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Kaze's Needle
Kaze's Needle (Japanese: スズカゼの疾風針 Suzukaze's Gale Dart) is a shuriken that debuted in Fire Emblem Fates. Named for the Hoshidan ninja Kaze, although it is statistically less impressive than the comparable-level Steel Shuriken, it has the unique ability to cast the effect of Rally Speed after its user initiates an attack, boosting the speed stat of all nearby allies.
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Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Fates | C | 3 | -- | 90 | 0 | 1–2 | -- | 0 | 1 | +2 speed when equipped. If user's attack hit the target, inflicts debuff of −4 speed, −4 defense, −4 resistance on the target after combat. If user attacked, grants +4 speed to all allied units in a 2-tile radius of the user for one turn after combat. |
In other Fire Emblem series titles
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 2 | 400 | -- | -- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 2 spaces of an ally, grants +4 each to attack, speed, and resistance to user during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 2 spaces of an ally, grants +4 each to attack, speed, and resistance to user during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, and resistance to user during combat, and if user's speed > foe's speed, grants +1 special cooldown charge and deals +5 damage per attack to user (including with specials triggered before combat). | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 2 spaces of an ally, grants +4 each to attack, speed, and resistance to user during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 2 spaces of an ally, grants +4 each to attack, speed, and resistance to user during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 2 spaces of an ally, grants +4 each to attack, speed, and resistance to user during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 2 spaces of an ally, grants +4 each to attack, speed, and resistance to user during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 resistance. |
Locations
Fates
Rank rewards | Visitor Rank: 360 (limit 1) |
Treasure | My Castle, obtained at random from a pool of possible items. |
Heroes
Method | Data |
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Unit (★★★★★) | Kaze: Easygoing Ninja |
Other appearances
Fire Emblem Cipher
Kaze's Needle is present as a skill on one card in Fire Emblem Cipher: B06-074HN Refreshing Gale, Kaze. It is a manual-activation skill which, for a cost of flipping 1 bond card, gives Kaze a +20 attack increase until the end of the turn.
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Fates | After attacking, grants allies within two
spaces Spd+4 for one turn. Stat Drop (Spd-4, Def-4, Res-4) |
自分から攻撃後、周囲2マスの味方の速さ+4
|
Heroes | Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
奥義が発動しやすい(発動カウント-1)
自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、魔防+4 【暗器(7)】効果 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Heroes (refined: +effect) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Res+4 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack, including when dealing damage with a Special triggered before combat. (Only highest value applied. Does not stack.) |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、魔防+4 戦闘開始時、自身のHPが25%以上、かつ 速さが敵より1以上高い時、自身の攻撃による奥義発動 カウント変動量+1(同系統効果複数時、最大値適用) かつ、ダメージ+5(戦闘前奥義も含む) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Kaze's Needle |
-- |
Japanese |
スズカゼの疾風針 |
Suzukaze's Gale Dart |
Spanish |
Cuchilla Kaze |
Kaze's knife |
French |
Aiguille (Kaze) |
Kaze's needle |
German |
Kazes Nadel |
Kaze's needle |
Italian |
Ago di Kaze |
Kaze's needle |
Portuguese |
Agulha de Kaze |
Kaze's needle |
Korean |
카제의 질풍침 |
Kaze's gale dart |
Traditional Chinese |
涼風的疾風針 |
Suzukaze's gale needle |
Gallery
References
See also
Shuriken | ||||||||||
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Dagger skills in Heroes | ||||||
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