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Constant Dagger

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Constant Dagger

Is feh constant dagger.png
The Constant Dagger as it appears in Heroes.

Type

Dagger

Wielder(s)

Leila

First game

Heroes

Constant Dagger (Japanese: 影身の暗器 Ever-present concealed weapon) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of Leila. Constant Dagger boosts its user's attack and speed, and when its user is near a support partner, prevents the foe's counterattacks and switches the user's and their partner's spaces after combat.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Daggers 14 2 400 -- Silver Dagger -- Grants +3 speed.
If user initiates combat, grants +5 each to attack and speed to user during combat.
If user initiates combat or is within 2 spaces of support partner, foe cannot counterattack and user and partner swap spaces after combat (swap does not occur if user is within 2 spaces of multiple partners).
Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).
Heroes
(refine: +Effect)
Is feh wpn constant dagger refined.png Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 speed.
If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user and user deals +⁠(user's speed × 10%) during combat, and if user's speed > foe's speed or user is within 2 spaces of user's support partner (if any), foe cannot counterattack.
If user initiates combat and is within 2 spaces of support partner, user and partner swap places after combat (if user is within 2 spaces of multiple partners, does not swap).
Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).
At start of turn, inflicts −6 each to speed and defense and Discord (Inflicts −⁠(2 + number of allies within 2 spaces of unit) each to attack, speed, defense, and resistance on unit) on closest foes within 5 spaces of user and foes within 2 spaces of those foes through their next actions.
If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed and +1 special cooldown charge per attack to user during combat, and after combat, if user initiated combat and attacked, deals 7 damage to foe and enemies within 2 spaces of foe.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Daggers 15 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 speed.
If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user and user deals +⁠(user's speed × 10%) during combat, and if user's speed > foe's speed or user is within 2 spaces of user's support partner (if any), foe cannot counterattack.
If user initiates combat and is within 2 spaces of support partner, user and partner swap places after combat (if user is within 2 spaces of multiple partners, does not swap).
Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 speed.
If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user and user deals +⁠(user's speed × 10%) during combat, and if user's speed > foe's speed or user is within 2 spaces of user's support partner (if any), foe cannot counterattack.
If user initiates combat and is within 2 spaces of support partner, user and partner swap places after combat (if user is within 2 spaces of multiple partners, does not swap).
Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +2 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 speed.
If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user and user deals +⁠(user's speed × 10%) during combat, and if user's speed > foe's speed or user is within 2 spaces of user's support partner (if any), foe cannot counterattack.
If user initiates combat and is within 2 spaces of support partner, user and partner swap places after combat (if user is within 2 spaces of multiple partners, does not swap).
Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +3 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 speed.
If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user and user deals +⁠(user's speed × 10%) during combat, and if user's speed > foe's speed or user is within 2 spaces of user's support partner (if any), foe cannot counterattack.
If user initiates combat and is within 2 spaces of support partner, user and partner swap places after combat (if user is within 2 spaces of multiple partners, does not swap).
Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +3 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Leila: Rose amid Fangs

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Grants Spd+3. If unit initiates combat, grants
Atk/Spd+5 during combat. If unit initiates
combat and is within 2 spaces of support
partner, foe cannot counterattack and unit and
support partner swap spaces after combat.
(If unit is within 2 spaces of more than one
support partner, swap does not occur.)
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
速さ+3
自分から攻撃した時、戦闘中、攻撃、速さ+5、かつ
周囲2マス以内に支援相手がいれば、敵は反撃不可
自分から攻撃した時、戦闘後、
周囲2マス以内に支援相手がいれば、
自分と支援相手の位置を入れ替え
(上記の入れ替えは、
周囲2マス以内に支援相手が複数いると発生しない)
【暗器(7)】効果

【暗器(7)】
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の
守備、魔防-7(敵の次回行動終了まで)
Heroes
(Refined)
Grants Spd+3. If unit initiates combat or is
within 2 spaces of an ally, grants Atk/Spd+5 to
unit during combat and deals damage = 10% of
unit's Spd (excluding area-of-effect Specials),
and also, if unit's Spd > foe's Spd or unit is
within 2 spaces of unit's support partner
(if any), foe cannot counterattack. If unit
initiates combat and unit is within 2 spaces
of support partner, unit and support partner
swap spaces after combat (if unit is within
2 spaces of more than one support partner,
swap does not occur).

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
速さ+3

自分から攻撃した時、または、
周囲2マス以内に味方がいる時、
戦闘中、攻撃、速さ+5、
ダメージ+速さの10%(範囲奥義を除く)、かつ
速さが敵より1以上高い時、または、
周囲2マス以内に支援相手がいる時、敵は反撃不可

自分から攻撃した時、戦闘後、
周囲2マス以内に支援相手がいれば、
自分と支援相手の位置を入れ替え
(上記の入れ替えは、
 周囲2マス以内に支援相手が複数いると発生しない)

【暗器(7)】効果

【暗器(7)】
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の
守備、魔防-7(敵の次回行動終了まで)
Heroes
(Refined: +effect)
At start of turn, inflicts Spd/Def-6
and【Discord】on closest foes within
5 spaces and any foe within 2 spaces
of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+5 and Special cooldown
charge +1 to unit per attack during combat
(only highest value applied; does not stack),
and after combat, if unit initiated combat
and attacked, deals 7 damage to target and
foes within 2 spaces of target.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during
combat (X = 2 + number of allies within
2 spaces of unit; max 5) through its
next action.
ターン開始時、周囲5マス以内にいる
最も近い敵とその周囲2マスの敵の
速さ、守備-6、【不和】を付与
(敵の次回行動終了時まで)

戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ+5、
自身の奥義発動カウント変動量+1
(同系統効果複数時、最大値適用)、かつ
自分から攻撃した時、かつ
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵に7ダメージ

【不和】
戦闘中、攻撃、速さ、守備、魔防が減少する状態異常
減少値は、
周囲2マス以内の味方の数(上限3)+2
(敵の次回行動終了まで)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Constant Dagger

--

Japanese

影身の暗器

Ever-present concealed weapon

Spanish

Daga fidedigna

Reliable dagger

French

Dague loyale

Loyal dagger

German

Vertrauter Dolch

Close Dagger

Italian

Pugnale fedele

Loyal dagger

Portuguese

Adaga fidedigna

Reliable dagger

Traditional Chinese

形影之暗器

Silhouette concealed weapon

Gallery

Dagger skills in Heroes
Basic dagger skills Iron DaggerSilver DaggerSteel Dagger
Dagger skills with secondary effects Arcane VoidArmorpin DaggerBarb ShurikenBone CarverBottled JuiceBroadleaf FanBunny's EggCaltrop DaggerThe CleanerClever DaggerCloud MaiougiCourtly FanCourtly MaskDancer's FanDragonslasherDusk UchiwaFlorid KnifeGoodie BootHidden ThornsKagami MochiKitty PaddleLethal CarrotMiasma DaggerMinty CaneOuch PouchPegasus CarrotPoison DaggerPumpkin-a-BoxQuick DaggerRed-Hot DucksRogue DaggerScallop BladeSeashellSky MaiougiSmoke DaggerSplashy BucketStarfishTemariTropical TreatsUmbra BurstVicious Dagger
Regalia and personal dagger skills Abyssal BladeAsura BladesAthameBlade of JehannaBlade RoyaleBrightwind FansCandied DaggerConstant DaggerDeathly DaggerDreamflakeFelicia's PlateFireman's HookFrozen DelightGöndulHoarfrost KnifeHonorable BladeHunting BladeHurricane DaggerJakob's TrayKagero's DartKaze's NeedleKindling TaikoLevin DaggerLyfjabergNabata KunaiNiðavellir SprigPerspicaciousPeshkatzPlayful PinwheelSæhrímnirSaizo's StarShadowy QuillSilent Yule KnifeSpy's DaggerSpy's ShurikenSummer StrikersSylgrTailwind ShurikenWildcat DaggerYmir, Everliving