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Infantry Breath: Difference between revisions
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|image=[[File:Is feh infantry breath 1.png]] | |image=[[File:Is feh infantry breath 1.png]] | ||
|caption=Icon of the Infantry Breath skill in {{title|Heroes}}. | |caption=Icon of the Infantry Breath skill in {{title|Heroes}}. | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
|first={{title|Heroes}} | |first={{title|Heroes}} | ||
}} | }} | ||
'''Infantry Breath''' (Japanese: {{hl|歩行の呼吸|Hokō no kokyū}} ''Walking breath'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are | '''Infantry Breath''' (Japanese: {{hl|歩行の呼吸|Hokō no kokyū}} ''Walking breath'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Infantry Breath 1''', '''Infantry Breath 2''', and '''Infantry Breath 3''' in order from lowest to highest. Infantry Breath boosts the special cooldown charge of adjacent infantry allies; further tiers additionally boost [[defense]] and [[resistance]]. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |tier=1 | ||
| | |type=C | ||
| | |effect=Grants "If foe initiates combat, grants +1 special cooldown charge per attack to unit during combat" to adjacent infantry allies. | ||
|sp=60 | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|tier=2 | |||
|type=C | |||
|effect=Grants "If foe initiates combat, grants +1 each to [[defense]] and [[resistance]] and +1 special cooldown charge per attack to unit during combat" to adjacent infantry allies. | |||
|sp=120 | |||
|pre=[[Infantry Breath|Infantry Breath 1]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=3 | |||
|type=C | |||
|effect=Grants "If foe initiates combat, grants +2 each to [[defense]] and [[resistance]] and +1 special cooldown charge per attack to unit during combat" to adjacent infantry allies. | |||
|sp=240 | |||
|pre=[[Infantry Breath|Infantry Breath 2]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=3 | ||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Infantry Breath 1)</small> | ||
| | |english=Adjacent infantry allies gain: "If foe initiates<br>combat, grants Special cooldown charge +1<br>per attack during combat. (Only highest value<br>applied. Does not stack.)" | ||
|japanese=周囲1マスの歩行の味方は、<br>敵から攻撃された時、戦闘中、<br>奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用) | |||
| | }} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Infantry Breath 2)</small> | ||
|english=Adjacent infantry allies gain: "If foe initiates<br>combat, grants Def/Res+1 during combat and<br>Special cooldown charge +1 per attack. (Only<br>highest value applied. Does not stack.)" | |||
| | |japanese=周囲1マスの歩行の味方は、<br>敵から攻撃された時、戦闘中、守備、魔防+1かつ<br>奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用) | ||
| | }} | ||
| | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Infantry Breath 3)</small> | |||
|english=Adjacent infantry allies gain: "If foe initiates<br>combat, grants Def/Res+2 during combat and<br>Special cooldown charge +1 per attack. (Only<br>highest value applied. Does not stack.)" | |||
|japanese=周囲1マスの歩行の味方は、<br>敵から攻撃された時、戦闘中、守備、魔防+2かつ<br>奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
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|ital-name=Soffio fanteria | |ital-name=Soffio fanteria | ||
|ital-mean=Infantry breath | |ital-mean=Infantry breath | ||
|por | |por-name=Sopro infantaria | ||
|por | |por-mean=Infantry breath | ||
|ch-trad-name={{h|步行呼吸|bùxíng hūxī}} | |ch-trad-name={{h|步行呼吸|bùxíng hūxī}} | ||
|ch-trad-mean=Walking breath | |ch-trad-mean=Walking breath |
Revision as of 19:49, 20 November 2023
This page has been marked as a stub. Please help improve the page by adding information. |
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Infantry Breath (Japanese: 歩行の呼吸 Walking breath) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Infantry Breath 1, Infantry Breath 2, and Infantry Breath 3 in order from lowest to highest. Infantry Breath boosts the special cooldown charge of adjacent infantry allies; further tiers additionally boost defense and resistance.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Infantry Breath 1) |
C | Grants "If foe initiates combat, grants +1 special cooldown charge per attack to unit during combat" to adjacent infantry allies. | 60 | -- | ✓ | -- | ||
Heroes (Infantry Breath 2) |
C | Grants "If foe initiates combat, grants +1 each to defense and resistance and +1 special cooldown charge per attack to unit during combat" to adjacent infantry allies. | 120 | Infantry Breath 1 | ✓ | -- | ||
Heroes (Infantry Breath 3) |
C | Grants "If foe initiates combat, grants +2 each to defense and resistance and +1 special cooldown charge per attack to unit during combat" to adjacent infantry allies. | 240 | Infantry Breath 2 | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Infantry Breath 1 | Infantry Breath 2 | Infantry Breath 3 | |
Unit (★★★★) | Soren: Wind of Tradition | Soren: Wind of Tradition | — |
Unit (★★★★★) | Nah: Little Miss | Nah: Little Miss | Nah: Little Miss • Soren: Wind of Tradition |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Infantry Breath 1) |
Adjacent infantry allies gain: "If foe initiates
combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)" |
周囲1マスの歩行の味方は、
敵から攻撃された時、戦闘中、 奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
Heroes (Infantry Breath 2) |
Adjacent infantry allies gain: "If foe initiates
combat, grants Def/Res+1 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" |
周囲1マスの歩行の味方は、
敵から攻撃された時、戦闘中、守備、魔防+1かつ 奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
Heroes (Infantry Breath 3) |
Adjacent infantry allies gain: "If foe initiates
combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" |
周囲1マスの歩行の味方は、
敵から攻撃された時、戦闘中、守備、魔防+2かつ 奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Infantry Breath |
-- |
Japanese |
歩行の呼吸 |
Walking breath |
Spanish (Spain) |
Aliento infantería |
Infantry breath; abbreviated as Aliento infant. |
Spanish (Latin America) |
Soplo infantería |
Infantry breath |
French |
Souffle infanterie |
Infantry breath; abbreviated as Souffle infant. |
German |
Infanterieatem |
Infantry Breath |
Italian |
Soffio fanteria |
Infantry breath |
Portuguese |
Sopro infantaria |
Infantry breath |
Traditional Chinese |
步行呼吸 |
Walking breath |