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{{Skill Infobox
{{Skill Infobox
|name=Dagger Exp.
|image=[[File:Is feh dagger exp 1.png]]
|image=[[File:Is feh dagger exp 1.png]]
|caption=Icon of the Dagger Exp. 1 skill in {{title|Heroes}}.
|caption=Icon of the Dagger Exp. 1 skill in {{title|Heroes}}.
|help_text=While unit lives and uses a dagger, unit gets<br>1.5x EXP. (Only highest value applied. Does<br>not stack.)
|type=Passive (Type C)
|type=Passive (Type C)
|games=
|first={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Dagger Experience''' (Japanese: {{hl|暗器の経験|An'ki no keiken}} ''Dagger Experience'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Dagger Exp. 1''', '''Dagger Exp. 2''', and '''Dagger Exp. 3''' in order from lowest to highest. Units with a Dagger Exp. skill allows wielders of [[dagger]] skills to boost their [[experience]] gained should the unit bearing the skill survive; tier 1 boosts only this skill's user, tier 2 expands the effect to all dagger skill users on the player's team, and tier 3 increases the multiplier of the experience boost. Multiple Dagger Exp. skills do not overlap; only one instance of the skill can be applied, and the highest tier deployed takes precedence.
'''Dagger Experience''' (Japanese: {{hl|暗器の経験|An'ki no keiken}} ''Dagger Experience'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Dagger Exp. 1''', '''Dagger Exp. 2''', and '''Dagger Exp. 3''' in order from lowest to highest. Dagger Exp. boosts the [[experience]] gained by wielders of [[dagger]] weapons; tier 1 affects only the skill's user, tier 2 affects the whole team, and tier 3 provides a greater boost.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH|y}}
|game1={{title|Heroes}}<br>(Dagger Exp. 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh dagger exp 1.png|20px]]
|skill=Dagger Exp. 1
|effect1=Multiplies [[experience]] earned by user by ×1.5.
|type=C
|notes1=Cost: 30 SP. Does not overlap with another Dagger Exp. skill.
|effect=While user is alive, user gains +50%&nbsp;[[experience]].
|-
|sp=30
|game2={{title|Heroes}}<br>(Dagger Exp. 2)
|use={{DaggerFEH}}
|sprite2=[[File:Is feh dagger exp 2.png|20px]]
|notes=Does not stack with additional instances of Dagger Exp.
|effect2=Multiplies [[experience]] earned by all wielders of [[dagger]] skills by ×1.5.
|notes2=Cost: 60 SP. Does not overlap with another Dagger Exp. skill.
|-
|gameo={{title|Heroes}}<br>(Dagger Exp. 3)
|spriteo=[[File:Is feh dagger exp 3.png|20px]]
|effecto=Multiplies [[experience]] earned by all wielders of [[dagger]] skills by ×2.
|noteso=Cost: 120 SP. Does not overlap with another Dagger Exp. skill.
}}
}}
{{PassiveDataCell FEH
|skill=Dagger Exp. 2
|type=C
|effect=While user is alive, all [[dagger]] units on team gain +50%&nbsp;[[experience]].
|sp=60
|use={{DaggerFEH}}
|pre=[[Dagger Experience|Dagger Exp.&nbsp;1]]
|notes=Does not stack with additional instances of Dagger Exp.
}}
{{PassiveDataCell FEH
|skill=Dagger Exp. 3
|type=C
|effect=While user is alive, all [[dagger]] units on team gain +100%&nbsp;[[experience]].
|sp=120
|use={{DaggerFEH}}
|pre=[[Dagger Experience|Dagger Exp.&nbsp;2]]
|notes=Does not stack with additional instances of Dagger Exp.
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability
|method=Units
|skill=Dagger Exp.
|data=[[Tethys|Tethys: Beloved Dancer]]
|tiers=3
}}
}}


==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Heroes}}<br><small>(Dagger Experience 1)</small>
{{DescriptionCell
|english1=While unit lives and uses a dagger, unit gets<br>1.5x EXP. (Only highest value applied. Does<br>not stack.)
|game={{title|Heroes}}<br><small>(Dagger Experience 1)</small>
|japanese1=??
|english=While unit lives and uses a dagger, unit gets<br>1.5x EXP. (Only highest value applied. Does<br>not stack.)
|-
|japanese=生存時、自身が武器種・暗器なら入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
|game2={{title|Heroes}}<br><small>(Dagger Experience 2)</small>
}}
|english2=While unit lives, all dagger allies on team get 1.5x<br>EXP. (Only highest value applied. Does not stack.)
{{DescriptionCell
|japanese2=??
|game={{title|Heroes}}<br><small>(Dagger Experience 2)</small>
|-
|english=While unit lives, all dagger allies on team get<br>1.5x EXP. (Only highest value applied. Does<br>not stack.)
|game3={{title|Heroes}}<br><small>(Dagger Experience 3)</small>
|japanese=生存時、自軍の武器種・暗器は全員、<br>入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
|english3=While unit lives, all dagger allies on team get 2x EXP.<br>(Only highest value applied. Does not stack.)
|japanese3=??
}}
}}
 
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Dagger Experience 3)</small>
|english=While unit lives, all dagger allies on team get<br>2x EXP. (Only highest value applied. Does<br>not stack.)
|japanese=生存時、自軍の武器種・暗器は全員、入手経験値2倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
}}
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==


-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Dagger Experience
|eng-name=Dagger Experience
|eng-mean=
|eng-mean=Abbreviated as ''Dagger Exp.''
|jap-name={{hl|暗器の経験|An'ki no keiken}}
|jpn-name={{h|暗器の経験|An'ki no keiken}}
|jap-mean=Dagger Experience
|jpn-mean=Dagger Experience
|span-name=
|span-name=Experiencia con daga
|span-mean=
|span-mean=Experience with dagger; abbreviated as ''{{lang|es|Exp con daga}}'' in the European localization and as ''{{lang|es|Exp. con daga}}'' in the American localization.
|fren-name=
|fren-name=Expérience dague
|fren-mean=
|fren-mean=Dagger experience; abbreviated as ''{{lang|fr|Exp. dague}}''.
|ger-name=
|ger-name=Dolcherfahrung
|ger-mean=
|ger-mean=Dagger Experience; abbreviated as ''{{lang|de|Dolcherf.}}''
|ital-name=
|ital-name=Esperienza pugnale
|ital-mean=
|ital-mean=Dagger experience; abbreviated as ''{{lang|it|Esp pugnale}}''.
|por-br-name=
|por-name=Adaga experiência
|por-br-mean=
|por-mean=Dagger experience; abbreviated as ''{{lang|pt|Adaga exp.}}''
|ch-trad-name=
|ch-trad-name={{h|暗器之經驗|ànqì zhī jīngyàn}}
|ch-trad-mean=
|ch-trad-mean=Concealed weapon experience
}}
}}
 
<!--
==Gallery==
==Gallery==
 
-->
==See also==
==See also==
*[[Sword Experience]]
{{div col}}
*[[Lance Experience]]
*[[Sword Exp.]]
*[[Lance Exp.]]
*[[Axe Experience]]
*[[Axe Experience]]
*[[Bow Experience]]
*[[Bow Exp.]]
*[[Red Tome Experience]]
*[[R Tome Exp.]]
*[[Blue Tome Experience]]
*[[B Tome Exp.]]
*[[Green Tome Experience]]
*[[G Tome Exp.]]
*[[Staff Experience]]
*[[Staff Exp.]]
*[[Beast Experience]]
*[[Dragon Exp.]]
*[[Beast Exp.]]
{{div col end}}


{{NavPassiveH}}
{{NavPassiveCH}}

Latest revision as of 19:30, 23 November 2023

Dagger Experience

Is feh dagger exp 1.png
Icon of the Dagger Exp. 1 skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Dagger Experience (Japanese: 暗器の経験 Dagger Experience) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Dagger Exp. 1, Dagger Exp. 2, and Dagger Exp. 3 in order from lowest to highest. Dagger Exp. boosts the experience gained by wielders of dagger weapons; tier 1 affects only the skill's user, tier 2 affects the whole team, and tier 3 provides a greater boost.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Dagger Exp. 1)
Is feh dagger exp 1.png C While user is alive, user gains +50% experience. 30 -- Daggers Does not stack with additional instances of Dagger Exp.
Heroes
(Dagger Exp. 2)
Is feh dagger exp 2.png C While user is alive, all dagger units on team gain +50% experience. 60 Dagger Exp. 1 Daggers Does not stack with additional instances of Dagger Exp.
Heroes
(Dagger Exp. 3)
Is feh dagger exp 3.png C While user is alive, all dagger units on team gain +100% experience. 120 Dagger Exp. 2 Daggers Does not stack with additional instances of Dagger Exp.

Availability

Heroes

Method Data
Dagger Exp. 1 Dagger Exp. 2 Dagger Exp. 3
Unit (★★★) Tethys: Beloved Dancer
Unit (★★★★) Tethys: Beloved Dancer
Unit (★★★★★) Tethys: Beloved Dancer

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Dagger Experience 1)
While unit lives and uses a dagger, unit gets
1.5x EXP. (Only highest value applied. Does
not stack.)
生存時、自身が武器種・暗器なら入手経験値1.5倍
(同系統スキル効果が複数の時は、累積せず最大値適用)
Heroes
(Dagger Experience 2)
While unit lives, all dagger allies on team get
1.5x EXP. (Only highest value applied. Does
not stack.)
生存時、自軍の武器種・暗器は全員、
入手経験値1.5倍
(同系統スキル効果が複数の時は、累積せず最大値適用)
Heroes
(Dagger Experience 3)
While unit lives, all dagger allies on team get
2x EXP. (Only highest value applied. Does
not stack.)
生存時、自軍の武器種・暗器は全員、入手経験値2倍
(同系統スキル効果が複数の時は、累積せず最大値適用)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Dagger Experience

Abbreviated as Dagger Exp.

Japanese

暗器の経験

Dagger Experience

Spanish

Experiencia con daga

Experience with dagger; abbreviated as Exp con daga in the European localization and as Exp. con daga in the American localization.

French

Expérience dague

Dagger experience; abbreviated as Exp. dague.

German

Dolcherfahrung

Dagger Experience; abbreviated as Dolcherf.

Italian

Esperienza pugnale

Dagger experience; abbreviated as Esp pugnale.

Portuguese

Adaga experiência

Dagger experience; abbreviated as Adaga exp.

Traditional Chinese

暗器之經驗

Concealed weapon experience

See also

Type C passive skills in Heroes
Debuffing skills Atk PloyAtk/Spd PloyAtk SmokeAtk/Def ReinAtk/Res PloyAtk/Res ReinAtk/Spd ReinA/S Rein SnapChaos NamedDef PloyDef SmokeDef/Res PloyDef/Res ReinGlarePanic PloyRes PloyRes SmokeSpd PloySpd SmokeSpd/Def ReinS/D Rein SnapSpd/Res CruxSpd/Res Rein
Experience-related skills Axe ExperienceAxe ValorBeast Exp.Beast ValorB Tome Exp.B Tome ValorBow Exp.Bow ValorDagger Exp.Dagger ValorDragon Exp.Dragon ValorG Tome Exp.G Tome ValorLance Exp.Lance ValorR Tome Exp.R Tome ValorStaff Exp.Staff ValorSword Exp.Sword Valor
Healing skills Breath of LifeEven RecoveryOdd RecoverySparkling Boost
Mobility skills Air OrdersArmor MarchArmored StrideAssault TroopA/D Near SaveA/R Far SaveA/R Near SaveA/S Far SaveA/S Near SaveCanto ControlD/R Far SaveD/R Near SaveEven TempestFanged TiesFetters of DromiFlier GuidanceGround OrdersGuidanceOdd TempestOpening RetainerSoaring GuidanceSolitary Dream
Proximity skills Alarm Atk/DefAlarm Atk/SpdAlarm Def/ResAlarm Spd/DefArmor MarchArmored StrideAtk TacticA/D Far SaveAtk/Def GapAtk/Def HoldAtk/Def MenaceA/D Near SaveAtk/Def OathAtk/Def ReinA/R Far SaveAtk/Res GapAtk/Res HoldAtk/Res MenaceA/R Near SaveAtk/Res OathAtk/Res ReinAtk SmokeA/S Far SaveAtk/Spd GapAtk/Spd HoldAtk/Spd MenaceA/S Near SaveAtk/Spd OathAtk/Spd PledgeAtk/Spd ReinA/S Rein SnapBern's New WayBreath of LifeChaos NamedClose GuardCross Spur AtkCross Spur SpdCross Spur ResDarkling DragonDarkling GuardianDeadly MiasmaDef TacticDef/Res GapDef/Res HoldDef/Res MenaceD/R Near SaveDef/Res OathDef/Res PledgeDef/Res ReinDef SmokeDistant GuardDivine DeceitDivine FangDomain of FlameDomain of IceDragon MonarchDream DelivererDrive AtkDrive DefDrive ResDrive SpdEven RecoveryEverliving DomainFaith in HumanityFatal SmokeFortify ArmorFortify BeastsFortify CavalryFortify DefFortify DragonsFortify FliersFortify ResGlareGlittering AnimaGoad ArmorGoad BeastsGoad CavalryGoad DragonsGoad FliersGoddess BearerHeart of CrimeaHeir to LightHoly GroundHone ArmorHone AtkHone BeastsHone CavalryHone DragonsHone FliersHone SpdHuman VirtueIncite Atk/ResIncite Atk/SpdInevitable DeathInfantry BreathInfantry FlashInf. HexbladeInf. Null FollowInfantry PulseInfantry RushInf. Spd TacticJoint Close GuardJoint Dist. GuardJoint Drive AtkJoint Drive DefJoint Drive ResJoint Drive SpdJoint Hone AtkJoint Hone DefJoint Hone ResJoint Hone SpdOdd RecoveryOpened DomainOrder's RestraintOstia's PulsePanic SmokePulse SmokeRallying CryRes SmokeRes TacticRouse Atk/DefRouse Atk/ResRouse Atk/SpdRouse Def/ResRouse Spd/DefRouse Spd/ResSavage BlowSeveranceSolitary DreamSpd/Def GapSpd/Def HoldSpd/Def MenaceSpd/Def OathSpd/Def ReinS/D Rein SnapSpd/Res GapSpd/Res HoldSpd/Res MenaceSpd/Res OathSpd/Res ReinSpd SmokeSpd TacticSpur AtkSpur Atk/DefSpur Atk/ResSpur Atk/SpdSpur DefSpur Def/ResSpur ResSpur SpdSpur Spd/DefSpur Spd/ResStall PloySurtr's MenaceSurtr's PortentThreaten AtkThreat. Atk/DefThreat. Atk/ResThreat. Atk/SpdThreaten DefThreat. Def/ResThreaten ResThreaten SpdThreat. Spd/DefThreat. Spd/ResWard ArmorWard BeastsWard CavalryWard DragonsWard FliersWith Everyone!
Stat-boosting skills All Together!Atk OpeningDef OpeningInborn IdealismRes OpeningSpd OpeningVision of ArcadiaWings of Light
Turn-related skills A/D Near SaveA/R Far SaveA/S Near SaveBreath of LifeD/R Near SaveEven Atk WaveEven Def WaveEven RecoveryEven Res WaveEven Spd WaveEven TempestFatal SmokeFuture-FocusedFuture-SightedOdd Atk WaveOdd Def WaveOdd RecoveryOdd Res WaveOdd Spd WaveOdd TempestSavage BlowTip the Scales!
Miscellaneous skills Blue FeudC FeudDivine FangFell ProtectionGreen FeudImpenetrable DarkImpenetrable VoidMending HeartPulse Up: BladesRed FeudTime's PulseUpheavalWorldbreaker