Temari
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Temari (Japanese: 手毬 Temari) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes. Temari reduces the attack and speed of enemies whose resistance is significantly less than the user's and are adjacent to another enemy.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Temari) |
8 | 2 | 200 | -- | Steel Dagger | -- | ✓ | If any foe's resistance ≤ (user's resistance − 3) and that foe is adjacent to another enemy at start of turn, inflicts −5 each to attack and speed to those foes through their next actions. Enables Dagger 5 (If unit attacked in combat, after combat, inflicts −5 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). | ||
Heroes (Temari+; refine: Unrefined) |
12 | 2 | 300 | -- | Temari | -- | ✓ | If any foe's resistance ≤ (user's resistance − 3) and that foe is adjacent to another enemy at start of turn, inflicts −5 each to attack and speed to those foes through their next actions. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). | ||
Heroes (Temari+; refine: +Atk) |
13 | 2 | 350 | 500 50 |
-- | -- | ✗ | If any foe's resistance ≤ (user's resistance − 3) and that foe is adjacent to another enemy at start of turn, inflicts −5 each to attack and speed to those foes through their next actions. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP. | ||
Heroes (Temari+; refine: +Spd) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | If any foe's resistance ≤ (user's resistance − 3) and that foe is adjacent to another enemy at start of turn, inflicts −5 each to attack and speed to those foes through their next actions. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +2 speed. | ||
Heroes (Temari+; refine: +Def) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | If any foe's resistance ≤ (user's resistance − 3) and that foe is adjacent to another enemy at start of turn, inflicts −5 each to attack and speed to those foes through their next actions. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 defense. | ||
Heroes (Temari+; refine: +Res) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | If any foe's resistance ≤ (user's resistance − 3) and that foe is adjacent to another enemy at start of turn, inflicts −5 each to attack and speed to those foes through their next actions. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data | |
---|---|---|
Temari | Temari+ | |
Unit (★★★★) | Eir: Renewed Life | — |
Unit (★★★★★) | — | Eir: Renewed Life |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Temari) |
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
ターン開始時、敵同士が隣接していて、かつ、
魔防が自分より3以上低い敵の攻撃、速さ-5 (敵の次回行動終了まで) 【暗器(5)】効果 【暗器(5)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-5(敵の次回行動終了まで) |
Heroes (Temari+) |
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
ターン開始時、敵同士が隣接していて、かつ、
魔防が自分より3以上低い敵の攻撃、速さ-5 (敵の次回行動終了まで) 【暗器(7)】効果 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Temari |
-- |
Japanese |
手毬 |
Temari (lit. "hand ball") are a traditional form of Japanese craft. The ball is made from embroidery and is used in handball games, as an accessory for a kimono, or modified into drawstring purses. Traditionally, children would receive temari from their parents on New Year's Day. Inside such temari was a small piece of paper with a wish of good fortune for their child.[1] |
Spanish |
Temari |
-- |
French |
Temari |
-- |
German |
Temari |
-- |
Italian |
Temari |
-- |
Portuguese |
Temari |
-- |
Traditional Chinese |
手鞠 |
Hand bell |
Gallery
The Temari as it appears in Heroes.
References
- ↑ "Temari (手まり) balls are a folk art form and Japanese craft, originating in China and introduced to Japan around the 7th century A.D. "Temari" means "hand ball" in Japanese. Balls made from embroidery may be used in handball games and other such similar games (like, i.e., haki sack). An accessory similar in appearance (and constructed with similar techniques and materials), but with the addition of a hand-strap (made with either satin cord or ribbon) and a tassel, can serve as an accessory for a kimono; a kimomo bag [...] Traditionally, temari were often given to children from their parents on New Year's Day. Inside the tightly wrapped layers of each ball, the mother would have placed a small piece of paper with a goodwill wish for her child." — Temari (toy), wikipedia.org, Published: December 28, 2019, Retrieved: July 28, 2020