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Still Water
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Still Water is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Still Water 1, Still Water 2, Still Water 3, and Still Water 4 in order from lowest to highest. Still Water boosts its user's Attack and Resistance but at the cost of a drop to the user's Defense; the size of the Attack and Resistance boosts and Defense drop increase with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Still Water 1) |
Boosts user's Attack and Resistance by +3 each, but drops user's Defense by -3. | -- | -- | Cost: 50 SP | |
Heroes (Still Water 2) |
Boosts user's Attack and Resistance by +4 each, but drops user's Defense by -4. | -- | -- | Cost: 100 SP | |
Heroes (Still Water 3) |
Boosts user's Attack and Resistance by +5 each, but drops user's Defense by -5. | -- | -- | Cost: 200 SP | |
Heroes (Still Water 4) |
Boosts user's Attack and Resistance by +7 each, but drops user's Defense by -5. | -- | -- | Cost: 300 SP |
Availability
Heroes
Units | Deirdre: Fated Saint • Lilina: Beaming Bride • Thórr: Sun-Kissed Gods |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Still Water |
-- |
Japanese |
止水 |
Still water |
Spanish |
Agua en calma |
Calm water |
French |
Eau calme |
Calm water |
German |
Stille Wasser |
Still Water |
Italian |
Acqua cheta |
Quiet water |
Portuguese (Brazil) |
Água mansa |
Tranquil water |
Traditional Chinese |
止水 |
Still water |