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Fanged Ties: Difference between revisions

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{{DescriptionCell
{{DescriptionCell
|game={{title|Heroes}}
|game={{title|Heroes}}
|english=At start of turn, if unit is within 2 spaces of<br>an ally, grants "unit can move 1 extra space<br>(does not stack)" and【Canto (1)】to unit<br>for 1 turn, and also grants the following effect<br>to unit based on the value of unit's Special<br>cooldown count: if at its maximum value,<br>grants Special cooldown count-2; if at<br>its maximum value - 1, grants Special<br>cooldown count-1.<br><br>【Canto (1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 1 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than 1 space(s).)
|english=At start of turn, if unit is within 2 spaces of<br>an ally, grants "unit can move 1 extra space<br>(does not stack)" and【Canto (1)】to unit<br>for 1 turn, and also grants the following effect<br>to unit based on the value of unit's Special<br>cooldown count: if at its maximum value,<br>grants Special cooldown count-2; if at<br>its maximum value - 1, grants Special<br>cooldown count-1.<br><br>【Canto (1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 1 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit would be able to<br>move with normal Canto movement.)
|japanese=ターン開始時、周囲2マス以内に味方がいる時、<br>自分に「移動+1」(重複しない)、<br>【再移動(1)】を付与(1ターン)、かつ<br>奥義発動カウントが<br>「最大値」なら、奥義発動カウント-2、<br>「最大値-1」なら、奥義発動カウント-1<br><br>【再移動(1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に1マス移動できる<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(1マスを超える距離のワープ移動はできない)
|japanese=ターン開始時、周囲2マス以内に味方がいる時、<br>自分に「移動+1」(重複しない)、<br>【再移動(1)】を付与(1ターン)、かつ<br>奥義発動カウントが<br>「最大値」なら、奥義発動カウント-2、<br>「最大値-1」なら、奥義発動カウント-1<br><br>【再移動(1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に1マス移動できる<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(再移動の距離の上限を超えたワープ移動はできない)
}}
}}
{{DescriptionFtr}}
{{DescriptionFtr}}

Revision as of 07:43, 30 March 2024

Fanged Ties

Is feh fanged ties.png
Icon of the Fanged Ties skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Fanged Ties (Japanese: 牙の絆 Fang's bond) is a passive type C skill which debuted in Fire Emblem Heroes; Fanged Ties comes in only one tier. When its user is near an ally, Fanged Ties boosts its user's movement, allows them to move one space after certain actions, and reduces their special cooldown count by up to 2 points.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
Is feh fanged ties.png C If user is within 2 spaces of an ally at start of turn, grants "unit can move 1 extra space" and Canto (1) (Unit can move 1 spaces after attacking, using an assist skills, or destroying an Aether Raids structure (once per turn); cannot attack, use an assist skill, destroy an Aether Raids structure, or use a warping effect (e.g. Wings of Mercy) to warp a distance greater than 1 spaces) to user for 1 turn, and grants following effect based to user based on user's special cooldown count:
  • at maximum: grants −2 special cooldown count.
  • at (maximum − 1): grants −1 special cooldown count.
300 -- -- --

Availability

Heroes

Method Data
Unit (★★★★★) Nino: Fang's Heart

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
At start of turn, if unit is within 2 spaces of
an ally, grants "unit can move 1 extra space
(does not stack)" and【Canto (1)】to unit
for 1 turn, and also grants the following effect
to unit based on the value of unit's Special
cooldown count: if at its maximum value,
grants Special cooldown count-2; if at
its maximum value - 1, grants Special
cooldown count-1.

【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
ターン開始時、周囲2マス以内に味方がいる時、
自分に「移動+1」(重複しない)、
【再移動(1)】を付与(1ターン)、かつ
奥義発動カウントが
「最大値」なら、奥義発動カウント-2、
「最大値-1」なら、奥義発動カウント-1

【再移動(1)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に1マス移動できる

(自身の移動タイプで移動。
 例:歩行は、林には移動しづらい)
(攻撃、補助、地形破壊不可)
(同系統効果重複時、最大値適用)(1ターンに1回のみ)
(行動直後に再行動可能にするスキル発動時は、
 再行動で条件を満たせば、再移動が可能)
(再移動できる距離は、通常の移動の距離とは無関係)
(再移動の距離の上限を超えたワープ移動はできない)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Fanged Ties

--

Japanese

牙の絆

Fang's bond

Spanish

Colmillo ligado

Linked fang

French

Liens Black Fang

Black Fang bonds

German

Bissige Bande

Biting group

Italian

Legami di Fang

Fang's bonds

Portuguese

Presas vinculadas

Bound fangs

Traditional Chinese

牙的羈絆

Fang's bond

Type C passive skills in Heroes
Debuffing skills Atk PloyAtk/Spd PloyAtk SmokeAtk/Def ReinAtk/Res PloyAtk/Res ReinAtk/Spd ReinA/S Rein SnapChaos NamedDef PloyDef SmokeDef/Res PloyDef/Res ReinGlarePanic PloyRes PloyRes SmokeSpd PloySpd SmokeSpd/Def ReinS/D Rein SnapSpd/Res CruxSpd/Res Rein
Experience-related skills Axe ExperienceAxe ValorBeast Exp.Beast ValorB Tome Exp.B Tome ValorBow Exp.Bow ValorDagger Exp.Dagger ValorDragon Exp.Dragon ValorG Tome Exp.G Tome ValorLance Exp.Lance ValorR Tome Exp.R Tome ValorStaff Exp.Staff ValorSword Exp.Sword Valor
Healing skills Breath of LifeEven RecoveryOdd RecoverySparkling Boost
Mobility skills Air OrdersArmor MarchArmored StrideAssault TroopA/D Near SaveA/R Far SaveA/R Near SaveA/S Far SaveA/S Near SaveCanto ControlD/R Far SaveD/R Near SaveEven TempestFanged TiesFetters of DromiFlier GuidanceGround OrdersGuidanceOdd TempestOpening RetainerSoaring GuidanceSolitary Dream
Proximity skills Alarm Atk/DefAlarm Atk/SpdAlarm Def/ResAlarm Spd/DefArmor MarchArmored StrideAtk TacticA/D Far SaveAtk/Def GapAtk/Def HoldAtk/Def MenaceA/D Near SaveAtk/Def OathAtk/Def ReinA/R Far SaveAtk/Res GapAtk/Res HoldAtk/Res MenaceA/R Near SaveAtk/Res OathAtk/Res ReinAtk SmokeA/S Far SaveAtk/Spd GapAtk/Spd HoldAtk/Spd MenaceA/S Near SaveAtk/Spd OathAtk/Spd PledgeAtk/Spd ReinA/S Rein SnapBern's New WayBreath of LifeChaos NamedClose GuardCross Spur AtkCross Spur SpdCross Spur ResDarkling DragonDarkling GuardianDeadly MiasmaDef TacticDef/Res GapDef/Res HoldDef/Res MenaceD/R Near SaveDef/Res OathDef/Res PledgeDef/Res ReinDef SmokeDistant GuardDivine DeceitDivine FangDomain of FlameDomain of IceDragon MonarchDream DelivererDrive AtkDrive DefDrive ResDrive SpdEven RecoveryEverliving DomainFaith in HumanityFatal SmokeFortify ArmorFortify BeastsFortify CavalryFortify DefFortify DragonsFortify FliersFortify ResGlareGlittering AnimaGoad ArmorGoad BeastsGoad CavalryGoad DragonsGoad FliersGoddess BearerHeart of CrimeaHeir to LightHoly GroundHone ArmorHone AtkHone BeastsHone CavalryHone DragonsHone FliersHone SpdHuman VirtueIncite Atk/ResIncite Atk/SpdInevitable DeathInfantry BreathInfantry FlashInf. HexbladeInf. Null FollowInfantry PulseInfantry RushInf. Spd TacticJoint Close GuardJoint Dist. GuardJoint Drive AtkJoint Drive DefJoint Drive ResJoint Drive SpdJoint Hone AtkJoint Hone DefJoint Hone ResJoint Hone SpdOdd RecoveryOpened DomainOrder's RestraintOstia's PulsePanic SmokePulse SmokeRallying CryRes SmokeRes TacticRouse Atk/DefRouse Atk/ResRouse Atk/SpdRouse Def/ResRouse Spd/DefRouse Spd/ResSavage BlowSeveranceSolitary DreamSpd/Def GapSpd/Def HoldSpd/Def MenaceSpd/Def OathSpd/Def ReinS/D Rein SnapSpd/Res GapSpd/Res HoldSpd/Res MenaceSpd/Res OathSpd/Res ReinSpd SmokeSpd TacticSpur AtkSpur Atk/DefSpur Atk/ResSpur Atk/SpdSpur DefSpur Def/ResSpur ResSpur SpdSpur Spd/DefSpur Spd/ResStall PloySurtr's MenaceSurtr's PortentThreaten AtkThreat. Atk/DefThreat. Atk/ResThreat. Atk/SpdThreaten DefThreat. Def/ResThreaten ResThreaten SpdThreat. Spd/DefThreat. Spd/ResWard ArmorWard BeastsWard CavalryWard DragonsWard FliersWith Everyone!
Stat-boosting skills All Together!Atk OpeningDef OpeningInborn IdealismRes OpeningSpd OpeningVision of ArcadiaWings of Light
Turn-related skills A/D Near SaveA/R Far SaveA/S Near SaveBreath of LifeD/R Near SaveEven Atk WaveEven Def WaveEven RecoveryEven Res WaveEven Spd WaveEven TempestFatal SmokeFuture-FocusedFuture-SightedOdd Atk WaveOdd Def WaveOdd RecoveryOdd Res WaveOdd Spd WaveOdd TempestSavage BlowTip the Scales!
Miscellaneous skills Blue FeudC FeudCorrupted DragonDivine FangFell ProtectionFell SuccessorGreen FeudImpenetrable DarkImpenetrable VoidMending HeartPulse Up: BladesRed FeudTime's PulseUpheavalWorldbreaker