Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr! |
Attack⁄Defense Clash: Difference between revisions
Thecornerman (talk | contribs) No edit summary |
m (Text replacement - "|jap-" to "|jpn-") |
||
Line 70: | Line 70: | ||
|eng-name=Attack/Defense Clash | |eng-name=Attack/Defense Clash | ||
|eng-mean=Abbreviated as '''Atk/Def Clash'''. | |eng-mean=Abbreviated as '''Atk/Def Clash'''. | ||
| | |jpn-name={{h|攻撃守備の激突|Kōgeki-shubi no gekitotsu}} | ||
| | |jpn-mean=Attack/Defense clash | ||
|span-sp-name=Choque Ataque/Defensa | |span-sp-name=Choque Ataque/Defensa | ||
|span-sp-mean=Attack/Defense collision; abbreviated as '''{{lang|es|Choque Ata/Def}}'''. | |span-sp-mean=Attack/Defense collision; abbreviated as '''{{lang|es|Choque Ata/Def}}'''. |
Revision as of 01:00, 23 October 2022
| ||||
|
Attack/Defense Clash (Japanese: 攻撃守備の激突 Attack/Defense clash) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Clash 1, Atk/Def Clash 2, Atk/Def Clash 3, and Atk/Def Clash 4 in order from lowest to highest. When the unit initiating combat moves at least one space beforehand, Atk/Def Clash boosts its user's attack and defense based on how many spaces were moved; the stat boost increases with the skill's tier, and the fourth tier neutralizes its user's penalties to attack and speed if at least two spaces were moved.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Def Clash 1) |
![]() |
Boosts user's attack and defense by +(1 + [number of spaces the unit initiating combat moved; maximum 1]) each during combat. | User or foe initiates combat after moving at least one space. | -- | Cost: 60 SP |
Heroes (Atk/Def Clash 2) |
![]() |
Boosts user's attack and defense by +(3 + [number of spaces the unit initiating combat moved; maximum 2]) each during combat. | User or foe initiates combat after moving at least one space. | -- | Cost: 120 SP |
Heroes (Atk/Def Clash 3) |
![]() |
Boosts user's attack and defense by +(5 + [number of spaces the unit initiating combat moved; maximum 3]) each during combat. | User or foe initiates combat after moving at least one space. | -- | Cost: 240 SP |
Heroes (Atk/Def Clash 4) |
![]() |
Boosts user's attack and defense by +(6 + [number of spaces the unit initiating combat moved; maximum 4]) each during combat and, if the unit initiating combat moved two or more spaces, neutralizes the user's active penalties to attack and defense. | User or foe initiates combat after moving at least one space. | -- | Cost: 300 SP |
Availability
Heroes
Units | Líf: Arcane Blade |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Clash |
Abbreviated as Atk/Def Clash. |
Japanese |
攻撃守備の激突 |
Attack/Defense clash |
Spanish (Spain) |
Choque Ataque/Defensa |
Attack/Defense collision; abbreviated as Choque Ata/Def. |
Spanish (Latin America) |
Duelo Ataque/Defensa |
Attack/Defense duel; abbreviated as Duelo Atq./Def. |
French |
Conflit Attaque/Défense |
Attack/Defense conflict; abbreviated as Conflit Atq/Def. |
German |
Angriff/Verteidigung-Impuls |
Attack/Defense Impulse; abbreviated as A/V-Impuls. |
Italian |
Scontro Attacco/Difesa |
Attack/Defense collision; abbreviated as Scontro Att/Dif. |
Portuguese (Brazil) |
Coça Ataque/Defesa |
Attack/Defense beating; abbreviated as Coça Atq./Def. |
Traditional Chinese |
攻擊防守的激戰 |
Attack/Defense fierce battle |