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Fanged Ties: Difference between revisions
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|game={{title|Heroes}} | |game={{title|Heroes}} | ||
|english=At start of turn, if unit is within 2 spaces of<br>an ally, grants "unit can move 1 extra space<br>(does not stack)" and【Canto (1)】to unit<br>for 1 turn, and also grants the following effect<br>to unit based on the value of unit's Special<br>cooldown count: if at its maximum value,<br>grants Special cooldown count-2; if at<br>its maximum value - 1, grants Special<br>cooldown count-1.<br><br>【Canto (1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 1 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than | |english=At start of turn, if unit is within 2 spaces of<br>an ally, grants "unit can move 1 extra space<br>(does not stack)" and【Canto (1)】to unit<br>for 1 turn, and also grants the following effect<br>to unit based on the value of unit's Special<br>cooldown count: if at its maximum value,<br>grants Special cooldown count-2; if at<br>its maximum value - 1, grants Special<br>cooldown count-1.<br><br>【Canto (1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 1 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit would be able to<br>move with normal Canto movement.) | ||
|japanese=ターン開始時、周囲2マス以内に味方がいる時、<br>自分に「移動+1」(重複しない)、<br>【再移動(1)】を付与(1ターン)、かつ<br>奥義発動カウントが<br>「最大値」なら、奥義発動カウント-2、<br>「最大値-1」なら、奥義発動カウント-1<br><br>【再移動(1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に1マス移動できる<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br> | |japanese=ターン開始時、周囲2マス以内に味方がいる時、<br>自分に「移動+1」(重複しない)、<br>【再移動(1)】を付与(1ターン)、かつ<br>奥義発動カウントが<br>「最大値」なら、奥義発動カウント-2、<br>「最大値-1」なら、奥義発動カウント-1<br><br>【再移動(1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に1マス移動できる<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(再移動の距離の上限を超えたワープ移動はできない) | ||
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Revision as of 07:43, 30 March 2024
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Fanged Ties (Japanese: 牙の絆 Fang's bond) is a passive type C skill which debuted in Fire Emblem Heroes; Fanged Ties comes in only one tier. When its user is near an ally, Fanged Ties boosts its user's movement, allows them to move one space after certain actions, and reduces their special cooldown count by up to 2 points.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes |
C | If user is within 2 spaces of an ally at start of turn, grants "unit can move 1 extra space" and Canto (1) (Unit can move 1 spaces after attacking, using an assist skills, or destroying an Aether Raids structure (once per turn); cannot attack, use an assist skill, destroy an Aether Raids structure, or use a warping effect (e.g. Wings of Mercy) to warp a distance greater than 1 spaces) to user for 1 turn, and grants following effect based to user based on user's special cooldown count:
|
300 | -- | -- | ✗ | -- |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Nino: Fang's Heart |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | At start of turn, if unit is within 2 spaces of
an ally, grants "unit can move 1 extra space (does not stack)" and【Canto (1)】to unit for 1 turn, and also grants the following effect to unit based on the value of unit's Special cooldown count: if at its maximum value, grants Special cooldown count-2; if at its maximum value - 1, grants Special cooldown count-1. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
ターン開始時、周囲2マス以内に味方がいる時、
自分に「移動+1」(重複しない)、 【再移動(1)】を付与(1ターン)、かつ 奥義発動カウントが 「最大値」なら、奥義発動カウント-2、 「最大値-1」なら、奥義発動カウント-1 【再移動(1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に1マス移動できる (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Fanged Ties |
-- |
Japanese |
牙の絆 |
Fang's bond |
Spanish |
Colmillo ligado |
Linked fang |
French |
Liens Black Fang |
Black Fang bonds |
German |
Bissige Bande |
Biting group |
Italian |
Legami di Fang |
Fang's bonds |
Portuguese |
Presas vinculadas |
Bound fangs |
Traditional Chinese |
牙的羈絆 |
Fang's bond |