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Steady Impact: Difference between revisions
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{{Flavor Text | {{Flavor Text | ||
|game1={{title|Heroes}} | |game1={{title|Heroes}} | ||
|english1=If unit initiates | |english1=If unit initiates combat, grants Spd+7,<br>Def+10 during combat and foe cannot<br>make a follow-up attack. | ||
|japanese1= | |japanese1=自分から攻撃した時、戦闘中の速さ+7、守備+10<br>かつ、敵は追撃不可 | ||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names |
Revision as of 18:50, 4 September 2021
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Steady Impact (Japanese: 飛燕金剛の瞬撃 Flying Sparrow Vajra Volley) is a passive type A skill which debuted in Fire Emblem Heroes; unlike most passive skills in Heroes, Steady Impact comes in only one tier. Steady Impact is what appears to be a greatly-enhanced fourth-tier equivalent of Steady Blow (itself a skill that begins at second-tier), in that users with it receive large boosts to their Speed and especially Defense during combat and also prevent their targets from making follow-up strikes.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes | +7 speed, +10 defense when activated. Foe cannot make follow-up attacks. |
If user initiates combat | -- | Cost: 300 SP |
Availability
Heroes
Units | Brigid: Orgahil Pirate • Tana: Frelian Starlight |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Steady Impact |
-- |
Spanish |
Impacto firme |
Firm impact |
French |
Impact stable |
Stable impact |
German |
Schildprall |
Firm Shield |
Italian |
Impatto saldo |
Steady impact |
Portuguese (Brazil) |
Impacto firme |
Firm impact |
Traditional Chinese |
飛燕金剛瞬擊 |
Flying swallow diamond quick strike |