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Steady Impact: Difference between revisions

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m (Text replacement - "Passive \(Type [^A]\)" to "Passive (Type A)")
 
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|image=[[File:Is feh steady impact.png]]
|image=[[File:Is feh steady impact.png]]
|caption=Icon of the Steady Impact skill in {{title|Heroes}}.
|caption=Icon of the Steady Impact skill in {{title|Heroes}}.
|help_text=If unit initiates attack, grants Spd+7, Def+10 during combat and foe cannot make a follow-up attack.
|type=Passive (Type A)
|type=Passive (Type C)
|first={{title|Heroes}}
|games={{title|Heroes}}
}}
}}


'''Steady Impact''' (Japanese: {{hl|飛燕金剛の瞬撃|Hien-kongō no shungeki}} ''Flying Sparrow Vajra Volley'') is a passive type A [[Skills|skill]] which debuted in {{FEH}}; Steady Impact comes in only one tier. Steady Impact is what appears to be a greatly-enhanced fourth-tier equivalent of [[Steady Blow]] (itself a skill that begins at second-tier), in that users with it receive large boosts to their [[Speed]] and especially [[Defense]] during combat and also prevent their targets from making follow-up strikes.
'''Steady Impact''' (Japanese: {{hl|飛燕金剛の瞬撃|Hien-kongō no shungeki}} ''Flying Sparrow Vajra Volley'') is a passive type A [[Skills|skill]] which debuted in {{FEH}}; Steady Impact comes in only one tier. When its user initiates combat, Swift Impact boosts their [[speed]] and [[defense]] and prevents their foes from making [[follow-up attack]]s.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH}}
|game1={{title|Heroes}}
{{PassiveDataCell FEH
|sprite1=[[File:Is feh steady impact.png|20px]]
|type=A
|effect1=+7 [[speed]], +10 [[defense]] when activated.<br>Foe cannot make [[follow-up attack]]s.
|effect=If user initiates combat, grants +7&nbsp;[[speed]] and +10&nbsp;[[defense]] to user during combat and foe cannot make [[follow-up attack]]s.
|active1=If user initiates combat
|sp=300
|notes1=Cost: 300 SP
|pre=[[Steady Blow&nbsp;2]]
|use=[[File:Is feh armor.png|20px|Armor]] [[File:Is feh cavalry.png|20px|Cavalry]]<br>{{StaffFEH}}
}}
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability}}
|method=Units
|data=[[Brigid|Brigid: Orgahil Pirate]] • [[Eirika|Eirika:  Beach Restorer]] • [[Tana|Tana:  Frelian Starlight]]
}}


==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Heroes}}
{{DescriptionCell
|english1=If unit initiates combat, grants Spd+7,<br>Def+10 during combat and foe cannot<br>make a follow-up attack.
|game={{title|Heroes}}
|japanese1=自分から攻撃した時、戦闘中の速さ+7、守備+10<br>かつ、敵は追撃不可
|english=If unit initiates combat, grants Spd+7,<br>Def+10 during combat and foe cannot<br>make a follow-up attack.
|japanese=自分から攻撃した時、戦闘中の速さ+7、守備+10<br>かつ、敵は追撃不可
}}
}}
{{DescriptionFtr}}
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==Trivia==
==Trivia==
-->
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==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
Line 48: Line 47:
|ital-name=Impatto saldo
|ital-name=Impatto saldo
|ital-mean=Steady impact
|ital-mean=Steady impact
|por-br-name=Impacto firme
|por-name=Impacto firme
|por-br-mean=Firm impact
|por-mean=Firm impact
|ch-trad-name={{h|飛燕金剛瞬擊|fēi yàn jīngāng shùn jī}}
|ch-trad-name={{h|飛燕金剛瞬擊|fēi yàn jīngāng shùn jī}}
|ch-trad-mean=Flying swallow diamond quick strike
|ch-trad-mean=Flying swallow diamond quick strike
}}
}}
 
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==Gallery==
==Gallery==
 
-->
==See also==
==See also==
*[[Mirror Impact]]
*[[Mirror Impact]]
*[[Sturdy Impact]]
*[[Sturdy Impact]]
*[[Swift Impact]]


{{NavPassiveAH}}
{{NavPassiveAH}}

Latest revision as of 17:15, 19 January 2024

Steady Impact

Is feh steady impact.png
Icon of the Steady Impact skill in Heroes.

Type(s)

Passive (Type A)

First game

Heroes

Steady Impact (Japanese: 飛燕金剛の瞬撃 Flying Sparrow Vajra Volley) is a passive type A skill which debuted in Fire Emblem Heroes; Steady Impact comes in only one tier. When its user initiates combat, Swift Impact boosts their speed and defense and prevents their foes from making follow-up attacks.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
Is feh steady impact.png A If user initiates combat, grants +7 speed and +10 defense to user during combat and foe cannot make follow-up attacks. 300 Steady Blow 2 Armor Cavalry
Staves
--

Availability

Heroes

Method Data
Unit (★★★★★) Brigid: Orgahil PirateEirika: Beach RestorerTana: Frelian Starlight

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
If unit initiates combat, grants Spd+7,
Def+10 during combat and foe cannot
make a follow-up attack.
自分から攻撃した時、戦闘中の速さ+7、守備+10
かつ、敵は追撃不可

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Steady Impact

--

Japanese

飛燕金剛の瞬撃

Flying Sparrow Vajra Volley

Spanish

Impacto firme

Firm impact

French

Impact stable

Stable impact

German

Schildprall

Firm Shield

Italian

Impatto saldo

Steady impact

Portuguese

Impacto firme

Firm impact

Traditional Chinese

飛燕金剛瞬擊

Flying swallow diamond quick strike

See also

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonhideDragonscaleDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose SalvoClose WardDistant CounterDistant DartDistant FerocityDistant FoilDistant PressureDistant ReversalDistant StanceDistant StormDistant WardEmblems' MiracleOstian CounterOstia's HeartRealms United
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FinishAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FinishAtk/Res FormAtk/Res ScowlAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FinishAtk/Spd FormAtk/Spd HexbladeAtk/Spd ScowlAtk/Spd SoloAtk/Spd UnityAtk/Spd WildDef/Res BondDef/Res FinishDef/Res FormDef/Res ScowlDef/Res SoloDef/Res UnityDistant A/S SoloDistant D/R SoloLaws of SacaePower of NihilitySorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FinishSpd/Res FormSpd/Res HexbladeSpd/Res ScowlSpd/Res Solo
Stat-boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def ClashAtk/Def IdealAtk/Def PrimeAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd ClashAtk/Spd HexbladeAtk/Spd IdealAtk/Spd PrimeAtk/Spd PushBeyond WitcheryB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Bonus DoublerC Duel CavalryC Duel FlyingC Duel InfantryCrystalline WaterDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdD Bonus DoublerDistant PressureDragoon ShieldDualityEarth BoostEarthfire BoostEarthwind BoostFell WyrmscaleFire BoostFireflood BoostFirestorm BoostFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdKnightly DevotionLife and DeathObsessionPart of the PlanRare TalentR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSelf-ImproverSolid GroundSpeed +Spd/DefSpd/Def CatchSpd/Def ClashSpd/Def IdealSpd/ResSpd/Res CatchSpd/Res HexbladeSpd/Res IdealStill WaterSwift SliceThunder's FistTriangle AdeptVerdict of SacaeVerge of DeathWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceFlared MirrorFlared SparrowFlash SparrowGift of MagicKestrel StanceLaws of SacaeMastermindMirror ImpactMirror StanceMirror StrikeNightmareRemote MirrorRemote SparrowRemote SturdyShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSturdy SurgeSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Gray IllusionFlashing BladeHeavy BladeMila's Turnwheel