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Seashell

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Seashell

Is feh seashell.png
The Seashell as it appears in in Heroes.

Type

Dagger

First game

Heroes

Seashell (Japanese: 貝殻 Seashell) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes. When its user's HP is full, Seashell boosts its user's stats, but damages them afterward.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Seashell)
Is feh skill weapon.png Daggers 7 2 200 -- Steel Dagger -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
After combat, if user attacked, inflicts −5 each to defense and resistance on foe through their next action.
Heroes
(Seashell+; refine: Unrefined)
Is feh skill weapon.png Daggers 10 2 300 -- Seashell -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
After combat, if user attacked, inflicts −7 each to defense and resistance on foe through their next action.
Heroes
(Seashell+; refine: +Atk)
Is feh wpn atk refined.png Daggers 13 2 350 500 Arena Medal
50 Refining Stone
-- -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP.
Heroes
(Seashell+; refine: +Spd)
Is feh wpn spd refined.png Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +2 speed.
Heroes
(Seashell+; refine: +Def)
Is feh wpn def refined.png Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +3 defense.
Heroes
(Seashell+; refine: +Res)
Is feh wpn res refined.png Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user.
Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +3 resistance.

Availability

Heroes

Method Data
Seashell Seashell+
Unit (★★★★★) Frederick: Horizon Watcher Frederick: Horizon Watcher

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Seashell)
At start of combat, if unit's HP = 100%,
grants Atk/Spd/Def/Res+2, but after combat,
if unit attacked, deals 2 damage to unit. After
combat, if unit attacked, inflicts Def/Res-5 on
foe through its next action.
戦闘中に攻撃していれば、戦闘後に
敵の守備、魔防-5(敵の次回行動終了まで)
戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2
その状態で攻撃時、戦闘後、自分に2ダメージ
Heroes
(Seashell+; unrefined)
At start of combat, if unit's HP = 100%,
grants Atk/Spd/Def/Res+2, but after combat,
if unit attacked, deals 2 damage to unit. After
combat, if unit attacked, inflicts Def/Res-7 on
foe through its next action.
戦闘中に攻撃していれば、戦闘後に
敵の守備、魔防-7(敵の次回行動終了まで)
戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2
その状態で攻撃時、戦闘後、自分に2ダメージ
Heroes
(Seashell+; refined)
At start of combat, if unit's HP = 100%,
grants Atk/Spd/Def/Res+2, but after combat,
if unit attacked, deals 2 damage to unit. After
combat, if unit attacked, inflicts Def/Res-7 on
target and foes within 2 spaces of target
through their next actions.
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの
敵の守備、魔防-7(敵の次回行動終了まで)
戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2
その状態で攻撃時、戦闘後、自分に2ダメージ

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Seashell

--

Japanese

貝殻

Seashell

Spanish

Concha marina

Marine seashell

French

Coquillage

Shell

German

Muschel

Seashell

Italian

Conchiglia

Seashell

Portuguese

Concha do mar

Shell of the sea

Traditional Chinese

貝殼

Seashell

Gallery

See also

Dagger skills in Heroes
Basic dagger skills Iron DaggerSilver DaggerSteel Dagger
Dagger skills with secondary effects Arcane VoidArmorpin DaggerBarb ShurikenBone CarverBottled JuiceBroadleaf FanBunny's EggCaltrop DaggerThe CleanerClever DaggerCloud MaiougiCourtly FanCourtly MaskDancer's FanDragonslasherDusk UchiwaFlorid KnifeGoodie BootHidden ThornsKagami MochiKitty PaddleLethal CarrotMiasma DaggerMinty CaneOuch PouchPegasus CarrotPoison DaggerPumpkin-a-BoxQuick DaggerRed-Hot DucksRogue DaggerScallop BladeSeashellSky MaiougiSmoke DaggerSplashy BucketStarfishTemariTropical TreatsUmbra BurstVicious Dagger
Regalia and personal dagger skills Abyssal BladeAsura BladesAthameBlade of JehannaBlade RoyaleBrightwind FansCandied DaggerConstant DaggerDeathly DaggerDreamflakeFelicia's PlateFireman's HookFrozen DelightGöndulHoarfrost KnifeHonorable BladeHunting BladeHurricane DaggerJakob's TrayKagero's DartKaze's NeedleKindling TaikoLevin DaggerLyfjabergNabata KunaiNiðavellir SprigPeshkatzPlayful PinwheelSæhrímnirSaizo's StarShadowy QuillSilent Yule KnifeSpy's DaggerSpy's ShurikenSummer StrikersSylgrTailwind ShurikenWildcat DaggerYmir, Everliving