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Levin Dagger
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Levin Dagger (Japanese: サンダーダガー Thunder Dagger) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of Gangrel, an allusion to the Levin Sword he wielded in Awakening. When a foe has a penalty, Levin Dagger boosts its user's stats and boosts their damage based on their resistance.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 2 | 400 | -- | Silver Dagger | -- | ✗ | Grants +3 resistance. If penalty is active on foe, grants +4 each to attack, speed, defense, and resistance to user and user deals +(user's resistance × 20%) damage during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. At start of turn, inflicts −7 each to speed and resistance and Guard (Inflicts −1 special cooldown charge on unit per attack during combat through their next action) on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes through their next actions. If bonus is active on user or penalty is active on foe, grants +4 each to attack, speed, defense, and resistance to user and user deals +(user's resistance × 20%) damage during combat (including with area-of-effect specials). Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). If user's HP ≥ 25% at start of combat, calculates damage using lower of foe's defense or resistance during combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user, inflicts −(highest penalty on stat among foe and enemies within 2 spaces of foe; calculated independently) each to attack, speed, defense, and resistance on foe, and foe's first attack deals −30% damage during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. At start of turn, inflicts −7 each to speed and resistance and Guard (Inflicts −1 special cooldown charge on unit per attack during combat through their next action) on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes through their next actions. If bonus is active on user or penalty is active on foe, grants +4 each to attack, speed, defense, and resistance to user and user deals +(user's resistance × 20%) damage during combat (including with area-of-effect specials). Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. At start of turn, inflicts −7 each to speed and resistance and Guard (Inflicts −1 special cooldown charge on unit per attack during combat through their next action) on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes through their next actions. If bonus is active on user or penalty is active on foe, grants +4 each to attack, speed, defense, and resistance to user and user deals +(user's resistance × 20%) damage during combat (including with area-of-effect specials). Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. At start of turn, inflicts −7 each to speed and resistance and Guard (Inflicts −1 special cooldown charge on unit per attack during combat through their next action) on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes through their next actions. If bonus is active on user or penalty is active on foe, grants +4 each to attack, speed, defense, and resistance to user and user deals +(user's resistance × 20%) damage during combat (including with area-of-effect specials). Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. At start of turn, inflicts −7 each to speed and resistance and Guard (Inflicts −1 special cooldown charge on unit per attack during combat through their next action) on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes through their next actions. If bonus is active on user or penalty is active on foe, grants +4 each to attack, speed, defense, and resistance to user and user deals +(user's resistance × 20%) damage during combat (including with area-of-effect specials). Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Gangrel: Plegia's Mad King |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Res+3. If【Penalty】is active on foe,
grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat. Effect:【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
敵が【不利な状態異常】を受けている時、
戦闘中、自身の攻撃、速さ、守備、魔防+4、かつ、 ダメージ+魔防の20% 魔防+3 【暗器(7)】効果 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Heroes (Refined) |
Grants Res+3. At start of turn, inflicts
Spd/Res-7 and【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. If【Bonus】is active on unit or if【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat (including when dealing damage with an area-of-effect Special). Effect:【Dagger 7】 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
ターン開始時、周囲5マス以内にいる
最も近い敵とその周囲2マスの敵の 速さ、魔防-7、【キャンセル】を付与 (敵の次回行動終了時まで) 自分が【有利な状態】を受けている時、 または、敵が【不利な状態異常】を受けている時、 戦闘中、攻撃、速さ、守備、魔防+4、かつ、 ダメージ+魔防の20%(範囲奥義を含む) 魔防+3 【暗器(7)】効果 【キャンセル】 奥義発動カウント変動量-1になる状態異常 (同系統効果複数時、最大値適用) (敵の次回行動終了まで) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Heroes (Refined: +effect) |
At start of combat, if unit's HP ≥ 25%,
calculates damage using the lower of foe's Def or Res during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), and reduces damage from foe's first attack by 30% during combat. |
戦闘開始時、自身のHPが25%以上なら、
敵の守備か魔防の低い方でダメージ計算 戦闘開始時、自身のHPが25%以上なら、 戦闘中、自身の攻撃、速さ、守備、魔防+4、 敵の攻撃、速さ、守備、魔防が減少 減少値は、 敵とその周囲2マス以内にいる敵のうち 弱化が最も高い値(能力値ごとに計算)、 自分が最初に受けた攻撃のダメージを30%軽減 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Levin Dagger |
From the name of the Levin Sword; levin is an archaic English word meaning "lightning". |
Japanese |
サンダーダガー |
Thunder Dagger; from the Japanese name of the Levin Sword, サンダーソード "Thunder Sword". |
Spanish |
Daga trueno |
Thunder dagger |
French |
Dague orage |
Thunderstorm dagger |
German |
Donnerdolch |
Thunder Dagger |
Italian |
Pugnale folgore |
Thunderbolt dagger |
Portuguese |
Adaga trovão |
Thunder dagger |
Traditional Chinese |
雷電之刃 |
Thunder and lightning blade |
Gallery
The Levin Dagger as it appears in Heroes.