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Hoarfrost Knife
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Hoarfrost Knife (Japanese: 霧氷のナイフ Hoarfrost Knife) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of Flora. Hoarfrost Knife greatly boosts the user's defense when they initiates combat against a melee foe and guarantees them a follow-up attack if the foe can counterattack.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
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14 | 2 | 400 | -- | -- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat and foe uses sword, lance, axe, breath, or beast weapon, grants +20 defense during combat, and if foe can counterattack, user makes guaranteed follow-up attack. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). |
Heroes (refine: +Effect) |
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14 | 2 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat, grants +20 defense during combat, and if foe can counterattack, user makes guaranteed follow-up attack. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). If user initiates combat or is within 2 spaces of an ally, inflicts −5 each to attack and defense to foe and inflicts −1 special cooldown charge on foe per attack during combat. |
Heroes (refine: +Atk) |
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15 | 2 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat, grants +20 defense during combat, and if foe can counterattack, user makes guaranteed follow-up attack. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP. |
Heroes (refine: +Spd) |
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14 | 2 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat, grants +20 defense during combat, and if foe can counterattack, user makes guaranteed follow-up attack. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +2 speed. |
Heroes (refine: +Def) |
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14 | 2 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat, grants +20 defense during combat, and if foe can counterattack, user makes guaranteed follow-up attack. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 defense. |
Heroes (refine: +Res) |
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14 | 2 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat, grants +20 defense during combat, and if foe can counterattack, user makes guaranteed follow-up attack. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Flora: Cold as Ice |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
奥義が発動しやすい(発動カウント-1)
戦闘中に攻撃していれば、戦闘後に 敵とその周囲2マスの敵の守備、魔防-7 (敵の次回行動終了まで) 敵が剣、槍、斧、竜、獣で、自分から攻撃した時、 戦闘中、守備+20、敵が反撃可能なら絶対追撃 |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
If unit initiates combat, grants Def+20 to unit during combat, and also, if foe can counter, unit makes a guaranteed follow-up attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
奥義が発動しやすい(発動カウント-1)
【暗器(7)】効果 自分から攻撃した時、 戦闘中、守備+20、敵が反撃可能なら絶対追撃 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Heroes (Refined: +effect) |
If unit initiates combat or is within 2 spaces
of an ally, inflicts Atk/Def-5 on foe and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
自分から攻撃した時、または、
周囲2マス以内に味方がいる時、 戦闘中、敵の攻撃、守備-5、かつ、 戦闘中、敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hoarfrost Knife |
-- |
Japanese |
霧氷のナイフ |
Hoarfrost Knife |
Spanish |
Daga escarchada |
Frost dagger |
French |
Couteau du givre |
Ice of frost |
German |
Raureifmesser |
Hoarfrost Knife |
Italian |
Pugnale brina |
Hoarfrost knife |
Portuguese |
Faca da geada |
Knife of frost |
Traditional Chinese |
霧冰匕首 |
Ice mist dagger |
Gallery
The Hoarfrost Knife as it appears in Heroes.