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Bunny Fang
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Bunny Fang (Japanese: タグエルの子の爪牙 Taguel Kit's Claws and Fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Yarne. Bunny Fang boosts its user's speed, deals bonus damage to cavalry foes, and reduces the user's special skill cooldown count when they are at low HP.
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Stats
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
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Heroes (Unrefined) |
14 | -- | -- | -- | 1 | -- | 400 SP | -- | Grants +3 speed. Deals bonus damage to cavalry units. If user's HP ≤ 75% after combat, grants −2 special cooldown count. If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. | ||
Heroes (Refined: option 1, +Effect) |
14 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants +3 speed. Deals bonus damage to cavalry units. If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat. If user's HP ≤ 90% after combat, grants −2 special cooldown count. If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. Grants +3 HP. If foe's HP ≥ 50% at start of combat, grants +5 each to user's attack and speed during combat, user deals +(user's speed × 10%) damage, and if user transforms, user makes guaranteed follow-up attack. | ||
Heroes (Refined: option 1, +Atk) |
16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants +3 speed. Deals bonus damage to cavalry units. If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat. If user's HP ≤ 90% after combat, grants −2 special cooldown count. If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. Grants +5 HP. | ||
Heroes (Refined: option 1, +Spd) |
14 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants +3 speed. Deals bonus damage to cavalry units. If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat. If user's HP ≤ 90% after combat, grants −2 special cooldown count. If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. Grants +5 HP and +3 speed. | ||
Heroes (Refined: option 1, +Def) |
14 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants +3 speed. Deals bonus damage to cavalry units. If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat. If user's HP ≤ 90% after combat, grants −2 special cooldown count. If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. Grants +5 HP and +4 defense. | ||
Heroes (Refined: option 1, +Res) |
14 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants +3 speed. Deals bonus damage to cavalry units. If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat. If user's HP ≤ 90% after combat, grants −2 special cooldown count. If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. Grants +5 HP and +4 resistance. | ||
Heroes (Refined: option 2, +Effect) |
14 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants +3 speed. Deals bonus damage to cavalry units. If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat. If user's HP ≤ 90% after combat, grants −2 special cooldown count. If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +3 HP. If foe's HP ≥ 50% at start of combat, grants +5 each to user's attack and speed during combat, user deals +(user's speed × 10%) damage, and if user transforms, user makes guaranteed follow-up attack. | ||
Heroes (Refined: option 2, +Atk) |
16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants +3 speed. Deals bonus damage to cavalry units. If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat. If user's HP ≤ 90% after combat, grants −2 special cooldown count. If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP. | ||
Heroes (Refined: option 2, +Spd) |
14 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants +3 speed. Deals bonus damage to cavalry units. If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat. If user's HP ≤ 90% after combat, grants −2 special cooldown count. If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP and +3 speed. | ||
Heroes (Refined: option 2, +Def) |
14 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants +3 speed. Deals bonus damage to cavalry units. If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat. If user's HP ≤ 90% after combat, grants −2 special cooldown count. If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP and +4 defense. | ||
Heroes (Refined: option 2, +Res) |
14 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Grants +3 speed. Deals bonus damage to cavalry units. If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat. If user's HP ≤ 90% after combat, grants −2 special cooldown count. If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP and +4 resistance. |
Availability
Heroes
Units | Yarne: Timid Taguel |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Spd+3. Effective against cavalry foes.
After combat, if unit's HP ≤ 75%, grants Special cooldown count-2. Effect:【Beast (Cavalry)】 【Beast (Cavalry)】 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
速さ+3 騎馬特効
戦闘後、自分のHPが75%以下なら、 奥義発動カウント-2 【化身・騎馬】効果 【化身・騎馬】 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ自分から攻撃した時、 戦闘中、敵の攻撃、守備-4、敵は追撃不可 |
Heroes (Refined: option 1) |
Grants Spd+3. Effective against cavalry foes.
If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
速さ+3 騎馬特効
戦闘後、自身のHPが90%以下なら、 奥義発動カウント-2 周囲1マス以内に味方がいない時、または、 戦闘開始時、自身のHPが90%以下の時、 戦闘中、攻撃、速さ+5 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ自分から攻撃した時、 戦闘中、敵の攻撃、守備-4、敵は追撃不可 |
Heroes (Refined: option 2) |
Grants Spd+3. Effective against cavalry foes.
If unit is not adjacent to an ally or unit's HP ≤ 90% at start of combat, grants Atk/Spd+5 to unit during combat. After combat, if unit's HP ≤ 90%, grants Special cooldown count-2 to unit. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
速さ+3 騎馬特効
戦闘後、自身のHPが90%以下なら、 奥義発動カウント-2 周囲1マス以内に味方がいない時、または、 戦闘開始時、自身のHPが90%以下の時、 戦闘中、攻撃、速さ+5 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 戦闘中、敵の攻撃、守備-3、 さらに、敵の攻撃、守備が 攻撃した側(自分からなら自分、敵からなら敵)の 移動前と移動後のマスの距離(最大3)だけ減少、かつ 移動前と移動後のマスの距離が2以上の時、 戦闘中、自分が最初に受けた攻撃のダメージを30%軽減 |
Heroes (Refined: +effect) |
At start of combat, if foe's HP ≥ 50%, grants
Atk/Spd+5 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and also, if unit transforms, unit makes a guaranteed follow-up attack. |
戦闘開始時、敵のHPが50%以上の時、
戦闘中、攻撃、速さ+5、 ダメージ+速さの10%(戦闘前奥義も含む)、かつ 化身状態なら、戦闘中、絶対追撃 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Bunny Fang |
-- |
Japanese |
タグエルの子の爪牙 |
Taguel Kit's Claws and Fangs |
Spanish |
Garra de gazapo |
Bunny's claw |
French |
Dent de lapin |
Rabbit's tooth |
German |
Hasenpranke |
Hare Paw |
Italian |
Zanna di coniglio |
Rabbit's fang |
Portuguese |
Presa de filhote |
Cub's fang |
Traditional Chinese |
塔格艾爾之子的爪牙 |
Taguel kit's claws and fangs |