tome Exp.]]
*[[Blue Tome Experience]]
*[[B Tome Exp.]]
*[[Green Tome Experience]]
*[[G Tome Exp.]]
*[[Staff Experience]]
*[[Staff Exp.]]
*[[Beast Experience]]
*[[Dragon Exp.]]
</div>
*[[Beast Exp.]]
{{div col end}}


{{NavPassiveCH}}
{{NavPassiveCH}}

Latest revision as of 20:09, 17 December 2023

Bow Experience

Is feh bow exp 1.png
Icon of the Bow Experience 1 skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Bow Experience (Japanese: 弓の経験 Bow Experience) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Bow Exp. 1, Bow Exp. 2, and Bow Exp. 3 in order from lowest to highest. Bow Exp. boosts the experience gained by wielders of bow weapons; tier 1 affects only the skill's user, tier 2 affects the whole team, and tier 3 provides a greater boost.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Bow Exp. 1)
Is feh bow exp 1.png C While user is alive, user gains +50% experience. 30 -- Bows Does not stack with additional instances of Bow Exp.
Heroes
(Bow Exp. 2)
Is feh bow exp 2.png C While user is alive, all bow units on team gain +50% experience. 60 Bow Exp. 1 Bows Does not stack with additional instances of Bow Exp.
Heroes
(Bow Exp. 3)
Is feh bow exp 3.png C While user is alive, all bow units on team gain +100% experience. 120 Bow Exp. 2 Bows Does not stack with additional instances of Bow Exp.

Availability

Heroes

Method Data
Bow Exp. 1 Bow Exp. 2 Bow Exp. 3
Unit (★★★★★) Faye: Devoted Heart Faye: Devoted Heart Faye: Devoted Heart

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Bow Exp. 1)
While unit lives and uses a bow, unit gets
1.5x EXP. (Only highest value applied. Does
not stack.)
生存時、自身が武器種・弓なら入手経験値1.5倍
(同系統スキル効果が複数の時は、累積せず最大値適用)
Heroes
(Bow Exp. 2)
While unit lives, all bow allies on team get 1.5x
EXP. (Only highest value applied. Does not stack.)
生存時、自軍の武器種・弓は全員、入手経験値1.5倍
(同系統スキル効果が複数の時は、累積せず最大値適用)
Heroes
(Bow Exp. 3)
While unit lives, all bow allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
生存時、自軍の武器種・弓は全員、入手経験値2倍
(同系統スキル効果が複数の時は、累積せず最大値適用)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Bow Experience

Abbreviated as Bow Exp.

Japanese

弓の経験

Bow Experience

Spanish

Experiencia con arco

Experience with bow; abbreviated as Exp con arco in the European localization and as Exp. con arco in the American localization.

French

Expérience arc

Bow experience; abbreviated as Exp. arc.

German

Bogenerfahrung

Bow Experience; abbreviated as Bogenerf.

Italian

Esperienza arco

Bow experience; abbreviated as Esp arco.

Portuguese

Arco experiência

Bow experience; abbreviated as Arco exp.

Traditional Chinese

弓之經驗

Bow experience

See also

Type C passive skills in Heroes
Debuffing skills Atk PloyAtk/Spd PloyAtk SmokeAtk/Def ReinAtk/Res PloyAtk/Res ReinAtk/Spd ReinA/S Rein SnapChaos NamedDef PloyDef SmokeDef/Res PloyDef/Res ReinGlarePanic PloyRes PloyRes SmokeSpd PloySpd SmokeSpd/Def ReinS/D Rein SnapSpd/Res CruxSpd/Res Rein
Experience-related skills Axe ExperienceAxe ValorBeast Exp.Beast ValorB Tome Exp.B Tome ValorBow Exp.Bow ValorDagger Exp.Dagger ValorDragon Exp.Dragon ValorG Tome Exp.G Tome ValorLance Exp.Lance ValorR Tome Exp.R Tome ValorStaff Exp.Staff ValorSword Exp.Sword Valor
Healing skills Breath of LifeEven RecoveryOdd RecoverySparkling Boost
Mobility skills Air OrdersArmor MarchArmored StrideAssault TroopA/D Near SaveA/R Far SaveA/R Near SaveA/S Far SaveA/S Near SaveCanto ControlD/R Far SaveD/R Near SaveEven TempestFanged TiesFetters of DromiFlier GuidanceGround OrdersGuidanceOdd TempestOpening RetainerSoaring GuidanceSolitary Dream
Proximity skills Alarm Atk/DefAlarm Atk/SpdAlarm Def/ResAlarm Spd/DefArmor MarchArmored StrideAtk TacticA/D Far SaveAtk/Def GapAtk/Def HoldAtk/Def MenaceA/D Near SaveAtk/Def OathAtk/Def ReinA/R Far SaveAtk/Res GapAtk/Res HoldAtk/Res MenaceA/R Near SaveAtk/Res OathAtk/Res ReinAtk SmokeA/S Far SaveAtk/Spd GapAtk/Spd HoldAtk/Spd MenaceA/S Near SaveAtk/Spd OathAtk/Spd PledgeAtk/Spd ReinA/S Rein SnapBern's New WayBreath of LifeChaos NamedClose GuardCross Spur AtkCross Spur SpdCross Spur ResDarkling DragonDarkling GuardianDeadly MiasmaDef TacticDef/Res GapDef/Res HoldDef/Res MenaceD/R Near SaveDef/Res OathDef/Res PledgeDef/Res ReinDef SmokeDistant GuardDivine DeceitDivine FangDomain of FlameDomain of IceDragon MonarchDream DelivererDrive AtkDrive DefDrive ResDrive SpdEven RecoveryEverliving DomainFaith in HumanityFatal SmokeFortify ArmorFortify BeastsFortify CavalryFortify DefFortify DragonsFortify FliersFortify ResGlareGlittering AnimaGoad ArmorGoad BeastsGoad CavalryGoad DragonsGoad FliersGoddess BearerHeart of CrimeaHeir to LightHoly GroundHone ArmorHone AtkHone BeastsHone CavalryHone DragonsHone FliersHone SpdHuman VirtueIncite Atk/ResIncite Atk/SpdInevitable DeathInfantry BreathInfantry FlashInf. HexbladeInf. Null FollowInfantry PulseInfantry RushInf. Spd TacticJoint Close GuardJoint Dist. GuardJoint Drive AtkJoint Drive DefJoint Drive ResJoint Drive SpdJoint Hone AtkJoint Hone DefJoint Hone ResJoint Hone SpdOdd RecoveryOpened DomainOrder's RestraintOstia's PulsePanic SmokePulse SmokeRallying CryRes SmokeRes TacticRouse Atk/DefRouse Atk/ResRouse Atk/SpdRouse Def/ResRouse Spd/DefRouse Spd/ResSavage BlowSeveranceSolitary DreamSpd/Def GapSpd/Def HoldSpd/Def MenaceSpd/Def OathSpd/Def ReinS/D Rein SnapSpd/Res GapSpd/Res HoldSpd/Res MenaceSpd/Res OathSpd/Res ReinSpd SmokeSpd TacticSpur AtkSpur Atk/DefSpur Atk/ResSpur Atk/SpdSpur DefSpur Def/ResSpur ResSpur SpdSpur Spd/DefSpur Spd/ResStall PloySurtr's MenaceSurtr's PortentThreaten AtkThreat. Atk/DefThreat. Atk/ResThreat. Atk/SpdThreaten DefThreat. Def/ResThreaten ResThreaten SpdThreat. Spd/DefThreat. Spd/ResWard ArmorWard BeastsWard CavalryWard DragonsWard FliersWith Everyone!
Stat-boosting skills All Together!Atk OpeningDef OpeningInborn IdealismRes OpeningSpd OpeningVision of ArcadiaWings of Light
Turn-related skills A/D Near SaveA/R Far SaveA/S Near SaveBreath of LifeD/R Near SaveEven Atk WaveEven Def WaveEven RecoveryEven Res WaveEven Spd WaveEven TempestFatal SmokeFuture-FocusedFuture-SightedOdd Atk WaveOdd Def WaveOdd RecoveryOdd Res WaveOdd Spd WaveOdd TempestSavage BlowTip the Scales!
Miscellaneous skills Absolute ClosureBlue FeudC FeudCorrupted DragonDivine FangFell ProtectionFell SuccessorForever YoursGreen FeudImpenetrable DarkImpenetrable VoidMending HeartPulse Up: BladesRed FeudTime's PulseUpheavalWorldbreaker