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Sword Experience: Difference between revisions

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m (Text replacement - "(?s)\=\=\s*Etymology and other languages\s*\=\=\n(.*)\n\=\=\s*Trivia\s*\=\=\n(.*)\n\=\=\s*Gallery\s*\=\=\n(.*)\n\=\=See also\=\=" to "==Trivia== $2 ==Etymology and other languages== $1 ==Gallery== $3 ==See also==")
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{{stub}}
{{Skill Infobox
{{Skill Infobox
|name=Sword Experience
|image=[[File:Is feh sword exp 1.png]]
|image=[[File:Is feh sword exp 1.png]]
|caption=Icon of the Sword Experience 1 skill in {{title|Heroes}}.
|caption=Icon of the Sword Experience 1 skill in {{title|Heroes}}.
|help_text=
|type=Passive (Type C)
|type=Passive (Type C)
|games=
|first={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Sword Experience''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Sword Exp. 1''', '''Sword Exp. 2''', and '''Sword Exp. 3''' in order from lowest to highest. Units with a Sword Experience skill allows wielders of [[sword]] skills to boost their [[experience]] gained should the unit bearing the skill survive; tier 1 boosts only this skill's user, tier 2 expands the effect to all sword skill users on the player's team, and tier 3 increases the multiplier of the experience boost.  Multiple Sword Experience skills do not overlap; only one instance of the skill can be applied, and the highest tier deployed takes precedence.  
'''Sword Experience''' (Japanese: {{hl|剣の経験|Tsurugi no keiken}} ''Sword Experience'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Sword Exp. 1''', '''Sword Exp. 2''', and '''Sword Exp. 3''' in order from lowest to highest. Sword Exp. boosts the [[experience]] gained by wielders of [[sword]] weapons; tier 1 affects only the skill's user, tier 2 affects the whole team, and tier 3 provides a greater boost.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH|y}}
|game1={{title|Heroes}}<br>(Sword Experience 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh sword exp 1.png|20px]]
|skill=Sword Exp. 1
|effect1=Multiplies [[experience]] earned by user by ×1.5.  Does not overlap with another Sword Experience.
|type=C
|active1=--
|effect=While user is alive, user gains +50%&nbsp;[[experience]].
|capacity1=--
|sp=30
|notes1=Cost: 30 SP
|use={{SwordFEH}}
|-
|notes=Does not stack with additional instances of Sword Exp.
|game2={{title|Heroes}}<br>(Sword Experience 2)
|sprite2=[[File:Is feh sword exp 2.png|20px]]
|effect2=Multiplies [[experience]] earned by all wielders of [[sword]] skills by ×1.5.  Does not overlap with another Sword Experience.
|active2=--
|capacity2=--
|notes2=Cost: 60 SP
|-
|gameo={{title|Heroes}}<br>(Sword Experience 3)
|spriteo=[[File:Is feh sword exp 3.png|20px]]
|effecto=Multiplies [[experience]] earned by all wielders of [[sword]] skills by ×2.  Does not overlap with another Sword Experience.
|activeo=--
|capacityo=--
|noteso=Cost: 120 SP
}}
}}
{{PassiveDataCell FEH
|skill=Sword Exp. 2
|type=C
|effect=While user is alive, all [[sword]] units on team gain +50%&nbsp;[[experience]].
|sp=60
|use={{SwordFEH}}
|pre=[[Sword Experience|Sword Exp.&nbsp;1]]
|notes=Does not stack with additional instances of Sword Exp.
}}
{{PassiveDataCell FEH
|skill=Sword Exp. 3
|type=C
|effect=While user is alive, all [[sword]] units on team gain +100%&nbsp;[[experience]].
|sp=120
|use={{SwordFEH}}
|pre=[[Sword Experience|Sword Exp.&nbsp;2]]
|notes=Does not stack with additional instances of Sword Exp.
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability
|method=Units
|skill=Sword Exp.
|data=[[Athena|Athena:  Borderland Sword]]
|tiers=3
}}
}}


==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Sword Experience 1)</small>
|english=While unit lives and uses a sword, unit gets<br>1.5x EXP. (Only highest value applied. Does not<br>stack.)
|japanese=生存時、自身が武器種・剣なら入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Sword Experience 2)</small>
|english=While unit lives, all sword allies on team get<br>1.5x EXP. (Only highest value applied. Does not<br>stack.)
|japanese=生存時、自軍の武器種・剣は全員、入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Sword Experience 3)</small>
|english=While unit lives, all sword allies on team get<br>2x EXP. (Only highest value applied. Does not<br>stack.)
|japanese=生存時、自軍の武器種・剣は全員、入手経験値2倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
}}
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Sword Exp. 1<br>Sword Exp. 2<br>Sword Exp. 3
|eng-name=Sword Experience
|eng-mean=
|eng-mean=Abbreviated as ''Sword Exp.''
|jap-name=
|jpn-name={{h|剣の経験|Tsurugi no keiken}}
|jap-mean=
|jpn-mean=Sword Experience
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-name=Experiencia con filo
|span-mean=
|span-mean=Experience with edge; abbreviated as ''{{lang|es|Exp con filo}}'' in the European localization and as ''{{lang|es|Exp. con filo}}'' in the American localization.
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name.-->
|fren-name=Expérience épée
|span-sp-mean=
|fren-mean=Sword experience; abbreviated as ''{{lang|fr|Exp. épée}}''.
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|ger-name=Schwerterfahrung
|span-la-mean=
|ger-mean=Sword Experience; abbreviated as ''{{lang|de|Schwerterf.}}''
|fren-name=<!--Use this and fren-mean only if the French name is the same between NoA and NoE regions.-->
|ital-name=Esperienza spada
|fren-mean=
|ital-mean=Sword experience; abbreviated as ''{{lang|it|Esp spada}}''.
|fren-fran-name=<!--Use this and fren-fran-mean only if the French names are different between NoA and NoE regions; this listing would be the NoE French name.-->
|por-name=Espada experiência
|fren-fran-mean=
|por-mean=Sword experience; abbreviated as ''{{lang|pt|Espada exp.}}''
|fren-can-name=<!--Use this and fren-can-mean only if the French names are different between NoA and NoE regions; this listing would be the NoA French name.-->
|ch-trad-name={{h|劍之經驗|jiàn zhī jīngyàn}}
|fren-can-mean=
|ch-trad-mean=Sword experience
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
}}
}}
 
<!--
==Gallery==
==Gallery==
 
-->
==See also==
==See also==
{{div col}}
*[[Lance Exp.]]
*[[Axe Experience]]
*[[Bow Exp.]]
*[[Dagger Exp.]]
*[[R Tome Exp.]]
*[[B Tome Exp.]]
*[[G Tome Exp.]]
*[[Staff Exp.]]
*[[Dragon Exp.]]
*[[Beast Exp.]]
{{div col end}}


{{NavPassiveH}}
{{NavPassiveCH}}

Latest revision as of 14:15, 18 December 2023

Sword Experience

Is feh sword exp 1.png
Icon of the Sword Experience 1 skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Sword Experience (Japanese: 剣の経験 Sword Experience) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Sword Exp. 1, Sword Exp. 2, and Sword Exp. 3 in order from lowest to highest. Sword Exp. boosts the experience gained by wielders of sword weapons; tier 1 affects only the skill's user, tier 2 affects the whole team, and tier 3 provides a greater boost.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Sword Exp. 1)
Is feh sword exp 1.png C While user is alive, user gains +50% experience. 30 -- Swords Does not stack with additional instances of Sword Exp.
Heroes
(Sword Exp. 2)
Is feh sword exp 2.png C While user is alive, all sword units on team gain +50% experience. 60 Sword Exp. 1 Swords Does not stack with additional instances of Sword Exp.
Heroes
(Sword Exp. 3)
Is feh sword exp 3.png C While user is alive, all sword units on team gain +100% experience. 120 Sword Exp. 2 Swords Does not stack with additional instances of Sword Exp.

Availability

Heroes

Method Data
Sword Exp. 1 Sword Exp. 2 Sword Exp. 3
Unit (★★★) Athena: Borderland Sword Athena: Borderland Sword
Unit (★★★★) Athena: Borderland Sword

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Sword Experience 1)
While unit lives and uses a sword, unit gets
1.5x EXP. (Only highest value applied. Does not
stack.)
生存時、自身が武器種・剣なら入手経験値1.5倍
(同系統スキル効果が複数の時は、累積せず最大値適用)
Heroes
(Sword Experience 2)
While unit lives, all sword allies on team get
1.5x EXP. (Only highest value applied. Does not
stack.)
生存時、自軍の武器種・剣は全員、入手経験値1.5倍
(同系統スキル効果が複数の時は、累積せず最大値適用)
Heroes
(Sword Experience 3)
While unit lives, all sword allies on team get
2x EXP. (Only highest value applied. Does not
stack.)
生存時、自軍の武器種・剣は全員、入手経験値2倍
(同系統スキル効果が複数の時は、累積せず最大値適用)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Sword Experience

Abbreviated as Sword Exp.

Japanese

剣の経験

Sword Experience

Spanish

Experiencia con filo

Experience with edge; abbreviated as Exp con filo in the European localization and as Exp. con filo in the American localization.

French

Expérience épée

Sword experience; abbreviated as Exp. épée.

German

Schwerterfahrung

Sword Experience; abbreviated as Schwerterf.

Italian

Esperienza spada

Sword experience; abbreviated as Esp spada.

Portuguese

Espada experiência

Sword experience; abbreviated as Espada exp.

Traditional Chinese

劍之經驗

Sword experience

See also

Type C passive skills in Heroes
Debuffing skills Atk PloyAtk/Spd PloyAtk SmokeAtk/Def ReinAtk/Res PloyAtk/Res ReinAtk/Spd ReinA/S Rein SnapChaos NamedDef PloyDef SmokeDef/Res PloyDef/Res ReinGlarePanic PloyRes PloyRes SmokeSpd PloySpd SmokeSpd/Def ReinS/D Rein SnapSpd/Res CruxSpd/Res Rein
Experience-related skills Axe ExperienceAxe ValorBeast Exp.Beast ValorB Tome Exp.B Tome ValorBow Exp.Bow ValorDagger Exp.Dagger ValorDragon Exp.Dragon ValorG Tome Exp.G Tome ValorLance Exp.Lance ValorR Tome Exp.R Tome ValorStaff Exp.Staff ValorSword Exp.Sword Valor
Healing skills Breath of LifeEven RecoveryOdd RecoverySparkling Boost
Mobility skills Air OrdersArmor MarchArmored StrideAssault TroopA/D Near SaveA/R Far SaveA/R Near SaveA/S Far SaveA/S Near SaveCanto ControlD/R Far SaveD/R Near SaveEven TempestFanged TiesFetters of DromiFlier GuidanceGround OrdersGuidanceOdd TempestOpening RetainerSoaring GuidanceSolitary Dream
Proximity skills Alarm Atk/DefAlarm Atk/SpdAlarm Def/ResAlarm Spd/DefArmor MarchArmored StrideAtk TacticA/D Far SaveAtk/Def GapAtk/Def HoldAtk/Def MenaceA/D Near SaveAtk/Def OathAtk/Def ReinA/R Far SaveAtk/Res GapAtk/Res HoldAtk/Res MenaceA/R Near SaveAtk/Res OathAtk/Res ReinAtk SmokeA/S Far SaveAtk/Spd GapAtk/Spd HoldAtk/Spd MenaceA/S Near SaveAtk/Spd OathAtk/Spd PledgeAtk/Spd ReinA/S Rein SnapBern's New WayBreath of LifeChaos NamedClose GuardCross Spur AtkCross Spur SpdCross Spur ResDarkling DragonDarkling GuardianDeadly MiasmaDef TacticDef/Res GapDef/Res HoldDef/Res MenaceD/R Near SaveDef/Res OathDef/Res PledgeDef/Res ReinDef SmokeDistant GuardDivine DeceitDivine FangDomain of FlameDomain of IceDragon MonarchDream DelivererDrive AtkDrive DefDrive ResDrive SpdEven RecoveryEverliving DomainFaith in HumanityFatal SmokeFortify ArmorFortify BeastsFortify CavalryFortify DefFortify DragonsFortify FliersFortify ResGlareGlittering AnimaGoad ArmorGoad BeastsGoad CavalryGoad DragonsGoad FliersGoddess BearerHeart of CrimeaHeir to LightHoly GroundHone ArmorHone AtkHone BeastsHone CavalryHone DragonsHone FliersHone SpdHuman VirtueIncite Atk/ResIncite Atk/SpdInevitable DeathInfantry BreathInfantry FlashInf. HexbladeInf. Null FollowInfantry PulseInfantry RushInf. Spd TacticJoint Close GuardJoint Dist. GuardJoint Drive AtkJoint Drive DefJoint Drive ResJoint Drive SpdJoint Hone AtkJoint Hone DefJoint Hone ResJoint Hone SpdOdd RecoveryOpened DomainOrder's RestraintOstia's PulsePanic SmokePulse SmokeRallying CryRes SmokeRes TacticRouse Atk/DefRouse Atk/ResRouse Atk/SpdRouse Def/ResRouse Spd/DefRouse Spd/ResSavage BlowSeveranceSolitary DreamSpd/Def GapSpd/Def HoldSpd/Def MenaceSpd/Def OathSpd/Def ReinS/D Rein SnapSpd/Res GapSpd/Res HoldSpd/Res MenaceSpd/Res OathSpd/Res ReinSpd SmokeSpd TacticSpur AtkSpur Atk/DefSpur Atk/ResSpur Atk/SpdSpur DefSpur Def/ResSpur ResSpur SpdSpur Spd/DefSpur Spd/ResStall PloySurtr's MenaceSurtr's PortentThreaten AtkThreat. Atk/DefThreat. Atk/ResThreat. Atk/SpdThreaten DefThreat. Def/ResThreaten ResThreaten SpdThreat. Spd/DefThreat. Spd/ResWard ArmorWard BeastsWard CavalryWard DragonsWard FliersWith Everyone!
Stat-boosting skills All Together!Atk OpeningDef OpeningInborn IdealismRes OpeningSpd OpeningVision of ArcadiaWings of Light
Turn-related skills A/D Near SaveA/R Far SaveA/S Near SaveBreath of LifeD/R Near SaveEven Atk WaveEven Def WaveEven RecoveryEven Res WaveEven Spd WaveEven TempestFatal SmokeFuture-FocusedFuture-SightedOdd Atk WaveOdd Def WaveOdd RecoveryOdd Res WaveOdd Spd WaveOdd TempestSavage BlowTip the Scales!
Miscellaneous skills Blue FeudC FeudDivine FangFell ProtectionGreen FeudImpenetrable DarkImpenetrable VoidMending HeartPulse Up: BladesRed FeudTime's PulseUpheavalWorldbreaker