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Bow Experience: Difference between revisions
("Unexplained reasons" listed in the trivia can't be explained away as space issues; that would be the likely excuse, if it weren't for the fact that "bow" and "axe" are the same length...) |
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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh bow exp 1.png]] | |image=[[File:Is feh bow exp 1.png]] | ||
|caption=Icon of the Bow | |caption=Icon of the Bow Experience 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Bow | '''Bow Experience''' (Japanese: {{hl|弓の経験|Yumi no keiken}} ''Bow Experience'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Bow Exp. 1''', '''Bow Exp. 2''', and '''Bow Exp. 3''' in order from lowest to highest. Bow Exp. boosts the [[experience]] gained by wielders of [[bow]] weapons; tier 1 affects only the skill's user, tier 2 affects the whole team, and tier 3 provides a greater boost. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
|skill=Bow Exp. 1 | |||
| | |type=C | ||
| | |effect=While user is alive, user gains +50% [[experience]]. | ||
| | |sp=30 | ||
|use={{BowFEH}} | |||
|notes=Does not stack with additional instances of Bow Exp. | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=Bow Exp. 2 | |||
|type=C | |||
|effect=While user is alive, all [[bow]] units on team gain +50% [[experience]]. | |||
|sp=60 | |||
|use={{BowFEH}} | |||
|pre=[[Bow Experience|Bow Exp. 1]] | |||
|notes=Does not stack with additional instances of Bow Exp. | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Bow Exp. 3 | |||
|type=C | |||
|effect=While user is alive, all [[bow]] units on team gain +100% [[experience]]. | |||
|sp=120 | |||
|use={{BowFEH}} | |||
|pre=[[Bow Experience|Bow Exp. 2]] | |||
|notes=Does not stack with additional instances of Bow Exp. | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |skill=Bow Exp. | ||
| | |tiers=3 | ||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Bow Exp. 1)</small> | |||
|english=While unit lives and uses a bow, unit gets<br>1.5x EXP. (Only highest value applied. Does<br>not stack.) | |||
|japanese=生存時、自身が武器種・弓なら入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Bow Exp. 2)</small> | |||
|english=While unit lives, all bow allies on team get 1.5x<br>EXP. (Only highest value applied. Does not stack.) | |||
|japanese=生存時、自軍の武器種・弓は全員、入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Bow Exp. 3)</small> | |||
|english=While unit lives, all bow allies on team get 2x EXP.<br>(Only highest value applied. Does not stack.) | |||
|japanese=生存時、自軍の武器種・弓は全員、入手経験値2倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | |||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Bow | |eng-name=Bow Experience | ||
|eng | |eng-mean=Abbreviated as ''Bow Exp.'' | ||
| | |jpn-name={{h|弓の経験|Yumi no keiken}} | ||
| | |jpn-mean=Bow Experience | ||
|span-name= | |span-name=Experiencia con arco | ||
|span-mean= | |span-mean=Experience with bow; abbreviated as ''{{lang|es|Exp con arco}}'' in the European localization and as ''{{lang|es|Exp. con arco}}'' in the American localization. | ||
| | |fren-name=Expérience arc | ||
| | |fren-mean=Bow experience; abbreviated as ''{{lang|fr|Exp. arc}}''. | ||
| | |ger-name=Bogenerfahrung | ||
|ger-mean=Bow Experience; abbreviated as ''{{lang|de|Bogenerf.}}'' | |||
|fren-name= | |ital-name=Esperienza arco | ||
|fren-mean= | |ital-mean=Bow experience; abbreviated as ''{{lang|it|Esp arco}}''. | ||
| | |por-name=Arco experiência | ||
| | |por-mean=Bow experience; abbreviated as ''{{lang|pt|Arco exp.}}'' | ||
| | |ch-trad-name={{h|弓之經驗|gōng zhī jīngyàn}} | ||
| | |ch-trad-mean=Bow experience | ||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
{{div col}} | |||
*[[Sword Exp.]] | |||
*[[Lance Exp.]] | |||
*[[Axe Experience]] | |||
*[[Dagger Exp.]] | |||
*[[R Tome Exp.]] | |||
*[[B Tome Exp.]] | |||
*[[G Tome Exp.]] | |||
*[[Staff Exp.]] | |||
*[[Dragon Exp.]] | |||
*[[Beast Exp.]] | |||
{{div col end}} | |||
{{ | {{NavPassiveCH}} |
Latest revision as of 20:09, 17 December 2023
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Bow Experience (Japanese: 弓の経験 Bow Experience) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Bow Exp. 1, Bow Exp. 2, and Bow Exp. 3 in order from lowest to highest. Bow Exp. boosts the experience gained by wielders of bow weapons; tier 1 affects only the skill's user, tier 2 affects the whole team, and tier 3 provides a greater boost.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Bow Exp. 1) |
C | While user is alive, user gains +50% experience. | 30 | -- | ✓ | Does not stack with additional instances of Bow Exp. | ||
Heroes (Bow Exp. 2) |
C | While user is alive, all bow units on team gain +50% experience. | 60 | Bow Exp. 1 | ✓ | Does not stack with additional instances of Bow Exp. | ||
Heroes (Bow Exp. 3) |
C | While user is alive, all bow units on team gain +100% experience. | 120 | Bow Exp. 2 | ✓ | Does not stack with additional instances of Bow Exp. |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Bow Exp. 1 | Bow Exp. 2 | Bow Exp. 3 | |
Unit (★★★★★) | Faye: Devoted Heart | Faye: Devoted Heart | Faye: Devoted Heart |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Bow Exp. 1) |
While unit lives and uses a bow, unit gets
1.5x EXP. (Only highest value applied. Does not stack.) |
生存時、自身が武器種・弓なら入手経験値1.5倍
(同系統スキル効果が複数の時は、累積せず最大値適用) |
Heroes (Bow Exp. 2) |
While unit lives, all bow allies on team get 1.5x
EXP. (Only highest value applied. Does not stack.) |
生存時、自軍の武器種・弓は全員、入手経験値1.5倍
(同系統スキル効果が複数の時は、累積せず最大値適用) |
Heroes (Bow Exp. 3) |
While unit lives, all bow allies on team get 2x EXP.
(Only highest value applied. Does not stack.) |
生存時、自軍の武器種・弓は全員、入手経験値2倍
(同系統スキル効果が複数の時は、累積せず最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Bow Experience |
Abbreviated as Bow Exp. |
Japanese |
弓の経験 |
Bow Experience |
Spanish |
Experiencia con arco |
Experience with bow; abbreviated as Exp con arco in the European localization and as Exp. con arco in the American localization. |
French |
Expérience arc |
Bow experience; abbreviated as Exp. arc. |
German |
Bogenerfahrung |
Bow Experience; abbreviated as Bogenerf. |
Italian |
Esperienza arco |
Bow experience; abbreviated as Esp arco. |
Portuguese |
Arco experiência |
Bow experience; abbreviated as Arco exp. |
Traditional Chinese |
弓之經驗 |
Bow experience |