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Sword Experience: Difference between revisions
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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh sword exp 1.png]] | |image=[[File:Is feh sword exp 1.png]] | ||
|caption=Icon of the Sword Experience 1 skill in {{title|Heroes}}. | |caption=Icon of the Sword Experience 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Sword Experience''' | '''Sword Experience''' (Japanese: {{hl|剣の経験|Tsurugi no keiken}} ''Sword Experience'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Sword Exp. 1''', '''Sword Exp. 2''', and '''Sword Exp. 3''' in order from lowest to highest. Sword Exp. boosts the [[experience]] gained by wielders of [[sword]] weapons; tier 1 affects only the skill's user, tier 2 affects the whole team, and tier 3 provides a greater boost. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
| | {{PassiveDataCell FEH | ||
|skill=Sword Exp. 1 | |||
| | |type=C | ||
| | |effect=While user is alive, user gains +50% [[experience]]. | ||
| | |sp=30 | ||
|use={{SwordFEH}} | |||
|notes=Does not stack with additional instances of Sword Exp. | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=Sword Exp. 2 | |||
|type=C | |||
|effect=While user is alive, all [[sword]] units on team gain +50% [[experience]]. | |||
|sp=60 | |||
|use={{SwordFEH}} | |||
|pre=[[Sword Experience|Sword Exp. 1]] | |||
|notes=Does not stack with additional instances of Sword Exp. | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Sword Exp. 3 | |||
|type=C | |||
|effect=While user is alive, all [[sword]] units on team gain +100% [[experience]]. | |||
|sp=120 | |||
|use={{SwordFEH}} | |||
|pre=[[Sword Experience|Sword Exp. 2]] | |||
|notes=Does not stack with additional instances of Sword Exp. | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |skill=Sword Exp. | ||
| | |tiers=3 | ||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Sword Experience 1)</small> | |||
|english=While unit lives and uses a sword, unit gets<br>1.5x EXP. (Only highest value applied. Does not<br>stack.) | |||
|japanese=生存時、自身が武器種・剣なら入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Sword Experience 2)</small> | |||
|english=While unit lives, all sword allies on team get<br>1.5x EXP. (Only highest value applied. Does not<br>stack.) | |||
|japanese=生存時、自軍の武器種・剣は全員、入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Sword Experience 3)</small> | |||
|english=While unit lives, all sword allies on team get<br>2x EXP. (Only highest value applied. Does not<br>stack.) | |||
|japanese=生存時、自軍の武器種・剣は全員、入手経験値2倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Sword | |eng-name=Sword Experience | ||
|eng-mean= | |eng-mean=Abbreviated as ''Sword Exp.'' | ||
| | |jpn-name={{h|剣の経験|Tsurugi no keiken}} | ||
| | |jpn-mean=Sword Experience | ||
|span-name= | |span-name=Experiencia con filo | ||
|span-mean= | |span-mean=Experience with edge; abbreviated as ''{{lang|es|Exp con filo}}'' in the European localization and as ''{{lang|es|Exp. con filo}}'' in the American localization. | ||
| | |fren-name=Expérience épée | ||
| | |fren-mean=Sword experience; abbreviated as ''{{lang|fr|Exp. épée}}''. | ||
| | |ger-name=Schwerterfahrung | ||
|ger-mean=Sword Experience; abbreviated as ''{{lang|de|Schwerterf.}}'' | |||
|fren-name= | |ital-name=Esperienza spada | ||
|fren-mean= | |ital-mean=Sword experience; abbreviated as ''{{lang|it|Esp spada}}''. | ||
| | |por-name=Espada experiência | ||
| | |por-mean=Sword experience; abbreviated as ''{{lang|pt|Espada exp.}}'' | ||
| | |ch-trad-name={{h|劍之經驗|jiàn zhī jīngyàn}} | ||
| | |ch-trad-mean=Sword experience | ||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
{{div col}} | |||
*[[Lance Exp.]] | |||
*[[Axe Experience]] | |||
*[[Bow Exp.]] | |||
*[[Dagger Exp.]] | |||
*[[R Tome Exp.]] | |||
*[[B Tome Exp.]] | |||
*[[G Tome Exp.]] | |||
*[[Staff Exp.]] | |||
*[[Dragon Exp.]] | |||
*[[Beast Exp.]] | |||
{{div col end}} | |||
{{ | {{NavPassiveCH}} |
Latest revision as of 14:15, 18 December 2023
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Sword Experience (Japanese: 剣の経験 Sword Experience) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Sword Exp. 1, Sword Exp. 2, and Sword Exp. 3 in order from lowest to highest. Sword Exp. boosts the experience gained by wielders of sword weapons; tier 1 affects only the skill's user, tier 2 affects the whole team, and tier 3 provides a greater boost.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Sword Exp. 1) |
C | While user is alive, user gains +50% experience. | 30 | -- | ✓ | Does not stack with additional instances of Sword Exp. | ||
Heroes (Sword Exp. 2) |
C | While user is alive, all sword units on team gain +50% experience. | 60 | Sword Exp. 1 | ✓ | Does not stack with additional instances of Sword Exp. | ||
Heroes (Sword Exp. 3) |
C | While user is alive, all sword units on team gain +100% experience. | 120 | Sword Exp. 2 | ✓ | Does not stack with additional instances of Sword Exp. |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Sword Exp. 1 | Sword Exp. 2 | Sword Exp. 3 | |
Unit (★★★) | Athena: Borderland Sword | Athena: Borderland Sword | — |
Unit (★★★★) | — | — | Athena: Borderland Sword |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Sword Experience 1) |
While unit lives and uses a sword, unit gets
1.5x EXP. (Only highest value applied. Does not stack.) |
生存時、自身が武器種・剣なら入手経験値1.5倍
(同系統スキル効果が複数の時は、累積せず最大値適用) |
Heroes (Sword Experience 2) |
While unit lives, all sword allies on team get
1.5x EXP. (Only highest value applied. Does not stack.) |
生存時、自軍の武器種・剣は全員、入手経験値1.5倍
(同系統スキル効果が複数の時は、累積せず最大値適用) |
Heroes (Sword Experience 3) |
While unit lives, all sword allies on team get
2x EXP. (Only highest value applied. Does not stack.) |
生存時、自軍の武器種・剣は全員、入手経験値2倍
(同系統スキル効果が複数の時は、累積せず最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Sword Experience |
Abbreviated as Sword Exp. |
Japanese |
剣の経験 |
Sword Experience |
Spanish |
Experiencia con filo |
Experience with edge; abbreviated as Exp con filo in the European localization and as Exp. con filo in the American localization. |
French |
Expérience épée |
Sword experience; abbreviated as Exp. épée. |
German |
Schwerterfahrung |
Sword Experience; abbreviated as Schwerterf. |
Italian |
Esperienza spada |
Sword experience; abbreviated as Esp spada. |
Portuguese |
Espada experiência |
Sword experience; abbreviated as Espada exp. |
Traditional Chinese |
劍之經驗 |
Sword experience |