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Sparkling Boost: Difference between revisions
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Thecornerman (talk | contribs) (Filled out etymology; harmonized) |
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|image=[[File:Is feh sparkling boost.png]] | |image=[[File:Is feh sparkling boost.png]] | ||
|caption=Icon of the Sparkling Boost skill in {{title|Heroes}}. | |caption=Icon of the Sparkling Boost skill in {{title|Heroes}}. | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Sparkling Boost''' (Japanese: {{hl|生命の輝き|Inochi no kagayaki}} ''Brightness of life'') is a passive type C [[Skills|skill]] which debuted in {{FEH}}; | '''Sparkling Boost''' (Japanese: {{hl|生命の輝き|Inochi no kagayaki}} ''Brightness of life'') is a passive type C [[Skills|skill]] which debuted in {{FEH}}; Sparkling Boost comes in only one tier. Sparkling Boost allows whichever of the user's teammate that has had the most damage inflicted against it to heal a very large amount of [[HP]] at the start of the player's turn. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Sparkling Boost | ||
| | |type=C | ||
| | |effect=At start of turn, restores 10 [[HP]] to ally with lowest maximum HP − current HP (excludes user). | ||
|sp=300 | |||
|inherit=n | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=Sparkling Boost+ | |||
|type=C | |||
|effect=At start of turn, restores 20 [[HP]] to ally with lowest maximum HP − current HP (excludes user).<br>If ally's [[HP]] ≥ 50% at start of combat, grants +5 [[resistance]] to ally during combat (excludes user). | |||
|sp=300 | |||
|pre=[[Sparkling Boost]] | |||
|inherit=n | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=+ | ||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Sparkling Boost)</small> | ||
| | |english=At start of turn, restores 10 HP to ally that has<br>been dealt the most damage. (Excludes unit.) | ||
|japanese=ターン開始時、自分を除く最もHPが減っている味方<br>(最大HP-現HPの差が最も高い味方)を10回復 | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Sparkling Boost+)</small> | |||
|english=At start of turn, restores 20 HP to ally that has<br>been dealt the most damage. (Excludes unit.)<br>At start of any ally's combat, if ally's HP ≥ 50%,<br>grants Res+5 to ally during combat. (Excludes<br>unit.) | |||
|japanese=ターン開始時、自分を除く最もHPが減っている味方<br>(最大HP-現HPの差が最も高い味方)を20回復<br><br>自分を除く味方は、戦闘開始時の<br>HPが50%以上なら、戦闘中、魔防+5 | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Sparkling Boost | |eng-name=Sparkling Boost | ||
| | |jpn-name={{h|生命の輝き|Inochi no kagayaki}} | ||
| | |jpn-mean=Brightness of life | ||
|span-name=Luminovitalidad | |span-name=Luminovitalidad | ||
|span-mean=Luminovitality | |span-mean=Luminovitality | ||
Line 46: | Line 62: | ||
|ital-name=Impulso luce | |ital-name=Impulso luce | ||
|ital-mean=Light impulse | |ital-mean=Light impulse | ||
|por | |por-name=Luminovital | ||
|por | |por-mean=Luminovital | ||
|ch-trad-name={{h|生命光輝|shēngmìng guānghuī}} | |ch-trad-name={{h|生命光輝|shēngmìng guānghuī}} | ||
|ch-trad-mean=Life brilliance | |ch-trad-mean=Life brilliance | ||
}} | }} | ||
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==Gallery== | ==Gallery== | ||
==See also== | ==See also== | ||
--> | |||
{{ | {{NavPassiveCH}} |
Latest revision as of 22:39, 25 September 2023
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Sparkling Boost (Japanese: 生命の輝き Brightness of life) is a passive type C skill which debuted in Fire Emblem Heroes; Sparkling Boost comes in only one tier. Sparkling Boost allows whichever of the user's teammate that has had the most damage inflicted against it to heal a very large amount of HP at the start of the player's turn.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Sparkling Boost) |
C | At start of turn, restores 10 HP to ally with lowest maximum HP − current HP (excludes user). | 300 | -- | -- | ✗ | -- | |
Heroes (Sparkling Boost+) |
C | At start of turn, restores 20 HP to ally with lowest maximum HP − current HP (excludes user). If ally's HP ≥ 50% at start of combat, grants +5 resistance to ally during combat (excludes user). |
300 | Sparkling Boost | -- | ✗ | -- |
Availability
Heroes
Method | Data | |
---|---|---|
Sparkling Boost | Sparkling Boost+ | |
Unit (★★★★★) | Eir: Life Ascendant • Eir: Merciful Death | Eir: Merciful Death |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Sparkling Boost) |
At start of turn, restores 10 HP to ally that has
been dealt the most damage. (Excludes unit.) |
ターン開始時、自分を除く最もHPが減っている味方
(最大HP-現HPの差が最も高い味方)を10回復 |
Heroes (Sparkling Boost+) |
At start of turn, restores 20 HP to ally that has
been dealt the most damage. (Excludes unit.) At start of any ally's combat, if ally's HP ≥ 50%, grants Res+5 to ally during combat. (Excludes unit.) |
ターン開始時、自分を除く最もHPが減っている味方
(最大HP-現HPの差が最も高い味方)を20回復 自分を除く味方は、戦闘開始時の HPが50%以上なら、戦闘中、魔防+5 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Sparkling Boost |
-- |
Japanese |
生命の輝き |
Brightness of life |
Spanish |
Luminovitalidad |
Luminovitality |
French |
Boost étincelant |
Sparkling boost |
German |
Glitzerschub |
Glitter Drive |
Italian |
Impulso luce |
Light impulse |
Portuguese |
Luminovital |
Luminovital |
Traditional Chinese |
生命光輝 |
Life brilliance |